]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rmain.c
r_showtris/r_shownormals/r_showcollisionbrushes are no longer obscured
[xonotic/darkplaces.git] / gl_rmain.c
index af984312c766ff15cb98dc0669ac1e0d563709a6..d5f50d07002364845df6427e0b561be677437eb0 100644 (file)
@@ -2089,6 +2089,25 @@ static void R_DrawModelsDepth(void)
        }
 }
 
+static void R_DrawModelsDebug(void)
+{
+       int i;
+       entity_render_t *ent;
+
+       if (!r_drawentities.integer)
+               return;
+
+       for (i = 0;i < r_refdef.numentities;i++)
+       {
+               if (!r_viewcache.entityvisible[i])
+                       continue;
+               ent = r_refdef.entities[i];
+               r_refdef.stats.entities++;
+               if (ent->model && ent->model->DrawDebug != NULL)
+                       ent->model->DrawDebug(ent);
+       }
+}
+
 static void R_DrawModelsAddWaterPlanes(void)
 {
        int i;
@@ -3289,6 +3308,21 @@ void R_RenderScene(qboolean addwaterplanes)
                qglUseProgramObjectARB(0);CHECKGLERROR
        }
 
+       if (r_view.showdebug && r_refdef.worldmodel && r_refdef.worldmodel->DrawDebug && (r_showtris.value > 0 || r_shownormals.value > 0 || r_showcollisionbrushes.value > 0))
+       {
+               r_refdef.worldmodel->DrawDebug(r_refdef.worldentity);
+               if (r_timereport_active)
+                       R_TimeReport("worlddebug");
+               R_DrawModelsDebug();
+               if (r_timereport_active)
+                       R_TimeReport("modeldebug");
+       }
+
+       if (gl_support_fragment_shader)
+       {
+               qglUseProgramObjectARB(0);CHECKGLERROR
+       }
+
        if (cl.csqc_vidvars.drawworld)
        {
                R_DrawCoronas();
@@ -3687,30 +3721,6 @@ void R_Mesh_AddBrushMeshFromPlanes(rmesh_t *mesh, int numplanes, mplane_t *plane
        }
 }
 
-static void R_DrawCollisionBrush(const colbrushf_t *brush)
-{
-       int i;
-       R_Mesh_VertexPointer(brush->points->v, 0, 0);
-       i = (int)(((size_t)brush) / sizeof(colbrushf_t));
-       GL_Color((i & 31) * (1.0f / 32.0f) * r_view.colorscale, ((i >> 5) & 31) * (1.0f / 32.0f) * r_view.colorscale, ((i >> 10) & 31) * (1.0f / 32.0f) * r_view.colorscale, 0.2f);
-       GL_LockArrays(0, brush->numpoints);
-       R_Mesh_Draw(0, brush->numpoints, brush->numtriangles, brush->elements, 0, 0);
-       GL_LockArrays(0, 0);
-}
-
-static void R_DrawCollisionSurface(const entity_render_t *ent, const msurface_t *surface)
-{
-       int i;
-       if (!surface->num_collisiontriangles)
-               return;
-       R_Mesh_VertexPointer(surface->data_collisionvertex3f, 0, 0);
-       i = (int)(((size_t)surface) / sizeof(msurface_t));
-       GL_Color((i & 31) * (1.0f / 32.0f) * r_view.colorscale, ((i >> 5) & 31) * (1.0f / 32.0f) * r_view.colorscale, ((i >> 10) & 31) * (1.0f / 32.0f) * r_view.colorscale, 0.2f);
-       GL_LockArrays(0, surface->num_collisionvertices);
-       R_Mesh_Draw(0, surface->num_collisionvertices, surface->num_collisiontriangles, surface->data_collisionelement3i, 0, 0);
-       GL_LockArrays(0, 0);
-}
-
 static void R_Texture_AddLayer(texture_t *t, qboolean depthmask, int blendfunc1, int blendfunc2, texturelayertype_t type, rtexture_t *texture, const matrix4x4_t *matrix, float r, float g, float b, float a)
 {
        texturelayer_t *layer;
@@ -5843,118 +5853,134 @@ void R_DrawLocs(void)
        }
 }
 
