]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - glquake.h
fix handling of entities which change movetype at runtime
[xonotic/darkplaces.git] / glquake.h
index fb7a833548131ea2e19b08b570d57f9c44e69645..9a749e3bb4c7bf7452c71f85b29d5b4c416732fc 100644 (file)
--- a/glquake.h
+++ b/glquake.h
@@ -135,11 +135,6 @@ typedef ptrdiff_t GLsizeiptrARB;
 #define GL_LINE                                        0x1B01
 #define GL_FILL                                        0x1B02
 
-extern int gl_support_anisotropy;
-extern int gl_max_anisotropy;
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT          0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT      0x84FF
-
 #define GL_ADD                                 0x0104
 #define GL_DECAL                               0x2101
 #define GL_MODULATE                            0x2100
@@ -268,8 +263,16 @@ extern int gl_max_anisotropy;
 
 #endif
 
+//GL_EXT_texture_filter_anisotropic
+extern int gl_support_anisotropy;
+extern int gl_max_anisotropy;
+#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT       0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT   0x84FF
+#endif
+
 // GL_ARB_depth_texture
-#ifndef GL_DEPTH_COMPOENNT32_ARB
+#ifndef GL_DEPTH_COMPONENT32_ARB
 #define GL_DEPTH_COMPONENT16_ARB          0x81A5
 #define GL_DEPTH_COMPONENT24_ARB          0x81A6
 #define GL_DEPTH_COMPONENT32_ARB          0x81A7
@@ -278,6 +281,7 @@ extern int gl_max_anisotropy;
 #endif
 
 // GL_ARB_shadow
+extern int gl_support_arb_shadow;
 #ifndef GL_TEXTURE_COMPARE_MODE_ARB
 #define GL_TEXTURE_COMPARE_MODE_ARB       0x884C
 #define GL_TEXTURE_COMPARE_FUNC_ARB       0x884D
@@ -949,9 +953,11 @@ extern void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLui
 // GL_EXT_bgra
 #define GL_BGRA                                        0x80E1
 
-// GL_EXT_texture
-#define GL_LUMINANCE_ALPHA                0x190A
-#define GL_LUMINANCE16_ALPHA16            0x8048
+//GL_AMD_texture_texture4
+extern int gl_support_amd_texture_texture4;
+
+//GL_ARB_texture_gather
+extern int gl_support_arb_texture_gather;
 
 #define DEBUGGL