cvar_t r_useportalculling = {0, "r_useportalculling", "2", "improve framerate with r_novis 1 by using portal culling - still not as good as compiled visibility data in the map, but it helps (a value of 2 forces use of this even with vis data, which improves framerates in maps without too much complexity, but hurts in extremely complex maps, which is why 2 is not the default mode)"};
cvar_t r_usesurfaceculling = {0, "r_usesurfaceculling", "1", "skip off-screen surfaces (1 = cull surfaces if the map is likely to benefit, 2 = always cull surfaces)"};
cvar_t r_q3bsp_renderskydepth = {0, "r_q3bsp_renderskydepth", "0", "draws sky depth masking in q3 maps (as in q1 maps), this means for example that sky polygons can hide other things"};
-extern cvar_t vid_sRGB;
-extern cvar_t vid_sRGB_fallback;
/*
===============
size = smax*tmax;
size3 = size*3;
- r_refdef.stats.lightmapupdatepixels += size;
- r_refdef.stats.lightmapupdates++;
+ r_refdef.stats[r_stat_lightmapupdatepixels] += size;
+ r_refdef.stats[r_stat_lightmapupdates]++;
if (cl.buildlightmapmemorysize < size*sizeof(int[3]))
{
VectorAdd(center, portal->points[i].position, center);
f = ixtable[portal->numpoints];
VectorScale(center, f, center);
- R_MeshQueue_AddTransparent(center, R_DrawPortal_Callback, (entity_render_t *)portal, leafnum, rsurface.rtlight);
+ R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, R_DrawPortal_Callback, (entity_render_t *)portal, leafnum, rsurface.rtlight);
}
}
}
// if leaf is in current pvs and on the screen, mark its surfaces
if (CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, leaf->clusterindex) && !R_CullBox(leaf->mins, leaf->maxs))
{
- r_refdef.stats.world_leafs++;
+ r_refdef.stats[r_stat_world_leafs]++;
r_refdef.viewcache.world_leafvisible[j] = true;
if (leaf->numleafsurfaces)
for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++)
// if leaf is in current pvs and on the screen, mark its surfaces
if (!R_CullBox(leaf->mins, leaf->maxs))
{
- r_refdef.stats.world_leafs++;
+ r_refdef.stats[r_stat_world_leafs]++;
r_refdef.viewcache.world_leafvisible[j] = true;
if (leaf->numleafsurfaces)
for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++)
// if leaf is in current pvs and on the screen, mark its surfaces
if (CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, leaf->clusterindex) && !R_CullBox(leaf->mins, leaf->maxs))
{
- r_refdef.stats.world_leafs++;
+ r_refdef.stats[r_stat_world_leafs]++;
r_refdef.viewcache.world_leafvisible[j] = true;
if (leaf->numleafsurfaces)
for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++)
int leafstackpos;
mportal_t *p;
mleaf_t *leafstack[8192];
+ vec3_t cullmins, cullmaxs;
+ float cullbias = r_nearclip.value * 2.0f; // the nearclip plane can easily end up culling portals in certain perfectly-aligned views, causing view blackouts
// simple-frustum portal method:
// follows portals leading outward from viewleaf, does not venture
// offscreen or into leafs that are not visible, faster than
continue;
if (leaf->clusterindex < 0)
continue;
- r_refdef.stats.world_leafs++;
+ r_refdef.stats[r_stat_world_leafs]++;
r_refdef.viewcache.world_leafvisible[leaf - model->brush.data_leafs] = true;
// mark any surfaces bounding this leaf
if (leaf->numleafsurfaces)
r_refdef.viewcache.world_surfacevisible[*mark] = true;
// follow portals into other leafs
// the checks are:
- // if viewer is behind portal (portal faces outward into the scene)
- // and the portal polygon's bounding box is on the screen
- // and the leaf has not been visited yet
+ // the leaf has not been visited yet
// and the leaf is visible in the pvs
- // (the first two checks won't cause as many cache misses as the leaf checks)
