cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1"};
cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.05"};
+cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "0"};
cvar_t serverprofile = {0, "serverprofile","0"};
cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0"};
Cvar_RegisterVariable (&sv_echobprint);
Cvar_RegisterVariable (&sys_ticrate);
+ Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
Cvar_RegisterVariable (&serverprofile);
Cvar_RegisterVariable (&fraglimit);
// setup the VM frame
SV_VM_Begin();
- if (cl.islocalgame)
+ if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
advancetime = min(sv.timer, sys_ticrate.value);
else
advancetime = sys_ticrate.value;