intimerefresh = 1;
start = Sys_DoubleTime ();
- //glDrawBuffer (GL_FRONT);
+ //qglDrawBuffer (GL_FRONT);
for (i = 0;i < 128;i++)
{
r_refdef.viewangles[0] = 0;
CL_UpdateScreen();
//R_RenderView();
}
- //glDrawBuffer (GL_BACK);
+ //qglDrawBuffer (GL_BACK);
stop = Sys_DoubleTime ();
intimerefresh = 0;
// LordHavoc: report supported extensions
Con_Printf ("\nengine extensions: %s\n", ENGINE_EXTENSIONS);
- glCullFace(GL_FRONT);
- glEnable(GL_TEXTURE_2D);
+ qglCullFace(GL_FRONT);
+ qglEnable(GL_TEXTURE_2D);
-// glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
+// qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
}
// if (gl_viewmodeldepthhack.integer)
// {
// R_Mesh_Render();
-// glDepthRange (gldepthmin, gldepthmin + 0.3*(gldepthmax-gldepthmin));
+// qglDepthRange (gldepthmin, gldepthmin + 0.3*(gldepthmax-gldepthmin));
// }
currentrenderentity->model->Draw();
// if (gl_viewmodeldepthhack.integer)
// {
// R_Mesh_Render();
-// glDepthRange (gldepthmin, gldepthmax);
+// qglDepthRange (gldepthmin, gldepthmax);
// }
}
R_Mesh_Draw(&m);
/*
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity ();
- glOrtho (0, 1, 1, 0, -99999, 99999);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity ();
- glDisable (GL_DEPTH_TEST);
- glDisable (GL_CULL_FACE);
- glDisable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBegin (GL_TRIANGLES);
- glColor4f (r_refdef.viewblend[0] * overbrightscale, r_refdef.viewblend[1] * overbrightscale, r_refdef.viewblend[2] * overbrightscale, r_refdef.viewblend[3]);
- glVertex2f (-5, -5);
- glVertex2f (10, -5);
- glVertex2f (-5, 10);
- glEnd ();
-
- glEnable (GL_CULL_FACE);
- glEnable (GL_DEPTH_TEST);
- glDisable(GL_BLEND);
- glEnable(GL_TEXTURE_2D);
+ qglMatrixMode(GL_PROJECTION);
+ qglLoadIdentity ();
+ qglOrtho (0, 1, 1, 0, -99999, 99999);
+ qglMatrixMode(GL_MODELVIEW);
+ qglLoadIdentity ();
+ qglDisable (GL_DEPTH_TEST);
+ qglDisable (GL_CULL_FACE);
+ qglDisable(GL_TEXTURE_2D);
+ qglEnable(GL_BLEND);
+ qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ qglBegin (GL_TRIANGLES);
+ qglColor4f (r_refdef.viewblend[0] * overbrightscale, r_refdef.viewblend[1] * overbrightscale, r_refdef.viewblend[2] * overbrightscale, r_refdef.viewblend[3]);
+ qglVertex2f (-5, -5);
+ qglVertex2f (10, -5);
+ qglVertex2f (-5, 10);
+ qglEnd ();
+
+ qglEnable (GL_CULL_FACE);
+ qglEnable (GL_DEPTH_TEST);
+ qglDisable(GL_BLEND);
+ qglEnable(GL_TEXTURE_2D);
*/
}