+ // the portal polygon's bounding box is on the screen
for (p = leaf->portals;p;p = p->next)
{
- r_refdef.stats.world_portals++;
- if (DotProduct(r_refdef.view.origin, p->plane.normal) < (p->plane.dist + 1)
- && !r_refdef.viewcache.world_leafvisible[p->past - model->brush.data_leafs]
- && CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, p->past->clusterindex)
- && !R_CullBox(p->mins, p->maxs)
- && leafstackpos < (int)(sizeof(leafstack) / sizeof(leafstack[0])))
- leafstack[leafstackpos++] = p->past;
+ r_refdef.stats[r_stat_world_portals]++;
+ if (r_refdef.viewcache.world_leafvisible[p->past - model->brush.data_leafs])
+ continue;
+ if (!CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, p->past->clusterindex))
+ continue;
+ cullmins[0] = p->mins[0] - cullbias;
+ cullmins[1] = p->mins[1] - cullbias;
+ cullmins[2] = p->mins[2] - cullbias;
+ cullmaxs[0] = p->maxs[0] + cullbias;
+ cullmaxs[1] = p->maxs[1] + cullbias;
+ cullmaxs[2] = p->maxs[2] + cullbias;
+ if (R_CullBox(cullmins, cullmaxs))
+ continue;
+ if (leafstackpos >= (int)(sizeof(leafstack) / sizeof(leafstack[0])))
+ break;
+ leafstack[leafstackpos++] = p->past;
}
}
}
void R_Q1BSP_DrawDepth(entity_render_t *ent)
{
dp_model_t *model = ent->model;
- if (model == NULL)
+ if (model == NULL || model->surfmesh.isanimated)
return;
GL_ColorMask(0,0,0,0);
GL_Color(1,1,1,1);
GL_BlendFunc(GL_ONE, GL_ZERO);
GL_DepthMask(true);
// R_Mesh_ResetTextureState();
- R_SetupShader_DepthOrShadow(false, false);
if (ent == r_refdef.scene.worldentity)
R_DrawWorldSurfaces(false, false, true, false, false);
else
// recurse front side first because the svbsp building prefers it
if (info->relativelightorigin[plane->type] >= plane->dist)
{
- if (nodestackpos < GETLIGHTINFO_MAXNODESTACK)
+ if (nodestackpos < GETLIGHTINFO_MAXNODESTACK-1)
nodestack[nodestackpos++] = node->children[0];
nodestack[nodestackpos++] = node->children[1];
}
else
{
- if (nodestackpos < GETLIGHTINFO_MAXNODESTACK)
+ if (nodestackpos < GETLIGHTINFO_MAXNODESTACK-1)
nodestack[nodestackpos++] = node->children[1];
nodestack[nodestackpos++] = node->children[0];
}
// recurse front side first because the svbsp building prefers it
if (PlaneDist(info->relativelightorigin, plane) >= 0)
{
- if (nodestackpos < GETLIGHTINFO_MAXNODESTACK)
+ if (nodestackpos < GETLIGHTINFO_MAXNODESTACK-1)
nodestack[nodestackpos++] = node->children[0];
nodestack[nodestackpos++] = node->children[1];
}
else
{
- if (nodestackpos < GETLIGHTINFO_MAXNODESTACK)
+ if (nodestackpos < GETLIGHTINFO_MAXNODESTACK-1)
nodestack[nodestackpos++] = node->children[1];
nodestack[nodestackpos++] = node->children[0];
}
VectorCopy(v[0], v2[0]);
VectorCopy(v[1], v2[1]);
VectorCopy(v[2], v2[2]);
- if (insidebox || TriangleOverlapsBox(v2[0], v2[1], v2[2], info->lightmins, info->lightmaxs))
+ if (insidebox || TriangleBBoxOverlapsBox(v2[0], v2[1], v2[2], info->lightmins, info->lightmaxs))
SVBSP_AddPolygon(&r_svbsp, 3, v2[0], true, NULL, NULL, 0);
}
}
VectorCopy(v[0], v2[0]);
VectorCopy(v[1], v2[1]);
VectorCopy(v[2], v2[2]);
- if (!insidebox && !TriangleOverlapsBox(v2[0], v2[1], v2[2], info->lightmins, info->lightmaxs))
+ if (!insidebox && !TriangleBBoxOverlapsBox(v2[0], v2[1], v2[2], info->lightmins, info->lightmaxs))
continue;
if (svbspactive && !(SVBSP_AddPolygon(&r_svbsp, 3, v2[0], false, NULL, NULL, 0) & 2))
continue;
#endif
if (info->lightmins[axis] <= node->backmax)
{
- if (info->lightmaxs[axis] >= node->frontmin && nodestackpos < GETLIGHTINFO_MAXNODESTACK)
+ if (info->lightmaxs[axis] >= node->frontmin && nodestackpos < GETLIGHTINFO_MAXNODESTACK-1)
nodestack[nodestackpos++] = node->front;
nodestack[nodestackpos++] = node->back;
continue;
continue;
if (!BoxesOverlap(lightmins, lightmaxs, surface->mins, surface->maxs))
