]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rsurf.c
cmd: Re-re-re-re-implement the command parser. Allocate text only as needed.
[xonotic/darkplaces.git] / gl_rsurf.c
index fc7bc6bd80a51589779beeffba08f0d0a6f75739..413efdab8cf4df9d297a90547f6d537bbfc09264 100644 (file)
@@ -25,20 +25,20 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "csprogs.h"
 #include "image.h"
 
-cvar_t r_ambient = {0, "r_ambient", "0", "brightens map, value is 0-128"};
-cvar_t r_lockpvs = {0, "r_lockpvs", "0", "disables pvs switching, allows you to walk around and inspect what is visible from a given location in the map (anything not visible from your current location will not be drawn)"};
-cvar_t r_lockvisibility = {0, "r_lockvisibility", "0", "disables visibility updates, allows you to walk around and inspect what is visible from a given viewpoint in the map (anything offscreen at the moment this is enabled will not be drawn)"};
-cvar_t r_useportalculling = {0, "r_useportalculling", "2", "improve framerate with r_novis 1 by using portal culling - still not as good as compiled visibility data in the map, but it helps (a value of 2 forces use of this even with vis data, which improves framerates in maps without too much complexity, but hurts in extremely complex maps, which is why 2 is not the default mode)"};
-cvar_t r_usesurfaceculling = {0, "r_usesurfaceculling", "1", "skip off-screen surfaces (1 = cull surfaces if the map is likely to benefit, 2 = always cull surfaces)"};
-cvar_t r_vis_trace = {0, "r_vis_trace", "0", "test if each portal or leaf is visible using tracelines"};
-cvar_t r_vis_trace_samples = {0, "r_vis_trace_samples", "1", "use this many randomly positioned tracelines each frame to refresh the visible timer"};
-cvar_t r_vis_trace_delay = {0, "r_vis_trace_delay", "1", "keep a portal visible for this many seconds"};
-cvar_t r_vis_trace_eyejitter = {0, "r_vis_trace_eyejitter", "8", "use a random offset of this much on the start of each traceline"};
-cvar_t r_vis_trace_enlarge = {0, "r_vis_trace_enlarge", "0", "make portal bounds bigger for tests by (1+this)*size"};
-cvar_t r_vis_trace_expand = {0, "r_vis_trace_expand", "0", "make portal bounds bigger for tests by this many units"};
-cvar_t r_vis_trace_pad = {0, "r_vis_trace_pad", "8", "accept traces that hit within this many units of the portal"};
-cvar_t r_vis_trace_surfaces = {0, "r_vis_trace_surfaces", "0", "also use tracelines to cull surfaces"};
-cvar_t r_q3bsp_renderskydepth = {0, "r_q3bsp_renderskydepth", "0", "draws sky depth masking in q3 maps (as in q1 maps), this means for example that sky polygons can hide other things"};
+cvar_t r_ambient = {CVAR_CLIENT, "r_ambient", "0", "brightens map, value is 0-128"};
+cvar_t r_lockpvs = {CVAR_CLIENT, "r_lockpvs", "0", "disables pvs switching, allows you to walk around and inspect what is visible from a given location in the map (anything not visible from your current location will not be drawn)"};
+cvar_t r_lockvisibility = {CVAR_CLIENT, "r_lockvisibility", "0", "disables visibility updates, allows you to walk around and inspect what is visible from a given viewpoint in the map (anything offscreen at the moment this is enabled will not be drawn)"};
+cvar_t r_useportalculling = {CVAR_CLIENT, "r_useportalculling", "1", "improve framerate with r_novis 1 by using portal culling - still not as good as compiled visibility data in the map, but it helps (a value of 2 forces use of this even with vis data, which improves framerates in maps without too much complexity, but hurts in extremely complex maps, which is why 2 is not the default mode)"};
+cvar_t r_usesurfaceculling = {CVAR_CLIENT, "r_usesurfaceculling", "1", "skip off-screen surfaces (1 = cull surfaces if the map is likely to benefit, 2 = always cull surfaces)"};
+cvar_t r_vis_trace = {CVAR_CLIENT, "r_vis_trace", "0", "test if each portal or leaf is visible using tracelines"};
+cvar_t r_vis_trace_samples = {CVAR_CLIENT, "r_vis_trace_samples", "1", "use this many randomly positioned tracelines each frame to refresh the visible timer"};
+cvar_t r_vis_trace_delay = {CVAR_CLIENT, "r_vis_trace_delay", "1", "keep a portal visible for this many seconds"};
+cvar_t r_vis_trace_eyejitter = {CVAR_CLIENT, "r_vis_trace_eyejitter", "8", "use a random offset of this much on the start of each traceline"};
+cvar_t r_vis_trace_enlarge = {CVAR_CLIENT, "r_vis_trace_enlarge", "0", "make portal bounds bigger for tests by (1+this)*size"};
+cvar_t r_vis_trace_expand = {CVAR_CLIENT, "r_vis_trace_expand", "0", "make portal bounds bigger for tests by this many units"};
+cvar_t r_vis_trace_pad = {CVAR_CLIENT, "r_vis_trace_pad", "8", "accept traces that hit within this many units of the portal"};
+cvar_t r_vis_trace_surfaces = {CVAR_CLIENT, "r_vis_trace_surfaces", "0", "also use tracelines to cull surfaces"};
+cvar_t r_q3bsp_renderskydepth = {CVAR_CLIENT, "r_q3bsp_renderskydepth", "0", "draws sky depth masking in q3 maps (as in q1 maps), this means for example that sky polygons can hide other things"};
 
