#include <time.h>
#include "libcurl.h"
#include "cdaudio.h"
-#include "cl_gecko.h"
#include "cl_video.h"
#include "progsvm.h"
#include "csprogs.h"
// pretend frames take this amount of time (in seconds), 0 = realtime
cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
+cvar_t cl_maxphysicsframesperserverframe = {0, "cl_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
// shows time used by certain subsystems
cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
cvar_t host_maxwait = {0, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."};
*/
void Host_AbortCurrentFrame(void)
{
+ // in case we were previously nice, make us mean again
+ Sys_MakeProcessMean();
+
longjmp (host_abortframe, 1);
}
Cmd_AddCommand("saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
Cmd_AddCommand("loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
+ Cvar_RegisterVariable (&cl_maxphysicsframesperserverframe);
Cvar_RegisterVariable (&host_framerate);
Cvar_RegisterVariable (&host_speeds);
Cvar_RegisterVariable (&host_maxwait);
if (host_client->netconnection)
{
- // free the client (the body stays around)
+ // tell the client to be gone
if (!crash)
{
// LordHavoc: no opportunity for resending, so use unreliable 3 times
NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
}
- // break the net connection
- NetConn_Close(host_client->netconnection);
- host_client->netconnection = NULL;
}
// call qc ClientDisconnect function
{
// call the prog function for removing a client
// this will set the body to a dead frame, among other things
- int saveSelf = prog->globals.server->self;
+ int saveSelf = PRVM_serverglobaledict(self);
host_client->clientconnectcalled = false;
- prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
- PRVM_ExecuteProgram(prog->globals.server->ClientDisconnect, "QC function ClientDisconnect is missing");
- prog->globals.server->self = saveSelf;
+ PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
+ PRVM_ExecuteProgram(PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
+ PRVM_serverglobaledict(self) = saveSelf;
+ }
+
+ if (host_client->netconnection)
+ {
+ // break the net connection
+ NetConn_Close(host_client->netconnection);
+ host_client->netconnection = NULL;
}
// if a download is active, close it
SV_VM_Begin();
World_End(&sv.world);
if(prog->loaded)
- if(prog->funcoffsets.SV_Shutdown)
+ if(PRVM_serverfunction(SV_Shutdown))
{
- func_t s = prog->funcoffsets.SV_Shutdown;
- prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
+ func_t s = PRVM_serverfunction(SV_Shutdown);
+ PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
PRVM_ExecuteProgram(s,"SV_Shutdown() required");
}
for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
double advancetime, aborttime = 0;
float offset;
+ if (cls.state == ca_dedicated)
+ Collision_Cache_NewFrame();
+
// run the world state
// don't allow simulation to run too fast or too slow or logic glitches can occur
{
// synchronize to the client frametime, but no less than 10ms and no more than sys_ticrate
advancetime = bound(0.01, cl_timer, sys_ticrate.value);
- framelimit = 10;
+ framelimit = cl_maxphysicsframesperserverframe.integer;
aborttime = realtime + 0.1;
}
else
// listen servers can run multiple server frames per client frame
if (cls.state == ca_connected)
{
- framelimit = 10;
+ framelimit = cl_maxphysicsframesperserverframe.integer;
aborttime = realtime + 0.1;
}
}
if (sv.paused == 1 && realtime > sv.pausedstart && sv.pausedstart > 0) {
prog->globals.generic[OFS_PARM0] = realtime - sv.pausedstart;
- PRVM_ExecuteProgram(prog->funcoffsets.SV_PausedTic, "QC function SV_PausedTic is missing");
+ PRVM_ExecuteProgram(PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
}
// end the server VM frame
if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1)))
{
R_TimeReport("---");
+ Collision_Cache_NewFrame();
+ R_TimeReport("collisioncache");
// decide the simulation time
if (cls.capturevideo.active)
{
R_TimeReport("lerpworld");
CL_Video_Frame();
- CL_Gecko_Frame();
R_TimeReport("client");
developer.string = "1";
}
- if (COM_CheckParm("-developer2"))
+ if (COM_CheckParm("-developer2") || COM_CheckParm("-developer3"))
{
developer.value = developer.integer = 1;
developer.string = "1";
developer_memorydebug.string = "1";
}
+ if (COM_CheckParm("-developer3"))
+ {
+ gl_paranoid.integer = 1;gl_paranoid.string = "1";
+ gl_printcheckerror.integer = 1;gl_printcheckerror.string = "1";
+ }
+
// COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
if (COM_CheckParm("-nostdout"))
sys_nostdout = 1;
dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring);
Con_Printf("%s\n", engineversion);
+ // initialize process nice level
+ Sys_InitProcessNice();
+
// initialize ixtable
Mathlib_Init();
Host_InitLocal();
Host_ServerOptions();
+ Thread_Init();
+
if (cls.state == ca_dedicated)
Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)");
else
R_Modules_Init();
Palette_Init();
MR_Init_Commands();
- Thread_Init();
VID_Shared_Init();
VID_Init();
Render_Init();
// AK shutdown PRVM
// AK hmm, no PRVM_Shutdown(); yet
- CL_Gecko_Shutdown();
CL_Video_Shutdown();
Host_SaveConfig();
{
R_Modules_Shutdown();
VID_Shutdown();
- Thread_Shutdown();
}
+ Thread_Shutdown();
Cmd_Shutdown();
Key_Shutdown();
CL_Shutdown();