VID_CheckExtensions();
// LordHavoc: report supported extensions
- Con_Printf ("\nengine extensions: %s\n", ENGINE_EXTENSIONS);
+ Con_DPrintf("\nengine extensions: %s\n", ENGINE_EXTENSIONS);
}
int R_CullBox(const vec3_t mins, const vec3_t maxs)
if (visiblevolumes)
{
memset(&m, 0, sizeof(m));
- m.blendfunc1 = GL_ONE;
- m.blendfunc2 = GL_ONE;
- if (r_shadow_visiblevolumes.integer >= 2)
- m.depthdisable = true;
- R_Mesh_State(&m);
+ R_Mesh_State_Texture(&m);
+
+ GL_BlendFunc(GL_ONE, GL_ONE);
+ GL_DepthMask(false);
+ GL_DepthTest(r_shadow_visiblevolumes.integer < 2);
qglDisable(GL_CULL_FACE);
GL_Color(0.0 * r_colorscale, 0.0125 * r_colorscale, 0.1 * r_colorscale, 1);
}
{
ent = r_refdef.entities[i];
if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
- && ent->maxs[0] >= clipmins[0] && ent->mins[0] <= clipmaxs[0]
- && ent->maxs[1] >= clipmins[1] && ent->mins[1] <= clipmaxs[1]
- && ent->maxs[2] >= clipmins[2] && ent->mins[2] <= clipmaxs[2]
+ && BoxesOverlap(ent->mins, ent->maxs, clipmins, clipmaxs)
&& !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
{
Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin);
}
}
}
- if (r_shadow_realtime_dlight.integer)
+ if (r_shadow_realtime_world.integer || r_shadow_realtime_dlight.integer)
{
for (lnum = 0, rd = r_dlight;lnum < r_numdlights;lnum++, rd++)
{
clipmaxs[0] = rd->origin[0] + lightradius;
clipmaxs[1] = rd->origin[1] + lightradius;
clipmaxs[2] = rd->origin[2] + lightradius;
- if (VIS_CullBox(clipmins, clipmaxs))
- continue;
-
- //if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, rd->origin, cullradius))
- if (R_Shadow_ScissorForBBox(clipmins, clipmaxs))
+ if (VIS_CullBox(clipmins, clipmaxs) || R_Shadow_ScissorForBBox(clipmins, clipmaxs))
continue;
cullradius = RadiusFromBoundsAndOrigin(clipmins, clipmaxs, rd->origin);
{
ent = r_refdef.entities[i];
if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
- && ent->maxs[0] >= clipmins[0] && ent->mins[0] <= clipmaxs[0]
- && ent->maxs[1] >= clipmins[1] && ent->mins[1] <= clipmaxs[1]
- && ent->maxs[2] >= clipmins[2] && ent->mins[2] <= clipmaxs[2]
+ && BoxesOverlap(ent->mins, ent->maxs, clipmins, clipmaxs)
&& !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
{
Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
}
}
- if (!visiblevolumes)
+ if (visiblevolumes)
+ qglEnable(GL_CULL_FACE);
+ else
R_Shadow_Stage_End();
- qglEnable(GL_CULL_FACE);
qglDisable(GL_SCISSOR_TEST);
}
{
rmeshstate_t m;
float r;
+ float vertex3f[3*3];
if (r_refdef.viewblend[3] < 0.01f)
return;
- memset(&m, 0, sizeof(m));
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- m.depthdisable = true; // magic
R_Mesh_Matrix(&r_identitymatrix);
- R_Mesh_State(&m);
- R_Mesh_GetSpace(3);
- r = 64000;
- varray_vertex3f[0] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r - vup[0] * r;
- varray_vertex3f[1] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r - vup[1] * r;
