#define MAX_LIGHTMAP_SIZE 256
-cvar_t r_ambient = {0, "r_ambient", "0", "brighter world cheat (not allowed in multiplayer), value is 0-128"};
+cvar_t r_ambient = {0, "r_ambient", "0", "brightens map, value is 0-128"};
cvar_t r_lockpvs = {0, "r_lockpvs", "0", "disables pvs switching, allows you to walk around and inspect what is visible from a given location in the map (anything not visible from your current location will not be drawn)"};
cvar_t r_lockvisibility = {0, "r_lockvisibility", "0", "disables visibility updates, allows you to walk around and inspect what is visible from a given viewpoint in the map (anything offscreen at the moment this is enabled will not be drawn)"};
cvar_t r_useportalculling = {0, "r_useportalculling", "1", "use advanced portal culling visibility method to improve performance over just Potentially Visible Set, provides an even more significant speed improvement in unvised maps"};
int *bl, scale;
unsigned char *lightmap, *out, *stain;
model_t *model = ent->model;
- static int intblocklights[MAX_LIGHTMAP_SIZE*MAX_LIGHTMAP_SIZE*3]; // LordHavoc: *3 for colored lighting
- static unsigned char templight[MAX_LIGHTMAP_SIZE*MAX_LIGHTMAP_SIZE*4];
-
- // update cached lighting info
- surface->cached_dlight = 0;
+ int *intblocklights;
+ unsigned char *templight;
smax = (surface->lightmapinfo->extents[0]>>4)+1;
tmax = (surface->lightmapinfo->extents[1]>>4)+1;
size = smax*tmax;
size3 = size*3;
+
+ if (cl.buildlightmapmemorysize < size*sizeof(int[3]))
+ {
+ cl.buildlightmapmemorysize = size*sizeof(int[3]);
+ if (cl.buildlightmapmemory)
+ Mem_Free(cl.buildlightmapmemory);
+ cl.buildlightmapmemory = Mem_Alloc(cls.levelmempool, cl.buildlightmapmemorysize);
+ }
+
+ // these both point at the same buffer, templight is only used for final
+ // processing and can replace the intblocklights data as it goes
+ intblocklights = (int *)cl.buildlightmapmemory;
+ templight = (unsigned char *)cl.buildlightmapmemory;
+
+ // update cached lighting info
+ surface->cached_dlight = 0;
+
lightmap = surface->lightmapinfo->samples;
// set to full bright if no light data
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GL_DepthMask(false);
GL_DepthRange(0, 1);
+ GL_PolygonOffset(r_refdef.polygonfactor, r_refdef.polygonoffset);
GL_DepthTest(true);
GL_CullFace(GL_NONE);
R_Mesh_Matrix(&identitymatrix);
VectorAdd(center, portal->points[i].position, center);
f = ixtable[portal->numpoints];
VectorScale(center, f, center);
- R_MeshQueue_AddTransparent(center, R_DrawPortal_Callback, (entity_render_t *)portal, leafnum, r_shadow_rtlight);
+ R_MeshQueue_AddTransparent(center, R_DrawPortal_Callback, (entity_render_t *)portal, leafnum, rsurface.rtlight);
}
}
}
if (ent->model == NULL)
return;
if (ent == r_refdef.worldentity)
- R_DrawWorldSurfaces(true);
+ R_DrawWorldSurfaces(true, true, false);
else
- R_DrawModelSurfaces(ent, true);
+ R_DrawModelSurfaces(ent, true, true, false);
}
void R_Q1BSP_Draw(entity_render_t *ent)
if (model == NULL)
return;
if (ent == r_refdef.worldentity)
- R_DrawWorldSurfaces(false);
+ R_DrawWorldSurfaces(false, true, false);
+ else
+ R_DrawModelSurfaces(ent, false, true, false);
+}
+
+void R_Q1BSP_DrawDepth(entity_render_t *ent)
+{
+ model_t *model = ent->model;
+ if (model == NULL)
+ return;
+ if (ent == r_refdef.worldentity)
+ R_DrawWorldSurfaces(false, false, true);
else
- R_DrawModelSurfaces(ent, false);
+ R_DrawModelSurfaces(ent, false, false, true);
}
typedef struct r_q1bsp_getlightinfo_s
// return;
if (!plane)
break;
- //if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, r_shadow_rtlight_numfrustumplanes, r_shadow_rtlight_frustumplanes))
+ //if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, rsurface.rtlight_numfrustumplanes, rsurface.rtlight_frustumplanes))
// return;
if (plane->type < 3)
{
node = node->children[sides - 1];
}
}
- if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, r_shadow_rtlight_numfrustumplanes, r_shadow_rtlight_frustumplanes))
+ if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, rsurface.rtlight_numfrustumplanes, rsurface.rtlight_frustumplanes))
return;
leaf = (mleaf_t *)node;
if (info->svbsp_active)
for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++)
{
surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex];
- rsurface_texture = surface->texture->currentframe;
- if (rsurface_texture->currentmaterialflags & MATERIALFLAG_NOSHADOW)
+ rsurface.texture = surface->texture->currentframe;
+ if (rsurface.texture->currentmaterialflags & MATERIALFLAG_NOSHADOW)
continue;
RSurf_PrepareVerticesForBatch(false, false, 1, &surface);
- R_Shadow_MarkVolumeFromBox(surface->num_firsttriangle, surface->num_triangles, rsurface_vertex3f, rsurface_model->surfmesh.data_element3i, relativelightorigin, relativelightdirection, lightmins, lightmaxs, surface->mins, surface->maxs);
