// make sure all the clients know we're disconnecting
SV_VM_Begin();
+ World_End(&sv.world);
if(prog->loaded)
if(prog->funcoffsets.SV_Shutdown)
{
#if MEMPARANOIA
Mem_CheckSentinelsGlobal();
+#else
+ if (developer_memorydebug.integer)
+ Mem_CheckSentinelsGlobal();
#endif
// if there is some time remaining from this frame, reset the timers