glt = (gltexture_t *)Mem_ExpandableArray_AllocRecord(&texturearray);
if (identifier)
- strlcpy (glt->identifier, identifier, sizeof(glt->identifier));
+ dp_strlcpy (glt->identifier, identifier, sizeof(glt->identifier));
glt->pool = pool;
glt->chain = pool->gltchain;
pool->gltchain = glt;
glt = (gltexture_t *)Mem_ExpandableArray_AllocRecord(&texturearray);
if (identifier)
- strlcpy (glt->identifier, identifier, sizeof(glt->identifier));
+ dp_strlcpy (glt->identifier, identifier, sizeof(glt->identifier));
glt->pool = pool;
glt->chain = pool->gltchain;
pool->gltchain = glt;
texinfo = R_GetTexTypeInfo(textype, flags);
- strlcpy (glt->identifier, vabuf, sizeof(glt->identifier));
+ dp_strlcpy(glt->identifier, vabuf, sizeof(glt->identifier));
glt->pool = pool;
glt->chain = pool->gltchain;
pool->gltchain = glt;
texinfo = R_GetTexTypeInfo(textype, flags);
glt = (gltexture_t *)Mem_ExpandableArray_AllocRecord(&texturearray);
- strlcpy (glt->identifier, filename, sizeof(glt->identifier));
+ dp_strlcpy (glt->identifier, filename, sizeof(glt->identifier));
glt->pool = pool;
glt->chain = pool->gltchain;
pool->gltchain = glt;