=============================================================
*/
-static void RSurf_CopyXYZ(const surfvertex_t *in, float *out, int numverts)
-{
- int i;
- for (i = 0;i < numverts;i++, in++, out += 4)
- {
- VectorCopy(in->v, out);
- out[3] = 1;
- }
-}
-
-static void RSurf_CopyST(const surfvertex_t *in, float *out, int numverts)
-{
- int i;
- for (i = 0;i < numverts;i++, in++, out += 2)
- {
- out[0] = in->st[0];
- out[1] = in->st[1];
- }
-}
-
-static void RSurf_CopyUV(const surfvertex_t *in, float *out, int numverts)
-{
- int i;
- for (i = 0;i < numverts;i++, in++, out += 2)
- {
- out[0] = in->uv[0];
- out[1] = in->uv[1];
- }
-}
-
-static void RSurf_CopyAB(const surfvertex_t *in, float *out, int numverts)
-{
- int i;
- for (i = 0;i < numverts;i++, in++, out += 2)
- {
- out[0] = in->ab[0];
- out[1] = in->ab[1];
- }
-}
-
-static void RSurf_AddLightmapToVertexColors(const surfvertex_t *in, float *c, int numverts, const qbyte *samples, int size3, const qbyte *styles)
+static void RSurf_AddLightmapToVertexColors(const int *lightmapoffsets, float *c, int numverts, const qbyte *samples, int size3, const qbyte *styles)
{
int i;
float scale;
const qbyte *lm;
if (styles[0] != 255)
{
- for (i = 0;i < numverts;i++, in++, c += 4)
+ for (i = 0;i < numverts;i++, c += 4)
{
- lm = samples + in->lightmapoffset;
+ lm = samples + lightmapoffsets[i];
scale = d_lightstylevalue[styles[0]] * (1.0f / 32768.0f);
VectorMA(c, scale, lm, c);
if (styles[1] != 255)
const float *v;
float *c;
int i, l, lit = false;
- rdlight_t *rd;
+ const rdlight_t *rd;
vec3_t lightorigin;
for (l = 0;l < r_numdlights;l++)
{
}
// note: this untransforms lights to do the checking,
-// and takes surf->mesh->vertex data
-static int RSurf_LightCheck(const matrix4x4_t *matrix, const int *dlightbits, surfmesh_t *mesh)
+// and takes surf->mesh->verts data
+static int RSurf_LightCheck(const matrix4x4_t *matrix, const int *dlightbits, const surfmesh_t *mesh)
{
int i, l;
- rdlight_t *rd;
+ const rdlight_t *rd;
vec3_t lightorigin;
- surfvertex_t *sv;
+ const float *v;
for (l = 0;l < r_numdlights;l++)
{
if (dlightbits[l >> 5] & (1 << (l & 31)))
{
rd = &r_dlight[l];
Matrix4x4_Transform(matrix, rd->origin, lightorigin);
- for (i = 0, sv = mesh->vertex;i < mesh->numverts;i++, sv++)
- if (VectorDistance2(sv->v, lightorigin) < rd->cullradius2)
+ for (i = 0, v = mesh->verts;i < mesh->numverts;i++, v += 4)
+ if (VectorDistance2(v, lightorigin) < rd->cullradius2)
return true;
}
}
static void RSurfShader_Sky(const entity_render_t *ent, const msurface_t *firstsurf)
{
const msurface_t *surf;
- surfmesh_t *mesh;
- rmeshbufferinfo_t m;
+ const surfmesh_t *mesh;
+ rmeshstate_t m;
// LordHavoc: HalfLife maps have freaky skypolys...