 /*
 ===============
@@ -346,7 +346,7 @@ static void R_DrawPortal_Callback(const entity_render_t *ent, const rtlight_t *r
        // called with a batch, so numsurfaces is always 1, and the surfacelist
        // contains only a leaf number for coloring purposes
        const mportal_t *portal = (mportal_t *)ent;
-       qboolean isvis;
+       qbool isvis;
        int i, numpoints;
        float *v;
        float vertex3f[POLYGONELEMENTS_MAXPOINTS*3];
@@ -437,7 +437,7 @@ static void R_View_WorldVisibility_CullSurfaces(void)
        }
 }
 
-void R_View_WorldVisibility(qboolean forcenovis)
+void R_View_WorldVisibility(qbool forcenovis)
 {
        int i, j, *mark;
        mleaf_t *leaf;
@@ -584,9 +584,9 @@ void R_View_WorldVisibility(qboolean forcenovis)
                                                continue;
                                        if (r_vis_trace.integer)
                                        {
-                                               if (p->tracetime != realtime && R_CanSeeBox(r_vis_trace_samples.value, r_vis_trace_eyejitter.value, r_vis_trace_enlarge.value, r_vis_trace_expand.value, r_vis_trace_pad.value, r_refdef.view.origin, cullmins, cullmaxs))
-                                                       p->tracetime = realtime;
-                                               if (realtime - p->tracetime > r_vis_trace_delay.value)
+                                               if (p->tracetime != host.realtime && R_CanSeeBox(r_vis_trace_samples.value, r_vis_trace_eyejitter.value, r_vis_trace_enlarge.value, r_vis_trace_expand.value, r_vis_trace_pad.value, r_refdef.view.origin, cullmins, cullmaxs))
+                                                       p->tracetime = host.realtime;
+                                               if (host.realtime - p->tracetime > r_vis_trace_delay.value)
                                                        continue;
                                        }
                                        if (leafstackpos >= (int)(sizeof(leafstack) / sizeof(leafstack[0])))
@@ -595,19 +595,18 @@ void R_View_WorldVisibility(qboolean forcenovis)
                                }
                        }
                }
+               R_View_WorldVisibility_CullSurfaces();  
        }
-
-       R_View_WorldVisibility_CullSurfaces();
 }
 
-void R_Q1BSP_DrawSky(entity_render_t *ent)
+void R_Mod_DrawSky(entity_render_t *ent)
 {
        if (ent->model == NULL)
                return;
        R_DrawModelSurfaces(ent, true, true, false, false, false, false);
 }
 
-void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent)
+void R_Mod_DrawAddWaterPlanes(entity_render_t *ent)
 {
        int i, j, n, flagsmask;
        dp_model_t *model = ent->model;
@@ -647,7 +646,7 @@ void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent)
        rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveModelEntity
 }
 
-void R_Q1BSP_Draw(entity_render_t *ent)
+void R_Mod_Draw(entity_render_t *ent)
 {
        dp_model_t *model = ent->model;
        if (model == NULL)
@@ -655,7 +654,7 @@ void R_Q1BSP_Draw(entity_render_t *ent)
        R_DrawModelSurfaces(ent, false, true, false, false, false, false);
 }
 
-void R_Q1BSP_DrawDepth(entity_render_t *ent)
+void R_Mod_DrawDepth(entity_render_t *ent)
 {
        dp_model_t *model = ent->model;
        if (model == NULL || model->surfmesh.isanimated)
@@ -670,14 +669,14 @@ void R_Q1BSP_DrawDepth(entity_render_t *ent)
        GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
 }
 