- varray_vertex3f[2] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r - vup[2] * r;
- varray_vertex3f[3] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r + vup[0] * r * 3;
- varray_vertex3f[4] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r + vup[1] * r * 3;
- varray_vertex3f[5] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r + vup[2] * r * 3;
- varray_vertex3f[6] = r_origin[0] + vpn[0] * 1.5 + vright[0] * r * 3 - vup[0] * r;
- varray_vertex3f[7] = r_origin[1] + vpn[1] * 1.5 + vright[1] * r * 3 - vup[1] * r;
- varray_vertex3f[8] = r_origin[2] + vpn[2] * 1.5 + vright[2] * r * 3 - vup[2] * r;
+ memset(&m, 0, sizeof(m));
+ R_Mesh_State_Texture(&m);
+
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ GL_DepthMask(true);
+ GL_DepthTest(false); // magic
+ GL_VertexPointer(vertex3f);
GL_Color(r_refdef.viewblend[0], r_refdef.viewblend[1], r_refdef.viewblend[2], r_refdef.viewblend[3]);
+ r = 64000;
+ vertex3f[0] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r - vup[0] * r;
+ vertex3f[1] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r - vup[1] * r;
+ vertex3f[2] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r - vup[2] * r;
+ vertex3f[3] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r + vup[0] * r * 3;
+ vertex3f[4] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r + vup[1] * r * 3;
+ vertex3f[5] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r + vup[2] * r * 3;
+ vertex3f[6] = r_origin[0] + vpn[0] * 1.5 + vright[0] * r * 3 - vup[0] * r;
+ vertex3f[7] = r_origin[1] + vpn[1] * 1.5 + vright[1] * r * 3 - vup[1] * r;
+ vertex3f[8] = r_origin[2] + vpn[2] * 1.5 + vright[2] * r * 3 - vup[2] * r;
R_Mesh_Draw(3, 1, polygonelements);
}
void R_DrawBBoxMesh(vec3_t mins, vec3_t maxs, float cr, float cg, float cb, float ca)
{
int i;
- float *v, *c, f1, f2, diff[3];
+ float *v, *c, f1, f2, diff[3], vertex3f[8*3], color4f[8*4];
rmeshstate_t m;
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ GL_DepthMask(false);
+ GL_DepthTest(true);
R_Mesh_Matrix(&r_identitymatrix);
- R_Mesh_State(&m);
+
+ memset(&m, 0, sizeof(m));
+ R_Mesh_State_Texture(&m);
R_Mesh_GetSpace(8);
- varray_vertex[ 0] = mins[0];varray_vertex[ 1] = mins[1];varray_vertex[ 2] = mins[2];
- varray_vertex[ 4] = maxs[0];varray_vertex[ 5] = mins[1];varray_vertex[ 6] = mins[2];
- varray_vertex[ 8] = mins[0];varray_vertex[ 9] = maxs[1];varray_vertex[10] = mins[2];
- varray_vertex[12] = maxs[0];varray_vertex[13] = maxs[1];varray_vertex[14] = mins[2];
- varray_vertex[16] = mins[0];varray_vertex[17] = mins[1];varray_vertex[18] = maxs[2];
- varray_vertex[20] = maxs[0];varray_vertex[21] = mins[1];varray_vertex[22] = maxs[2];
- varray_vertex[24] = mins[0];varray_vertex[25] = maxs[1];varray_vertex[26] = maxs[2];
- varray_vertex[28] = maxs[0];varray_vertex[29] = maxs[1];varray_vertex[30] = maxs[2];
- R_FillColors(varray_color, 8, cr * r_colorscale, cg * r_colorscale, cb * r_colorscale, ca);