if (ent->model->ishlbsp)
R_Sky();
}
+ R_Mesh_Matrix(&ent->matrix);
+
// draw depth-only polys
memset(&m, 0, sizeof(m));
if (skyrendermasked)
m.blendfunc1 = GL_ONE;
m.blendfunc2 = GL_ZERO;
}
+ m.wantoverbright = false;
m.depthwrite = true;
- m.matrix = ent->matrix;
+ R_Mesh_State(&m);
for (surf = firstsurf;surf;surf = surf->chain)
{
for (mesh = surf->mesh;mesh;mesh = mesh->chain)
{
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- if (R_Mesh_Draw_GetBuffer(&m, false))
- {
- memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
- if (skyrendermasked)
- memset(m.color, 0, m.numverts * sizeof(float[4]));
- else
- R_FillColors(m.color, m.numverts, fogcolor[0] * m.colorscale, fogcolor[1] * m.colorscale, fogcolor[2] * m.colorscale, 1);
- R_Mesh_Render();
- }
+ R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+ memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+ memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+ if (skyrendermasked)
+ memset(varray_color, 0, mesh->numverts * sizeof(float[4]));
+ else
+ R_FillColors(varray_color, mesh->numverts, fogcolor[0] * mesh_colorscale, fogcolor[1] * mesh_colorscale, fogcolor[2] * mesh_colorscale, 1);
+ R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
}
}
}
static void RSurfShader_Water_Callback(const void *calldata1, int calldata2)
{
const entity_render_t *ent = calldata1;
- msurface_t *surf = ent->model->surfaces + calldata2;
+ const msurface_t *surf = ent->model->surfaces + calldata2;
float f;
- surfmesh_t *mesh;
- rmeshbufferinfo_t m;
+ const surfmesh_t *mesh;
+ rmeshstate_t m;
float alpha = ent->alpha * (surf->flags & SURF_DRAWNOALPHA ? 1 : r_wateralpha.value);
float modelorg[3];
Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
+ R_Mesh_Matrix(&ent->matrix);
+
memset(&m, 0, sizeof(m));
if (ent->effects & EF_ADDITIVE)
{
m.blendfunc1 = GL_ONE;
m.blendfunc2 = GL_ZERO;
}
+ m.wantoverbright = true;
m.tex[0] = R_GetTexture(surf->currenttexture->texture);
- m.matrix = ent->matrix;
+ R_Mesh_State(&m);
for (mesh = surf->mesh;mesh;mesh = mesh->chain)
{
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- if (R_Mesh_Draw_GetBuffer(&m, true))
+ R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+ memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+ memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+ memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+ f = surf->flags & SURF_DRAWFULLBRIGHT ? 1.0f : ((surf->flags & SURF_LIGHTMAP) ? 0 : 0.5f);
+ R_FillColors(varray_color, mesh->numverts, f, f, f, alpha);
+ if (!(surf->flags & SURF_DRAWFULLBRIGHT || ent->effects & EF_FULLBRIGHT))
{
- memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
- RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
- f = surf->flags & SURF_DRAWFULLBRIGHT ? 1.0f : ((surf->flags & SURF_LIGHTMAP) ? 0 : 0.5f);
- R_FillColors(m.color, m.numverts, f, f, f, alpha);
- if (!(surf->flags & SURF_DRAWFULLBRIGHT || ent->effects & EF_FULLBRIGHT))
- {
- if (surf->dlightframe == r_framecount)
- RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, m.numverts, m.vertex, m.color);
- if (surf->flags & SURF_LIGHTMAP)
- RSurf_AddLightmapToVertexColors(mesh->vertex, m.color, m.numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
- }
- RSurf_FogColors(m.vertex, m.color, m.colorscale, m.numverts, modelorg);
- R_Mesh_Render();
+ if (surf->dlightframe == r_framecount)
+ RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, mesh->numverts, varray_vertex, varray_color);
+ if (surf->flags & SURF_LIGHTMAP)
+ RSurf_AddLightmapToVertexColors(mesh->lightmapoffsets, varray_color, mesh->numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
}
+ RSurf_FogColors(varray_vertex, varray_color, mesh_colorscale, mesh->numverts, modelorg);
+ R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
}
if (fogenabled)
memset(&m, 0, sizeof(m));
m.blendfunc1 = GL_SRC_ALPHA;
m.blendfunc2 = GL_ONE;
+ m.wantoverbright = false;
m.tex[0] = R_GetTexture(surf->currenttexture->fogtexture);
- m.matrix = ent->matrix;
+ R_Mesh_State(&m);
for (mesh = surf->mesh;mesh;mesh = mesh->chain)
{
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- if (R_Mesh_Draw_GetBuffer(&m, false))
- {
- memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
- if (m.tex[0])
- RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
- RSurf_FogPassColors(m.vertex, m.color, fogcolor[0], fogcolor[1], fogcolor[2], alpha, m.colorscale, m.numverts, modelorg);
- R_Mesh_Render();
- }
+ R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+ memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+ memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+ if (m.tex[0])
+ memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+ RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], alpha, mesh_colorscale, mesh->numverts, modelorg);
+ R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
}
}
}
R_MeshQueue_AddTransparent(center, RSurfShader_Water_Callback, ent, surf - ent->model->surfaces);
}
else
- R_MeshQueue_Add(RSurfShader_Water_Callback, ent, surf - ent->model->surfaces);
+ RSurfShader_Water_Callback(ent, surf - ent->model->surfaces);
}
}
static void RSurfShader_Wall_Pass_BaseVertex(const entity_render_t *ent, const msurface_t *surf)
{
float base;
- surfmesh_t *mesh;
- rmeshbufferinfo_t m;
+ const surfmesh_t *mesh;
+ rmeshstate_t m;
float modelorg[3];
Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
memset(&m, 0, sizeof(m));
m.blendfunc1 = GL_ONE;
m.blendfunc2 = GL_ZERO;
}
+ m.wantoverbright = true;
m.tex[0] = R_GetTexture(surf->currenttexture->texture);
base = ent->effects & EF_FULLBRIGHT ? 2.0f : r_ambient.value * (1.0f / 64.0f);
- m.matrix = ent->matrix;
+ R_Mesh_State(&m);
for (mesh = surf->mesh;mesh;mesh = mesh->chain)
{
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- if (R_Mesh_Draw_GetBuffer(&m, true))
+ R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+ memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+ memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+ memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+ R_FillColors(varray_color, mesh->numverts, base, base, base, ent->alpha);
+ if (!(ent->effects & EF_FULLBRIGHT))
{
- memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
- RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
- R_FillColors(m.color, m.numverts, base, base, base, ent->alpha);
- if (!(ent->effects & EF_FULLBRIGHT))
- {
- if (surf->dlightframe == r_framecount)
- RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, m.numverts, m.vertex, m.color);
- if (surf->flags & SURF_LIGHTMAP)
- RSurf_AddLightmapToVertexColors(mesh->vertex, m.color, m.numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
- }
- RSurf_FogColors(m.vertex, m.color, m.colorscale, m.numverts, modelorg);
- R_Mesh_Render();
+ if (surf->dlightframe == r_framecount)
+ RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, mesh->numverts, varray_vertex, varray_color);
+ if (surf->flags & SURF_LIGHTMAP)
+ RSurf_AddLightmapToVertexColors(mesh->lightmapoffsets, varray_color, mesh->numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
}
+ RSurf_FogColors(varray_vertex, varray_color, mesh_colorscale, mesh->numverts, modelorg);
+ R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
}
}
static void RSurfShader_Wall_Pass_BaseFullbright(const entity_render_t *ent, const msurface_t *surf)
{
- surfmesh_t *mesh;
- rmeshbufferinfo_t m;
+ const surfmesh_t *mesh;
+ rmeshstate_t m;
float modelorg[3];
Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
memset(&m, 0, sizeof(m));
m.blendfunc1 = GL_ONE;
m.blendfunc2 = GL_ZERO;
}
+ m.wantoverbright = false;
m.tex[0] = R_GetTexture(surf->currenttexture->texture);
- m.matrix = ent->matrix;
+ R_Mesh_State(&m);
for (mesh = surf->mesh;mesh;mesh = mesh->chain)
{
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- if (R_Mesh_Draw_GetBuffer(&m, false))
- {
- memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
- RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
- RSurf_FoggedColors(m.vertex, m.color, 1, 1, 1, ent->alpha, m.colorscale, m.numverts, modelorg);
- R_Mesh_Render();
- }