-void R_Q1BSP_DrawDebug(entity_render_t *ent)
+void R_Mod_DrawDebug(entity_render_t *ent)
 {
        if (ent->model == NULL)
                return;
        R_DrawModelSurfaces(ent, false, false, false, true, false, false);
 }
 
-void R_Q1BSP_DrawPrepass(entity_render_t *ent)
+void R_Mod_DrawPrepass(entity_render_t *ent)
 {
        dp_model_t *model = ent->model;
        if (model == NULL)
@@ -705,10 +704,10 @@ typedef struct r_q1bsp_getlightinfo_s
        vec3_t lightmins;
        vec3_t lightmaxs;
        const unsigned char *pvs;
-       qboolean svbsp_active;
-       qboolean svbsp_insertoccluder;
-       qboolean noocclusion; // avoids PVS culling
-       qboolean frontsidecasting; // casts shadows from surfaces facing the light (otherwise ones facing away)
+       qbool svbsp_active;
+       qbool svbsp_insertoccluder;
+       qbool noocclusion; // avoids PVS culling
+       qbool frontsidecasting; // casts shadows from surfaces facing the light (otherwise ones facing away)
        int numfrustumplanes;
        const mplane_t *frustumplanes;
 }
@@ -716,7 +715,7 @@ r_q1bsp_getlightinfo_t;
 
 #define GETLIGHTINFO_MAXNODESTACK 4096
 
-static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboolean skipsurfaces)
+static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qbool skipsurfaces)
 {
        // nodestack
        mnode_t *nodestack[GETLIGHTINFO_MAXNODESTACK];
@@ -734,17 +733,17 @@ static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboo
        int surfaceindex;
        int triangleindex, t;
        int currentmaterialflags;
-       qboolean castshadow;
+       qbool castshadow;
        const int *e;
        const vec_t *v[3];
        float v2[3][3];
-       qboolean insidebox;
-       qboolean noocclusion = info->noocclusion;
-       qboolean frontsidecasting = info->frontsidecasting;
-       qboolean svbspactive = info->svbsp_active;
-       qboolean svbspinsertoccluder = info->svbsp_insertoccluder;
+       qbool insidebox;
+       qbool noocclusion = info->noocclusion;
+       qbool frontsidecasting = info->frontsidecasting;
+       qbool svbspactive = info->svbsp_active;
+       qbool svbspinsertoccluder = info->svbsp_insertoccluder;
        const int *leafsurfaceindices;
-       qboolean addedtris;
+       qbool addedtris;
        int i;
        mportal_t *portal;
        static float points[128][3];
@@ -918,10 +917,12 @@ static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboo
                                for (leafsurfaceindex = 0;leafsurfaceindex < numleafsurfaces;leafsurfaceindex++)
                                {
                                        surfaceindex = leafsurfaceindices[leafsurfaceindex];
+                                       surface = surfaces + surfaceindex;
+                                       if(!surface->texture)
+                                               continue;       
                                        if (CHECKPVSBIT(info->outsurfacepvs, surfaceindex))
                                                continue;
                                        SETPVSBIT(info->outsurfacepvs, surfaceindex);
-                                       surface = surfaces + surfaceindex;
                                        if (!BoxesOverlap(info->lightmins, info->lightmaxs, surface->mins, surface->maxs))
                                                continue;
                                        addedtris = false;
@@ -988,9 +989,9 @@ static void R_Q1BSP_RecursiveGetLightInfo_BIH(r_q1bsp_getlightinfo_t *info, cons
        int t;
        int nodeleafindex;
        int currentmaterialflags;
-       qboolean castshadow;
-       qboolean noocclusion = info->noocclusion;
-       qboolean frontsidecasting = info->frontsidecasting;
+       qbool castshadow;
+       qbool noocclusion = info->noocclusion;
+       qbool frontsidecasting = info->frontsidecasting;
        msurface_t *surface;
        const int *e;
        const vec_t *v[3];
@@ -1108,7 +1109,7 @@ static void R_Q1BSP_RecursiveGetLightInfo_BIH(r_q1bsp_getlightinfo_t *info, cons
        }
 }
 
-static void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboolean use_svbsp)
+static void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qbool use_svbsp)
 {
        extern cvar_t r_shadow_usebihculling;
        if (use_svbsp)
@@ -1210,7 +1211,7 @@ static int R_Q1BSP_GetLightInfo_comparefunc(const void *ap, const void *bp)
 
 extern cvar_t r_shadow_sortsurfaces;
 
