r_refdef.fog_height_table2d = (unsigned char *)Mem_Alloc(r_main_mempool, size * size * 4);
memcpy(r_refdef.fog_height_table1d, inpixels, size * 4);
Mem_Free(inpixels);
- // LordHavoc: now the magic - what is that table2d for? it is a cooked
+ // LadyHavoc: now the magic - what is that table2d for? it is a cooked
// average fog color table accounting for every fog layer between a point
// and the camera. (Note: attenuation is handled separately!)
for (y = 0;y < size;y++)
//==================================================================================
-// LordHavoc: this stores temporary data used within the same frame
+// LadyHavoc: this stores temporary data used within the same frame
typedef struct r_framedata_mem_s
{
//==================================================================================
-// LordHavoc: animcache originally written by Echon, rewritten since then
+// LadyHavoc: animcache originally written by Echon, rewritten since then
/**
* Animation cache prevents re-generating mesh data for an animated model
for (i = 0;i < r_refdef.view.numfrustumplanes;i++)
PlaneClassify(r_refdef.view.frustum + i);
- // LordHavoc: note to all quake engine coders, Quake had a special case
+ // LadyHavoc: note to all quake engine coders, Quake had a special case
// for 90 degrees which assumed a square view (wrong), so I removed it,
// Quake2 has it disabled as well.
t->currentmaterialflags |= MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
else if (t->currentalpha < 1)
t->currentmaterialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
- // LordHavoc: prevent bugs where code checks add or alpha at higher priority than customblend by clearing these flags
+ // LadyHavoc: prevent bugs where code checks add or alpha at higher priority than customblend by clearing these flags
if (t->currentmaterialflags & MATERIALFLAG_CUSTOMBLEND)
t->currentmaterialflags &= ~(MATERIALFLAG_ADD | MATERIALFLAG_ALPHA);
if (rsurface.ent_flags & RENDER_DOUBLESIDED)