+ R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+ memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+ memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+ memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+ RSurf_FoggedColors(varray_vertex, varray_color, 1, 1, 1, ent->alpha, mesh_colorscale, mesh->numverts, modelorg);
+ R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
}
}
static void RSurfShader_Wall_Pass_Glow(const entity_render_t *ent, const msurface_t *surf)
{
- surfmesh_t *mesh;
- rmeshbufferinfo_t m;
+ const surfmesh_t *mesh;
+ rmeshstate_t m;
float modelorg[3];
Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
memset(&m, 0, sizeof(m));
m.blendfunc1 = GL_SRC_ALPHA;
m.blendfunc2 = GL_ONE;
+ m.wantoverbright = false;
m.tex[0] = R_GetTexture(surf->currenttexture->glowtexture);
- m.matrix = ent->matrix;
+ R_Mesh_State(&m);
for (mesh = surf->mesh;mesh;mesh = mesh->chain)
{
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- if (R_Mesh_Draw_GetBuffer(&m, false))
- {
- memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
- RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
- RSurf_FoggedColors(m.vertex, m.color, 1, 1, 1, ent->alpha, m.colorscale, m.numverts, modelorg);
- R_Mesh_Render();
- }
+ R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+ memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+ memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+ memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+ RSurf_FoggedColors(varray_vertex, varray_color, 1, 1, 1, ent->alpha, mesh_colorscale, mesh->numverts, modelorg);
+ R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
}
}
static void RSurfShader_Wall_Pass_Fog(const entity_render_t *ent, const msurface_t *surf)
{
- surfmesh_t *mesh;
- rmeshbufferinfo_t m;
+ const surfmesh_t *mesh;
+ rmeshstate_t m;
float modelorg[3];
Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
memset(&m, 0, sizeof(m));
m.blendfunc1 = GL_SRC_ALPHA;
m.blendfunc2 = GL_ONE;
- m.matrix = ent->matrix;
+ m.wantoverbright = false;
m.tex[0] = R_GetTexture(surf->currenttexture->fogtexture);
+ R_Mesh_State(&m);
for (mesh = surf->mesh;mesh;mesh = mesh->chain)
{
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- if (R_Mesh_Draw_GetBuffer(&m, false))
- {
- memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
- if (m.tex[0])
- RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
- RSurf_FogPassColors(m.vertex, m.color, fogcolor[0], fogcolor[1], fogcolor[2], ent->alpha, m.colorscale, m.numverts, modelorg);
- R_Mesh_Render();
- }
+ R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+ memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+ memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+ if (m.tex[0])
+ memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+ RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], ent->alpha, mesh_colorscale, mesh->numverts, modelorg);
+ R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
}
}
static void RSurfShader_OpaqueWall_Pass_TripleTexCombine(const entity_render_t *ent, const msurface_t *surf)
{
- surfmesh_t *mesh;
- rmeshbufferinfo_t m;
+ const surfmesh_t *mesh;
+ static rmeshstate_t m;
float cl;
- memset(&m, 0, sizeof(m));
+ //memset(&m, 0, sizeof(m));
m.blendfunc1 = GL_ONE;
m.blendfunc2 = GL_ZERO;
+ m.wantoverbright = false;
m.tex[0] = R_GetTexture(surf->currenttexture->texture);
m.texrgbscale[0] = 1.0f;
m.tex[1] = R_GetTexture(surf->lightmaptexture);
m.texrgbscale[1] = 4.0f;
m.tex[2] = R_GetTexture(surf->currenttexture->detailtexture);
m.texrgbscale[2] = 2.0f;
- m.matrix = ent->matrix;
+ R_Mesh_State(&m);
for (mesh = surf->mesh;mesh;mesh = mesh->chain)
{
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- if (R_Mesh_Draw_GetBuffer(&m, false))
- {
- memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
- cl = (float) (1 << lightscalebit) * m.colorscale;
- R_FillColors(m.color, m.numverts, cl, cl, cl, 1);
- RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
- RSurf_CopyUV(mesh->vertex, m.texcoords[1], m.numverts);
