base = fullbright ? 2.0f : r_ambient.value * (1.0f / 64.0f);
if (surf->flags & SURF_DRAWTURB)
base *= 0.5f;
- if ((surf->flags & SURF_DRAWTURB) && gl_textureshader && r_watershader.value && !fogenabled)
+ if ((surf->flags & SURF_DRAWTURB) && gl_textureshader && r_watershader.value && !fogenabled && fullbright)
{
// NVIDIA Geforce3 distortion texture shader on water
GL_Color(1, 1, 1, currentalpha);