=============================================================
*/
-static void RSurf_CopyXYZ(const surfvertex_t *in, float *out, int numverts)
-{
- int i;
- for (i = 0;i < numverts;i++, in++, out += 4)
- {
- VectorCopy(in->v, out);
- out[3] = 1;
- }
-}
-
-static void RSurf_CopyST(const surfvertex_t *in, float *out, int numverts)
-{
- int i;
- for (i = 0;i < numverts;i++, in++, out += 2)
- {
- out[0] = in->st[0];
- out[1] = in->st[1];
- }
-}
-
-static void RSurf_CopyUV(const surfvertex_t *in, float *out, int numverts)
-{
- int i;
- for (i = 0;i < numverts;i++, in++, out += 2)
- {
- out[0] = in->uv[0];
- out[1] = in->uv[1];
- }
-}
-
-static void RSurf_CopyAB(const surfvertex_t *in, float *out, int numverts)
-{
- int i;
- for (i = 0;i < numverts;i++, in++, out += 2)
- {
- out[0] = in->ab[0];
- out[1] = in->ab[1];
- }
-}
-
-static void RSurf_AddLightmapToVertexColors(const surfvertex_t *in, float *c, int numverts, const qbyte *samples, int size3, const qbyte *styles)
+static void RSurf_AddLightmapToVertexColors(const int *lightmapoffsets, float *c, int numverts, const qbyte *samples, int size3, const qbyte *styles)
{
int i;
float scale;
const qbyte *lm;
if (styles[0] != 255)
{
- for (i = 0;i < numverts;i++, in++, c += 4)
+ for (i = 0;i < numverts;i++, c += 4)
{
- lm = samples + in->lightmapoffset;
+ lm = samples + lightmapoffsets[i];
scale = d_lightstylevalue[styles[0]] * (1.0f / 32768.0f);
VectorMA(c, scale, lm, c);
if (styles[1] != 255)
const float *v;
float *c;
int i, l, lit = false;
- rdlight_t *rd;
+ const rdlight_t *rd;
vec3_t lightorigin;
for (l = 0;l < r_numdlights;l++)
{
}
// note: this untransforms lights to do the checking,
-// and takes surf->mesh->vertex data
-static int RSurf_LightCheck(const matrix4x4_t *matrix, const int *dlightbits, surfmesh_t *mesh)
+// and takes surf->mesh->verts data
+static int RSurf_LightCheck(const matrix4x4_t *matrix, const int *dlightbits, const surfmesh_t *mesh)
{
int i, l;
- rdlight_t *rd;
+ const rdlight_t *rd;
vec3_t lightorigin;
- surfvertex_t *sv;
+ const float *v;
for (l = 0;l < r_numdlights;l++)
{
if (dlightbits[l >> 5] & (1 << (l & 31)))
{
rd = &r_dlight[l];
Matrix4x4_Transform(matrix, rd->origin, lightorigin);
- for (i = 0, sv = mesh->vertex;i < mesh->numverts;i++, sv++)
- if (VectorDistance2(sv->v, lightorigin) < rd->cullradius2)
+ for (i = 0, v = mesh->verts;i < mesh->numverts;i++, v += 4)
+ if (VectorDistance2(v, lightorigin) < rd->cullradius2)
return true;
}
}
static void RSurfShader_Sky(const entity_render_t *ent, const msurface_t *firstsurf)
{
const msurface_t *surf;
- surfmesh_t *mesh;
+ const surfmesh_t *mesh;
rmeshbufferinfo_t m;
// LordHavoc: HalfLife maps have freaky skypolys...
if (R_Mesh_Draw_GetBuffer(&m, false))
{
memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
+ memcpy(m.vertex, mesh->verts, m.numverts * sizeof(float[4]));
if (skyrendermasked)
memset(m.color, 0, m.numverts * sizeof(float[4]));
else
static void RSurfShader_Water_Callback(const void *calldata1, int calldata2)
{
const entity_render_t *ent = calldata1;
- msurface_t *surf = ent->model->surfaces + calldata2;
+ const msurface_t *surf = ent->model->surfaces + calldata2;
float f;
- surfmesh_t *mesh;
+ const surfmesh_t *mesh;
rmeshbufferinfo_t m;
float alpha = ent->alpha * (surf->flags & SURF_DRAWNOALPHA ? 1 : r_wateralpha.value);
float modelorg[3];
if (R_Mesh_Draw_GetBuffer(&m, true))
{
memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
- RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
+ memcpy(m.vertex, mesh->verts, m.numverts * sizeof(float[4]));
+ memcpy(m.texcoords[0], mesh->st, m.numverts * sizeof(float[2]));
f = surf->flags & SURF_DRAWFULLBRIGHT ? 1.0f : ((surf->flags & SURF_LIGHTMAP) ? 0 : 0.5f);
R_FillColors(m.color, m.numverts, f, f, f, alpha);
if (!(surf->flags & SURF_DRAWFULLBRIGHT || ent->effects & EF_FULLBRIGHT))
if (surf->dlightframe == r_framecount)
RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, m.numverts, m.vertex, m.color);
if (surf->flags & SURF_LIGHTMAP)
- RSurf_AddLightmapToVertexColors(mesh->vertex, m.color, m.numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
+ RSurf_AddLightmapToVertexColors(mesh->lightmapoffsets, m.color, m.numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
}
RSurf_FogColors(m.vertex, m.color, m.colorscale, m.numverts, modelorg);
R_Mesh_Render();
if (R_Mesh_Draw_GetBuffer(&m, false))
{
memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
+ memcpy(m.vertex, mesh->verts, m.numverts * sizeof(float[4]));
if (m.tex[0])
- RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
+ memcpy(m.texcoords[0], mesh->st, m.numverts * sizeof(float[2]));
RSurf_FogPassColors(m.vertex, m.color, fogcolor[0], fogcolor[1], fogcolor[2], alpha, m.colorscale, m.numverts, modelorg);
R_Mesh_Render();
}
static void RSurfShader_Wall_Pass_BaseVertex(const entity_render_t *ent, const msurface_t *surf)
{
float base;
- surfmesh_t *mesh;
+ const surfmesh_t *mesh;
rmeshbufferinfo_t m;
float modelorg[3];
Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
if (R_Mesh_Draw_GetBuffer(&m, true))
{
memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
- RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
+ memcpy(m.vertex, mesh->verts, m.numverts * sizeof(float[4]));
+ memcpy(m.texcoords[0], mesh->st, m.numverts * sizeof(float[2]));
R_FillColors(m.color, m.numverts, base, base, base, ent->alpha);
if (!(ent->effects & EF_FULLBRIGHT))
{
if (surf->dlightframe == r_framecount)
RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, m.numverts, m.vertex, m.color);
if (surf->flags & SURF_LIGHTMAP)
- RSurf_AddLightmapToVertexColors(mesh->vertex, m.color, m.numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
+ RSurf_AddLightmapToVertexColors(mesh->lightmapoffsets, m.color, m.numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
}
RSurf_FogColors(m.vertex, m.color, m.colorscale, m.numverts, modelorg);
R_Mesh_Render();
static void RSurfShader_Wall_Pass_BaseFullbright(const entity_render_t *ent, const msurface_t *surf)
{
- surfmesh_t *mesh;
+ const surfmesh_t *mesh;
rmeshbufferinfo_t m;
float modelorg[3];
Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
if (R_Mesh_Draw_GetBuffer(&m, false))
{
memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
- RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
+ memcpy(m.vertex, mesh->verts, m.numverts * sizeof(float[4]));
+ memcpy(m.texcoords[0], mesh->st, m.numverts * sizeof(float[2]));
RSurf_FoggedColors(m.vertex, m.color, 1, 1, 1, ent->alpha, m.colorscale, m.numverts, modelorg);
R_Mesh_Render();
}
static void RSurfShader_Wall_Pass_Glow(const entity_render_t *ent, const msurface_t *surf)
{
- surfmesh_t *mesh;
+ const surfmesh_t *mesh;
rmeshbufferinfo_t m;
float modelorg[3];
Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
if (R_Mesh_Draw_GetBuffer(&m, false))
{
memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
- RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
+ memcpy(m.vertex, mesh->verts, m.numverts * sizeof(float[4]));
+ memcpy(m.texcoords[0], mesh->st, m.numverts * sizeof(float[2]));
RSurf_FoggedColors(m.vertex, m.color, 1, 1, 1, ent->alpha, m.colorscale, m.numverts, modelorg);
R_Mesh_Render();
}
static void RSurfShader_Wall_Pass_Fog(const entity_render_t *ent, const msurface_t *surf)
{
- surfmesh_t *mesh;
+ const surfmesh_t *mesh;
rmeshbufferinfo_t m;
float modelorg[3];
Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
if (R_Mesh_Draw_GetBuffer(&m, false))
{
memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
+ memcpy(m.vertex, mesh->verts, m.numverts * sizeof(float[4]));
if (m.tex[0])
- RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
+ memcpy(m.texcoords[0], mesh->st, m.numverts * sizeof(float[2]));
RSurf_FogPassColors(m.vertex, m.color, fogcolor[0], fogcolor[1], fogcolor[2], ent->alpha, m.colorscale, m.numverts, modelorg);
R_Mesh_Render();
}
static void RSurfShader_OpaqueWall_Pass_TripleTexCombine(const entity_render_t *ent, const msurface_t *surf)
{
- surfmesh_t *mesh;
- rmeshbufferinfo_t m;
+ const surfmesh_t *mesh;
+ static rmeshbufferinfo_t m;
float cl;
- memset(&m, 0, sizeof(m));
+ //memset(&m, 0, sizeof(m));
m.blendfunc1 = GL_ONE;
m.blendfunc2 = GL_ZERO;
m.tex[0] = R_GetTexture(surf->currenttexture->texture);
if (R_Mesh_Draw_GetBuffer(&m, false))
{
memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
+ memcpy(m.vertex, mesh->verts, m.numverts * sizeof(float[4]));
+ memcpy(m.texcoords[0], mesh->st, m.numverts * sizeof(float[2]));
+ memcpy(m.texcoords[1], mesh->uv, m.numverts * sizeof(float[2]));
+ memcpy(m.texcoords[2], mesh->ab, m.numverts * sizeof(float[2]));
cl = (float) (1 << lightscalebit) * m.colorscale;
R_FillColors(m.color, m.numverts, cl, cl, cl, 1);
- RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
- RSurf_CopyUV(mesh->vertex, m.texcoords[1], m.numverts);
- RSurf_CopyAB(mesh->vertex, m.texcoords[2], m.numverts);
R_Mesh_Render();
}
}
static void RSurfShader_OpaqueWall_Pass_BaseMTex(const entity_render_t *ent, const msurface_t *surf)
{
- surfmesh_t *mesh;
+ const surfmesh_t *mesh;
rmeshbufferinfo_t m;
float cl;
memset(&m, 0, sizeof(m));
if (R_Mesh_Draw_GetBuffer(&m, true))
{
memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
+ memcpy(m.vertex, mesh->verts, m.numverts * sizeof(float[4]));
+ memcpy(m.texcoords[0], mesh->st, m.numverts * sizeof(float[2]));
+ memcpy(m.texcoords[1], mesh->uv, m.numverts * sizeof(float[2]));
cl = (float) (1 << lightscalebit) * m.colorscale;
R_FillColors(m.color, m.numverts, cl, cl, cl, 1);
- RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
- RSurf_CopyUV(mesh->vertex, m.texcoords[1], m.numverts);
R_Mesh_Render();
}
}
static void RSurfShader_OpaqueWall_Pass_BaseTexture(const entity_render_t *ent, const msurface_t *surf)
{
- surfmesh_t *mesh;
+ const surfmesh_t *mesh;
rmeshbufferinfo_t m;
float cl;
memset(&m, 0, sizeof(m));