+ vertex3f[ 0] = mins[0];vertex3f[ 1] = mins[1];vertex3f[ 2] = mins[2];
+ vertex3f[ 3] = maxs[0];vertex3f[ 4] = mins[1];vertex3f[ 5] = mins[2];
+ vertex3f[ 6] = mins[0];vertex3f[ 7] = maxs[1];vertex3f[ 8] = mins[2];
+ vertex3f[ 9] = maxs[0];vertex3f[10] = maxs[1];vertex3f[11] = mins[2];
+ vertex3f[12] = mins[0];vertex3f[13] = mins[1];vertex3f[14] = maxs[2];
+ vertex3f[15] = maxs[0];vertex3f[16] = mins[1];vertex3f[17] = maxs[2];
+ vertex3f[18] = mins[0];vertex3f[19] = maxs[1];vertex3f[20] = maxs[2];
+ vertex3f[21] = maxs[0];vertex3f[22] = maxs[1];vertex3f[23] = maxs[2];
+ GL_ColorPointer(color);
+ R_FillColors(color, 8, cr * r_colorscale, cg * r_colorscale, cb * r_colorscale, ca);
if (fogenabled)
{
- for (i = 0, v = varray_vertex, c = varray_color;i < 8;i++, v += 4, c += 4)
+ for (i = 0, v = vertex, c = color;i < 8;i++, v += 4, c += 4)
{
VectorSubtract(v, r_origin, diff);
f2 = exp(fogdensity/DotProduct(diff, diff));
c[2] = c[2] * f1 + fogcolor[2] * f2;
}
}
- GL_UseColorArray();
R_Mesh_Draw(8, 12);
}
*/
1, 3, 4
};
+float nomodelvertex3f[6*3] =
+{
+ -16, 0, 0,
+ 16, 0, 0,
+ 0, -16, 0,
+ 0, 16, 0,
+ 0, 0, -16,
+ 0, 0, 16
+};
+
+float nomodelcolor4f[6*4] =
+{
+ 0.0f, 0.0f, 0.5f, 1.0f,
+ 0.0f, 0.0f, 0.5f, 1.0f,
+ 0.0f, 0.5f, 0.0f, 1.0f,
+ 0.0f, 0.5f, 0.0f, 1.0f,
+ 0.5f, 0.0f, 0.0f, 1.0f,
+ 0.5f, 0.0f, 0.0f, 1.0f
+};
+
void R_DrawNoModelCallback(const void *calldata1, int calldata2)
{
const entity_render_t *ent = calldata1;
int i;
float f1, f2, *c, diff[3];
+ float color4f[6*4];
rmeshstate_t m;
+ R_Mesh_Matrix(&ent->matrix);
+
memset(&m, 0, sizeof(m));
+ R_Mesh_State_Texture(&m);
+
if (ent->flags & EF_ADDITIVE)
{
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE;
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+ GL_DepthMask(false);
}
else if (ent->alpha < 1)
{
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ GL_DepthMask(false);
}
else
{
- m.blendfunc1 = GL_ONE;
- m.blendfunc2 = GL_ZERO;
+ GL_BlendFunc(GL_ONE, GL_ZERO);
+ GL_DepthMask(true);
}
- R_Mesh_Matrix(&ent->matrix);
- R_Mesh_State(&m);
-
- GL_UseColorArray();
- R_Mesh_GetSpace(6);
- varray_vertex3f[ 0] = -16;varray_vertex3f[ 1] = 0;varray_vertex3f[ 2] = 0;
- varray_vertex3f[ 3] = 16;varray_vertex3f[ 4] = 0;varray_vertex3f[ 5] = 0;
- varray_vertex3f[ 6] = 0;varray_vertex3f[ 7] = -16;varray_vertex3f[ 8] = 0;
- varray_vertex3f[ 9] = 0;varray_vertex3f[10] = 16;varray_vertex3f[11] = 0;
- varray_vertex3f[12] = 0;varray_vertex3f[13] = 0;varray_vertex3f[14] = -16;
- varray_vertex3f[15] = 0;varray_vertex3f[16] = 0;varray_vertex3f[17] = 16;
- varray_color4f[ 0] = 0.00f * r_colorscale;varray_color4f[ 1] = 0.00f * r_colorscale;varray_color4f[ 2] = 0.50f * r_colorscale;varray_color4f[ 3] = ent->alpha;
- varray_color4f[ 4] = 0.00f * r_colorscale;varray_color4f[ 5] = 0.00f * r_colorscale;varray_color4f[ 6] = 0.50f * r_colorscale;varray_color4f[ 7] = ent->alpha;
