for (i = 0;i < 6;i++)
{
prevbuffer = texturebuffer;
- texturebuffer += width * height * depth * glt->textype->inputbytesperpixel;
+ texturebuffer += glt->width * glt->height * glt->depth * glt->textype->inputbytesperpixel;
if (glt->width != width || glt->height != height || glt->depth != depth)
{
Image_Resample(prevbuffer, glt->width, glt->height, glt->depth, resizebuffer, width, height, depth, glt->image->bytesperpixel, r_lerpimages.integer);