#include "intoverflow.h"
#include "dpsoftrast.h"
+#ifndef GL_TEXTURE_3D
+#define GL_TEXTURE_3D 0x806F
+#endif
+
cvar_t gl_max_size = {CVAR_SAVE, "gl_max_size", "2048", "maximum allowed texture size, can be used to reduce video memory usage, limited by hardware capabilities (typically 2048, 4096, or 8192)"};
cvar_t gl_max_lightmapsize = {CVAR_SAVE, "gl_max_lightmapsize", "1024", "maximum allowed texture size for lightmap textures, use larger values to improve rendering speed, as long as there is enough video memory available (setting it too high for the hardware will cause very bad performance)"};
cvar_t gl_picmip = {CVAR_SAVE, "gl_picmip", "0", "reduces resolution of textures by powers of 2, for example 1 will halve width/height, reducing texture memory usage by 75%"};
cvar_t gl_texturecompression_sky = {CVAR_SAVE, "gl_texturecompression_sky", "0", "whether to compress sky textures"};
cvar_t gl_texturecompression_lightcubemaps = {CVAR_SAVE, "gl_texturecompression_lightcubemaps", "1", "whether to compress light cubemaps (spotlights and other light projection images)"};
cvar_t gl_texturecompression_reflectmask = {CVAR_SAVE, "gl_texturecompression_reflectmask", "1", "whether to compress reflection cubemap masks (mask of which areas of the texture should reflect the generic shiny cubemap)"};
+cvar_t gl_texturecompression_sprites = {CVAR_SAVE, "gl_texturecompression_sprites", "1", "whether to compress sprites"};
cvar_t gl_nopartialtextureupdates = {CVAR_SAVE, "gl_nopartialtextureupdates", "0", "use alternate path for dynamic lightmap updates that avoids a possibly slow code path in the driver"};
cvar_t r_texture_dds_load_alphamode = {0, "r_texture_dds_load_alphamode", "1", "0: trust DDPF_ALPHAPIXELS flag, 1: texture format and brute force search if ambiguous, 2: texture format only"};
-cvar_t r_texture_dds_load_logfailure = {0, "r_texture_dds_load_logfailure", "1", "log missing DDS textures to ddstexturefailures.log"};
+cvar_t r_texture_dds_load_logfailure = {0, "r_texture_dds_load_logfailure", "0", "log missing DDS textures to ddstexturefailures.log, 0: done log, 1: log with no optional textures (_norm, glow etc.). 2: log all"};
cvar_t r_texture_dds_swdecode = {0, "r_texture_dds_swdecode", "0", "0: don't software decode DDS, 1: software decode DDS if unsupported, 2: always software decode DDS"};
qboolean gl_filter_force = false;
typedef struct textypeinfo_s
{
+ const char *name;
textype_t textype;
int inputbytesperpixel;
int internalbytesperpixel;
}
textypeinfo_t;
-
-static textypeinfo_t textype_palette = {TEXTYPE_PALETTE , 1, 4, 4.0f, 3 , GL_BGRA , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_palette_alpha = {TEXTYPE_PALETTE , 1, 4, 4.0f, 4 , GL_BGRA , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_rgba = {TEXTYPE_RGBA , 4, 4, 4.0f, 3 , GL_RGBA , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_rgba_alpha = {TEXTYPE_RGBA , 4, 4, 4.0f, 4 , GL_RGBA , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_rgba_compress = {TEXTYPE_RGBA , 4, 4, 0.5f, GL_COMPRESSED_RGB_S3TC_DXT1_EXT , GL_RGBA , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_rgba_alpha_compress = {TEXTYPE_RGBA , 4, 4, 1.0f, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_bgra = {TEXTYPE_BGRA , 4, 4, 4.0f, 3 , GL_BGRA , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_bgra_alpha = {TEXTYPE_BGRA , 4, 4, 4.0f, 4 , GL_BGRA , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_bgra_compress = {TEXTYPE_BGRA , 4, 4, 0.5f, GL_COMPRESSED_RGB_S3TC_DXT1_EXT , GL_BGRA , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_bgra_alpha_compress = {TEXTYPE_BGRA , 4, 4, 1.0f, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_BGRA , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_shadowmap16 = {TEXTYPE_SHADOWMAP , 2, 2, 2.0f, GL_DEPTH_COMPONENT16_ARB , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
-static textypeinfo_t textype_shadowmap24 = {TEXTYPE_SHADOWMAP , 4, 4, 4.0f, GL_DEPTH_COMPONENT24_ARB , GL_DEPTH_COMPONENT, GL_UNSIGNED_INT };
-static textypeinfo_t textype_alpha = {TEXTYPE_ALPHA , 1, 4, 4.0f, GL_ALPHA , GL_ALPHA , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_dxt1 = {TEXTYPE_DXT1 , 4, 0, 0.5f, GL_COMPRESSED_RGB_S3TC_DXT1_EXT , 0 , 0 };
-static textypeinfo_t textype_dxt1a = {TEXTYPE_DXT1A , 4, 0, 0.5f, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 0 , 0 };
-static textypeinfo_t textype_dxt3 = {TEXTYPE_DXT3 , 4, 0, 1.0f, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 0 , 0 };
-static textypeinfo_t textype_dxt5 = {TEXTYPE_DXT5 , 4, 0, 1.0f, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0 , 0 };
-static textypeinfo_t textype_colorbuffer = {TEXTYPE_COLORBUFFER, 4, 4, 4.0f, 4 , GL_BGRA , GL_UNSIGNED_BYTE };
-
+#ifdef USE_GLES2
+
+// we use these internally even if we never deliver such data to the driver
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+
+// framebuffer texture formats
+// GLES2 devices rarely support depth textures, so we actually use a renderbuffer there
+static textypeinfo_t textype_shadowmap16_comp = {"shadowmap16_comp", TEXTYPE_SHADOWMAP16_COMP , 2, 2, 2.0f, GL_DEPTH_COMPONENT16 , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
+static textypeinfo_t textype_shadowmap16_raw = {"shadowmap16_raw", TEXTYPE_SHADOWMAP16_RAW , 2, 2, 2.0f, GL_DEPTH_COMPONENT16 , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
+static textypeinfo_t textype_shadowmap24_comp = {"shadowmap24_comp", TEXTYPE_SHADOWMAP24_COMP , 2, 2, 2.0f, GL_DEPTH_COMPONENT16 , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
+static textypeinfo_t textype_shadowmap24_raw = {"shadowmap24_raw", TEXTYPE_SHADOWMAP24_RAW , 2, 2, 2.0f, GL_DEPTH_COMPONENT16 , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
+static textypeinfo_t textype_depth16 = {"depth16", TEXTYPE_DEPTHBUFFER16 , 2, 2, 2.0f, GL_DEPTH_COMPONENT16 , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
+static textypeinfo_t textype_depth24 = {"depth24", TEXTYPE_DEPTHBUFFER24 , 2, 2, 2.0f, GL_DEPTH_COMPONENT16 , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
+static textypeinfo_t textype_depth24stencil8 = {"depth24stencil8", TEXTYPE_DEPTHBUFFER24STENCIL8, 2, 2, 2.0f, GL_DEPTH_COMPONENT16 , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
+static textypeinfo_t textype_colorbuffer = {"colorbuffer", TEXTYPE_COLORBUFFER , 2, 2, 2.0f, GL_RGB565 , GL_RGBA , GL_UNSIGNED_SHORT_5_6_5};
+static textypeinfo_t textype_colorbuffer16f = {"colorbuffer16f", TEXTYPE_COLORBUFFER16F , 2, 2, 2.0f, GL_RGBA16F , GL_RGBA , GL_HALF_FLOAT_ARB};
+static textypeinfo_t textype_colorbuffer32f = {"colorbuffer32f", TEXTYPE_COLORBUFFER32F , 2, 2, 2.0f, GL_RGBA32F , GL_RGBA , GL_FLOAT};
+
+// image formats:
+static textypeinfo_t textype_alpha = {"alpha", TEXTYPE_ALPHA , 1, 4, 4.0f, GL_ALPHA , GL_ALPHA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_palette = {"palette", TEXTYPE_PALETTE , 1, 4, 4.0f, GL_RGBA , GL_BGRA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_palette_alpha = {"palette_alpha", TEXTYPE_PALETTE , 1, 4, 4.0f, GL_RGBA , GL_BGRA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_rgba = {"rgba", TEXTYPE_RGBA , 4, 4, 4.0f, GL_RGBA , GL_RGBA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_rgba_alpha = {"rgba_alpha", TEXTYPE_RGBA , 4, 4, 4.0f, GL_RGBA , GL_RGBA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_bgra = {"bgra", TEXTYPE_BGRA , 4, 4, 4.0f, GL_RGBA , GL_BGRA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_bgra_alpha = {"bgra_alpha", TEXTYPE_BGRA , 4, 4, 4.0f, GL_RGBA , GL_BGRA , GL_UNSIGNED_BYTE };
+#ifdef __ANDROID__
+static textypeinfo_t textype_etc1 = {"etc1", TEXTYPE_ETC1 , 1, 3, 0.5f, GL_ETC1_RGB8_OES , 0 , 0 };
+#endif
+#else
+// framebuffer texture formats
+static textypeinfo_t textype_shadowmap16_comp = {"shadowmap16_comp", TEXTYPE_SHADOWMAP16_COMP , 2, 2, 2.0f, GL_DEPTH_COMPONENT16_ARB , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
+static textypeinfo_t textype_shadowmap16_raw = {"shadowmap16_raw", TEXTYPE_SHADOWMAP16_RAW , 2, 2, 2.0f, GL_DEPTH_COMPONENT16_ARB , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
+static textypeinfo_t textype_shadowmap24_comp = {"shadowmap24_comp", TEXTYPE_SHADOWMAP24_COMP , 4, 4, 4.0f, GL_DEPTH_COMPONENT24_ARB , GL_DEPTH_COMPONENT, GL_UNSIGNED_INT };
+static textypeinfo_t textype_shadowmap24_raw = {"shadowmap24_raw", TEXTYPE_SHADOWMAP24_RAW , 4, 4, 4.0f, GL_DEPTH_COMPONENT24_ARB , GL_DEPTH_COMPONENT, GL_UNSIGNED_INT };
+static textypeinfo_t textype_depth16 = {"depth16", TEXTYPE_DEPTHBUFFER16 , 2, 2, 2.0f, GL_DEPTH_COMPONENT16_ARB , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
+static textypeinfo_t textype_depth24 = {"depth24", TEXTYPE_DEPTHBUFFER24 , 4, 4, 4.0f, GL_DEPTH_COMPONENT24_ARB , GL_DEPTH_COMPONENT, GL_UNSIGNED_INT };
