Cbuf_Execute();
// if running the server locally, make intentions now
- if (cls.state == ca_connected && sv.active)
- CL_SendCmd();
+ //if (cl.islocalgame)
+ // CL_SendCmd();
//-------------------
//
if (cls.state == ca_connected)
{
+ CL_ReadFromServer();
// if running the server remotely, send intentions now after
// the incoming messages have been read
- if (!sv.active)
- CL_SendCmd();
- CL_ReadFromServer();
+ //if (!cl.islocalgame)
+ // CL_SendCmd();
}
//ui_update();