-void R_DrawCollisionBrushes(entity_render_t *ent)
+void R_DrawDebugModel(entity_render_t *ent)
 {
-       int i;
+       int i, j, k, l, flagsmask;
+       const int *elements;
        q3mbrush_t *brush;
        msurface_t *surface;
        model_t *model = ent->model;
-       if (!model->brush.num_brushes)
-               return;
-       CHECKGLERROR
+       vec3_t v;
+
+       flagsmask = MATERIALFLAG_SKY | MATERIALFLAG_WATER | MATERIALFLAG_WALL;
+
        R_Mesh_ColorPointer(NULL, 0, 0);
        R_Mesh_ResetTextureState();
-       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
-       GL_DepthMask(false);
        GL_DepthRange(0, 1);
        GL_DepthTest(!r_showdisabledepthtest.integer);
-       GL_PolygonOffset(r_refdef.polygonfactor + r_showcollisionbrushes_polygonfactor.value, r_refdef.polygonoffset + r_showcollisionbrushes_polygonoffset.value);
-       for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
-               if (brush->colbrushf && brush->colbrushf->numtriangles)
-                       R_DrawCollisionBrush(brush->colbrushf);
-       for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
-               if (surface->num_collisiontriangles)
-                       R_DrawCollisionSurface(ent, surface);
-       GL_PolygonOffset(r_refdef.polygonfactor, r_refdef.polygonoffset);
-}
+       GL_DepthMask(false);
+       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 
-void R_DrawTrianglesAndNormals(entity_render_t *ent, qboolean drawtris, qboolean drawnormals, int flagsmask)
-{
-       int i, j, k, l;
-       const int *elements;
-       msurface_t *surface;
-       model_t *model = ent->model;
-       vec3_t v;
-       CHECKGLERROR
-       GL_DepthRange(0, 1);
-       GL_DepthTest(!r_showdisabledepthtest.integer);
-       GL_PolygonOffset(r_refdef.polygonfactor, r_refdef.polygonoffset);
-       GL_DepthMask(true);
-       GL_BlendFunc(GL_ONE, GL_ZERO);
-       R_Mesh_ColorPointer(NULL, 0, 0);
-       R_Mesh_ResetTextureState();
-       for (i = 0, j = model->firstmodelsurface, surface = model->data_surfaces + j;i < model->nummodelsurfaces;i++, j++, surface++)
+       if (r_showcollisionbrushes.value > 0 && model->brush.num_brushes)
        {
-               if (ent == r_refdef.worldentity && !r_viewcache.world_surfacevisible[j])
-                       continue;
-               rsurface.texture = surface->texture->currentframe;
-               if ((rsurface.texture->currentmaterialflags & flagsmask) && surface->num_triangles)
+               GL_PolygonOffset(r_refdef.polygonfactor + r_showcollisionbrushes_polygonfactor.value, r_refdef.polygonoffset + r_showcollisionbrushes_polygonoffset.value);
+               for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
                {
-                       RSurf_PrepareVerticesForBatch(true, true, 1, &surface);
-                       if (drawtris)
+                       if (brush->colbrushf && brush->colbrushf->numtriangles)
                        {
-                               if (!rsurface.texture->currentlayers->depthmask)
-                                       GL_Color(r_showtris.value * r_view.colorscale, 0, 0, 1);
-                               else if (ent == r_refdef.worldentity)
-                                       GL_Color(r_showtris.value * r_view.colorscale, r_showtris.value * r_view.colorscale, r_showtris.value * r_view.colorscale, 1);
-                               else
-                                       GL_Color(0, r_showtris.value * r_view.colorscale, 0, 1);
-                               elements = (ent->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle);
-                               CHECKGLERROR
-                               qglBegin(GL_LINES);
-                               for (k = 0;k < surface->num_triangles;k++, elements += 3)
-                               {
-#define GLVERTEXELEMENT(n) qglVertex3f(rsurface.vertex3f[elements[n]*3+0], rsurface.vertex3f[elements[n]*3+1], rsurface.vertex3f[elements[n]*3+2])
-                                       GLVERTEXELEMENT(0);GLVERTEXELEMENT(1);
-                                       GLVERTEXELEMENT(1);GLVERTEXELEMENT(2);
-                                       GLVERTEXELEMENT(2);GLVERTEXELEMENT(0);
-                               }
-                               qglEnd();
-                               CHECKGLERROR
+                               R_Mesh_VertexPointer(brush->colbrushf->points->v, 0, 0);
+                               GL_Color((i & 31) * (1.0f / 32.0f) * r_view.colorscale, ((i >> 5) & 31) * (1.0f / 32.0f) * r_view.colorscale, ((i >> 10) & 31) * (1.0f / 32.0f) * r_view.colorscale, r_showcollisionbrushes.value);
+                               R_Mesh_Draw(0, brush->colbrushf->numpoints, brush->colbrushf->numtriangles, brush->colbrushf->elements, 0, 0);
                        }
-                       if (drawnormals)
+               }
+               for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
+               {
+                       if (surface->num_collisiontriangles)
                        {
-                               GL_Color(r_shownormals.value * r_view.colorscale, 0, 0, 1);
-                               qglBegin(GL_LINES);
-                               for (k = 0, l = surface->num_firstvertex;k < surface->num_vertices;k++, l++)
-                               {
-                                       VectorCopy(rsurface.vertex3f + l * 3, v);
-                                       qglVertex3f(v[0], v[1], v[2]);
-                                       VectorMA(v, 8, rsurface.svector3f + l * 3, v);
-                                       qglVertex3f(v[0], v[1], v[2]);
-                               }
-                               qglEnd();
-                               CHECKGLERROR
-                               GL_Color(0, 0, r_shownormals.value * r_view.colorscale, 1);
-                               qglBegin(GL_LINES);
-                               for (k = 0, l = surface->num_firstvertex;k < surface->num_vertices;k++, l++)
+                               R_Mesh_VertexPointer(surface->data_collisionvertex3f, 0, 0);
+                               GL_Color((i & 31) * (1.0f / 32.0f) * r_view.colorscale, ((i >> 5) & 31) * (1.0f / 32.0f) * r_view.colorscale, ((i >> 10) & 31) * (1.0f / 32.0f) * r_view.colorscale, r_showcollisionbrushes.value);
+                               R_Mesh_Draw(0, surface->num_collisionvertices, surface->num_collisiontriangles, surface->data_collisionelement3i, 0, 0);
