#include "wad.h"
#include "cl_video.h"
+#include "cl_dyntexture.h"
+
+dp_font_t dp_fonts[MAX_FONTS] = {{0}};
cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
+cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
+cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 1 makes them all black)"};
-static rtexture_t *char_texture;
-cachepic_t *r_crosshairs[NUMCROSSHAIRS+1];
+extern cvar_t v_glslgamma;
//=============================================================================
/* Support Routines */
static rtexturepool_t *drawtexturepool;
-static unsigned char concharimage[FONT_FILESIZE] =
+static const unsigned char concharimage[FONT_FILESIZE] =
{
#include "lhfont.h"
};
unsigned char buffer[65536][4], *data = NULL;
double random;
- data = LoadTGA (concharimage, FONT_FILESIZE, 256, 256);
+ data = LoadTGA_BGRA (concharimage, FONT_FILESIZE);
// Gold numbers
for (i = 0;i < 8192;i++)
{
random = lhrandom (0.0,1.0);
- buffer[i][0] = 83 + (unsigned char)(random * 64);
+ buffer[i][2] = 83 + (unsigned char)(random * 64);
buffer[i][1] = 71 + (unsigned char)(random * 32);
- buffer[i][2] = 23 + (unsigned char)(random * 16);
+ buffer[i][0] = 23 + (unsigned char)(random * 16);
buffer[i][3] = data[i*4+0];
}
// White chars
for (i = 8192;i < 32768;i++)
{
random = lhrandom (0.0,1.0);
- buffer[i][0] = 95 + (unsigned char)(random * 64);
- buffer[i][1] = 95 + (unsigned char)(random * 64);
buffer[i][2] = 95 + (unsigned char)(random * 64);
+ buffer[i][1] = 95 + (unsigned char)(random * 64);
+ buffer[i][0] = 95 + (unsigned char)(random * 64);
buffer[i][3] = data[i*4+0];
}
// Gold numbers
for (i = 32768;i < 40960;i++)
{
random = lhrandom (0.0,1.0);
- buffer[i][0] = 83 + (unsigned char)(random * 64);
+ buffer[i][2] = 83 + (unsigned char)(random * 64);
buffer[i][1] = 71 + (unsigned char)(random * 32);
- buffer[i][2] = 23 + (unsigned char)(random * 16);
+ buffer[i][0] = 23 + (unsigned char)(random * 16);
buffer[i][3] = data[i*4+0];
}
// Red chars
for (i = 40960;i < 65536;i++)
{
random = lhrandom (0.0,1.0);
- buffer[i][0] = 96 + (unsigned char)(random * 64);
+ buffer[i][2] = 96 + (unsigned char)(random * 64);
buffer[i][1] = 43 + (unsigned char)(random * 32);
- buffer[i][2] = 27 + (unsigned char)(random * 32);
+ buffer[i][0] = 27 + (unsigned char)(random * 32);
buffer[i][3] = data[i*4+0];
}
#if 0
- Image_WriteTGARGBA ("gfx/generated_conchars.tga", 256, 256, &buffer[0][0]);
+ Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, &buffer[0][0]);
#endif
Mem_Free(data);
- return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+ return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+}
+
+static rtexture_t *draw_generateditherpattern(void)
+{
+ int x, y;
+ unsigned char pixels[8][8];
+ for (y = 0;y < 8;y++)
+ for (x = 0;x < 8;x++)
+ pixels[y][x] = ((x^y) & 4) ? 254 : 0;
+ return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST | TEXF_PRECACHE, palette_bgra_transparent);
+}
+
+typedef struct embeddedpic_s
+{
+ const char *name;
+ int width;
+ int height;
+ const char *pixels;
}
+embeddedpic_t;
-static char *pointerimage =
- "333333332......."
- "26777761........"
- "2655541........."
- "265541.........."
- "2654561........."
- "26414561........"
- "251.14561......."
- "21...14561......"
- "1.....141......."
- ".......1........"
+static const embeddedpic_t embeddedpics[] =
+{
+ {
+ "gfx/prydoncursor001", 16, 16,
+ "477777774......."
+ "77.....6........"
+ "7.....6........."
+ "7....6.........."
+ "7.....6........."
+ "7..6...6........"
+ "7.6.6...6......."
+ "76...6...6......"
+ "4.....6.6......."
+ ".......6........"
"................"
"................"
"................"
"................"
"................"
"................"
-;
-
-static rtexture_t *draw_generatemousepointer(void)
-{
- int i;
- unsigned char buffer[256][4];
- for (i = 0;i < 256;i++)
+ },
{
- if (pointerimage[i] == '.')