+static textypeinfo_t textype_depth24stencil8 = {"depth24stencil8", TEXTYPE_DEPTHBUFFER24STENCIL8, 4, 4, 4.0f, GL_DEPTH24_STENCIL8_EXT , GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT};
+static textypeinfo_t textype_colorbuffer = {"colorbuffer", TEXTYPE_COLORBUFFER , 4, 4, 4.0f, GL_RGBA , GL_BGRA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_colorbuffer16f = {"colorbuffer16f", TEXTYPE_COLORBUFFER16F , 8, 8, 8.0f, GL_RGBA16F_ARB , GL_RGBA , GL_HALF_FLOAT_ARB};
+static textypeinfo_t textype_colorbuffer32f = {"colorbuffer32f", TEXTYPE_COLORBUFFER32F , 16, 16, 16.0f, GL_RGBA32F_ARB , GL_RGBA , GL_FLOAT };
+
+// image formats:
+static textypeinfo_t textype_alpha = {"alpha", TEXTYPE_ALPHA , 1, 4, 4.0f, GL_ALPHA , GL_ALPHA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_palette = {"palette", TEXTYPE_PALETTE , 1, 4, 4.0f, GL_RGB , GL_BGRA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_palette_alpha = {"palette_alpha", TEXTYPE_PALETTE , 1, 4, 4.0f, GL_RGBA , GL_BGRA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_rgba = {"rgba", TEXTYPE_RGBA , 4, 4, 4.0f, GL_RGB , GL_RGBA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_rgba_alpha = {"rgba_alpha", TEXTYPE_RGBA , 4, 4, 4.0f, GL_RGBA , GL_RGBA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_rgba_compress = {"rgba_compress", TEXTYPE_RGBA , 4, 4, 0.5f, GL_COMPRESSED_RGB_S3TC_DXT1_EXT , GL_RGBA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_rgba_alpha_compress = {"rgba_alpha_compress", TEXTYPE_RGBA , 4, 4, 1.0f, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT , GL_RGBA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_bgra = {"bgra", TEXTYPE_BGRA , 4, 4, 4.0f, GL_RGB , GL_BGRA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_bgra_alpha = {"bgra_alpha", TEXTYPE_BGRA , 4, 4, 4.0f, GL_RGBA , GL_BGRA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_bgra_compress = {"bgra_compress", TEXTYPE_BGRA , 4, 4, 0.5f, GL_COMPRESSED_RGB_S3TC_DXT1_EXT , GL_BGRA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_bgra_alpha_compress = {"bgra_alpha_compress", TEXTYPE_BGRA , 4, 4, 1.0f, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT , GL_BGRA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_dxt1 = {"dxt1", TEXTYPE_DXT1 , 4, 0, 0.5f, GL_COMPRESSED_RGB_S3TC_DXT1_EXT , 0 , 0 };
+static textypeinfo_t textype_dxt1a = {"dxt1a", TEXTYPE_DXT1A , 4, 0, 0.5f, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT , 0 , 0 };
+static textypeinfo_t textype_dxt3 = {"dxt3", TEXTYPE_DXT3 , 4, 0, 1.0f, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT , 0 , 0 };
+static textypeinfo_t textype_dxt5 = {"dxt5", TEXTYPE_DXT5 , 4, 0, 1.0f, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT , 0 , 0 };
+static textypeinfo_t textype_sRGB_palette = {"sRGB_palette", TEXTYPE_PALETTE , 1, 4, 4.0f, GL_SRGB_EXT , GL_BGRA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_palette_alpha = {"sRGB_palette_alpha", TEXTYPE_PALETTE , 1, 4, 4.0f, GL_SRGB_ALPHA_EXT , GL_BGRA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_rgba = {"sRGB_rgba", TEXTYPE_RGBA , 4, 4, 4.0f, GL_SRGB_EXT , GL_RGBA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_rgba_alpha = {"sRGB_rgba_alpha", TEXTYPE_RGBA , 4, 4, 4.0f, GL_SRGB_ALPHA_EXT , GL_RGBA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_rgba_compress = {"sRGB_rgba_compress", TEXTYPE_RGBA , 4, 4, 0.5f, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT , GL_RGBA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_rgba_alpha_compress = {"sRGB_rgba_alpha_compress", TEXTYPE_RGBA , 4, 4, 1.0f, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_bgra = {"sRGB_bgra", TEXTYPE_BGRA , 4, 4, 4.0f, GL_SRGB_EXT , GL_BGRA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_bgra_alpha = {"sRGB_bgra_alpha", TEXTYPE_BGRA , 4, 4, 4.0f, GL_SRGB_ALPHA_EXT , GL_BGRA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_bgra_compress = {"sRGB_bgra_compress", TEXTYPE_BGRA , 4, 4, 0.5f, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT , GL_BGRA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_bgra_alpha_compress = {"sRGB_bgra_alpha_compress", TEXTYPE_BGRA , 4, 4, 1.0f, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_BGRA , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_dxt1 = {"sRGB_dxt1", TEXTYPE_DXT1 , 4, 0, 0.5f, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT , 0 , 0 };
+static textypeinfo_t textype_sRGB_dxt1a = {"sRGB_dxt1a", TEXTYPE_DXT1A , 4, 0, 0.5f, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0 , 0 };
+static textypeinfo_t textype_sRGB_dxt3 = {"sRGB_dxt3", TEXTYPE_DXT3 , 4, 0, 1.0f, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0 , 0 };
+static textypeinfo_t textype_sRGB_dxt5 = {"sRGB_dxt5", TEXTYPE_DXT5 , 4, 0, 1.0f, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0 , 0 };
+#endif
typedef enum gltexturetype_e
{
}
gltexturetype_t;
-static int gltexturetypeenums[GLTEXTURETYPE_TOTAL] = {GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_ARB};
+static int gltexturetypeenums[GLTEXTURETYPE_TOTAL] = {GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP};
+#ifdef GL_TEXTURE_WRAP_R
static int gltexturetypedimensions[GLTEXTURETYPE_TOTAL] = {2, 3, 2};
+#endif
static int cubemapside[6] =
{
- GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
};
typedef struct gltexture_s
// this portion of the struct is exposed to the R_GetTexture macro for
// speed reasons, must be identical in rtexture_t!
int texnum; // GL texture slot number
+ int renderbuffernum; // GL renderbuffer slot number
qboolean dirty; // indicates that R_RealGetTexture should be called
+ qboolean glisdepthstencil; // indicates that FBO attachment has to be GL_DEPTH_STENCIL_ATTACHMENT
int gltexturetypeenum; // used by R_Mesh_TexBind
// d3d stuff the backend needs
void *d3dtexture;
+ void *d3dsurface;
#ifdef SUPPORTD3D
- qboolean d3disdepthsurface; // for depth/stencil surfaces
+ qboolean d3disrendertargetsurface;
+ qboolean d3disdepthstencilsurface;
int d3dformat;
int d3dusage;
int d3dpool;
// dynamic texture stuff [11/22/2007 Black]
updatecallback_t updatecallback;
- void *updatacallback_data;
+ void *updatecallback_data;
// --- [11/22/2007 Black]
// stores backup copy of texture for deferred texture updates (gl_nopartialtextureupdates cvar)
{
switch(textype)
{
- case TEXTYPE_DXT1:
- return &textype_dxt1;
- case TEXTYPE_DXT1A:
- return &textype_dxt1a;
- case TEXTYPE_DXT3:
- return &textype_dxt3;
- case TEXTYPE_DXT5:
- return &textype_dxt5;
- case TEXTYPE_PALETTE:
- return (flags & TEXF_ALPHA) ? &textype_palette_alpha : &textype_palette;
- case TEXTYPE_RGBA:
- if ((flags & TEXF_COMPRESS) && gl_texturecompression.integer >= 1 && vid.support.ext_texture_compression_s3tc)
- return (flags & TEXF_ALPHA) ? &textype_rgba_alpha_compress : &textype_rgba_compress;
- return (flags & TEXF_ALPHA) ? &textype_rgba_alpha : &textype_rgba;
- case TEXTYPE_BGRA:
- if ((flags & TEXF_COMPRESS) && gl_texturecompression.integer >= 1 && vid.support.ext_texture_compression_s3tc)
- return (flags & TEXF_ALPHA) ? &textype_bgra_alpha_compress : &textype_bgra_compress;
- return (flags & TEXF_ALPHA) ? &textype_bgra_alpha : &textype_bgra;
- case TEXTYPE_ALPHA:
- return &textype_alpha;
- case TEXTYPE_SHADOWMAP:
- return (flags & TEXF_LOWPRECISION) ? &textype_shadowmap16 : &textype_shadowmap24;
- case TEXTYPE_COLORBUFFER:
- return &textype_colorbuffer;
+#ifdef USE_GLES2
+ case TEXTYPE_PALETTE: return (flags & TEXF_ALPHA) ? &textype_palette_alpha : &textype_palette;
+ case TEXTYPE_RGBA: return ((flags & TEXF_ALPHA) ? &textype_rgba_alpha : &textype_rgba);
+ case TEXTYPE_BGRA: return ((flags & TEXF_ALPHA) ? &textype_bgra_alpha : &textype_bgra);
+#ifdef __ANDROID__
+ case TEXTYPE_ETC1: return &textype_etc1;
+#endif
+ case TEXTYPE_ALPHA: return &textype_alpha;
+ case TEXTYPE_COLORBUFFER: return &textype_colorbuffer;
+ case TEXTYPE_COLORBUFFER16F: return &textype_colorbuffer16f;
+ case TEXTYPE_COLORBUFFER32F: return &textype_colorbuffer32f;
+ case TEXTYPE_DEPTHBUFFER16: return &textype_depth16;
+ case TEXTYPE_DEPTHBUFFER24: return &textype_depth24;
+ case TEXTYPE_DEPTHBUFFER24STENCIL8: return &textype_depth24stencil8;
+ case TEXTYPE_SHADOWMAP16_COMP: return &textype_shadowmap16_comp;
+ case TEXTYPE_SHADOWMAP16_RAW: return &textype_shadowmap16_raw;
+ case TEXTYPE_SHADOWMAP24_COMP: return &textype_shadowmap24_comp;
+ case TEXTYPE_SHADOWMAP24_RAW: return &textype_shadowmap24_raw;
+#else
+ case TEXTYPE_DXT1: return &textype_dxt1;
+ case TEXTYPE_DXT1A: return &textype_dxt1a;
+ case TEXTYPE_DXT3: return &textype_dxt3;
+ case TEXTYPE_DXT5: return &textype_dxt5;
+ case TEXTYPE_PALETTE: return (flags & TEXF_ALPHA) ? &textype_palette_alpha : &textype_palette;
+ case TEXTYPE_RGBA: return ((flags & TEXF_COMPRESS) && vid.support.ext_texture_compression_s3tc) ? ((flags & TEXF_ALPHA) ? &textype_rgba_alpha_compress : &textype_rgba_compress) : ((flags & TEXF_ALPHA) ? &textype_rgba_alpha : &textype_rgba);
