void LoadSky_f(void);
-cvar_t r_multitexture = {"r_multitexture", "1"};
-cvar_t r_skyquality = {"r_skyquality", "2", true};
-cvar_t r_mergesky = {"r_mergesky", "0", true};
+cvar_t r_multitexture = {0, "r_multitexture", "1"};
+cvar_t r_skyquality = {CVAR_SAVE, "r_skyquality", "2"};
+cvar_t r_mergesky = {CVAR_SAVE, "r_mergesky", "0"};
char skyworldname[1024];
rtexture_t *mergeskytexture;