- {
- buffer[i][0] = 0;
- buffer[i][1] = 0;
- buffer[i][2] = 0;
- buffer[i][3] = 0;
- }
- else
- {
- buffer[i][0] = (pointerimage[i] - '0') * 16;
- buffer[i][1] = (pointerimage[i] - '0') * 16;
- buffer[i][2] = (pointerimage[i] - '0') * 16;
- buffer[i][3] = 255;
- }
- }
- return R_LoadTexture2D(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
-}
-
-static char *crosshairtexdata[NUMCROSSHAIRS] =
-{
+ "ui/mousepointer", 16, 16,
+ "477777774......."
+ "77.....6........"
+ "7.....6........."
+ "7....6.........."
+ "7.....6........."
+ "7..6...6........"
+ "7.6.6...6......."
+ "76...6...6......"
+ "4.....6.6......."
+ ".......6........"
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ },
+ {
+ "gfx/crosshair1", 16, 16,
"................"
"................"
"................"
"................"
"................"
"................"
- ,
+ },
+ {
+ "gfx/crosshair2", 16, 16,
"................"
"................"
"................"
"................"
"................"
"................"
- ,
+ },
+ {
+ "gfx/crosshair3", 16, 16,
"................"
".......77......."
".......77......."
".......77......."
".......77......."
"................"
- ,
+ },
+ {
+ "gfx/crosshair4", 16, 16,
"................"
"................"
"................"
"........7......."
"........7......."
"................"
- ,
- "................"
+ },
+ {
+ "gfx/crosshair5", 8, 8,
+ "........"
+ "........"
+ "....7..."
+ "........"
+ "..7.7.7."
+ "........"
+ "....7..."
+ "........"
+ },
+ {
+ "gfx/crosshair6", 2, 2,
+ "77"
+ "77"
+ },
+ {
+ "gfx/crosshair7", 16, 16,
"................"
+ ".3............3."
+ "..5...2332...5.."
+ "...7.3....3.7..."
+ "....7......7...."
+ "...3.7....7.3..."
+ "..2...7..7...2.."
+ "..3..........3.."
+ "..3..........3.."
+ "..2...7..7...2.."
+ "...3.7....7.3..."
+ "....7......7...."
+ "...7.3....3.7..."
+ "..5...2332...5.."
+ ".3............3."
"................"
+ },
+ {
+ "gfx/editlights/cursor", 16, 16,
"................"
+ ".3............3."
+ "..5...2332...5.."
+ "...7.3....3.7..."
+ "....7......7...."
+ "...3.7....7.3..."
+ "..2...7..7...2.."
+ "..3..........3.."
+ "..3..........3.."
+ "..2...7..7...2.."
+ "...3.7....7.3..."
+ "....7......7...."
+ "...7.3....3.7..."
+ "..5...2332...5.."
+ ".3............3."
"................"
- "........7......."
+ },
+ {
+ "gfx/editlights/light", 16, 16,
"................"
- "........4......."
- ".....7.4.4.7...."
- "........4......."
"................"
- "........7......."
+ "......1111......"
+ "....11233211...."
+ "...1234554321..."
+ "...1356776531..."
+ "..124677776421.."
+ "..135777777531.."
+ "..135777777531.."
+ "..124677776421.."
+ "...1356776531..."
+ "...1234554321..."
+ "....11233211...."
+ "......1111......"
"................"
"................"
+ },
+ {
+ "gfx/editlights/noshadow", 16, 16,
"................"
"................"
- ,
+ "......1111......"
+ "....11233211...."
+ "...1234554321..."
+ "...1356226531..."
+ "..12462..26421.."
+ "..1352....2531.."
+ "..1352....2531.."
+ "..12462..26421.."
+ "...1356226531..."
+ "...1234554321..."
+ "....11233211...."
+ "......1111......"
"................"
"................"
+ },
+ {
+ "gfx/editlights/selection", 16, 16,
"................"
+ ".777752..257777."
+ ".742........247."
+ ".72..........27."
+ ".7............7."
+ ".5............5."
+ ".2............2."
"................"
"................"
+ ".2............2."
+ ".5............5."
+ ".7............7."
+ ".72..........27."
+ ".742........247."
+ ".777752..257777."
"................"
+ },
+ {
+ "gfx/editlights/cubemaplight", 16, 16,
"................"
- ".......55......."
- ".......55......."
"................"
+ "......2772......"
+ "....27755772...."
+ "..277533335772.."
+ "..753333333357.."
+ "..777533335777.."
+ "..735775577537.."
+ "..733357753337.."
+ "..733337733337.."
+ "..753337733357.."
+ "..277537735772.."
+ "....27777772...."
+ "......2772......"
"................"
"................"
+ },
+ {
+ "gfx/editlights/cubemapnoshadowlight", 16, 16,
"................"
"................"
+ "......2772......"
+ "....27722772...."
+ "..2772....2772.."
+ "..72........27.."