+ case TEXTYPE_BGRA: return ((flags & TEXF_COMPRESS) && vid.support.ext_texture_compression_s3tc) ? ((flags & TEXF_ALPHA) ? &textype_bgra_alpha_compress : &textype_bgra_compress) : ((flags & TEXF_ALPHA) ? &textype_bgra_alpha : &textype_bgra);
+ case TEXTYPE_ALPHA: return &textype_alpha;
+ case TEXTYPE_COLORBUFFER: return &textype_colorbuffer;
+ case TEXTYPE_COLORBUFFER16F: return &textype_colorbuffer16f;
+ case TEXTYPE_COLORBUFFER32F: return &textype_colorbuffer32f;
+ case TEXTYPE_DEPTHBUFFER16: return &textype_depth16;
+ case TEXTYPE_DEPTHBUFFER24: return &textype_depth24;
+ case TEXTYPE_DEPTHBUFFER24STENCIL8: return &textype_depth24stencil8;
+ case TEXTYPE_SHADOWMAP16_COMP: return &textype_shadowmap16_comp;
+ case TEXTYPE_SHADOWMAP16_RAW: return &textype_shadowmap16_raw;
+ case TEXTYPE_SHADOWMAP24_COMP: return &textype_shadowmap24_comp;
+ case TEXTYPE_SHADOWMAP24_RAW: return &textype_shadowmap24_raw;
+ case TEXTYPE_SRGB_DXT1: return &textype_sRGB_dxt1;
+ case TEXTYPE_SRGB_DXT1A: return &textype_sRGB_dxt1a;
+ case TEXTYPE_SRGB_DXT3: return &textype_sRGB_dxt3;
+ case TEXTYPE_SRGB_DXT5: return &textype_sRGB_dxt5;
+ case TEXTYPE_SRGB_PALETTE: return (flags & TEXF_ALPHA) ? &textype_sRGB_palette_alpha : &textype_sRGB_palette;
+ case TEXTYPE_SRGB_RGBA: return ((flags & TEXF_COMPRESS) && vid.support.ext_texture_compression_s3tc) ? ((flags & TEXF_ALPHA) ? &textype_sRGB_rgba_alpha_compress : &textype_sRGB_rgba_compress) : ((flags & TEXF_ALPHA) ? &textype_sRGB_rgba_alpha : &textype_sRGB_rgba);
+ case TEXTYPE_SRGB_BGRA: return ((flags & TEXF_COMPRESS) && vid.support.ext_texture_compression_s3tc) ? ((flags & TEXF_ALPHA) ? &textype_sRGB_bgra_alpha_compress : &textype_sRGB_bgra_compress) : ((flags & TEXF_ALPHA) ? &textype_sRGB_bgra_alpha : &textype_sRGB_bgra);
+#endif
default:
Host_Error("R_GetTexTypeInfo: unknown texture format");
break;
glt->flags |= GLTEXF_DYNAMIC;
glt->updatecallback = updatecallback;
- glt->updatacallback_data = data;
+ glt->updatecallback_data = data;
}
static void R_UpdateDynamicTexture(gltexture_t *glt) {
glt->dirty = false;
if( glt->updatecallback ) {
- glt->updatecallback( (rtexture_t*) glt, glt->updatacallback_data );
+ glt->updatecallback( (rtexture_t*) glt, glt->updatecallback_data );
}
}
else
Host_Error("R_FreeTexture: texture \"%s\" not linked in pool", glt->identifier);
+ R_Mesh_ClearBindingsForTexture(glt->texnum);
+
switch(vid.renderpath)
{
case RENDERPATH_GL11:
case RENDERPATH_GL13:
case RENDERPATH_GL20:
- case RENDERPATH_CGGL:
+ case RENDERPATH_GLES1:
+ case RENDERPATH_GLES2:
if (glt->texnum)
{
CHECKGLERROR
qglDeleteTextures(1, (GLuint *)&glt->texnum);CHECKGLERROR
}
+ if (glt->renderbuffernum)
+ {
+ CHECKGLERROR
+ qglDeleteRenderbuffers(1, (GLuint *)&glt->renderbuffernum);CHECKGLERROR
+ }
break;
case RENDERPATH_D3D9:
#ifdef SUPPORTD3D
- if (glt->d3disdepthsurface)
- IDirect3DSurface9_Release((IDirect3DSurface9 *)glt->d3dtexture);
+ if (glt->d3dsurface)
+ IDirect3DSurface9_Release((IDirect3DSurface9 *)glt->d3dsurface);
else if (glt->tiledepth > 1)
IDirect3DVolumeTexture9_Release((IDirect3DVolumeTexture9 *)glt->d3dtexture);
else if (glt->sides == 6)
else
IDirect3DTexture9_Release((IDirect3DTexture9 *)glt->d3dtexture);
glt->d3dtexture = NULL;
+ glt->d3dsurface = NULL;
#endif
break;
case RENDERPATH_D3D10:
case RENDERPATH_GL11:
case RENDERPATH_GL13:
case RENDERPATH_GL20:
- case RENDERPATH_CGGL:
+ case RENDERPATH_GLES1:
+ case RENDERPATH_GLES2:
// change all the existing mipmap texture objects
// FIXME: force renderer(/client/something?) restart instead?
CHECKGLERROR
for (glt = pool->gltchain;glt;glt = glt->chain)
{
// only update already uploaded images
- if (glt->d3dtexture && !glt->d3disdepthsurface && (gl_filter_force || !(glt->flags & (TEXF_FORCENEAREST | TEXF_FORCELINEAR))))
+ if (glt->d3dtexture && !glt->d3dsurface && (gl_filter_force || !(glt->flags & (TEXF_FORCENEAREST | TEXF_FORCELINEAR))))
{
if (glt->flags & TEXF_MIPMAP)
{
case RENDERPATH_GL11:
case RENDERPATH_GL13:
case RENDERPATH_GL20:
- case RENDERPATH_CGGL:
case RENDERPATH_D3D10:
case RENDERPATH_D3D11:
case RENDERPATH_SOFT:
+ case RENDERPATH_GLES1:
+ case RENDERPATH_GLES2:
break;
case RENDERPATH_D3D9:
#if 0
for (glt = pool->gltchain;glt;glt = glt->chain)
{
glsize = R_CalcTexelDataSize(glt);
- isloaded = glt->texnum != 0;
+ isloaded = glt->texnum != 0 || glt->renderbuffernum != 0 || glt->d3dtexture || glt->d3dsurface;
pooltotal++;
pooltotalt += glsize;
pooltotalp += glt->inputdatasize;
poolloadedp += glt->inputdatasize;
}
if (printeach)
- Con_Printf("%c%4i%c%c%4i%c %s %s %s %s\n", isloaded ? '[' : ' ', (glsize + 1023) / 1024, isloaded ? ']' : ' ', glt->inputtexels ? '[' : ' ', (glt->inputdatasize + 1023) / 1024, glt->inputtexels ? ']' : ' ', isloaded ? "loaded" : " ", (glt->flags & TEXF_MIPMAP) ? "mip" : " ", (glt->flags & TEXF_ALPHA) ? "alpha" : " ", glt->identifier);
+ Con_Printf("%c%4i%c%c%4i%c %-24s %s %s %s %s\n", isloaded ? '[' : ' ', (glsize + 1023) / 1024, isloaded ? ']' : ' ', glt->inputtexels ? '[' : ' ', (glt->inputdatasize + 1023) / 1024, glt->inputtexels ? ']' : ' ', glt->textype->name, isloaded ? "loaded" : " ", (glt->flags & TEXF_MIPMAP) ? "mip" : " ", (glt->flags & TEXF_ALPHA) ? "alpha" : " ", glt->identifier);
}
if (printpool)
Con_Printf("texturepool %10p total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", (void *)pool, pooltotal, pooltotalt / 1048576.0, pooltotalp / 1048576.0, poolloaded, poolloadedt / 1048576.0, poolloadedp / 1048576.0, pooltotal - poolloaded, (pooltotalt - poolloadedt) / 1048576.0, (pooltotalp - poolloadedp) / 1048576.0);
case RENDERPATH_GL11:
case RENDERPATH_GL13:
case RENDERPATH_GL20:
- case RENDERPATH_CGGL:
+ case RENDERPATH_GLES1:
+ case RENDERPATH_GLES2:
// LordHavoc: allow any alignment
CHECKGLERROR
qglPixelStorei(GL_UNPACK_ALIGNMENT, 1);CHECKGLERROR
{
int i, endindex;
gltexture_t *glt;
- endindex = Mem_ExpandableArray_IndexRange(&texturearray);
+ endindex = (int)Mem_ExpandableArray_IndexRange(&texturearray);
for (i = 0;i < endindex;i++)
{
glt = (gltexture_t *) Mem_ExpandableArray_RecordAtIndex(&texturearray, i);
case RENDERPATH_GL11:
case RENDERPATH_GL13:
case RENDERPATH_GL20:
- case RENDERPATH_CGGL:
+ case RENDERPATH_GLES1:
+ case RENDERPATH_GLES2:
break;
case RENDERPATH_D3D9:
#ifdef SUPPORTD3D
- if (glt->d3disdepthsurface)
- IDirect3DSurface9_Release((IDirect3DSurface9 *)glt->d3dtexture);
+ if (glt->d3dsurface)
+ IDirect3DSurface9_Release((IDirect3DSurface9 *)glt->d3dsurface);
else if (glt->tiledepth > 1)
IDirect3DVolumeTexture9_Release((IDirect3DVolumeTexture9 *)glt->d3dtexture);
else if (glt->sides == 6)
else
IDirect3DTexture9_Release((IDirect3DTexture9 *)glt->d3dtexture);
glt->d3dtexture = NULL;
+ glt->d3dsurface = NULL;
#endif
break;
case RENDERPATH_D3D10:
{
int i, endindex;
gltexture_t *glt;
- endindex = Mem_ExpandableArray_IndexRange(&texturearray);
+ endindex = (int)Mem_ExpandableArray_IndexRange(&texturearray);
for (i = 0;i < endindex;i++)
{
glt = (gltexture_t *) Mem_ExpandableArray_RecordAtIndex(&texturearray, i);
case RENDERPATH_GL11:
case RENDERPATH_GL13:
case RENDERPATH_GL20:
- case RENDERPATH_CGGL:
+ case RENDERPATH_GLES1:
+ case RENDERPATH_GLES2:
break;
case RENDERPATH_D3D9:
#ifdef SUPPORTD3D
{
HRESULT d3dresult;
- if (glt->d3disdepthsurface)
+ if (glt->d3disrendertargetsurface)
{
- if (FAILED(d3dresult = IDirect3DDevice9_CreateDepthStencilSurface(vid_d3d9dev, glt->tilewidth, glt->tileheight, (D3DFORMAT)glt->d3dformat, D3DMULTISAMPLE_NONE, 0, false, (IDirect3DSurface9 **)&glt->d3dtexture, NULL)))
+ if (FAILED(d3dresult = IDirect3DDevice9_CreateRenderTarget(vid_d3d9dev, glt->tilewidth, glt->tileheight, (D3DFORMAT)glt->d3dformat, D3DMULTISAMPLE_NONE, 0, false, (IDirect3DSurface9 **)&glt->d3dsurface, NULL)))
+ Sys_Error("IDirect3DDevice9_CreateRenderTarget failed!");
+ }
+ else if (glt->d3disdepthstencilsurface)
+ {
+ if (FAILED(d3dresult = IDirect3DDevice9_CreateDepthStencilSurface(vid_d3d9dev, glt->tilewidth, glt->tileheight, (D3DFORMAT)glt->d3dformat, D3DMULTISAMPLE_NONE, 0, false, (IDirect3DSurface9 **)&glt->d3dsurface, NULL)))
Sys_Error("IDirect3DDevice9_CreateDepthStencilSurface failed!");
}
else if (glt->tiledepth > 1)
Cvar_RegisterVariable (&gl_texturecompression_sky);
Cvar_RegisterVariable (&gl_texturecompression_lightcubemaps);
Cvar_RegisterVariable (&gl_texturecompression_reflectmask);
+ Cvar_RegisterVariable (&gl_texturecompression_sprites);
Cvar_RegisterVariable (&gl_nopartialtextureupdates);
Cvar_RegisterVariable (&r_texture_dds_load_alphamode);
Cvar_RegisterVariable (&r_texture_dds_load_logfailure);
void R_Textures_Frame (void)
{
+#ifdef GL_TEXTURE_MAX_ANISOTROPY_EXT
static int old_aniso = 0;
+#endif
// could do procedural texture animation here, if we keep track of which
// textures were accessed this frame...
