Cvar_SetValueQuick(&r_textureunits, vid.texunits);
Cvar_SetValueQuick(&gl_combine, 1);
Cvar_SetValueQuick(&r_glsl, 0);
- r_loadnormalmap = true;
- r_loadgloss = true;
+ r_loadnormalmap = false;
+ r_loadgloss = false;
r_loadfog = true;
break;
case RENDERPATH_GL11: