if(drawtexturepool == NULL)
return; // before gl_draw_start, so will be loaded later
- /*
- // this "reset" seems interrupts fontmap loading and wastes previous works
- // no side-effects so far without this
if(fnt->ft2)
{
- // clear freetype font
+ // clear previous freetype font to prevent leaking memory
Font_UnloadFont(fnt->ft2);
Mem_Free(fnt->ft2);
fnt->ft2 = NULL;
}
- */
if(fnt->req_face != -1)
{