colorconvertbuffer = NULL;
}
+#ifdef GL_TEXTURE_MAX_ANISOTROPY_EXT
if (old_aniso != gl_texture_anisotropy.integer)
{
gltexture_t *glt;
case RENDERPATH_GL11:
case RENDERPATH_GL13:
case RENDERPATH_GL20:
- case RENDERPATH_CGGL:
+ case RENDERPATH_GLES1:
+ case RENDERPATH_GLES2:
CHECKGLERROR
GL_ActiveTexture(0);
for (pool = gltexturepoolchain;pool;pool = pool->next)
break;
}
}
+#endif
}
-void R_MakeResizeBufferBigger(int size)
+static void R_MakeResizeBufferBigger(int size)
{
if (resizebuffersize < size)
{
CHECKGLERROR
+#ifdef GL_TEXTURE_MAX_ANISOTROPY_EXT
if (vid.support.ext_texture_filter_anisotropic && (flags & TEXF_MIPMAP))
{
int aniso = bound(1, gl_texture_anisotropy.integer, (int)vid.max_anisotropy);
Cvar_SetValueQuick(&gl_texture_anisotropy, aniso);
qglTexParameteri(textureenum, GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso);CHECKGLERROR
}
+#endif
qglTexParameteri(textureenum, GL_TEXTURE_WRAP_S, wrapmode);CHECKGLERROR
qglTexParameteri(textureenum, GL_TEXTURE_WRAP_T, wrapmode);CHECKGLERROR
+#ifdef GL_TEXTURE_WRAP_R
if (gltexturetypedimensions[texturetype] >= 3)
{
qglTexParameteri(textureenum, GL_TEXTURE_WRAP_R, wrapmode);CHECKGLERROR
}
+#endif
CHECKGLERROR
if (!gl_filter_force && flags & TEXF_FORCENEAREST)
qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, gl_filter_mag);CHECKGLERROR
}
- if (textype == TEXTYPE_SHADOWMAP)
+#ifdef GL_TEXTURE_COMPARE_MODE_ARB
+ switch(textype)
{
- if (vid.support.arb_shadow)
- {
- if (flags & TEXF_COMPARE)
- {
- qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);CHECKGLERROR
- }
- else
- {
- qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);CHECKGLERROR
- }
- qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);CHECKGLERROR
- }
+ case TEXTYPE_SHADOWMAP16_COMP:
+ case TEXTYPE_SHADOWMAP24_COMP:
+ qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);CHECKGLERROR
+ qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);CHECKGLERROR
qglTexParameteri(textureenum, GL_DEPTH_TEXTURE_MODE_ARB, GL_LUMINANCE);CHECKGLERROR
+ break;
+ case TEXTYPE_SHADOWMAP16_RAW:
+ case TEXTYPE_SHADOWMAP24_RAW:
+ qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);CHECKGLERROR
+ qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);CHECKGLERROR
+ qglTexParameteri(textureenum, GL_DEPTH_TEXTURE_MODE_ARB, GL_LUMINANCE);CHECKGLERROR
+ break;
+ default:
+ break;
}
+#endif
CHECKGLERROR
}
case RENDERPATH_GL11:
case RENDERPATH_GL13:
case RENDERPATH_GL20:
- case RENDERPATH_CGGL:
+ case RENDERPATH_GLES1:
+ case RENDERPATH_GLES2:
{
int oldbindtexnum;
CHECKGLERROR
for (width = glt->tilewidth;width < glt->inputwidth ;width <<= 1);
for (height = glt->tileheight;height < glt->inputheight;height <<= 1);
for (depth = glt->tiledepth;depth < glt->inputdepth ;depth <<= 1);
- R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
if (prevbuffer == NULL)
{
width = glt->tilewidth;
height = glt->tileheight;
depth = glt->tiledepth;
- memset(resizebuffer, 0, width * height * depth * glt->sides * glt->bytesperpixel);
- prevbuffer = resizebuffer;
- }
- else if (glt->textype->textype == TEXTYPE_PALETTE)
- {
- // promote paletted to BGRA, so we only have to worry about BGRA in the rest of this code
- Image_Copy8bitBGRA(prevbuffer, colorconvertbuffer, glt->inputwidth * glt->inputheight * glt->inputdepth * glt->sides, glt->palette);
- prevbuffer = colorconvertbuffer;
+// R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
+// memset(resizebuffer, 0, width * height * depth * glt->sides * glt->bytesperpixel);
+// prevbuffer = resizebuffer;
}
-
- if (glt->flags & TEXF_RGBMULTIPLYBYALPHA)
+ else
{
- // multiply RGB channels by A channel before uploading
- int alpha;
- for (i = 0;i < width*height*depth*4;i += 4)
+ if (glt->textype->textype == TEXTYPE_PALETTE)
{
- alpha = prevbuffer[i+3];
- colorconvertbuffer[i] = (prevbuffer[i] * alpha) >> 8;
- colorconvertbuffer[i+1] = (prevbuffer[i+1] * alpha) >> 8;
- colorconvertbuffer[i+2] = (prevbuffer[i+2] * alpha) >> 8;
- colorconvertbuffer[i+3] = alpha;
+ // promote paletted to BGRA, so we only have to worry about BGRA in the rest of this code
+ R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
+ Image_Copy8bitBGRA(prevbuffer, colorconvertbuffer, glt->inputwidth * glt->inputheight * glt->inputdepth * glt->sides, glt->palette);
+ prevbuffer = colorconvertbuffer;
+ }
+ if (glt->flags & TEXF_RGBMULTIPLYBYALPHA)
+ {
+ // multiply RGB channels by A channel before uploading
+ int alpha;
+ R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
+ for (i = 0;i < glt->inputwidth*glt->inputheight*glt->inputdepth*4;i += 4)
+ {
+ alpha = prevbuffer[i+3];
+ colorconvertbuffer[i] = (prevbuffer[i] * alpha) >> 8;
+ colorconvertbuffer[i+1] = (prevbuffer[i+1] * alpha) >> 8;
+ colorconvertbuffer[i+2] = (prevbuffer[i+2] * alpha) >> 8;
+ colorconvertbuffer[i+3] = alpha;
+ }
+ prevbuffer = colorconvertbuffer;
+ }
+ // scale up to a power of 2 size (if appropriate)
+ if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
+ {
+ R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
+ Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer);
+ prevbuffer = resizebuffer;
+ }
+ // apply mipmap reduction algorithm to get down to picmip/max_size
+ while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth)
+ {
+ R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
+ Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth);
+ prevbuffer = resizebuffer;
}
- prevbuffer = colorconvertbuffer;
- }
-
- // scale up to a power of 2 size (if appropriate)
- if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
- {
- Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer);
- prevbuffer = resizebuffer;
- }
- // apply mipmap reduction algorithm to get down to picmip/max_size
- while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth)
- {
- Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth);
- prevbuffer = resizebuffer;
}
// do the appropriate upload type...
case RENDERPATH_GL11:
case RENDERPATH_GL13:
case RENDERPATH_GL20:
- case RENDERPATH_CGGL:
- CHECKGLERROR
-
- // we need to restore the texture binding after finishing the upload
- GL_ActiveTexture(0);
- oldbindtexnum = R_Mesh_TexBound(0, gltexturetypeenums[glt->texturetype]);
- qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR
-
- if (qglGetCompressedTexImageARB)
+ case RENDERPATH_GLES1:
+ case RENDERPATH_GLES2:
+ if (glt->texnum) // not renderbuffers
{
- if (gl_texturecompression.integer >= 2)
- qglHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_NICEST);
- else
- qglHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_FASTEST);
CHECKGLERROR
- }
- switch(glt->texturetype)
- {
- case GLTEXTURETYPE_2D:
- qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
- if (glt->flags & TEXF_MIPMAP)
- {
- while (width > 1 || height > 1 || depth > 1)
- {
- Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
- prevbuffer = resizebuffer;
- qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
- }
- }
- break;
- case GLTEXTURETYPE_3D:
- qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
- if (glt->flags & TEXF_MIPMAP)
+
+ // we need to restore the texture binding after finishing the upload
+ GL_ActiveTexture(0);
+ oldbindtexnum = R_Mesh_TexBound(0, gltexturetypeenums[glt->texturetype]);
+ qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR
+
+#ifndef USE_GLES2
+#ifdef GL_TEXTURE_COMPRESSION_HINT_ARB
+ if (qglGetCompressedTexImageARB)
{
- while (width > 1 || height > 1 || depth > 1)
- {
- Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
- prevbuffer = resizebuffer;
- qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
- }
+ if (gl_texturecompression.integer >= 2)
+ qglHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_NICEST);
+ else
+ qglHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_FASTEST);
+ CHECKGLERROR
}
- break;
- case GLTEXTURETYPE_CUBEMAP:
- // convert and upload each side in turn,
- // from a continuous block of input texels
- texturebuffer = (unsigned char *)prevbuffer;
- for (i = 0;i < 6;i++)
+#endif
+#endif
+ switch(glt->texturetype)
{
- prevbuffer = texturebuffer;
- texturebuffer += glt->inputwidth * glt->inputheight * glt->inputdepth * glt->textype->inputbytesperpixel;
- if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
- {
- Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer);
- prevbuffer = resizebuffer;
- }
- // picmip/max_size
- while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth)
+ case GLTEXTURETYPE_2D:
+ qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
+ if (glt->flags & TEXF_MIPMAP)
{
- Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth);
- prevbuffer = resizebuffer;
+ while (width > 1 || height > 1 || depth > 1)
+ {
+ R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
+ Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
+ prevbuffer = resizebuffer;
+ qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