+ R_Shadow_MarkVolumeFromBox(surface->num_firsttriangle, surface->num_triangles, rsurface.vertex3f, rsurface.modelelement3i, relativelightorigin, relativelightdirection, lightmins, lightmaxs, surface->mins, surface->maxs);
}
- R_Shadow_VolumeFromList(model->surfmesh.num_vertices, model->surfmesh.num_triangles, rsurface_vertex3f, model->surfmesh.data_element3i, model->surfmesh.data_neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist);
+ R_Shadow_VolumeFromList(model->surfmesh.num_vertices, model->surfmesh.num_triangles, rsurface.vertex3f, model->surfmesh.data_element3i, model->surfmesh.data_neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist);
}
}
for (i = 0;i < numsurfaces;i = j)
{
j = i + 1;
- surface = rsurface_model->data_surfaces + surfacelist[i];
+ surface = rsurface.modelsurfaces + surfacelist[i];
t = surface->texture;
R_UpdateTextureInfo(ent, t);
- rsurface_texture = t->currentframe;
+ rsurface.texture = t->currentframe;
endsurface = min(j + BATCHSIZE, numsurfaces);
for (j = i;j < endsurface;j++)
{
- surface = rsurface_model->data_surfaces + surfacelist[j];
+ surface = rsurface.modelsurfaces + surfacelist[j];
if (t != surface->texture)
break;
RSurf_PrepareVerticesForBatch(true, true, 1, &surface);
model_t *model = ent->model;
msurface_t *surface;
int i, k, l, m, mend, endsurface, batchnumsurfaces, batchnumtriangles, batchfirstvertex, batchlastvertex;
- qboolean usebufferobject;
+ qboolean usebufferobject, culltriangles;
const int *element3i;
msurface_t *batchsurfacelist[RSURF_MAX_BATCHSURFACES];
int batchelements[BATCHSIZE*3];
RSurf_ActiveModelEntity(ent, true, true);
R_UpdateAllTextureInfo(ent);
CHECKGLERROR
- element3i = rsurface_model->surfmesh.data_element3i;
+ culltriangles = r_shadow_culltriangles.integer && !(ent->flags & RENDER_NOSELFSHADOW);
+ element3i = rsurface.modelelement3i;
// this is a double loop because non-visible surface skipping has to be
// fast, and even if this is not the world model (and hence no visibility
// checking) the input surface list and batch buffer are different formats
{
surface = batchsurfacelist[k];
tex = surface->texture;
- rsurface_texture = tex->currentframe;
- if (rsurface_texture->currentmaterialflags & (MATERIALFLAG_WALL | MATERIALFLAG_WATER))
+ rsurface.texture = tex->currentframe;
+ if (rsurface.texture->currentmaterialflags & (MATERIALFLAG_WALL | MATERIALFLAG_WATER))
{
- if (rsurface_texture->currentmaterialflags & MATERIALFLAGMASK_DEPTHSORTED)
+ if (rsurface.texture->currentmaterialflags & MATERIALFLAGMASK_DEPTHSORTED)
{
vec3_t tempcenter, center;
for (l = k;l < batchnumsurfaces && tex == batchsurfacelist[l]->texture;l++)
tempcenter[0] = (surface->mins[0] + surface->maxs[0]) * 0.5f;
tempcenter[1] = (surface->mins[1] + surface->maxs[1]) * 0.5f;
tempcenter[2] = (surface->mins[2] + surface->maxs[2]) * 0.5f;
- Matrix4x4_Transform(&rsurface_entity->matrix, tempcenter, center);
- R_MeshQueue_AddTransparent(rsurface_texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST ? r_view.origin : center, R_Q1BSP_DrawLight_TransparentCallback, rsurface_entity, surface - rsurface_model->data_surfaces, r_shadow_rtlight);
+ Matrix4x4_Transform(&rsurface.matrix, tempcenter, center);
+ R_MeshQueue_AddTransparent(rsurface.texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST ? r_view.origin : center, R_Q1BSP_DrawLight_TransparentCallback, ent, surface - rsurface.modelsurfaces, rsurface.rtlight);
}
}
else
RSurf_PrepareVerticesForBatch(true, true, 1, &surface);
for (m = surface->num_firsttriangle, mend = m + surface->num_triangles;m < mend;m++)
{
- if (r_shadow_culltriangles.integer)
+ if (culltriangles)
{
if (trispvs)
{
}
else
{
- if (r_shadow_frontsidecasting.integer && !PointInfrontOfTriangle(r_shadow_entitylightorigin, rsurface_vertex3f + element3i[m*3+0]*3, rsurface_vertex3f + element3i[m*3+1]*3, rsurface_vertex3f + element3i[m*3+2]*3))
+ if (r_shadow_frontsidecasting.integer && !PointInfrontOfTriangle(rsurface.entitylightorigin, rsurface.vertex3f + element3i[m*3+0]*3, rsurface.vertex3f + element3i[m*3+1]*3, rsurface.vertex3f + element3i[m*3+2]*3))
{
usebufferobject = false;
continue;
texture_t *t;
int i;
const char *r, *newt;
+ skinframe_t *skinframe;
m = r_refdef.worldmodel;
if(Cmd_Argc() < 2)
{
if(t->width && !strcasecmp(t->name, r))
{
- if(Mod_LoadSkinFrame(&t->skinframes[0], (char*)newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, r_fullbrights.integer))
+ if ((skinframe = R_SkinFrame_LoadExternal((char*)newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true)))
{
+ t->skinframes[0] = skinframe;
Con_Printf("%s replaced with %s\n", r, newt);
return;
}
else
{
Con_Printf("%s was not found\n", newt);
- Mod_LoadSkinFrame(&t->skinframes[0], (char*)r, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, r_fullbrights.integer);//back to default
return;
}
}