*/
void Host_Savegame_f (void)
{
- char name[256];
+ char name[MAX_QPATH];
qfile_t *f;
int i;
char comment[SAVEGAME_COMMENT_LENGTH+1];
int j, quoted;
const char *p1;
char *p2;
- // LordHavoc: 256 char say messages
- char text[256];
+ // LordHavoc: long say messages
+ char text[1024];
qboolean fromServer = false;
if (cmd_source == src_command)
client_t *save;
int j;
const char *p1, *p2;
- char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
+ char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
qboolean fromServer = false;
if (cmd_source == src_command)