]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rmain.c
GFX : Adjusted gfx/net.jpg size and orientation
[xonotic/darkplaces.git] / gl_rmain.c
index e348e3e9427b4229ed84b7b51bf90f563cec5a16..3b9994f0ffdc2bf250d0ed538979a772de0f60d0 100644 (file)
@@ -847,9 +847,10 @@ enum
        SHADERSTATICPARM_SHADOWSAMPLER = 10, ///< sampler
        SHADERSTATICPARM_CELSHADING = 11, ///< celshading (alternative diffuse and specular math)
        SHADERSTATICPARM_CELOUTLINES = 12, ///< celoutline (depth buffer analysis to produce outlines)
-       SHADERSTATICPARM_FXAA = 13 ///< fast approximate anti aliasing
+       SHADERSTATICPARM_FXAA = 13, ///< fast approximate anti aliasing
+       SHADERSTATICPARM_COLORFRINGE = 14 ///< colorfringe (chromatic aberration)
 };
-#define SHADERSTATICPARMS_COUNT 14
+#define SHADERSTATICPARMS_COUNT 15
 
 static const char *shaderstaticparmstrings_list[SHADERSTATICPARMS_COUNT];
 static int shaderstaticparms_count = 0;
@@ -898,6 +899,8 @@ qbool R_CompileShader_CheckStaticParms(void)
                R_COMPILESHADER_STATICPARM_ENABLE(SHADERSTATICPARM_CELSHADING);
        if (r_celoutlines.integer)
                R_COMPILESHADER_STATICPARM_ENABLE(SHADERSTATICPARM_CELOUTLINES);
+       if (r_colorfringe.value)
+               R_COMPILESHADER_STATICPARM_ENABLE(SHADERSTATICPARM_COLORFRINGE);
 
        return memcmp(r_compileshader_staticparms, r_compileshader_staticparms_save, sizeof(r_compileshader_staticparms)) != 0;
 }
@@ -926,6 +929,7 @@ static void R_CompileShader_AddStaticParms(unsigned int mode, uint64_t permutati
        R_COMPILESHADER_STATICPARM_EMIT(SHADERSTATICPARM_CELSHADING, "USECELSHADING");
        R_COMPILESHADER_STATICPARM_EMIT(SHADERSTATICPARM_CELOUTLINES, "USECELOUTLINES");
        R_COMPILESHADER_STATICPARM_EMIT(SHADERSTATICPARM_FXAA, "USEFXAA");
+       R_COMPILESHADER_STATICPARM_EMIT(SHADERSTATICPARM_COLORFRINGE, "USECOLORFRINGE");
 }
 
 /// information about each possible shader permutation
@@ -3193,7 +3197,7 @@ static void gl_main_shutdown(void)
        r_texture_numcubemaps = 0;
        //r_texture_fogintensity = NULL;
        memset(&r_fb, 0, sizeof(r_fb));
-       R_GLSL_Restart_f(&cmd_client);
+       R_GLSL_Restart_f(cmd_client);
 
        r_glsl_permutation = NULL;
        memset(r_glsl_permutationhash, 0, sizeof(r_glsl_permutationhash));
@@ -5688,7 +5692,7 @@ void R_RenderView(int fbo, rtexture_t *depthtexture, rtexture_t *colortexture, i
        rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveModelEntity
 
        if(R_CompileShader_CheckStaticParms())
-               R_GLSL_Restart_f(&cmd_client);
+               R_GLSL_Restart_f(cmd_client);
 
        if (!r_drawentities.integer)
                r_refdef.scene.numentities = 0;
@@ -9315,11 +9319,8 @@ static void R_DecalSystem_SplatEntity(entity_render_t *ent, const vec3_t worldor
        model_t *model;
        const msurface_t *surface;
        const msurface_t *surfaces;
-       const int *surfacelist;
        const texture_t *texture;
        int numtriangles;
-       int numsurfacelist;
-       int surfacelistindex;
        int surfaceindex;
        int triangleindex;
        float localorigin[3];
@@ -9412,8 +9413,6 @@ static void R_DecalSystem_SplatEntity(entity_render_t *ent, const vec3_t worldor
 #endif
 
        dynamic = model->surfmesh.isanimated;
-       numsurfacelist = model->nummodelsurfaces;
-       surfacelist = model->sortedmodelsurfaces;
        surfaces = model->data_surfaces;
 
        bih = NULL;
@@ -9449,9 +9448,8 @@ static void R_DecalSystem_SplatEntity(entity_render_t *ent, const vec3_t worldor
        }
        else
        {
-               for (surfacelistindex = 0;surfacelistindex < numsurfacelist;surfacelistindex++)
+               for (surfaceindex = model->submodelsurfaces_start;surfaceindex < model->submodelsurfaces_end;surfaceindex++)
                {
-                       surfaceindex = surfacelist[surfacelistindex];
                        surface = surfaces + surfaceindex;
                        // check cull box first because it rejects more than any other check
                        if (!dynamic && !BoxesOverlap(surface->mins, surface->maxs, localmins, localmaxs))
@@ -9777,7 +9775,7 @@ static void R_DrawModelDecals(void)
 static void R_DrawDebugModel(void)
 {
        entity_render_t *ent = rsurface.entity;
-       int i, j, flagsmask;
+       int j, flagsmask;
        const msurface_t *surface;
        model_t *model = ent->model;
 
