static void GL_SetupTextureParameters(int flags, int texturetype)
{
int textureenum = gltexturetypeenums[texturetype];
- int wrapmode = (flags & TEXF_CLAMP) ? GL_CLAMP : GL_REPEAT;
+ int wrapmode = ((flags & TEXF_CLAMP) && gl_support_clamptoedge) ? GL_CLAMP_TO_EDGE : GL_REPEAT;
CHECKGLERROR