+ }
}
- mip = 0;
- qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
+ break;
+ case GLTEXTURETYPE_3D:
+#ifndef USE_GLES2
+ qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
if (glt->flags & TEXF_MIPMAP)
{
while (width > 1 || height > 1 || depth > 1)
{
+ R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
prevbuffer = resizebuffer;
- qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
+ qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
+ }
+ }
+#endif
+ break;
+ case GLTEXTURETYPE_CUBEMAP:
+ // convert and upload each side in turn,
+ // from a continuous block of input texels
+ texturebuffer = (unsigned char *)prevbuffer;
+ for (i = 0;i < 6;i++)
+ {
+ prevbuffer = texturebuffer;
+ texturebuffer += glt->inputwidth * glt->inputheight * glt->inputdepth * glt->textype->inputbytesperpixel;
+ if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
+ {
+ R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
+ Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer);
+ prevbuffer = resizebuffer;
+ }
+ // picmip/max_size
+ while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth)
+ {
+ R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
+ Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth);
+ prevbuffer = resizebuffer;
+ }
+ mip = 0;
+ qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
+ if (glt->flags & TEXF_MIPMAP)
+ {
+ while (width > 1 || height > 1 || depth > 1)
+ {
+ R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
+ Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
+ prevbuffer = resizebuffer;
+ qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
+ }
}
}
+ break;
}
- break;
+ GL_SetupTextureParameters(glt->flags, glt->textype->textype, glt->texturetype);
+ qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR
}
- GL_SetupTextureParameters(glt->flags, glt->textype->textype, glt->texturetype);
- qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR
break;
case RENDERPATH_D3D9:
#ifdef SUPPORTD3D
- if (!(glt->flags & TEXF_RENDERTARGET))
+ if (!(glt->flags & TEXF_RENDERTARGET) && glt->d3dtexture && !glt->d3dsurface)
{
D3DLOCKED_RECT d3dlockedrect;
D3DLOCKED_BOX d3dlockedbox;
{
while (width > 1 || height > 1 || depth > 1)
{
+ R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
prevbuffer = resizebuffer;
if (IDirect3DTexture9_LockRect((IDirect3DTexture9*)glt->d3dtexture, mip, &d3dlockedrect, NULL, 0) == D3D_OK && d3dlockedrect.pBits)
{
while (width > 1 || height > 1 || depth > 1)
{
+ R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
prevbuffer = resizebuffer;
if (IDirect3DVolumeTexture9_LockBox((IDirect3DVolumeTexture9*)glt->d3dtexture, mip, &d3dlockedbox, NULL, 0) == D3D_OK && d3dlockedbox.pBits)
texturebuffer += glt->inputwidth * glt->inputheight * glt->inputdepth * glt->textype->inputbytesperpixel;
if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
{
+ R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer);
prevbuffer = resizebuffer;
}
// picmip/max_size
while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth)
{
+ R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth);
prevbuffer = resizebuffer;
}
{
while (width > 1 || height > 1 || depth > 1)
{
+ R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
prevbuffer = resizebuffer;
if (IDirect3DCubeTexture9_LockRect((IDirect3DCubeTexture9*)glt->d3dtexture, (D3DCUBEMAP_FACES)i, mip, &d3dlockedrect, NULL, 0) == D3D_OK && d3dlockedrect.pBits)
texturebuffer += glt->inputwidth * glt->inputheight * glt->inputdepth * glt->textype->inputbytesperpixel;
if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
{
+ R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer);
prevbuffer = resizebuffer;
}
// picmip/max_size
while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth)
{
+ R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth);
prevbuffer = resizebuffer;
}
gltexturepool_t *pool = (gltexturepool_t *)rtexturepool;
textypeinfo_t *texinfo, *texinfo2;
unsigned char *temppixels = NULL;
+ qboolean swaprb;
if (cls.state == ca_dedicated)
return NULL;
+ // see if we need to swap red and blue (BGRA <-> RGBA conversion)
+ if (textype == TEXTYPE_PALETTE && vid.forcetextype == TEXTYPE_RGBA)
+ {
+ int numpixels = width * height * depth * sides;
+ size = numpixels * 4;
+ temppixels = (unsigned char *)Mem_Alloc(tempmempool, size);
+ if (data)
+ {
+ const unsigned char *p;
+ unsigned char *o = temppixels;
+ for (i = 0;i < numpixels;i++, o += 4)
+ {
+ p = (const unsigned char *)palette + 4*data[i];
+ o[0] = p[2];
+ o[1] = p[1];
+ o[2] = p[0];
+ o[3] = p[3];
+ }
+ }
+ data = temppixels;
+ textype = TEXTYPE_RGBA;
+ }
+ swaprb = false;
+ switch(textype)
+ {
+ case TEXTYPE_RGBA: if (vid.forcetextype == TEXTYPE_BGRA) {swaprb = true;textype = TEXTYPE_BGRA;} break;
+ case TEXTYPE_BGRA: if (vid.forcetextype == TEXTYPE_RGBA) {swaprb = true;textype = TEXTYPE_RGBA;} break;
+ case TEXTYPE_SRGB_RGBA: if (vid.forcetextype == TEXTYPE_BGRA) {swaprb = true;textype = TEXTYPE_SRGB_BGRA;} break;
+ case TEXTYPE_SRGB_BGRA: if (vid.forcetextype == TEXTYPE_RGBA) {swaprb = true;textype = TEXTYPE_SRGB_RGBA;} break;
+ default: break;
+ }
+ if (swaprb)
+ {
+ // swap bytes
+ static int rgbaswapindices[4] = {2, 1, 0, 3};
+ size = width * height * depth * sides * 4;
+ temppixels = (unsigned char *)Mem_Alloc(tempmempool, size);
+ if (data)
+ Image_CopyMux(temppixels, data, width, height*depth*sides, false, false, false, 4, 4, rgbaswapindices);
+ data = temppixels;
+ }
+
+ // if sRGB texture formats are not supported, convert input to linear and upload as normal types
+ if (!vid.support.ext_texture_srgb)
+ {
+ qboolean convertsRGB = false;
+ switch(textype)
+ {
+ case TEXTYPE_SRGB_DXT1: textype = TEXTYPE_DXT1 ;convertsRGB = true;break;
+ case TEXTYPE_SRGB_DXT1A: textype = TEXTYPE_DXT1A ;convertsRGB = true;break;
+ case TEXTYPE_SRGB_DXT3: textype = TEXTYPE_DXT3 ;convertsRGB = true;break;
+ case TEXTYPE_SRGB_DXT5: textype = TEXTYPE_DXT5 ;convertsRGB = true;break;
+ case TEXTYPE_SRGB_PALETTE: textype = TEXTYPE_PALETTE;/*convertsRGB = true;*/break;
+ case TEXTYPE_SRGB_RGBA: textype = TEXTYPE_RGBA ;convertsRGB = true;break;
+ case TEXTYPE_SRGB_BGRA: textype = TEXTYPE_BGRA ;convertsRGB = true;break;
+ default:
+ break;
+ }
+ if (convertsRGB && data)
+ {
+ size = width * height * depth * sides * 4;
+ if (!temppixels)
+ {
+ temppixels = (unsigned char *)Mem_Alloc(tempmempool, size);
+ memcpy(temppixels, data, size);
+ data = temppixels;
+ }
+ Image_MakeLinearColorsFromsRGB(temppixels, temppixels, width*height*depth*sides);
+ }
+ }
+
if (texturetype == GLTEXTURETYPE_CUBEMAP && !vid.support.arb_texture_cube_map)
{
Con_Printf ("R_LoadTexture: cubemap texture not supported by driver\n");
return NULL;
}
- if (textype == TEXTYPE_RGBA)
- {
- // swap bytes
- static int rgbaswapindices[4] = {2, 1, 0, 3};
- textype = TEXTYPE_BGRA;
- texinfo = R_GetTexTypeInfo(textype, flags);
- temppixels = (unsigned char *)Mem_Alloc(tempmempool, width * height * depth * sides * 4);
- Image_CopyMux(temppixels, data, width, height*depth*sides, false, false, false, 4, 4, rgbaswapindices);
- data = temppixels;
- }
-
// clear the alpha flag if the texture has no transparent pixels
switch(textype)
{
case TEXTYPE_PALETTE:
+ case TEXTYPE_SRGB_PALETTE:
if (flags & TEXF_ALPHA)
{
flags &= ~TEXF_ALPHA;
break;
case TEXTYPE_RGBA:
case TEXTYPE_BGRA:
+ case TEXTYPE_SRGB_RGBA:
+ case TEXTYPE_SRGB_BGRA:
if (flags & TEXF_ALPHA)
{
flags &= ~TEXF_ALPHA;
}
}
break;
- case TEXTYPE_SHADOWMAP:
+ case TEXTYPE_SHADOWMAP16_COMP:
+ case TEXTYPE_SHADOWMAP16_RAW:
+ case TEXTYPE_SHADOWMAP24_COMP:
+ case TEXTYPE_SHADOWMAP24_RAW:
break;
case TEXTYPE_DXT1:
+ case TEXTYPE_SRGB_DXT1:
break;
case TEXTYPE_DXT1A:
+ case TEXTYPE_SRGB_DXT1A:
case TEXTYPE_DXT3:
+ case TEXTYPE_SRGB_DXT3:
case TEXTYPE_DXT5:
+ case TEXTYPE_SRGB_DXT5:
flags |= TEXF_ALPHA;
break;
case TEXTYPE_ALPHA:
flags |= TEXF_ALPHA;
break;
case TEXTYPE_COLORBUFFER:
+ case TEXTYPE_COLORBUFFER16F:
+ case TEXTYPE_COLORBUFFER32F:
flags |= TEXF_ALPHA;
break;
default:
glt->sides = glt->texturetype == GLTEXTURETYPE_CUBEMAP ? 6 : 1;
glt->texnum = 0;
glt->dirty = false;
+ glt->glisdepthstencil = false;
glt->gltexturetypeenum = gltexturetypeenums[glt->texturetype];
// init the dynamic texture attributes, too [11/22/2007 Black]
glt->updatecallback = NULL;
- glt->updatacallback_data = NULL;
+ glt->updatecallback_data = NULL;
GL_Texture_CalcImageSize(glt->texturetype, glt->flags, glt->miplevel, glt->inputwidth, glt->inputheight, glt->inputdepth, &glt->tilewidth, &glt->tileheight, &glt->tiledepth, &glt->miplevels);
case RENDERPATH_GL11:
case RENDERPATH_GL13:
case RENDERPATH_GL20:
- case RENDERPATH_CGGL:
+ case RENDERPATH_GLES1:
+ case RENDERPATH_GLES2:
CHECKGLERROR
qglGenTextures(1, (GLuint *)&glt->texnum);CHECKGLERROR
break;
case TEXTYPE_PALETTE: d3dformat = (flags & TEXF_ALPHA) ? D3DFMT_A8R8G8B8 : D3DFMT_X8R8G8B8;break;
