// pretend frames take this amount of time (in seconds), 0 = realtime
cvar_t host_framerate = {CF_CLIENT | CF_SERVER, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
-cvar_t cl_maxphysicsframesperserverframe = {CF_CLIENT, "cl_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
// shows time used by certain subsystems
cvar_t host_speeds = {CF_CLIENT | CF_SERVER, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
cvar_t host_maxwait = {CF_CLIENT | CF_SERVER, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."};
if (cls.state == ca_dedicated)
Sys_Error ("Host_Error: %s",hosterrorstring2); // dedicated servers exit
- CL_Disconnect (false, NULL);
+ CL_Disconnect();
cls.demonum = -1;
hosterror = false;
Cmd_AddCommand(CF_SHARED, "saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
Cmd_AddCommand(CF_SHARED, "loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
Cmd_AddCommand(CF_SHARED, "sendcvar", SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
- Cvar_RegisterVariable (&cl_maxphysicsframesperserverframe);
Cvar_RegisterVariable (&host_framerate);
Cvar_RegisterCallback (&host_framerate, Host_Framerate_c);
Cvar_RegisterVariable (&host_speeds);
if (Sys_CheckParm("-nostdout"))
sys_nostdout = 1;
+ // -dedicated is checked in SV_ServerOptions() but that's too late for Cvar_RegisterVariable() to skip all the client-only cvars
+ if (Sys_CheckParm ("-dedicated") || !cl_available)
+ cls.state = ca_dedicated;
+
// initialize console command/cvar/alias/command execution systems
Cmd_Init();
Log_Start();
- // put up the loading image so the user doesn't stare at a black screen...
- SCR_BeginLoadingPlaque(true);
-#ifdef CONFIG_MENU
if (cls.state != ca_dedicated)
+ {
+ // put up the loading image so the user doesn't stare at a black screen...
+ SCR_BeginLoadingPlaque(true);
+#ifdef CONFIG_MENU
MR_Init();
#endif
+ }
+
// check for special benchmark mode
// COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
i = Sys_CheckParm("-benchmark");
// Run any downloads
Curl_Frame();
+ // get new SDL events and add commands from keybindings to the cbuf
+ Sys_SDL_HandleEvents();
+
// process console commands
Cbuf_Frame(host.cbuf);
R_TimeReport("---");
- sv_wait = SV_Frame(time);
- cl_wait = CL_Frame(time);
-
-// Con_Printf("%6.0f %6.0f\n", cl_wait * 1000000.0, sv_wait * 1000000.0);
+ // if the accumulators haven't become positive yet, wait a while
+ sv_wait = - SV_Frame(time);
+ cl_wait = - CL_Frame(time);
Mem_CheckSentinelsGlobal();
- if(host.restless)
- return 0;
-
- // if the accumulators haven't become positive yet, wait a while
if (cls.state == ca_dedicated)
- return sv_wait * -1000000.0; // dedicated
+ return sv_wait; // dedicated
else if (!sv.active || svs.threaded)
- return cl_wait * -1000000.0; // connected to server, main menu, or server is on different thread
+ return cl_wait; // connected to server, main menu, or server is on different thread
else
- return max(cl_wait, sv_wait) * -1000000.0; // listen server or singleplayer
+ return min(cl_wait, sv_wait); // listen server or singleplayer
}
-static inline void Host_Sleep(double time)
+static inline double Host_Sleep(double time)
{
double delta, time0;
+ // convert to microseconds
+ time *= 1000000.0;
+
+ if (time < 1 || host.restless)
+ return 0; // not sleeping this frame
+
if(host_maxwait.value <= 0)
time = min(time, 1000000.0);
else
time = min(time, host_maxwait.value * 1000.0);
- if(time < 1)
- time = 1; // because we cast to int
time0 = Sys_DirtyTime();
if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded) {
// TODO can we do the same for ServerFrame? Probably not.
}
else
+ {
+ if (cls.state != ca_dedicated)
+ Curl_Select(&time);
Sys_Sleep((int)time);
+ }
+
delta = Sys_DirtyTime() - time0;
if (delta < 0 || delta >= 1800)
delta = 0;
- host.sleeptime += delta;
-// R_TimeReport("sleep");
- return;
+
+// R_TimeReport("sleep");
+ return delta;
}
// Cloudwalk: Most overpowered function declaration...
void Host_Main(void)
{
- double time, newtime, oldtime, sleeptime;
+ double time, oldtime, sleeptime;
Host_Init(); // Start!
continue;
}
- newtime = host.dirtytime = Sys_DirtyTime();
- host.realtime += time = Host_UpdateTime(newtime, oldtime);
+ host.dirtytime = Sys_DirtyTime();
+ host.realtime += time = Host_UpdateTime(host.dirtytime, oldtime);
sleeptime = Host_Frame(time);
- oldtime = newtime;
-
- if (sleeptime >= 1)
- {
- Host_Sleep(sleeptime);
- continue;
- }
+ oldtime = host.dirtytime;
+ ++host.framecount;
- host.framecount++;
+ sleeptime -= Sys_DirtyTime() - host.dirtytime; // execution time
+ host.sleeptime = Host_Sleep(sleeptime);
}
return;