]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rsurf.c
UNMERGE! ODE stuff:
[xonotic/darkplaces.git] / gl_rsurf.c
index 0331e2be08d6fec75a0dc1925950e52cfec33afc..bc37840189571356248e4155bdcc121cbdcca064 100644 (file)
@@ -31,8 +31,6 @@ cvar_t r_lockvisibility = {0, "r_lockvisibility", "0", "disables visibility upda
 cvar_t r_useportalculling = {0, "r_useportalculling", "2", "improve framerate with r_novis 1 by using portal culling - still not as good as compiled visibility data in the map, but it helps (a value of 2 forces use of this even with vis data, which improves framerates in maps without too much complexity, but hurts in extremely complex maps, which is why 2 is not the default mode)"};
 cvar_t r_usesurfaceculling = {0, "r_usesurfaceculling", "1", "skip off-screen surfaces (1 = cull surfaces if the map is likely to benefit, 2 = always cull surfaces)"};
 cvar_t r_q3bsp_renderskydepth = {0, "r_q3bsp_renderskydepth", "0", "draws sky depth masking in q3 maps (as in q1 maps), this means for example that sky polygons can hide other things"};
-extern cvar_t vid_sRGB;
-extern cvar_t vid_sRGB_fallback;
 
 /*
 ===============
@@ -167,7 +165,7 @@ void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface)
        }
 }
 
-void R_StainNode (mnode_t *node, dp_model_t *model, const vec3_t origin, float radius, const float fcolor[8])
+static void R_StainNode (mnode_t *node, dp_model_t *model, const vec3_t origin, float radius, const float fcolor[8])
 {
        float ndist, a, ratio, maxdist, maxdist2, maxdist3, invradius, sdtable[256], td, dist2;
        msurface_t *surface, *endsurface;
@@ -395,7 +393,7 @@ void R_DrawPortals(void)
                                                VectorAdd(center, portal->points[i].position, center);
                                        f = ixtable[portal->numpoints];
                                        VectorScale(center, f, center);
-                                       R_MeshQueue_AddTransparent(center, R_DrawPortal_Callback, (entity_render_t *)portal, leafnum, rsurface.rtlight);
+                                       R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, center, R_DrawPortal_Callback, (entity_render_t *)portal, leafnum, rsurface.rtlight);
                                }
                        }
                }
@@ -582,7 +580,6 @@ void R_Q1BSP_DrawSky(entity_render_t *ent)
                R_DrawModelSurfaces(ent, true, true, false, false, false);
 }
 
-extern void R_Water_AddWaterPlane(msurface_t *surface, int entno);
 void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent)
 {
        int i, j, n, flagsmask;
@@ -648,7 +645,7 @@ void R_Q1BSP_DrawDepth(entity_render_t *ent)
        GL_BlendFunc(GL_ONE, GL_ZERO);
        GL_DepthMask(true);
 //     R_Mesh_ResetTextureState();
-       R_SetupShader_DepthOrShadow(false);
+       R_SetupShader_DepthOrShadow(false, false);
        if (ent == r_refdef.scene.worldentity)
                R_DrawWorldSurfaces(false, false, true, false, false);
        else
@@ -1185,7 +1182,7 @@ static void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboo
 
 static msurface_t *r_q1bsp_getlightinfo_surfaces;
 
-int R_Q1BSP_GetLightInfo_comparefunc(const void *ap, const void *bp)
+static int R_Q1BSP_GetLightInfo_comparefunc(const void *ap, const void *bp)
 {
        int a = *(int*)ap;
        int b = *(int*)bp;
@@ -1519,11 +1516,26 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
                                for (l = k;l < kend;l++)
                                {
                                        surface = batchsurfacelist[l];
-                                       tempcenter[0] = (surface->mins[0] + surface->maxs[0]) * 0.5f;
-                                       tempcenter[1] = (surface->mins[1] + surface->maxs[1]) * 0.5f;
-                                       tempcenter[2] = (surface->mins[2] + surface->maxs[2]) * 0.5f;
+                                       if (r_transparent_sortsurfacesbynearest.integer)
+                                       {
+                                               tempcenter[0] = bound(surface->mins[0], rsurface.localvieworigin[0], surface->maxs[0]);
+                                               tempcenter[1] = bound(surface->mins[1], rsurface.localvieworigin[1], surface->maxs[1]);
+                                               tempcenter[2] = bound(surface->mins[2], rsurface.localvieworigin[2], surface->maxs[2]);
+                                       }
+                                       else
+                                       {
+                                               tempcenter[0] = (surface->mins[0] + surface->maxs[0]) * 0.5f;
+                                               tempcenter[1] = (surface->mins[1] + surface->maxs[1]) * 0.5f;
+                                               tempcenter[2] = (surface->mins[2] + surface->maxs[2]) * 0.5f;
+                                       }
                                        Matrix4x4_Transform(&rsurface.matrix, tempcenter, center);
-                                       R_MeshQueue_AddTransparent(rsurface.texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST ? r_refdef.view.origin : center, R_Q1BSP_DrawLight_TransparentCallback, ent, surface - rsurface.modelsurfaces, rsurface.rtlight);
+                                       if (ent->transparent_offset) // transparent offset
+                                       {
+                                               center[0] += r_refdef.view.forward[0]*ent->transparent_offset;
+                                               center[1] += r_refdef.view.forward[1]*ent->transparent_offset;
+                                               center[2] += r_refdef.view.forward[2]*ent->transparent_offset;
+                                       }
+                                       R_MeshQueue_AddTransparent((rsurface.texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST) ? MESHQUEUE_SORT_HUD : ((rsurface.entity->flags & RENDER_WORLDOBJECT) ? MESHQUEUE_SORT_SKY : MESHQUEUE_SORT_DISTANCE), center, R_Q1BSP_DrawLight_TransparentCallback, ent, surface - rsurface.modelsurfaces, rsurface.rtlight);
                                }
                                continue;
                        }
@@ -1538,7 +1550,7 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
 }
 
 //Made by [515]
-void R_ReplaceWorldTexture (void)
+static void R_ReplaceWorldTexture (void)
 {
        dp_model_t              *m;
        texture_t       *t;
@@ -1588,7 +1600,7 @@ void R_ReplaceWorldTexture (void)
 }
 
 //Made by [515]
-void R_ListWorldTextures (void)
+static void R_ListWorldTextures (void)
 {
        dp_model_t              *m;
        texture_t       *t;