case TEXTYPE_RGBA: d3dformat = (flags & TEXF_ALPHA) ? D3DFMT_A8B8G8R8 : D3DFMT_X8B8G8R8;break;
case TEXTYPE_BGRA: d3dformat = (flags & TEXF_ALPHA) ? D3DFMT_A8R8G8B8 : D3DFMT_X8R8G8B8;break;
- case TEXTYPE_COLORBUFFER: d3dformat = (flags & TEXF_ALPHA) ? D3DFMT_A8R8G8B8 : D3DFMT_X8R8G8B8;break;
- case TEXTYPE_SHADOWMAP: d3dformat = D3DFMT_D16;d3dusage = D3DUSAGE_DEPTHSTENCIL;break; // note: can not use D3DUSAGE_RENDERTARGET here
+ case TEXTYPE_COLORBUFFER: d3dformat = D3DFMT_A8R8G8B8;break;
+ case TEXTYPE_COLORBUFFER16F: d3dformat = D3DFMT_A16B16G16R16F;break;
+ case TEXTYPE_COLORBUFFER32F: d3dformat = D3DFMT_A32B32G32R32F;break;
case TEXTYPE_ALPHA: d3dformat = D3DFMT_A8;break;
default: d3dformat = D3DFMT_A8R8G8B8;Sys_Error("R_LoadTexture: unsupported texture type %i when picking D3DFMT", (int)textype);break;
}
glt->d3dformat = d3dformat;
glt->d3dusage = d3dusage;
glt->d3dpool = d3dpool;
- glt->d3disdepthsurface = textype == TEXTYPE_SHADOWMAP;
- if (glt->d3disdepthsurface)
- {
- if (FAILED(d3dresult = IDirect3DDevice9_CreateDepthStencilSurface(vid_d3d9dev, glt->tilewidth, glt->tileheight, (D3DFORMAT)glt->d3dformat, D3DMULTISAMPLE_NONE, 0, false, (IDirect3DSurface9 **)&glt->d3dtexture, NULL)))
- Sys_Error("IDirect3DDevice9_CreateDepthStencilSurface failed!");
- }
- else if (glt->tiledepth > 1)
+ glt->d3disrendertargetsurface = false;
+ glt->d3disdepthstencilsurface = false;
+ if (glt->tiledepth > 1)
{
if (FAILED(d3dresult = IDirect3DDevice9_CreateVolumeTexture(vid_d3d9dev, glt->tilewidth, glt->tileheight, glt->tiledepth, glt->miplevels, glt->d3dusage, (D3DFORMAT)glt->d3dformat, (D3DPOOL)glt->d3dpool, (IDirect3DVolumeTexture9 **)&glt->d3dtexture, NULL)))
Sys_Error("IDirect3DDevice9_CreateVolumeTexture failed!");
case TEXTYPE_RGBA: tflags = DPSOFTRAST_TEXTURE_FORMAT_RGBA8;break;
case TEXTYPE_BGRA: tflags = DPSOFTRAST_TEXTURE_FORMAT_BGRA8;break;
case TEXTYPE_COLORBUFFER: tflags = DPSOFTRAST_TEXTURE_FORMAT_BGRA8;break;
- case TEXTYPE_SHADOWMAP: tflags = DPSOFTRAST_TEXTURE_FORMAT_DEPTH;break;
+ case TEXTYPE_COLORBUFFER16F: tflags = DPSOFTRAST_TEXTURE_FORMAT_RGBA16F;break;
+ case TEXTYPE_COLORBUFFER32F: tflags = DPSOFTRAST_TEXTURE_FORMAT_RGBA32F;break;
+ case TEXTYPE_SHADOWMAP16_COMP:
+ case TEXTYPE_SHADOWMAP16_RAW:
+ case TEXTYPE_SHADOWMAP24_COMP:
+ case TEXTYPE_SHADOWMAP24_RAW: tflags = DPSOFTRAST_TEXTURE_FORMAT_DEPTH;break;
+ case TEXTYPE_DEPTHBUFFER16:
+ case TEXTYPE_DEPTHBUFFER24:
+ case TEXTYPE_DEPTHBUFFER24STENCIL8: tflags = DPSOFTRAST_TEXTURE_FORMAT_DEPTH;break;
case TEXTYPE_ALPHA: tflags = DPSOFTRAST_TEXTURE_FORMAT_ALPHA8;break;
default: Sys_Error("R_LoadTexture: unsupported texture type %i when picking DPSOFTRAST_TEXTURE_FLAGS", (int)textype);
}
return R_SetupTexture(rtexturepool, identifier, width, width, 1, 6, flags, miplevel, textype, GLTEXTURETYPE_CUBEMAP, data, palette);
}
-static int R_ShadowMapTextureFlags(int precision, qboolean filter)
+rtexture_t *R_LoadTextureShadowMap2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, textype_t textype, qboolean filter)
{
- int flags = TEXF_RENDERTARGET | TEXF_CLAMP;
- if (filter)
- flags |= TEXF_FORCELINEAR | TEXF_COMPARE;
- else
- flags |= TEXF_FORCENEAREST;
- if (precision <= 16)
- flags |= TEXF_LOWPRECISION;
- return flags;
+ return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, TEXF_RENDERTARGET | TEXF_CLAMP | (filter ? TEXF_FORCELINEAR : TEXF_FORCENEAREST), -1, textype, GLTEXTURETYPE_2D, NULL, NULL);
}
-rtexture_t *R_LoadTextureShadowMap2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int precision, qboolean filter)
+rtexture_t *R_LoadTextureRenderBuffer(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, textype_t textype)
{
- return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, R_ShadowMapTextureFlags(precision, filter), -1, TEXTYPE_SHADOWMAP, GLTEXTURETYPE_2D, NULL, NULL);
+ gltexture_t *glt;
+ gltexturepool_t *pool = (gltexturepool_t *)rtexturepool;
+ textypeinfo_t *texinfo;
+
+ if (cls.state == ca_dedicated)
+ return NULL;
+
+ texinfo = R_GetTexTypeInfo(textype, TEXF_RENDERTARGET | TEXF_CLAMP);
+
+ glt = (gltexture_t *)Mem_ExpandableArray_AllocRecord(&texturearray);
+ if (identifier)
+ strlcpy (glt->identifier, identifier, sizeof(glt->identifier));
+ glt->pool = pool;
+ glt->chain = pool->gltchain;
+ pool->gltchain = glt;
+ glt->inputwidth = width;
+ glt->inputheight = height;
+ glt->inputdepth = 1;
+ glt->flags = TEXF_RENDERTARGET | TEXF_CLAMP | TEXF_FORCENEAREST;
+ glt->miplevel = 0;
+ glt->textype = texinfo;
+ glt->texturetype = textype;
+ glt->inputdatasize = width*height*texinfo->internalbytesperpixel;
+ glt->palette = NULL;
+ glt->glinternalformat = texinfo->glinternalformat;
+ glt->glformat = texinfo->glformat;
+ glt->gltype = texinfo->gltype;
+ glt->bytesperpixel = texinfo->internalbytesperpixel;
+ glt->sides = glt->texturetype == GLTEXTURETYPE_CUBEMAP ? 6 : 1;
+ glt->texnum = 0;
+ glt->dirty = false;
+ glt->glisdepthstencil = textype == TEXTYPE_DEPTHBUFFER24STENCIL8;
+ glt->gltexturetypeenum = GL_TEXTURE_2D;
+ // init the dynamic texture attributes, too [11/22/2007 Black]
+ glt->updatecallback = NULL;
+ glt->updatecallback_data = NULL;
+
+ GL_Texture_CalcImageSize(glt->texturetype, glt->flags, glt->miplevel, glt->inputwidth, glt->inputheight, glt->inputdepth, &glt->tilewidth, &glt->tileheight, &glt->tiledepth, &glt->miplevels);
+
+ // upload the texture
+ // data may be NULL (blank texture for dynamic rendering)
+ switch(vid.renderpath)
+ {
+ case RENDERPATH_GL11:
+ case RENDERPATH_GL13:
+ case RENDERPATH_GL20:
+ case RENDERPATH_GLES1:
+ case RENDERPATH_GLES2:
+ CHECKGLERROR
+ qglGenRenderbuffers(1, (GLuint *)&glt->renderbuffernum);CHECKGLERROR
+ qglBindRenderbuffer(GL_RENDERBUFFER, glt->renderbuffernum);CHECKGLERROR
+ qglRenderbufferStorage(GL_RENDERBUFFER, glt->glinternalformat, glt->tilewidth, glt->tileheight);CHECKGLERROR
+ // note we can query the renderbuffer for info with glGetRenderbufferParameteriv for GL_WIDTH, GL_HEIGHt, GL_RED_SIZE, GL_GREEN_SIZE, GL_BLUE_SIZE, GL_GL_ALPHA_SIZE, GL_DEPTH_SIZE, GL_STENCIL_SIZE, GL_INTERNAL_FORMAT
+ qglBindRenderbuffer(GL_RENDERBUFFER, 0);CHECKGLERROR
+ break;
+ case RENDERPATH_D3D9:
+#ifdef SUPPORTD3D
+ {
+ D3DFORMAT d3dformat;
+ HRESULT d3dresult;
+ glt->d3disrendertargetsurface = false;
+ glt->d3disdepthstencilsurface = false;
+ switch(textype)
+ {
+ case TEXTYPE_COLORBUFFER: d3dformat = D3DFMT_A8R8G8B8;glt->d3disrendertargetsurface = true;break;
+ case TEXTYPE_COLORBUFFER16F: d3dformat = D3DFMT_A16B16G16R16F;glt->d3disrendertargetsurface = true;break;
+ case TEXTYPE_COLORBUFFER32F: d3dformat = D3DFMT_A32B32G32R32F;glt->d3disrendertargetsurface = true;break;
+ case TEXTYPE_DEPTHBUFFER16: d3dformat = D3DFMT_D16;glt->d3disdepthstencilsurface = true;break;
+ case TEXTYPE_DEPTHBUFFER24: d3dformat = D3DFMT_D24X8;glt->d3disdepthstencilsurface = true;break;
+ case TEXTYPE_DEPTHBUFFER24STENCIL8: d3dformat = D3DFMT_D24S8;glt->d3disdepthstencilsurface = true;break;
+ default: d3dformat = D3DFMT_A8R8G8B8;Sys_Error("R_LoadTextureRenderbuffer: unsupported texture type %i when picking D3DFMT", (int)textype);break;
+ }
+ glt->d3dformat = d3dformat;
+ glt->d3dusage = 0;
+ glt->d3dpool = 0;
+ if (glt->d3disrendertargetsurface)
+ {
+ if (FAILED(d3dresult = IDirect3DDevice9_CreateRenderTarget(vid_d3d9dev, glt->tilewidth, glt->tileheight, (D3DFORMAT)glt->d3dformat, D3DMULTISAMPLE_NONE, 0, false, (IDirect3DSurface9 **)&glt->d3dsurface, NULL)))
+ Sys_Error("IDirect3DDevice9_CreateRenderTarget failed!");
+ }
+ else if (glt->d3disdepthstencilsurface)
+ {
+ if (FAILED(d3dresult = IDirect3DDevice9_CreateDepthStencilSurface(vid_d3d9dev, glt->tilewidth, glt->tileheight, (D3DFORMAT)glt->d3dformat, D3DMULTISAMPLE_NONE, 0, false, (IDirect3DSurface9 **)&glt->d3dsurface, NULL)))
+ Sys_Error("IDirect3DDevice9_CreateDepthStencilSurface failed!");
+ }
+ }
+#endif
+ break;
+ case RENDERPATH_D3D10:
+ Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+ break;
+ case RENDERPATH_D3D11:
+ Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+ break;
+ case RENDERPATH_SOFT:
+ {
+ int tflags = 0;
+ switch(textype)
+ {
+ case TEXTYPE_COLORBUFFER: tflags = DPSOFTRAST_TEXTURE_FORMAT_BGRA8 | DPSOFTRAST_TEXTURE_FLAG_USEALPHA | DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE;break;
+ case TEXTYPE_COLORBUFFER16F: tflags = DPSOFTRAST_TEXTURE_FORMAT_RGBA16F | DPSOFTRAST_TEXTURE_FLAG_USEALPHA | DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE;break;
+ case TEXTYPE_COLORBUFFER32F: tflags = DPSOFTRAST_TEXTURE_FORMAT_RGBA32F | DPSOFTRAST_TEXTURE_FLAG_USEALPHA | DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE;break;
+ case TEXTYPE_DEPTHBUFFER16:
+ case TEXTYPE_DEPTHBUFFER24:
+ case TEXTYPE_DEPTHBUFFER24STENCIL8: tflags = DPSOFTRAST_TEXTURE_FORMAT_DEPTH | DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE;break;
