]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - glquake.h
removed DOT3 lighting path (bumpmapped lighting on pre-shader cards)
[xonotic/darkplaces.git] / glquake.h
index 37debd2aa97928464fcf1b8d4c52cde357186ff5..26f1771471d3314bc04bf9041dcd08a99346ffa5 100644 (file)
--- a/glquake.h
+++ b/glquake.h
@@ -416,19 +416,6 @@ extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint
 #define GL_DEPTH_TEXTURE_MODE_ARB      0x884B
 #endif
 
-#ifndef GL_DOT3_RGB_ARB
-#define GL_DOT3_RGB_ARB                                0x86AE
-#define GL_DOT3_RGBA_ARB                               0x86AF
-#endif
-
-/*
-// uncomment if this is actually needed by anyone
-#ifndef GL_DOT3_RGB_EXT
-#define GL_DOT3_RGB_EXT                                0x8740
-#define GL_DOT3_RGBA_EXT                       0x8741
-#endif
-*/
-
 #ifndef GL_SCISSOR_TEST
 #define GL_SCISSOR_TEST                                0x0C11
 #define GL_SCISSOR_BOX                         0x0C10