- RSurf_CopyAB(mesh->vertex, m.texcoords[2], m.numverts);
- R_Mesh_Render();
- }
+ R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+ memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+ memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+ memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+ memcpy(varray_texcoord[1], mesh->uv, mesh->numverts * sizeof(float[2]));
+ memcpy(varray_texcoord[2], mesh->ab, mesh->numverts * sizeof(float[2]));
+ cl = (float) (1 << lightscalebit) * mesh_colorscale;
+ R_FillColors(varray_color, mesh->numverts, cl, cl, cl, 1);
+ R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
}
}
static void RSurfShader_OpaqueWall_Pass_BaseMTex(const entity_render_t *ent, const msurface_t *surf)
{
- surfmesh_t *mesh;
- rmeshbufferinfo_t m;
+ const surfmesh_t *mesh;
+ rmeshstate_t m;
float cl;
memset(&m, 0, sizeof(m));
m.blendfunc1 = GL_ONE;
m.blendfunc2 = GL_ZERO;
+ m.wantoverbright = true;
m.tex[0] = R_GetTexture(surf->currenttexture->texture);
m.tex[1] = R_GetTexture(surf->lightmaptexture);
- m.matrix = ent->matrix;
+ R_Mesh_State(&m);
for (mesh = surf->mesh;mesh;mesh = mesh->chain)
{
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- if (R_Mesh_Draw_GetBuffer(&m, true))
- {
- memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
- cl = (float) (1 << lightscalebit) * m.colorscale;
- R_FillColors(m.color, m.numverts, cl, cl, cl, 1);
- RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
- RSurf_CopyUV(mesh->vertex, m.texcoords[1], m.numverts);
- R_Mesh_Render();
- }
+ R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+ memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+ memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+ memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+ memcpy(varray_texcoord[1], mesh->uv, mesh->numverts * sizeof(float[2]));
+ cl = (float) (1 << lightscalebit) * mesh_colorscale;
+ R_FillColors(varray_color, mesh->numverts, cl, cl, cl, 1);
+ R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
}
}
static void RSurfShader_OpaqueWall_Pass_BaseTexture(const entity_render_t *ent, const msurface_t *surf)
{
- surfmesh_t *mesh;
- rmeshbufferinfo_t m;
+ const surfmesh_t *mesh;
+ rmeshstate_t m;
float cl;
memset(&m, 0, sizeof(m));
m.blendfunc1 = GL_ONE;
m.blendfunc2 = GL_ZERO;
+ m.wantoverbright = false;
m.tex[0] = R_GetTexture(surf->currenttexture->texture);
- m.matrix = ent->matrix;
+ R_Mesh_State(&m);
for (mesh = surf->mesh;mesh;mesh = mesh->chain)
{
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- if (R_Mesh_Draw_GetBuffer(&m, false))
- {
- memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
- cl = m.colorscale;
- R_FillColors(m.color, m.numverts, cl, cl, cl, 1);
- RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
- R_Mesh_Render();
- }
+ R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+ memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+ memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+ memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+ cl = mesh_colorscale;
+ R_FillColors(varray_color, mesh->numverts, cl, cl, cl, 1);
+ R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
}
}
static void RSurfShader_OpaqueWall_Pass_BaseLightmap(const entity_render_t *ent, const msurface_t *surf)
{
- surfmesh_t *mesh;
- rmeshbufferinfo_t m;
+ const surfmesh_t *mesh;
+ rmeshstate_t m;
float cl;
memset(&m, 0, sizeof(m));
m.blendfunc1 = GL_ZERO;
m.blendfunc2 = GL_SRC_COLOR;
+ m.wantoverbright = true;
m.tex[0] = R_GetTexture(surf->lightmaptexture);
- m.matrix = ent->matrix;
+ R_Mesh_State(&m);
for (mesh = surf->mesh;mesh;mesh = mesh->chain)
{
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- if (R_Mesh_Draw_GetBuffer(&m, true))
- {
- memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
- cl = (float) (1 << lightscalebit) * m.colorscale;
- R_FillColors(m.color, m.numverts, cl, cl, cl, 1);
- RSurf_CopyUV(mesh->vertex, m.texcoords[0], m.numverts);
- R_Mesh_Render();
- }
+ R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+ memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+ memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+ memcpy(varray_texcoord[0], mesh->uv, mesh->numverts * sizeof(float[2]));