+ default: Sys_Error("R_LoadTextureRenderbuffer: unsupported texture type %i when picking DPSOFTRAST_TEXTURE_FLAGS", (int)textype);
+ }
+ glt->texnum = DPSOFTRAST_Texture_New(tflags, glt->tilewidth, glt->tileheight, glt->tiledepth);
+ }
+ break;
+ }
+
+ return (rtexture_t *)glt;
}
int R_SaveTextureDDSFile(rtexture_t *rt, const char *filename, qboolean skipuncompressed, qboolean hasalpha)
{
+#ifdef USE_GLES2
+ return -1; // unsupported on this platform
+#else
gltexture_t *glt = (gltexture_t *)rt;
unsigned char *dds;
int oldbindtexnum;
mipinfo[0][0] = glt->tilewidth;
mipinfo[0][1] = glt->tileheight;
mipmaps = 1;
- if (glt->flags & TEXF_MIPMAP)
+ if ((glt->flags & TEXF_MIPMAP) && !(glt->tilewidth == 1 && glt->tileheight == 1))
{
for (mip = 1;mip < 16;mip++)
{
if(hasalpha)
dds_format_flags |= 0x1; // DDPF_ALPHAPIXELS
memcpy(dds, "DDS ", 4);
- StoreLittleLong(dds+4, ddssize);
+ StoreLittleLong(dds+4, 124); // http://msdn.microsoft.com/en-us/library/bb943982%28v=vs.85%29.aspx says so
StoreLittleLong(dds+8, dds_flags);
StoreLittleLong(dds+12, mipinfo[0][1]); // height
StoreLittleLong(dds+16, mipinfo[0][0]); // width
- StoreLittleLong(dds+24, 1); // depth
+ StoreLittleLong(dds+24, 0); // depth
StoreLittleLong(dds+28, mipmaps); // mipmaps
StoreLittleLong(dds+76, 32); // format size
StoreLittleLong(dds+80, dds_format_flags);
ret = FS_WriteFile(filename, dds, ddssize);
Mem_Free(dds);
return ret ? ddssize : -5;
+#endif
}
-rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filename, int flags, qboolean *hasalphaflag, float *avgcolor, int miplevel) // DDS textures are opaque, so miplevel isn't a pointer but just seen as a hint
+#ifdef __ANDROID__
+// ELUAN: FIXME: separate this code
+#include "ktx10/include/ktx.h"
+#endif
+
+rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filename, qboolean srgb, int flags, qboolean *hasalphaflag, float *avgcolor, int miplevel, qboolean optionaltexture) // DDS textures are opaque, so miplevel isn't a pointer but just seen as a hint
{
int i, size, dds_format_flags, dds_miplevels, dds_width, dds_height;
//int dds_flags;
gltexturepool_t *pool = (gltexturepool_t *)rtexturepool;
textypeinfo_t *texinfo;
int mip, mipwidth, mipheight, mipsize, mipsize_total;
- unsigned int c;
+ unsigned int c, r, g, b;
GLint oldbindtexnum = 0;
- const unsigned char *mippixels, *ddspixels, *mippixels_start;
+ unsigned char *mippixels;
+ unsigned char *mippixels_start;
+ unsigned char *ddspixels;
unsigned char *dds;
fs_offset_t ddsfilesize;
unsigned int ddssize;
- qboolean force_swdecode = (r_texture_dds_swdecode.integer > 1);
+ qboolean force_swdecode, npothack;
+#ifdef __ANDROID__
+ // ELUAN: FIXME: separate this code
+ char vabuf[1024];
+ char vabuf2[1024];
+ int strsize;
+ KTX_dimensions sizes;
+#endif
if (cls.state == ca_dedicated)
return NULL;
+#ifdef __ANDROID__
+ // ELUAN: FIXME: separate this code
+ if (vid.renderpath != RENDERPATH_GLES2)
+ {
+ Con_DPrintf("KTX texture format is only supported on the GLES2 renderpath\n");
+ return NULL;
+ }
+
+ // some textures are specified with extensions, so it becomes .tga.dds
+ FS_StripExtension (filename, vabuf2, sizeof(vabuf2));
+ FS_StripExtension (vabuf2, vabuf, sizeof(vabuf));
+ FS_DefaultExtension (vabuf, ".ktx", sizeof(vabuf));
+ strsize = strlen(vabuf);
+ if (strsize > 5)
+ for (i = 0; i <= strsize - 4; i++) // copy null termination
+ vabuf[i] = vabuf[i + 4];
+
+ Con_DPrintf("Loading %s...\n", vabuf);
+ dds = FS_LoadFile(vabuf, tempmempool, true, &ddsfilesize);
+ ddssize = ddsfilesize;
+
+ if (!dds)
+ {
+ Con_DPrintf("Not found!\n");
+ return NULL; // not found
+ }
+ Con_DPrintf("Found!\n");
+
+ if (flags & TEXF_ALPHA)
+ {
+ Con_DPrintf("KTX texture with alpha not supported yet, disabling\n");
+ flags &= ~TEXF_ALPHA;
+ }
+
+ {
+ GLenum target;
+ GLenum glerror;
+ GLboolean isMipmapped;
+ KTX_error_code ktxerror;
+
+ glt = (gltexture_t *)Mem_ExpandableArray_AllocRecord(&texturearray);
+
+ // texture uploading can take a while, so make sure we're sending keepalives
+ CL_KeepaliveMessage(false);
+
+ // create the texture object
+ CHECKGLERROR
+ GL_ActiveTexture(0);
+ oldbindtexnum = R_Mesh_TexBound(0, gltexturetypeenums[GLTEXTURETYPE_2D]);
+ qglGenTextures(1, (GLuint *)&glt->texnum);CHECKGLERROR
+ qglBindTexture(gltexturetypeenums[GLTEXTURETYPE_2D], glt->texnum);CHECKGLERROR
+
+ // upload the texture
+ // we need to restore the texture binding after finishing the upload
+
+ // NOTE: some drivers fail with ETC1 NPOT (only PowerVR?). This may make the driver crash later.
+ ktxerror = ktxLoadTextureM(dds, ddssize, &glt->texnum, &target, &sizes, &isMipmapped, &glerror,
+ 0, NULL);// can't CHECKGLERROR, the lib catches it
+
+ // FIXME: delete texture if we fail here
+ if (target != GL_TEXTURE_2D)
+ {
+ qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR
+ Mem_Free(dds);
+ Con_DPrintf("%s target != GL_TEXTURE_2D, target == %x\n", vabuf, target);
+ return NULL; // FIXME: delete the texture from memory
+ }
+
+ if (KTX_SUCCESS == ktxerror)
+ {
+ textype = TEXTYPE_ETC1;
+ flags &= ~TEXF_COMPRESS; // don't let the textype be wrong
+
+ // return whether this texture is transparent
+ if (hasalphaflag)
+ *hasalphaflag = (flags & TEXF_ALPHA) != 0;
+
+ // TODO: apply gl_picmip
+ // TODO: avgcolor
+ // TODO: srgb
+ // TODO: only load mipmaps if requested
+
+ if (isMipmapped)
+ flags |= TEXF_MIPMAP;
+ else
+ flags &= ~TEXF_MIPMAP;
+
+ texinfo = R_GetTexTypeInfo(textype, flags);
+
+ strlcpy (glt->identifier, vabuf, sizeof(glt->identifier));
+ glt->pool = pool;
+ glt->chain = pool->gltchain;
+ pool->gltchain = glt;
+ glt->inputwidth = sizes.width;
+ glt->inputheight = sizes.height;
+ glt->inputdepth = 1;
+ glt->flags = flags;
+ glt->textype = texinfo;
+ glt->texturetype = GLTEXTURETYPE_2D;
+ glt->inputdatasize = ddssize;
+ glt->glinternalformat = texinfo->glinternalformat;
+ glt->glformat = texinfo->glformat;
+ glt->gltype = texinfo->gltype;
+ glt->bytesperpixel = texinfo->internalbytesperpixel;
+ glt->sides = 1;
+ glt->gltexturetypeenum = gltexturetypeenums[glt->texturetype];
+ glt->tilewidth = sizes.width;
+ glt->tileheight = sizes.height;
+ glt->tiledepth = 1;
+ glt->miplevels = isMipmapped ? 1 : 0; // FIXME
+
+ // after upload we have to set some parameters...
+#ifdef GL_TEXTURE_MAX_LEVEL
+ /* FIXME
+ if (dds_miplevels >= 1 && !mipcomplete)
+ {
+ // need to set GL_TEXTURE_MAX_LEVEL
+ qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MAX_LEVEL, dds_miplevels - 1);CHECKGLERROR
+ }
+ */
+#endif
+ GL_SetupTextureParameters(glt->flags, glt->textype->textype, glt->texturetype);
+
+ qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR
+ Mem_Free(dds);
+ return (rtexture_t *)glt;
+ }
+ else
+ {
+ qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR
+ Mem_Free(dds);
+ Con_DPrintf("KTX texture %s failed to load: %x\n", vabuf, ktxerror);
+ return NULL;
+ }
+ }
+#endif // __ANDROID__
+
dds = FS_LoadFile(filename, tempmempool, true, &ddsfilesize);
ddssize = ddsfilesize;
if (!dds)
{
- if(r_texture_dds_load_logfailure.integer)
+ if (r_texture_dds_load_logfailure.integer && (r_texture_dds_load_logfailure.integer >= 2 || !optionaltexture))
Log_Printf("ddstexturefailures.log", "%s\n", filename);
return NULL; // not found
}
{
// very sloppy BGRA 32bit identification
textype = TEXTYPE_BGRA;
+ flags &= ~TEXF_COMPRESS; // don't let the textype be wrong
bytesperblock = 0;
bytesperpixel = 4;
size = INTOVERFLOW_MUL(INTOVERFLOW_MUL(dds_width, dds_height), bytesperpixel);
Con_Printf("^1%s: invalid DXT1 DDS image\n", filename);
return NULL;
}
- if(r_texture_dds_load_alphamode.integer && (flags & TEXF_ALPHA))
+ if (flags & TEXF_ALPHA)
{
- if(r_texture_dds_load_alphamode.integer == 1)
+ if (r_texture_dds_load_alphamode.integer == 1)
{
// check alpha
for (i = 0;i < size;i += bytesperblock)
else
flags &= ~TEXF_ALPHA;
}
+ else if (r_texture_dds_load_alphamode.integer == 0)
+ textype = TEXTYPE_DXT1A;
else
{
flags &= ~TEXF_ALPHA;
return NULL;
}
+ // when requesting a non-alpha texture and we have DXT3/5, convert to DXT1
+ if(!(flags & TEXF_ALPHA) && (textype == TEXTYPE_DXT3 || textype == TEXTYPE_DXT5))
+ {
+ textype = TEXTYPE_DXT1;
+ bytesperblock = 8;
+ ddssize -= 128;
+ ddssize /= 2;
+ for (i = 0;i < (int)ddssize;i += bytesperblock)
+ memcpy(&ddspixels[i], &ddspixels[(i<<1)+8], 8);
+ ddssize += 128;
+ }
+
force_swdecode = false;
+ npothack =
+ (!vid.support.arb_texture_non_power_of_two &&
+ (
+ (dds_width & (dds_width - 1))
+ ||
+ (dds_height & (dds_height - 1))
+ )
+ );
if(bytesperblock)
{
- if(vid.support.arb_texture_compression && vid.support.ext_texture_compression_s3tc)
+ if(vid.support.arb_texture_compression && vid.support.ext_texture_compression_s3tc && !npothack)
{
if(r_texture_dds_swdecode.integer > 1)
force_swdecode = true;
avgcolor[1] += ((c >> 5) & 0x3F) + ((c >> 21) & 0x3F);