- varray_color4f[ 8] = 0.00f * r_colorscale;varray_color4f[ 9] = 0.50f * r_colorscale;varray_color4f[10] = 0.00f * r_colorscale;varray_color4f[11] = ent->alpha;
- varray_color4f[12] = 0.00f * r_colorscale;varray_color4f[13] = 0.50f * r_colorscale;varray_color4f[14] = 0.00f * r_colorscale;varray_color4f[15] = ent->alpha;
- varray_color4f[16] = 0.50f * r_colorscale;varray_color4f[17] = 0.00f * r_colorscale;varray_color4f[18] = 0.00f * r_colorscale;varray_color4f[19] = ent->alpha;
- varray_color4f[20] = 0.50f * r_colorscale;varray_color4f[21] = 0.00f * r_colorscale;varray_color4f[22] = 0.00f * r_colorscale;varray_color4f[23] = ent->alpha;
+ GL_DepthTest(true);
+ GL_VertexPointer(nomodelvertex3f);
if (fogenabled)
{
+ memcpy(color4f, nomodelcolor4f, sizeof(float[6*4]));
+ GL_ColorPointer(color4f);
VectorSubtract(ent->origin, r_origin, diff);
f2 = exp(fogdensity/DotProduct(diff, diff));
f1 = 1 - f2;
- for (i = 0, c = varray_color4f;i < 6;i++, c += 4)
+ for (i = 0, c = color4f;i < 6;i++, c += 4)
{
c[0] = (c[0] * f1 + fogcolor[0] * f2) * r_colorscale;
c[1] = (c[1] * f1 + fogcolor[1] * f2) * r_colorscale;
c[2] = (c[2] * f1 + fogcolor[2] * f2) * r_colorscale;
+ c[3] *= ent->alpha;
}
}
- else
+ else if (r_colorscale != 1 || ent->alpha != 1)
{
- for (i = 0, c = varray_color4f;i < 6;i++, c += 4)
+ memcpy(color4f, nomodelcolor4f, sizeof(float[6*4]));
+ GL_ColorPointer(color4f);
+ for (i = 0, c = color4f;i < 6;i++, c += 4)
{
c[0] *= r_colorscale;
c[1] *= r_colorscale;
c[2] *= r_colorscale;
+ c[3] *= ent->alpha;
}
}
+ else
+ GL_ColorPointer(nomodelcolor4f);
R_Mesh_Draw(6, 8, nomodelelements);
}
vert[11] = org2[2] + width * right2[2];
}
-void R_DrawSpriteMesh(const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2)
+float spritetexcoord2f[4*2] = {0, 1, 0, 0, 1, 0, 1, 1};
+
+void R_DrawSprite(int blendfunc1, int blendfunc2, rtexture_t *texture, int depthdisable, const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2, float cr, float cg, float cb, float ca)
{
- R_Mesh_GetSpace(4);
- varray_texcoord2f[0][0] = 1;varray_texcoord2f[0][1] = 1;
- varray_texcoord2f[0][2] = 1;varray_texcoord2f[0][3] = 0;
- varray_texcoord2f[0][4] = 0;varray_texcoord2f[0][5] = 0;
- varray_texcoord2f[0][6] = 0;varray_texcoord2f[0][7] = 1;
+ float diff[3];
+ rmeshstate_t m;
+
+ if (fogenabled)
+ {
+ VectorSubtract(origin, r_origin, diff);
+ ca *= 1 - exp(fogdensity/DotProduct(diff,diff));
+ }
+
+ R_Mesh_Matrix(&r_identitymatrix);
+ GL_Color(cr * r_colorscale, cg * r_colorscale, cb * r_colorscale, ca);
+ GL_VertexPointer(varray_vertex3f);
+ GL_BlendFunc(blendfunc1, blendfunc2);
+ GL_DepthMask(false);
+ GL_DepthTest(!depthdisable);
+
+ memset(&m, 0, sizeof(m));
+ m.tex[0] = R_GetTexture(texture);
+ m.pointer_texcoord[0] = spritetexcoord2f;
+ R_Mesh_State_Texture(&m);
+
varray_vertex3f[ 0] = origin[0] + left[0] * scalex2 + up[0] * scaley1;
varray_vertex3f[ 1] = origin[1] + left[1] * scalex2 + up[1] * scaley1;
varray_vertex3f[ 2] = origin[2] + left[2] * scalex2 + up[2] * scaley1;