+ cl = (float) (1 << lightscalebit) * mesh_colorscale;
+ R_FillColors(varray_color, mesh->numverts, cl, cl, cl, 1);
+ R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
}
}
static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const msurface_t *surf)
{
- surfmesh_t *mesh;
- rmeshbufferinfo_t m;
+ const surfmesh_t *mesh;
+ rmeshstate_t m;
if (surf->dlightframe != r_framecount)
return;
memset(&m, 0, sizeof(m));
m.blendfunc1 = GL_SRC_ALPHA;
m.blendfunc2 = GL_ONE;
+ m.wantoverbright = true;
m.tex[0] = R_GetTexture(surf->currenttexture->texture);
- m.matrix = ent->matrix;
+ R_Mesh_State(&m);
for (mesh = surf->mesh;mesh;mesh = mesh->chain)
{
if (RSurf_LightCheck(&ent->inversematrix, surf->dlightbits, mesh))
{
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- if (R_Mesh_Draw_GetBuffer(&m, true))
- {
- memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
- RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
- R_FillColors(m.color, m.numverts, 0, 0, 0, 1);
- RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, m.numverts, m.vertex, m.color);
- RSurf_ScaleColors(m.color, m.colorscale, m.numverts);
- R_Mesh_Render();
- }
+ R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+ memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+ memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+ memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+ R_FillColors(varray_color, mesh->numverts, 0, 0, 0, 1);
+ RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, mesh->numverts, varray_vertex, varray_color);
+ RSurf_ScaleColors(varray_color, mesh_colorscale, mesh->numverts);
+ R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
}
}
}
static void RSurfShader_OpaqueWall_Pass_Fog(const entity_render_t *ent, const msurface_t *surf)
{
- surfmesh_t *mesh;
- rmeshbufferinfo_t m;
+ const surfmesh_t *mesh;
+ rmeshstate_t m;
float modelorg[3];
Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
memset(&m, 0, sizeof(m));
m.blendfunc1 = GL_SRC_ALPHA;
m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ m.wantoverbright = false;
m.tex[0] = R_GetTexture(surf->currenttexture->fogtexture);
- m.matrix = ent->matrix;
+ R_Mesh_State(&m);
for (mesh = surf->mesh;mesh;mesh = mesh->chain)
{
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- if (R_Mesh_Draw_GetBuffer(&m, false))
- {
- memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
- if (m.tex[0])
- RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
- RSurf_FogPassColors(m.vertex, m.color, fogcolor[0], fogcolor[1], fogcolor[2], 1, m.colorscale, m.numverts, modelorg);
- R_Mesh_Render();
- }
+ R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+ memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+ memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+ if (m.tex[0])
+ memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+ RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], 1, mesh_colorscale, mesh->numverts, modelorg);
+ R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
}
}
static void RSurfShader_OpaqueWall_Pass_BaseDetail(const entity_render_t *ent, const msurface_t *surf)
{
- surfmesh_t *mesh;
- rmeshbufferinfo_t m;
+ const surfmesh_t *mesh;
+ rmeshstate_t m;
memset(&m, 0, sizeof(m));
m.blendfunc1 = GL_DST_COLOR;
m.blendfunc2 = GL_SRC_COLOR;
+ m.wantoverbright = false;
m.tex[0] = R_GetTexture(surf->currenttexture->detailtexture);
- m.matrix = ent->matrix;
+ R_Mesh_State(&m);
for (mesh = surf->mesh;mesh;mesh = mesh->chain)
{
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- if (R_Mesh_Draw_GetBuffer(&m, false))
- {
- memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
- R_FillColors(m.color, m.numverts, 1, 1, 1, 1);
- RSurf_CopyAB(mesh->vertex, m.texcoords[0], m.numverts);
- R_Mesh_Render();
- }
+ R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+ memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+ memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+ memcpy(varray_texcoord[0], mesh->ab, mesh->numverts * sizeof(float[2]));
