}
else
{
- VectorScale(left, -r_refdef.view.ortho_x, r_refdef.view.frustum[0].normal);
- VectorScale(left, r_refdef.view.ortho_x, r_refdef.view.frustum[1].normal);
- VectorScale(up, -r_refdef.view.ortho_y, r_refdef.view.frustum[2].normal);
- VectorScale(up, r_refdef.view.ortho_y, r_refdef.view.frustum[3].normal);
- VectorCopy(forward, r_refdef.view.frustum[4].normal);
- r_refdef.view.frustum[0].dist = DotProduct (r_refdef.view.origin, r_refdef.view.frustum[0].normal) + r_refdef.view.ortho_x;
- r_refdef.view.frustum[1].dist = DotProduct (r_refdef.view.origin, r_refdef.view.frustum[1].normal) + r_refdef.view.ortho_x;
- r_refdef.view.frustum[2].dist = DotProduct (r_refdef.view.origin, r_refdef.view.frustum[2].normal) + r_refdef.view.ortho_y;
- r_refdef.view.frustum[3].dist = DotProduct (r_refdef.view.origin, r_refdef.view.frustum[3].normal) + r_refdef.view.ortho_y;
+ VectorScale(forward, -1.0f, r_refdef.view.frustum[0].normal);
+ VectorScale(forward, 1.0f, r_refdef.view.frustum[1].normal);
+ VectorScale(left, -1.0f, r_refdef.view.frustum[2].normal);
+ VectorScale(left, 1.0f, r_refdef.view.frustum[3].normal);
+ VectorScale(up, -1.0f, r_refdef.view.frustum[4].normal);
+ r_refdef.view.frustum[0].dist = DotProduct (r_refdef.view.origin, r_refdef.view.frustum[0].normal) - r_refdef.view.ortho_x;
+ r_refdef.view.frustum[1].dist = DotProduct (r_refdef.view.origin, r_refdef.view.frustum[1].normal) - r_refdef.view.ortho_x;
+ r_refdef.view.frustum[2].dist = DotProduct (r_refdef.view.origin, r_refdef.view.frustum[2].normal) - r_refdef.view.ortho_y;
+ r_refdef.view.frustum[3].dist = DotProduct (r_refdef.view.origin, r_refdef.view.frustum[3].normal) - r_refdef.view.ortho_y;
r_refdef.view.frustum[4].dist = DotProduct (r_refdef.view.origin, r_refdef.view.frustum[4].normal) + r_refdef.nearclip;
}
r_refdef.view.numfrustumplanes = 5;
*/
int dpsoftrast_test;
extern cvar_t r_shadow_bouncegrid;
+extern cvar_t v_isometric;
+extern void V_MakeViewIsometric(void);
void R_RenderView(int fbo, rtexture_t *depthtexture, rtexture_t *colortexture, int x, int y, int width, int height)
{
matrix4x4_t originalmatrix = r_refdef.view.matrix, offsetmatrix;
return;
}
+ if (v_isometric.integer && r_refdef.view.ismain)
+ V_MakeViewIsometric();
+
r_refdef.view.colorscale = r_hdr_scenebrightness.value * r_hdr_irisadaptation_value.value;
if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)