+                       }
+               }
+       }
+
+       GL_PolygonOffset(r_refdef.polygonfactor, r_refdef.polygonoffset);
+
+       if (r_showtris.integer || r_shownormals.integer)
+       {
+               if (r_showdisabledepthtest.integer)
+               {
+                       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+                       GL_DepthMask(false);
+               }
+               else
+               {
+                       GL_BlendFunc(GL_ONE, GL_ZERO);
+                       GL_DepthMask(true);
+               }
+               for (i = 0, j = model->firstmodelsurface, surface = model->data_surfaces + j;i < model->nummodelsurfaces;i++, j++, surface++)
+               {
+                       if (ent == r_refdef.worldentity && !r_viewcache.world_surfacevisible[j])
+                               continue;
+                       rsurface.texture = surface->texture->currentframe;
+                       if ((rsurface.texture->currentmaterialflags & flagsmask) && surface->num_triangles)
+                       {
+                               RSurf_PrepareVerticesForBatch(true, true, 1, &surface);
+                               if (r_showtris.value > 0)
                                {
-                                       VectorCopy(rsurface.vertex3f + l * 3, v);
-                                       qglVertex3f(v[0], v[1], v[2]);
-                                       VectorMA(v, 8, rsurface.tvector3f + l * 3, v);
-                                       qglVertex3f(v[0], v[1], v[2]);
+                                       if (!rsurface.texture->currentlayers->depthmask)
+                                               GL_Color(r_view.colorscale, 0, 0, r_showtris.value);
+                                       else if (ent == r_refdef.worldentity)
+                                               GL_Color(r_view.colorscale, r_view.colorscale, r_view.colorscale, r_showtris.value);
+                                       else
+                                               GL_Color(0, r_view.colorscale, 0, r_showtris.value);
+                                       elements = (ent->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle);
+                                       CHECKGLERROR
+                                       qglBegin(GL_LINES);
+                                       for (k = 0;k < surface->num_triangles;k++, elements += 3)
+                                       {
+#define GLVERTEXELEMENT(n) qglVertex3f(rsurface.vertex3f[elements[n]*3+0], rsurface.vertex3f[elements[n]*3+1], rsurface.vertex3f[elements[n]*3+2])
+                                               GLVERTEXELEMENT(0);GLVERTEXELEMENT(1);
+                                               GLVERTEXELEMENT(1);GLVERTEXELEMENT(2);
+                                               GLVERTEXELEMENT(2);GLVERTEXELEMENT(0);
+                                       }
+                                       qglEnd();
+                                       CHECKGLERROR
                                }
-                               qglEnd();
-                               CHECKGLERROR
-                               GL_Color(0, r_shownormals.value * r_view.colorscale, 0, 1);
-                               qglBegin(GL_LINES);
-                               for (k = 0, l = surface->num_firstvertex;k < surface->num_vertices;k++, l++)
+                               if (r_shownormals.value > 0)
                                {
-                                       VectorCopy(rsurface.vertex3f + l * 3, v);
-                                       qglVertex3f(v[0], v[1], v[2]);
-                                       VectorMA(v, 8, rsurface.normal3f + l * 3, v);
-                                       qglVertex3f(v[0], v[1], v[2]);
+                                       GL_Color(r_view.colorscale, 0, 0, r_shownormals.value);
+                                       qglBegin(GL_LINES);
+                                       for (k = 0, l = surface->num_firstvertex;k < surface->num_vertices;k++, l++)
+                                       {
+                                               VectorCopy(rsurface.vertex3f + l * 3, v);
+                                               qglVertex3f(v[0], v[1], v[2]);
+                                               VectorMA(v, 8, rsurface.svector3f + l * 3, v);
+                                               qglVertex3f(v[0], v[1], v[2]);
+                                       }
+                                       qglEnd();
+                                       CHECKGLERROR
+                                       GL_Color(0, 0, r_view.colorscale, r_shownormals.value);
+                                       qglBegin(GL_LINES);
+                                       for (k = 0, l = surface->num_firstvertex;k < surface->num_vertices;k++, l++)
+                                       {
+                                               VectorCopy(rsurface.vertex3f + l * 3, v);
+                                               qglVertex3f(v[0], v[1], v[2]);
+                                               VectorMA(v, 8, rsurface.tvector3f + l * 3, v);
+                                               qglVertex3f(v[0], v[1], v[2]);
+                                       }
+                                       qglEnd();
+                                       CHECKGLERROR
+                                       GL_Color(0, r_view.colorscale, 0, r_shownormals.value);
+                                       qglBegin(GL_LINES);
+                                       for (k = 0, l = surface->num_firstvertex;k < surface->num_vertices;k++, l++)
+                                       {
+                                               VectorCopy(rsurface.vertex3f + l * 3, v);
+                                               qglVertex3f(v[0], v[1], v[2]);
+                                               VectorMA(v, 8, rsurface.normal3f + l * 3, v);
+                                               qglVertex3f(v[0], v[1], v[2]);
+                                       }
+                                       qglEnd();
+                                       CHECKGLERROR
                                }
-                               qglEnd();
-                               CHECKGLERROR
                        }
                }
+               rsurface.texture = NULL;
        }
-       rsurface.texture = NULL;
 }
 