@@ -9793,10 +9791,11 @@ static void R_DrawDebugModel(void)
                GL_DepthMask(false);
                GL_DepthRange(0, 1);
                GL_BlendFunc(GL_ONE, GL_ONE);
-               for (i = 0, j = model->firstmodelsurface, surface = model->data_surfaces + j;i < model->nummodelsurfaces;i++, j++, surface++)
+               for (j = model->submodelsurfaces_start;j < model->submodelsurfaces_end;j++)
                {
                        if (ent == r_refdef.scene.worldentity && !r_refdef.viewcache.world_surfacevisible[j])
                                continue;
+                       surface = model->data_surfaces + j;
                        rsurface.texture = R_GetCurrentTexture(surface->texture);
                        if ((rsurface.texture->currentmaterialflags & flagsmask) && surface->num_triangles)
                        {
@@ -9887,10 +9886,11 @@ static void R_DrawDebugModel(void)
                        GL_DepthMask(true);
                }
                qglPolygonMode(GL_FRONT_AND_BACK, GL_LINE);CHECKGLERROR
-               for (i = 0, j = model->firstmodelsurface, surface = model->data_surfaces + j;i < model->nummodelsurfaces;i++, j++, surface++)
+               for (j = model->submodelsurfaces_start; j < model->submodelsurfaces_end; j++)
                {
                        if (ent == r_refdef.scene.worldentity && !r_refdef.viewcache.world_surfacevisible[j])
                                continue;
+                       surface = model->data_surfaces + j;
                        rsurface.texture = R_GetCurrentTexture(surface->texture);
                        if ((rsurface.texture->currentmaterialflags & flagsmask) && surface->num_triangles)
                        {
@@ -9925,10 +9925,11 @@ static void R_DrawDebugModel(void)
                        GL_BlendFunc(GL_ONE, GL_ZERO);
                        GL_DepthMask(true);
                }
-               for (i = 0, j = model->firstmodelsurface, surface = model->data_surfaces + j;i < model->nummodelsurfaces;i++, j++, surface++)
+               for (j = model->submodelsurfaces_start; j < model->submodelsurfaces_end; j++)
                {
                        if (ent == r_refdef.scene.worldentity && !r_refdef.viewcache.world_surfacevisible[j])
                                continue;
+                       surface = model->data_surfaces + j;
                        rsurface.texture = R_GetCurrentTexture(surface->texture);
                        if ((rsurface.texture->currentmaterialflags & flagsmask) && surface->num_triangles)
                        {
@@ -10034,7 +10035,7 @@ void R_DrawModelSurfaces(entity_render_t *ent, qbool skysurfaces, qbool writedep
        }
 
        // check if this is an empty model
-       if (model->nummodelsurfaces == 0)
+       if (model->submodelsurfaces_start >= model->submodelsurfaces_end)
                return;
 
        rsurface.lightmaptexture = NULL;
@@ -10048,9 +10049,9 @@ void R_DrawModelSurfaces(entity_render_t *ent, qbool skysurfaces, qbool writedep
        if (ent == r_refdef.scene.worldentity)
        {
                // for the world entity, check surfacevisible
-               for (i = 0;i < model->nummodelsurfaces;i++)
+               for (i = model->submodelsurfaces_start;i < model->submodelsurfaces_end;i++)
                {
-                       j = model->sortedmodelsurfaces[i];
+                       j = model->modelsurfaces_sorted[i];
                        if (r_refdef.viewcache.world_surfacevisible[j])
                                r_surfacelist[numsurfacelist++] = surfaces + j;
                }
@@ -10064,15 +10065,15 @@ void R_DrawModelSurfaces(entity_render_t *ent, qbool skysurfaces, qbool writedep
        }
        else if (ui)
        {
-               // for ui we have to preserve the order of surfaces (not using sortedmodelsurfaces)
-               for (i = 0; i < model->nummodelsurfaces; i++)
-                       r_surfacelist[numsurfacelist++] = surfaces + model->firstmodelsurface + i;
+               // for ui we have to preserve the order of surfaces (not using modelsurfaces_sorted)
+               for (i = model->submodelsurfaces_start; i < model->submodelsurfaces_end; i++)
+                       r_surfacelist[numsurfacelist++] = surfaces + i;
        }
        else
        {
                // add all surfaces
-               for (i = 0; i < model->nummodelsurfaces; i++)
-                       r_surfacelist[numsurfacelist++] = surfaces + model->sortedmodelsurfaces[i];
+               for (i = model->submodelsurfaces_start; i < model->submodelsurfaces_end; i++)
+                       r_surfacelist[numsurfacelist++] = surfaces + model->modelsurfaces_sorted[i];
        }
 
        /*