-void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes, qboolean noocclusion)
+void R_Mod_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes, qbool noocclusion)
 {
        r_q1bsp_getlightinfo_t info;
        info.frontsidecasting = r_shadow_frontsidecasting.integer != 0;
@@ -1294,7 +1295,7 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa
                qsort(info.outsurfacelist, info.outnumsurfaces, sizeof(*info.outsurfacelist), R_Q1BSP_GetLightInfo_comparefunc);
 }
 
-void R_Q1BSP_CompileShadowMap(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist)
+void R_Mod_CompileShadowMap(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist)
 {
        dp_model_t *model = ent->model;
        msurface_t *surface;
@@ -1325,7 +1326,7 @@ void R_Q1BSP_CompileShadowMap(entity_render_t *ent, vec3_t relativelightorigin,
 
 static const msurface_t *batchsurfacelist[RSURF_MAX_BATCHSURFACES];
 
-void R_Q1BSP_DrawShadowMap(int side, entity_render_t *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs)
+void R_Mod_DrawShadowMap(int side, entity_render_t *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs)
 {
        dp_model_t *model = ent->model;
        const msurface_t *surface;
@@ -1338,7 +1339,7 @@ void R_Q1BSP_DrawShadowMap(int side, entity_render_t *ent, const vec3_t relative
        for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++)
        {
                surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex];
-               if (surfacesides && !(surfacesides[modelsurfacelistindex] && (1 << side)))
+               if (surfacesides && !(surfacesides[modelsurfacelistindex] & (1 << side)))
                        continue;
                rsurface.texture = R_GetCurrentTexture(surface->texture);
                if (rsurface.texture->currentmaterialflags & MATERIALFLAG_NOSHADOW)
@@ -1403,8 +1404,8 @@ static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, co
        R_FrameData_ReturnToMark();
 }
 
-extern qboolean r_shadow_usingdeferredprepass;
-void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surfacelist, const unsigned char *lighttrispvs)
+extern qbool r_shadow_usingdeferredprepass;
+void R_Mod_DrawLight(entity_render_t *ent, int numsurfaces, const int *surfacelist, const unsigned char *lighttrispvs)
 {
        dp_model_t *model = ent->model;
        const msurface_t *surface;
@@ -1488,7 +1489,7 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
 }
 
 //Made by [515]
-static void R_ReplaceWorldTexture (void)
+static void R_ReplaceWorldTexture_f(cmd_state_t *cmd)
 {
        dp_model_t              *m;
        texture_t       *t;
@@ -1502,7 +1503,7 @@ static void R_ReplaceWorldTexture (void)
        }
        m = r_refdef.scene.worldmodel;
 
-       if(Cmd_Argc() < 2)
+       if(Cmd_Argc(cmd) < 2)
        {
                Con_Print("r_replacemaptexture <texname> <newtexname> - replaces texture\n");
                Con_Print("r_replacemaptexture <texname> - switch back to default texture\n");
@@ -1513,8 +1514,8 @@ static void R_ReplaceWorldTexture (void)
                Con_Print("This command works only in singleplayer\n");
                return;
        }
-       r = Cmd_Argv(1);
-       newt = Cmd_Argv(2);
+       r = Cmd_Argv(cmd, 1);
+       newt = Cmd_Argv(cmd, 2);
        if(!newt[0])
                newt = r;
        for(i=0,t=m->data_textures;i<m->num_textures;i++,t++)
@@ -1537,7 +1538,7 @@ static void R_ReplaceWorldTexture (void)
 }
 
 //Made by [515]
-static void R_ListWorldTextures (void)
+static void R_ListWorldTextures_f(cmd_state_t *cmd)
 {
        dp_model_t              *m;
        texture_t       *t;
@@ -1587,8 +1588,8 @@ void GL_Surf_Init(void)
        Cvar_RegisterVariable(&r_vis_trace_surfaces);
        Cvar_RegisterVariable(&r_q3bsp_renderskydepth);
 
-       Cmd_AddCommand ("r_replacemaptexture", R_ReplaceWorldTexture, "override a map texture for testing purposes");
-       Cmd_AddCommand ("r_listmaptextures", R_ListWorldTextures, "list all textures used by the current map");
+       Cmd_AddCommand(CMD_CLIENT, "r_replacemaptexture", R_ReplaceWorldTexture_f, "override a map texture for testing purposes");
+       Cmd_AddCommand(CMD_CLIENT, "r_listmaptextures", R_ListWorldTextures_f, "list all textures used by the current map");
 
        //R_RegisterModule("GL_Surf", gl_surf_start, gl_surf_shutdown, gl_surf_newmap);
 }