if (r_refdef.scene.worldmodel)
{
r_refdef.scene.lightmapintensity *= r_refdef.scene.worldmodel->lightmapscale;
+
+ // Apply the default lightstyle to the lightmap even on q3bsp
+ if (cl.worldmodel && cl.worldmodel->type == mod_brushq3) {
+ r_refdef.scene.lightmapintensity *= r_refdef.scene.rtlightstylevalue[0];
+ }
}
if (r_showsurfaces.integer)
{