+ R_FillColors(varray_color, mesh->numverts, 1, 1, 1, 1);
+ R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
}
}
static void RSurfShader_OpaqueWall_Pass_Glow(const entity_render_t *ent, const msurface_t *surf)
{
- surfmesh_t *mesh;
- rmeshbufferinfo_t m;
+ const surfmesh_t *mesh;
+ rmeshstate_t m;
memset(&m, 0, sizeof(m));
m.blendfunc1 = GL_SRC_ALPHA;
m.blendfunc2 = GL_ONE;
+ m.wantoverbright = false;
m.tex[0] = R_GetTexture(surf->currenttexture->glowtexture);
- m.matrix = ent->matrix;
+ R_Mesh_State(&m);
for (mesh = surf->mesh;mesh;mesh = mesh->chain)
{
- m.numtriangles = mesh->numtriangles;
- m.numverts = mesh->numverts;
- if (R_Mesh_Draw_GetBuffer(&m, false))
- {
- memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
- R_FillColors(m.color, m.numverts, m.colorscale, m.colorscale, m.colorscale, 1);
- RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
- R_Mesh_Render();
- }
+ R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+ memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+ memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+ memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+ R_FillColors(varray_color, mesh->numverts, mesh_colorscale, mesh_colorscale, mesh_colorscale, 1);
+ R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
}
}
{
const entity_render_t *ent = calldata1;
const msurface_t *surf = ent->model->surfaces + calldata2;
+ R_Mesh_Matrix(&ent->matrix);
RSurfShader_Wall_Pass_BaseFullbright(ent, surf);
if (surf->currenttexture->glowtexture)
RSurfShader_Wall_Pass_Glow(ent, surf);
{
const entity_render_t *ent = calldata1;
const msurface_t *surf = ent->model->surfaces + calldata2;
+ R_Mesh_Matrix(&ent->matrix);
RSurfShader_Wall_Pass_BaseVertex(ent, surf);
if (surf->currenttexture->glowtexture)
RSurfShader_Wall_Pass_Glow(ent, surf);
if (!ent->model)
return;
+ R_Mesh_Matrix(&ent->matrix);
+
for (i = 0;i < Cshader_count;i++)
Cshaders[i]->chain = NULL;
{
int i;
float *v;
- rmeshbufferinfo_t m;
+ rmeshstate_t m;
const entity_render_t *ent = calldata1;
const mportal_t *portal = ent->model->portals + calldata2;
memset(&m, 0, sizeof(m));
m.blendfunc1 = GL_SRC_ALPHA;
m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- m.numverts = portal->numpoints;
- m.numtriangles = portal->numpoints - 2;
- m.matrix = ent->matrix;
- if (R_Mesh_Draw_GetBuffer(&m, false))
- {
- for (i = 0;i < m.numtriangles;i++)
- {
- m.index[i * 3 + 0] = 0;
- m.index[i * 3 + 1] = i + 1;
- m.index[i * 3 + 2] = i + 2;
- }
- i = portal - ent->model->portals;
- R_FillColors(m.color, m.numverts,
- ((i & 0x0007) >> 0) * (1.0f / 7.0f) * m.colorscale,
- ((i & 0x0038) >> 3) * (1.0f / 7.0f) * m.colorscale,
- ((i & 0x01C0) >> 6) * (1.0f / 7.0f) * m.colorscale,
- 0.125f);
- if (PlaneDiff(r_origin, (&portal->plane)) > 0)
- {
- for (i = portal->numpoints - 1, v = m.vertex;i >= 0;i--, v += 4)
- VectorCopy(portal->points[i].position, v);
- }
- else
- for (i = 0, v = m.vertex;i < portal->numpoints;i++, v += 4)
- VectorCopy(portal->points[i].position, v);
- R_Mesh_Render();
+ m.wantoverbright = false;
+ R_Mesh_Matrix(&ent->matrix);
+ R_Mesh_State(&m);
+ R_Mesh_ResizeCheck(portal->numpoints, portal->numpoints - 2);
+ for (i = 0;i < mesh->numtriangles;i++)
+ {
+ varray_element[i * 3 + 0] = 0;
+ varray_element[i * 3 + 1] = i + 1;
+ varray_element[i * 3 + 2] = i + 2;
+ }
+ i = portal - ent->model->portals;
+ R_FillColors(varray_color, mesh->numverts,
+ ((i & 0x0007) >> 0) * (1.0f / 7.0f) * mesh_colorscale,
+ ((i & 0x0038) >> 3) * (1.0f / 7.0f) * mesh_colorscale,
+ ((i & 0x01C0) >> 6) * (1.0f / 7.0f) * mesh_colorscale,
+ 0.125f);
+ if (PlaneDiff(r_origin, (&portal->plane)) > 0)
+ {
+ for (i = portal->numpoints - 1, v = varray_vertex;i >= 0;i--, v += 4)
+ VectorCopy(portal->points[i].position, v);
}
+ else
+ for (i = 0, v = varray_vertex;i < portal->numpoints;i++, v += 4)
+ VectorCopy(portal->points[i].position, v);
+ R_Mesh_Draw(portal->numpoints, portal->numpoints - 2);
}
static void R_DrawPortals(entity_render_t *ent)