 extern void R_BuildLightMap(const entity_render_t *ent, msurface_t *surface);
-void R_DrawWorldSurfaces(qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean addwaterplanes)
+void R_DrawWorldSurfaces(qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean addwaterplanes, qboolean debug)
 {
        int i, j, endj, f, flagsmask;
        int counttriangles = 0;
@@ -5986,6 +6012,13 @@ void R_DrawWorldSurfaces(qboolean skysurfaces, qboolean writedepth, qboolean dep
 
        R_UpdateAllTextureInfo(r_refdef.worldentity);
        flagsmask = addwaterplanes ? (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFLECTION) : (skysurfaces ? MATERIALFLAG_SKY : (MATERIALFLAG_WATER | MATERIALFLAG_WALL));
+
+       if (debug)
+       {
+               R_DrawDebugModel(r_refdef.worldentity);
+               return;
+       }
+
        f = 0;
        t = NULL;
        rsurface.uselightmaptexture = false;
@@ -6024,18 +6057,9 @@ void R_DrawWorldSurfaces(qboolean skysurfaces, qboolean writedepth, qboolean dep
                R_QueueSurfaceList(r_refdef.worldentity, numsurfacelist, surfacelist, flagsmask, writedepth, depthonly, addwaterplanes);
        r_refdef.stats.entities_triangles += counttriangles;
        RSurf_CleanUp();
-
-       if (r_view.showdebug)
-       {
-               if (r_showcollisionbrushes.integer && !skysurfaces && !addwaterplanes && !depthonly)
-                       R_DrawCollisionBrushes(r_refdef.worldentity);
-
-               if ((r_showtris.integer || r_shownormals.integer) && !addwaterplanes && !depthonly)
-                       R_DrawTrianglesAndNormals(r_refdef.worldentity, r_showtris.integer, r_shownormals.integer, flagsmask);
-       }
 }
 
-void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean addwaterplanes)
+void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean addwaterplanes, qboolean debug)
 {
        int i, f, flagsmask;
        int counttriangles = 0;
@@ -6075,6 +6099,13 @@ void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean wr
 
        R_UpdateAllTextureInfo(ent);
        flagsmask = addwaterplanes ? (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFLECTION) : (skysurfaces ? MATERIALFLAG_SKY : (MATERIALFLAG_WATER | MATERIALFLAG_WALL));
+
+       if (debug)
+       {
+               R_DrawDebugModel(ent);
+               return;
+       }
+
        f = 0;
        t = NULL;
        rsurface.uselightmaptexture = false;
@@ -6104,13 +6135,4 @@ void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean wr
                R_QueueSurfaceList(ent, numsurfacelist, surfacelist, flagsmask, writedepth, depthonly, addwaterplanes);
        r_refdef.stats.entities_triangles += counttriangles;
        RSurf_CleanUp();
-
-       if (r_view.showdebug)
-       {
-               if (r_showcollisionbrushes.integer && !skysurfaces && !addwaterplanes && !depthonly)
-                       R_DrawCollisionBrushes(ent);
-
-               if ((r_showtris.integer || r_shownormals.integer) && !addwaterplanes && !depthonly)
-                       R_DrawTrianglesAndNormals(ent, r_showtris.integer, r_shownormals.integer, flagsmask);
-       }
 }