if (R_Mesh_Draw_GetBuffer(&m, false))
{
memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
+ memcpy(m.vertex, mesh->verts, m.numverts * sizeof(float[4]));
+ memcpy(m.texcoords[0], mesh->st, m.numverts * sizeof(float[2]));
cl = m.colorscale;
R_FillColors(m.color, m.numverts, cl, cl, cl, 1);
- RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
R_Mesh_Render();
}
}
static void RSurfShader_OpaqueWall_Pass_BaseLightmap(const entity_render_t *ent, const msurface_t *surf)
{
- surfmesh_t *mesh;
+ const surfmesh_t *mesh;
rmeshbufferinfo_t m;
float cl;
memset(&m, 0, sizeof(m));
if (R_Mesh_Draw_GetBuffer(&m, true))
{
memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
+ memcpy(m.vertex, mesh->verts, m.numverts * sizeof(float[4]));
+ memcpy(m.texcoords[0], mesh->uv, m.numverts * sizeof(float[2]));
cl = (float) (1 << lightscalebit) * m.colorscale;
R_FillColors(m.color, m.numverts, cl, cl, cl, 1);
- RSurf_CopyUV(mesh->vertex, m.texcoords[0], m.numverts);
R_Mesh_Render();
}
}
static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const msurface_t *surf)
{
- surfmesh_t *mesh;
+ const surfmesh_t *mesh;
rmeshbufferinfo_t m;
if (surf->dlightframe != r_framecount)
if (R_Mesh_Draw_GetBuffer(&m, true))
{
memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
- RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
+ memcpy(m.vertex, mesh->verts, m.numverts * sizeof(float[4]));
+ memcpy(m.texcoords[0], mesh->st, m.numverts * sizeof(float[2]));
R_FillColors(m.color, m.numverts, 0, 0, 0, 1);
RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, m.numverts, m.vertex, m.color);
RSurf_ScaleColors(m.color, m.colorscale, m.numverts);
static void RSurfShader_OpaqueWall_Pass_Fog(const entity_render_t *ent, const msurface_t *surf)
{
- surfmesh_t *mesh;
+ const surfmesh_t *mesh;
rmeshbufferinfo_t m;
float modelorg[3];
Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
if (R_Mesh_Draw_GetBuffer(&m, false))
{
memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
+ memcpy(m.vertex, mesh->verts, m.numverts * sizeof(float[4]));
if (m.tex[0])
- RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
+ memcpy(m.texcoords[0], mesh->st, m.numverts * sizeof(float[2]));
RSurf_FogPassColors(m.vertex, m.color, fogcolor[0], fogcolor[1], fogcolor[2], 1, m.colorscale, m.numverts, modelorg);
R_Mesh_Render();
}
static void RSurfShader_OpaqueWall_Pass_BaseDetail(const entity_render_t *ent, const msurface_t *surf)
{
- surfmesh_t *mesh;
+ const surfmesh_t *mesh;
rmeshbufferinfo_t m;
memset(&m, 0, sizeof(m));
m.blendfunc1 = GL_DST_COLOR;
if (R_Mesh_Draw_GetBuffer(&m, false))
{
memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
+ memcpy(m.vertex, mesh->verts, m.numverts * sizeof(float[4]));
+ memcpy(m.texcoords[0], mesh->ab, m.numverts * sizeof(float[2]));
R_FillColors(m.color, m.numverts, 1, 1, 1, 1);
- RSurf_CopyAB(mesh->vertex, m.texcoords[0], m.numverts);
R_Mesh_Render();
}
}
static void RSurfShader_OpaqueWall_Pass_Glow(const entity_render_t *ent, const msurface_t *surf)
{
- surfmesh_t *mesh;
+ const surfmesh_t *mesh;
rmeshbufferinfo_t m;
memset(&m, 0, sizeof(m));
m.blendfunc1 = GL_SRC_ALPHA;
if (R_Mesh_Draw_GetBuffer(&m, false))
{
memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
- RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
+ memcpy(m.vertex, mesh->verts, m.numverts * sizeof(float[4]));
+ memcpy(m.texcoords[0], mesh->st, m.numverts * sizeof(float[2]));
R_FillColors(m.color, m.numverts, m.colorscale, m.colorscale, m.colorscale, 1);
- RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
R_Mesh_Render();
}
}