int current_skill;
cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
+cvar_t rcon_password = {0, "rcon_password", "", "password to authenticate rcon commands"};
+cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
qboolean allowcheats = false;
/*
cls.demonum = -1; // stop demo loop in case this fails
CL_Disconnect ();
- Host_ShutdownServer(false);
+ Host_ShutdownServer();
// remove console or menu
key_dest = key_game;
strcpy(level, Cmd_Argv(1));
SV_SpawnServer(level);
if (sv.active && cls.state == ca_disconnected)
- {
- SV_VM_Begin();
CL_EstablishConnection("local:1");
- SV_VM_End();
- }
}
/*
Con_Print("changelevel <levelname> : continue game on a new level\n");
return;
}
- // HACKHACKHACK
- if (!sv.active) {
- Host_Map_f();
- return;
- }
if (cls.demoplayback)
{
Con_Print("Only the server may changelevel\n");
return;
}
+ // HACKHACKHACK
+ if (!sv.active) {
+ Host_Map_f();
+ return;
+ }
if (cmd_source != src_command)
return;
strcpy(level, Cmd_Argv(1));
SV_SpawnServer(level);
if (sv.active && cls.state == ca_disconnected)
- {
- SV_VM_Begin();
CL_EstablishConnection("local:1");
- SV_VM_End();
- }
}
/*
Con_Print("restart : restart current level\n");
return;
}
- if (!sv.active || cls.demoplayback)
+ if (!sv.active)
{
Con_Print("Only the server may restart\n");
return;
strcpy(mapname, sv.name);
SV_SpawnServer(mapname);
if (sv.active && cls.state == ca_disconnected)
- {
- SV_VM_Begin();
CL_EstablishConnection("local:1");
- SV_VM_End();
- }
}
/*
Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
return;
}
- if( sv.active ) {
- SV_VM_Begin();
- CL_EstablishConnection(Cmd_Argv(1));
- SV_VM_End();
- } else {
- CL_EstablishConnection(Cmd_Argv(1));
- }
+ CL_EstablishConnection(Cmd_Argv(1));
}
for (i = 0;i < NUM_SPAWN_PARMS;i++)
svs.clients[0].spawn_parms[i] = spawn_parms[i];
+ SV_VM_End();
+
// make sure we're connected to loopback
if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
CL_EstablishConnection("local:1");
-
- SV_VM_End();
}
//============================================================================
return;
}
- SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
- MSG_WriteByte (&host_client->message, svc_signonnum);
- MSG_WriteByte (&host_client->message, 2);
- host_client->sendsignon = true;
+ if (host_client->netconnection)
+ {
+ SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
+ MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
+ MSG_WriteByte (&host_client->netconnection->message, 2);
+ }
// reset the name change timer because the client will send name soon
host_client->nametime = 0;
host_client->nametime = 0;
// LordHavoc: moved this above the QC calls at FrikaC's request
- // send all current names, colors, and frag counts
- SZ_Clear (&host_client->message);
+ // LordHavoc: commented this out
+ //if (host_client->netconnection)
+ // SZ_Clear (&host_client->netconnection->message);
// run the entrance script
if (sv.loadgame)
PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
}
+ if (!host_client->netconnection)
+ return;
// send time of update
- MSG_WriteByte (&host_client->message, svc_time);
- MSG_WriteFloat (&host_client->message, sv.time);
+ MSG_WriteByte (&host_client->netconnection->message, svc_time);
+ MSG_WriteFloat (&host_client->netconnection->message, sv.time);
+ // send all current names, colors, and frag counts
for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
{
if (!client->active)
continue;
- MSG_WriteByte (&host_client->message, svc_updatename);
- MSG_WriteByte (&host_client->message, i);
- MSG_WriteString (&host_client->message, client->name);
- MSG_WriteByte (&host_client->message, svc_updatefrags);
- MSG_WriteByte (&host_client->message, i);
- MSG_WriteShort (&host_client->message, client->frags);
- MSG_WriteByte (&host_client->message, svc_updatecolors);
- MSG_WriteByte (&host_client->message, i);
- MSG_WriteByte (&host_client->message, client->colors);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
+ MSG_WriteByte (&host_client->netconnection->message, i);
+ MSG_WriteString (&host_client->netconnection->message, client->name);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
+ MSG_WriteByte (&host_client->netconnection->message, i);
+ MSG_WriteShort (&host_client->netconnection->message, client->frags);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
+ MSG_WriteByte (&host_client->netconnection->message, i);
+ MSG_WriteByte (&host_client->netconnection->message, client->colors);
}
// send all current light styles
{
if (sv.lightstyles[i][0])
{
- MSG_WriteByte (&host_client->message, svc_lightstyle);
- MSG_WriteByte (&host_client->message, (char)i);
- MSG_WriteString (&host_client->message, sv.lightstyles[i]);
+ MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
+ MSG_WriteByte (&host_client->netconnection->message, (char)i);
+ MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
}
}
// send some stats
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
- MSG_WriteLong (&host_client->message, prog->globals.server->total_secrets);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
+ MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
+ MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->total_secrets);
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
- MSG_WriteLong (&host_client->message, prog->globals.server->total_monsters);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
+ MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
+ MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->total_monsters);
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_SECRETS);
- MSG_WriteLong (&host_client->message, prog->globals.server->found_secrets);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
+ MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
+ MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->found_secrets);
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_MONSTERS);
- MSG_WriteLong (&host_client->message, prog->globals.server->killed_monsters);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
+ MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
+ MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->killed_monsters);
// send a fixangle
// Never send a roll angle, because savegames can catch the server
// in a state where it is expecting the client to correct the angle
// and it won't happen if the game was just loaded, so you wind up
// with a permanent head tilt
- MSG_WriteByte (&host_client->message, svc_setangle);
- MSG_WriteAngle (&host_client->message, host_client->edict->fields.server->angles[0], sv.protocol);
- MSG_WriteAngle (&host_client->message, host_client->edict->fields.server->angles[1], sv.protocol);
- MSG_WriteAngle (&host_client->message, 0, sv.protocol);
+ MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
+ MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
+ MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
+ MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
- SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->message, stats);
+ SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
- MSG_WriteByte (&host_client->message, svc_signonnum);
- MSG_WriteByte (&host_client->message, 3);
- host_client->sendsignon = true;
+ MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
+ MSG_WriteByte (&host_client->netconnection->message, 3);
}
/*
if (!cls.demoplayback)
return;
CL_Disconnect ();
- Host_ShutdownServer (false);
+ Host_ShutdownServer ();
}
void Host_SendCvar_f (void)
//=============================================================================
+// QuakeWorld commands
+
+char emodel_name[] =
+ { 'e' ^ 0xff, 'm' ^ 0xff, 'o' ^ 0xff, 'd' ^ 0xff, 'e' ^ 0xff, 'l' ^ 0xff, 0 };
+char pmodel_name[] =
+ { 'p' ^ 0xff, 'm' ^ 0xff, 'o' ^ 0xff, 'd' ^ 0xff, 'e' ^ 0xff, 'l' ^ 0xff, 0 };
+char prespawn_name[] =
+ { 'p'^0xff, 'r'^0xff, 'e'^0xff, 's'^0xff, 'p'^0xff, 'a'^0xff, 'w'^0xff, 'n'^0xff,
+ ' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '0'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
+char modellist_name[] =
+ { 'm'^0xff, 'o'^0xff, 'd'^0xff, 'e'^0xff, 'l'^0xff, 'l'^0xff, 'i'^0xff, 's'^0xff, 't'^0xff,
+ ' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
+char soundlist_name[] =
+ { 's'^0xff, 'o'^0xff, 'u'^0xff, 'n'^0xff, 'd'^0xff, 'l'^0xff, 'i'^0xff, 's'^0xff, 't'^0xff,
+ ' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
+
+/*
+=====================
+Host_Rcon_f
+
+ Send the rest of the command line over as
+ an unconnected command.
+=====================
+*/
+void Host_Rcon_f (void) // credit: taken from QuakeWorld
+{
+ int i;
+ lhnetaddress_t to;
+ lhnetsocket_t *mysocket;
+
+ if (!rcon_password.string || !rcon_password.string[0])
+ {
+ Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
+ return;
+ }
+
+ for (i = 0;rcon_password.string[i];i++)
+ {
+ if (rcon_password.string[i] <= ' ')
+ {
+ Con_Printf("rcon_password is not allowed to have any whitespace.\n");
+ return;
+ }
+ }
+
+ if (cls.netcon)
+ to = cls.netcon->peeraddress;
+ else
+ {
+ if (!rcon_address.integer || !rcon_address.string[0])
+ {
+ Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
+ return;
+ }
+ LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
+ }
+ mysocket = NetConn_ChooseClientSocketForAddress(&to);
+ if (mysocket)
+ {
+ // simply put together the rcon packet and send it
+ NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
+ }
+}
+
+/*
+====================
+Host_Packet_f
+
+packet <destination> <contents>
+
+Contents allows \n escape character
+====================
+*/
+void Host_Packet_f (void) // credit: taken from QuakeWorld
+{
+ char send[2048];
+ int i, l;
+ const char *in;
+ char *out;
+ lhnetaddress_t address;
+ lhnetsocket_t *mysocket;
+
+ if (Cmd_Argc() != 3)
+ {
+ Con_Printf ("packet <destination> <contents>\n");
+ return;
+ }
+
+ if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
+ {
+ Con_Printf ("Bad address\n");
+ return;
+ }
+
+ in = Cmd_Argv(2);
+ out = send+4;
+ send[0] = send[1] = send[2] = send[3] = 0xff;
+
+ l = strlen (in);
+ for (i=0 ; i<l ; i++)
+ {
+ if (out >= send + sizeof(send) - 1)
+ break;
+ if (in[i] == '\\' && in[i+1] == 'n')
+ {
+ *out++ = '\n';
+ i++;
+ }
+ else
+ *out++ = in[i];
+ }
+ *out = 0;
+
+ mysocket = NetConn_ChooseClientSocketForAddress(&address);
+ if (mysocket)
+ NetConn_WriteString(mysocket, send, &address);
+}
+
+//=============================================================================
+
/*
==================
Host_InitCommands
Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC"); // By [515]
+ Cvar_RegisterVariable (&rcon_password);
+ Cvar_RegisterVariable (&rcon_address);
+ Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
+ Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
+
Cvar_RegisterVariable(&sv_cheats);
}