continue;
- r_refdef.stats.lights_dynamicshadowtriangles += surface->num_triangles;
- r_refdef.stats.lights_shadowtriangles += surface->num_triangles;
+ r_refdef.stats[r_stat_lights_dynamicshadowtriangles] += surface->num_triangles;
+ r_refdef.stats[r_stat_lights_shadowtriangles] += surface->num_triangles;
batchsurfacelist[0] = surface;
batchnumsurfaces = 1;
while(++modelsurfacelistindex < modelnumsurfaces && batchnumsurfaces < RSURF_MAX_BATCHSURFACES)
break;
if (!BoxesOverlap(lightmins, lightmaxs, surface->mins, surface->maxs))
continue;
- r_refdef.stats.lights_dynamicshadowtriangles += surface->num_triangles;
- r_refdef.stats.lights_shadowtriangles += surface->num_triangles;
+ r_refdef.stats[r_stat_lights_dynamicshadowtriangles] += surface->num_triangles;
+ r_refdef.stats[r_stat_lights_shadowtriangles] += surface->num_triangles;
batchsurfacelist[batchnumsurfaces++] = surface;
}
--modelsurfacelistindex;
GL_CullFace(rsurface.texture->currentmaterialflags & MATERIALFLAG_NOCULLFACE ? GL_NONE : r_refdef.view.cullface_back);
- RSurf_PrepareVerticesForBatch(BATCHNEED_ARRAY_VERTEX, batchnumsurfaces, batchsurfacelist);
- if (rsurface.batchvertex3fbuffer)
- R_Mesh_PrepareVertices_Vertex3f(rsurface.batchnumvertices, rsurface.batchvertex3f, rsurface.batchvertex3fbuffer);
- else
- R_Mesh_PrepareVertices_Vertex3f(rsurface.batchnumvertices, rsurface.batchvertex3f, rsurface.batchvertex3f_vertexbuffer);
+ RSurf_PrepareVerticesForBatch(BATCHNEED_ARRAY_VERTEX | BATCHNEED_ALLOWMULTIDRAW, batchnumsurfaces, batchsurfacelist);
+ R_Mesh_PrepareVertices_Vertex3f(rsurface.batchnumvertices, rsurface.batchvertex3f, rsurface.batchvertex3f_vertexbuffer, rsurface.batchvertex3f_bufferoffset);
RSurf_DrawBatch();
}
R_FrameData_ReturnToMark();
for (l = k;l < kend;l++)
{
surface = batchsurfacelist[l];
- tempcenter[0] = (surface->mins[0] + surface->maxs[0]) * 0.5f;
- tempcenter[1] = (surface->mins[1] + surface->maxs[1]) * 0.5f;
- tempcenter[2] = (surface->mins[2] + surface->maxs[2]) * 0.5f;
+ if (r_transparent_sortsurfacesbynearest.integer)
+ {
+ tempcenter[0] = bound(surface->mins[0], rsurface.localvieworigin[0], surface->maxs[0]);
+ tempcenter[1] = bound(surface->mins[1], rsurface.localvieworigin[1], surface->maxs[1]);
+ tempcenter[2] = bound(surface->mins[2], rsurface.localvieworigin[2], surface->maxs[2]);
+ }
+ else
+ {
+ tempcenter[0] = (surface->mins[0] + surface->maxs[0]) * 0.5f;
+ tempcenter[1] = (surface->mins[1] + surface->maxs[1]) * 0.5f;
+ tempcenter[2] = (surface->mins[2] + surface->maxs[2]) * 0.5f;
+ }
Matrix4x4_Transform(&rsurface.matrix, tempcenter, center);
- R_MeshQueue_AddTransparent(rsurface.texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST ? r_refdef.view.origin : center, R_Q1BSP_DrawLight_TransparentCallback, ent, surface - rsurface.modelsurfaces, rsurface.rtlight);
+ if (ent->transparent_offset) // transparent offset
+ {
+ center[0] += r_refdef.view.forward[0]*ent->transparent_offset;
+ center[1] += r_refdef.view.forward[1]*ent->transparent_offset;
+ center[2] += r_refdef.view.forward[2]*ent->transparent_offset;
+ }
+ R_MeshQueue_AddTransparent((rsurface.entity->flags & RENDER_WORLDOBJECT) ? TRANSPARENTSORT_SKY : ((rsurface.texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST) ? TRANSPARENTSORT_HUD : rsurface.texture->transparentsort), center, R_Q1BSP_DrawLight_TransparentCallback, ent, surface - rsurface.modelsurfaces, rsurface.rtlight);
}
continue;
}
if ((skinframe = R_SkinFrame_LoadExternal(newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PICMIP, true)))
{
// t->skinframes[0] = skinframe;
- t->currentskinframe = skinframe;
t->currentskinframe = skinframe;
Con_Printf("%s replaced with %s\n", r, newt);
}