avgcolor[2] += ((c ) & 0x1F) + ((c >> 16) & 0x1F);
if(textype == TEXTYPE_DXT5)
- avgcolor[3] += (0.5 * mippixels[i-8] + 0.5 * mippixels[i-7]);
+ avgcolor[3] += (mippixels[i-8] + (int) mippixels[i-7]) * (0.5f / 255.0f);
else if(textype == TEXTYPE_DXT3)
avgcolor[3] += (
(mippixels_start[i-8] & 0x0F)
+ (mippixels_start[i-6] >> 4)
+ (mippixels_start[i-5] & 0x0F)
+ (mippixels_start[i-5] >> 4)
- ) * (0.125f / 15.0f * 255.0f);
+ ) * (0.125f / 15.0f);
else
- avgcolor[3] += 255;
+ avgcolor[3] += 1.0f;
}
- f = (float)bytesperblock / size;
+ f = (float)bytesperblock / mipsize;
avgcolor[0] *= (0.5f / 31.0f) * f;
avgcolor[1] *= (0.5f / 63.0f) * f;
avgcolor[2] *= (0.5f / 31.0f) * f;
avgcolor[2] += mippixels[i];
avgcolor[3] += mippixels[i+3];
}
- f = (1.0f / 255.0f) * bytesperpixel / size;
+ f = (1.0f / 255.0f) * bytesperpixel / mipsize;
avgcolor[0] *= f;
avgcolor[1] *= f;
avgcolor[2] *= f;
}
}
+ // if we want sRGB, convert now
+ if(srgb)
+ {
+ if (vid.support.ext_texture_srgb)
+ {
+ switch(textype)
+ {
+ case TEXTYPE_DXT1: textype = TEXTYPE_SRGB_DXT1 ;break;
+ case TEXTYPE_DXT1A: textype = TEXTYPE_SRGB_DXT1A ;break;
+ case TEXTYPE_DXT3: textype = TEXTYPE_SRGB_DXT3 ;break;
+ case TEXTYPE_DXT5: textype = TEXTYPE_SRGB_DXT5 ;break;
+ case TEXTYPE_RGBA: textype = TEXTYPE_SRGB_RGBA ;break;
+ default:
+ break;
+ }
+ }
+ else
+ {
+ switch(textype)
+ {
+ case TEXTYPE_DXT1:
+ case TEXTYPE_DXT1A:
+ case TEXTYPE_DXT3:
+ case TEXTYPE_DXT5:
+ {
+ for (i = bytesperblock == 16 ? 8 : 0;i < mipsize_total;i += bytesperblock)
+ {
+ int c0, c1, c0new, c1new;
+ c0 = mippixels_start[i] + 256*mippixels_start[i+1];
+ r = ((c0 >> 11) & 0x1F);
+ g = ((c0 >> 5) & 0x3F);
+ b = ((c0 ) & 0x1F);
+ r = floor(Image_LinearFloatFromsRGB(r * (255.0f / 31.0f)) * 31.0f + 0.5f); // these multiplications here get combined with multiplications in Image_LinearFloatFromsRGB
+ g = floor(Image_LinearFloatFromsRGB(g * (255.0f / 63.0f)) * 63.0f + 0.5f); // these multiplications here get combined with multiplications in Image_LinearFloatFromsRGB
+ b = floor(Image_LinearFloatFromsRGB(b * (255.0f / 31.0f)) * 31.0f + 0.5f); // these multiplications here get combined with multiplications in Image_LinearFloatFromsRGB
+ c0new = (r << 11) | (g << 5) | b;
+ c1 = mippixels_start[i+2] + 256*mippixels_start[i+3];
+ r = ((c1 >> 11) & 0x1F);
+ g = ((c1 >> 5) & 0x3F);
+ b = ((c1 ) & 0x1F);
+ r = floor(Image_LinearFloatFromsRGB(r * (255.0f / 31.0f)) * 31.0f + 0.5f); // these multiplications here get combined with multiplications in Image_LinearFloatFromsRGB
+ g = floor(Image_LinearFloatFromsRGB(g * (255.0f / 63.0f)) * 63.0f + 0.5f); // these multiplications here get combined with multiplications in Image_LinearFloatFromsRGB
+ b = floor(Image_LinearFloatFromsRGB(b * (255.0f / 31.0f)) * 31.0f + 0.5f); // these multiplications here get combined with multiplications in Image_LinearFloatFromsRGB
+ c1new = (r << 11) | (g << 5) | b;
+ // swap the colors if needed to fix order
+ if(c0 > c1) // thirds
+ {
+ if(c0new < c1new)
+ {
+ c = c0new;
+ c0new = c1new;
+ c1new = c;
+ if(c0new == c1new)
+ mippixels_start[i+4] ^= 0x55;
+ mippixels_start[i+5] ^= 0x55;
+ mippixels_start[i+6] ^= 0x55;
+ mippixels_start[i+7] ^= 0x55;
+ }
+ else if(c0new == c1new)
+ {
+ mippixels_start[i+4] = 0x00;
+ mippixels_start[i+5] = 0x00;
+ mippixels_start[i+6] = 0x00;
+ mippixels_start[i+7] = 0x00;
+ }
+ }
+ else // half + transparent
+ {
+ if(c0new > c1new)
+ {
+ c = c0new;
+ c0new = c1new;
+ c1new = c;
+ mippixels_start[i+4] ^= (~mippixels_start[i+4] >> 1) & 0x55;
+ mippixels_start[i+5] ^= (~mippixels_start[i+5] >> 1) & 0x55;
+ mippixels_start[i+6] ^= (~mippixels_start[i+6] >> 1) & 0x55;
+ mippixels_start[i+7] ^= (~mippixels_start[i+7] >> 1) & 0x55;
+ }
+ }
+ mippixels_start[i] = c0new & 255;
+ mippixels_start[i+1] = c0new >> 8;
+ mippixels_start[i+2] = c1new & 255;
+ mippixels_start[i+3] = c1new >> 8;
+ }
+ }
+ break;
+ case TEXTYPE_RGBA:
+ Image_MakeLinearColorsFromsRGB(mippixels, mippixels, mipsize_total / bytesperblock);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
// when not requesting mipmaps, do not load them
if(!(flags & TEXF_MIPMAP))
dds_miplevels = 0;
glt->tiledepth = 1;
glt->miplevels = dds_miplevels;
+ if(npothack)
+ {
+ for (glt->tilewidth = 1;glt->tilewidth < mipwidth;glt->tilewidth <<= 1);
+ for (glt->tileheight = 1;glt->tileheight < mipheight;glt->tileheight <<= 1);
+ }
+
// texture uploading can take a while, so make sure we're sending keepalives
CL_KeepaliveMessage(false);
case RENDERPATH_GL11:
case RENDERPATH_GL13:
case RENDERPATH_GL20:
- case RENDERPATH_CGGL:
+ case RENDERPATH_GLES1:
+ case RENDERPATH_GLES2:
CHECKGLERROR
GL_ActiveTexture(0);
oldbindtexnum = R_Mesh_TexBound(0, gltexturetypeenums[glt->texturetype]);
for (mip = 0;mip <= dds_miplevels;mip++) // <= to include the not-counted "largest" miplevel
{
+ unsigned char *upload_mippixels = mippixels;
+ int upload_mipwidth = mipwidth;
+ int upload_mipheight = mipheight;
mipsize = bytesperblock ? ((mipwidth+3)/4)*((mipheight+3)/4)*bytesperblock : mipwidth*mipheight*bytesperpixel;
if (mippixels + mipsize > mippixels_start + mipsize_total)
break;
+ if(npothack)
+ {
+ upload_mipwidth = (glt->tilewidth >> mip);
+ upload_mipheight = (glt->tileheight >> mip);
+ if(upload_mipwidth != mipwidth || upload_mipheight != mipheight)
+ // I _think_ they always mismatch, but I was too lazy
+ // to properly check, and this test here is really
+ // harmless
+ {
+ upload_mippixels = (unsigned char *) Mem_Alloc(tempmempool, 4 * upload_mipwidth * upload_mipheight);
+ Image_Resample32(mippixels, mipwidth, mipheight, 1, upload_mippixels, upload_mipwidth, upload_mipheight, 1, r_lerpimages.integer);
+ }
+ }
switch(vid.renderpath)
{
case RENDERPATH_GL11:
case RENDERPATH_GL13:
case RENDERPATH_GL20:
- case RENDERPATH_CGGL:
+ case RENDERPATH_GLES1:
+ case RENDERPATH_GLES2:
if (bytesperblock)
{
- qglCompressedTexImage2DARB(GL_TEXTURE_2D, mip, glt->glinternalformat, mipwidth, mipheight, 0, mipsize, mippixels);CHECKGLERROR
+ qglCompressedTexImage2DARB(GL_TEXTURE_2D, mip, glt->glinternalformat, upload_mipwidth, upload_mipheight, 0, mipsize, upload_mippixels);CHECKGLERROR
}
else
{
- qglTexImage2D(GL_TEXTURE_2D, mip, glt->glinternalformat, mipwidth, mipheight, 0, glt->glformat, glt->gltype, mippixels);CHECKGLERROR
+ qglTexImage2D(GL_TEXTURE_2D, mip, glt->glinternalformat, upload_mipwidth, upload_mipheight, 0, glt->glformat, glt->gltype, upload_mippixels);CHECKGLERROR
}
break;
case RENDERPATH_D3D9:
D3DLOCKED_RECT d3dlockedrect;
if (IDirect3DTexture9_LockRect((IDirect3DTexture9*)glt->d3dtexture, mip, &d3dlockedrect, NULL, 0) == D3D_OK && d3dlockedrect.pBits)
{
- memcpy(d3dlockedrect.pBits, mippixels, mipsize);
+ memcpy(d3dlockedrect.pBits, upload_mippixels, mipsize);
IDirect3DTexture9_UnlockRect((IDirect3DTexture9*)glt->d3dtexture, mip);
}
break;
if (bytesperblock)
Con_DPrintf("FIXME SOFT %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
else
- DPSOFTRAST_Texture_UpdateFull(glt->texnum, mippixels);
+ DPSOFTRAST_Texture_UpdateFull(glt->texnum, upload_mippixels);
// DPSOFTRAST calculates its own mipmaps
mip = dds_miplevels;
break;
}
+ if(upload_mippixels != mippixels)
+ Mem_Free(upload_mippixels);
mippixels += mipsize;
if (mipwidth <= 1 && mipheight <= 1)
{
case RENDERPATH_GL11:
case RENDERPATH_GL13:
case RENDERPATH_GL20:
- case RENDERPATH_CGGL:
+ case RENDERPATH_GLES1:
+ case RENDERPATH_GLES2:
+#ifdef GL_TEXTURE_MAX_LEVEL
if (dds_miplevels >= 1 && !mipcomplete)
{
// need to set GL_TEXTURE_MAX_LEVEL
qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MAX_LEVEL, dds_miplevels - 1);CHECKGLERROR
}
+#endif
GL_SetupTextureParameters(glt->flags, glt->textype->textype, glt->texturetype);
qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR
break;
return rt ? ((gltexture_t *)rt)->inputheight : 0;
}
-void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, int width, int height)
+int R_TextureFlags(rtexture_t *rt)
+{
+ return rt ? ((gltexture_t *)rt)->flags : 0;
+}
+
+void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, int z, int width, int height, int depth)
{
gltexture_t *glt = (gltexture_t *)rt;
if (data == NULL)
int outputskip = glt->tilewidth*bpp;
const unsigned char *input = data;
unsigned char *output = glt->bufferpixels;
+ if (glt->inputdepth != 1 || glt->sides != 1)
+ Sys_Error("R_UpdateTexture on buffered texture that is not 2D\n");
if (x < 0)
{
width += x;
for (j = 0;j < height;j++, output += outputskip, input += inputskip)
memcpy(output, input, width*bpp);
}
- else if (x || y || width != glt->inputwidth || height != glt->inputheight)
- R_UploadPartialTexture(glt, data, x, y, 0, width, height, 1);
+ else if (x || y || z || width != glt->inputwidth || height != glt->inputheight || depth != glt->inputdepth)
+ R_UploadPartialTexture(glt, data, x, y, z, width, height, depth);
else
R_UploadFullTexture(glt, data);
}