R_Shadow_RenderMode_End();
}
-#define RSURF_MAX_BATCHSURFACES 1024
+#define RSURF_MAX_BATCHSURFACES 8192
void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs)
{
int batchelements[BATCHSIZE*3];
texture_t *tex;
CHECKGLERROR
- RSurf_ActiveModelEntity(ent, true, true);
R_UpdateAllTextureInfo(ent);
- CHECKGLERROR
culltriangles = r_shadow_culltriangles.integer && !(ent->flags & RENDER_NOSELFSHADOW);
element3i = rsurface.modelelement3i;
// this is a double loop because non-visible surface skipping has to be