#include "quakedef.h"
#include "image.h"
+#include "jpeg.h"
cvar_t r_max_size = {CVAR_SAVE, "r_max_size", "2048"};
cvar_t r_max_scrapsize = {CVAR_SAVE, "r_max_scrapsize", "256"};
texturemempool = Mem_AllocPool("Texture Info");
texturedatamempool = Mem_AllocPool("Texture Storage (not yet uploaded)");
textureprocessingmempool = Mem_AllocPool("Texture Processing Buffers");
+
+ JPEG_OpenLibrary ();
}
static void r_textures_shutdown(void)
{
rtexturepool_t *temp;
+
+ JPEG_CloseLibrary ();
+
while(gltexturepoolchain)
{
temp = (rtexturepool_t *) gltexturepoolchain;