+ "..7772....2777.."
+ "..7.27722772.7.."
+ "..7...2772...7.."
+ "..7....77....7.."
+ "..72...77...27.."
+ "..2772.77.2772.."
+ "....27777772...."
+ "......2772......"
"................"
"................"
+ },
+ {NULL, 0, 0, NULL}
};
-static rtexture_t *draw_generatecrosshair(int num)
+static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
{
- int i;
- char *in;
- unsigned char data[16*16][4];
- in = crosshairtexdata[num];
- for (i = 0;i < 16*16;i++)
- {
- if (in[i] == '.')
- {
- data[i][0] = 255;
- data[i][1] = 255;
- data[i][2] = 255;
- data[i][3] = 0;
- }
- else
- {
- data[i][0] = data[i][1] = data[i][2] = (unsigned char) ((int) (in[i] - '0') * 127 / 7 + 128);
- data[i][3] = 255;
- }
- }
- return R_LoadTexture2D(drawtexturepool, va("crosshair%i", num+1), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+ const embeddedpic_t *p;
+ for (p = embeddedpics;p->name;p++)
+ if (!strcmp(name, p->name))
+ return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_bgra_embeddedpic);
+ if (!strcmp(name, "gfx/conchars"))
+ return draw_generateconchars();
+ if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
+ return draw_generateditherpattern();
+ if (!quiet)
+ Con_Printf("Draw_CachePic: failed to load %s\n", name);
+ return r_texture_notexture;
}
-static rtexture_t *draw_generateditherpattern(void)
-{
-#if 1
- int x, y;
- unsigned char data[8*8*4];
- for (y = 0;y < 8;y++)
- {
- for (x = 0;x < 8;x++)
- {
- data[(y*8+x)*4+0] = data[(y*8+x)*4+1] = data[(y*8+x)*4+2] = ((x^y) & 4) ? 255 : 0;
- data[(y*8+x)*4+3] = 255;
- }
- }
- return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
-#else
- unsigned char data[16];
- memset(data, 255, sizeof(data));
- data[0] = data[1] = data[2] = data[12] = data[13] = data[14] = 0;
- return R_LoadTexture2D(drawtexturepool, "ditherpattern", 2, 2, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
-#endif
-}
/*
================
================
*/
// FIXME: move this to client somehow
-cachepic_t *Draw_CachePic (const char *path, qboolean persistent)
+cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
{
int crc, hashkey;
cachepic_t *pic;
unsigned char *lmpdata;
char lmpname[MAX_QPATH];
- if (!strncmp(CLVIDEOPREFIX, path, sizeof(CLVIDEOPREFIX) - 1))
- {
- clvideo_t *video;
-
- video = CL_GetVideoByName(path);
- if( video )
- return &video->cpif;
- }
-
+ // check whether the picture has already been cached
crc = CRC_Block((unsigned char *)path, strlen(path));
hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
for (pic = cachepichash[hashkey];pic;pic = pic->chain)
pic->chain = cachepichash[hashkey];
cachepichash[hashkey] = pic;
+ // check whether it is an dynamic texture (if so, we can directly use its texture handler)
+ pic->tex = CL_GetDynTexture( path );
+ // if so, set the width/height, too
+ if( pic->tex ) {
+ pic->width = R_TextureWidth(pic->tex);
+ pic->height = R_TextureHeight(pic->tex);
+ // we're done now (early-out)
+ return pic;
+ }
+
flags = TEXF_ALPHA;
- if (persistent)
+ if (!(cachepicflags & CACHEPICFLAG_NOTPERSISTENT))
flags |= TEXF_PRECACHE;
- if (!strcmp(path, "gfx/colorcontrol/ditherpattern"))
+ if (strcmp(path, "gfx/colorcontrol/ditherpattern"))
flags |= TEXF_CLAMP;
+ if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
+ flags |= TEXF_COMPRESS;
// load a high quality image from disk if possible
- pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, flags);
+ pic->tex = loadtextureimage(drawtexturepool, path, false, flags, true);
if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
{
// compatibility with older versions which did not require gfx/ prefix
- pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, flags);
+ pic->tex = loadtextureimage(drawtexturepool, path + 4, false, flags, true);
}
// if a high quality image was loaded, set the pic's size to match it, just
// in case there's no low quality version to get the size from
dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path);
if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
{
+ if (developer_loading.integer)
+ Con_Printf("loading lump \"%s\"\n", path);
+
if (lmpsize >= 9)
{
pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
// if no high quality replacement image was found, upload the original low quality texture
if (!pic->tex)
- pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags, palette_transparent);
+ pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_transparent);
}
Mem_Free(lmpdata);
}
else if ((lmpdata = W_GetLumpName (path + 4)))
{
+ if (developer_loading.integer)
+ Con_Printf("loading gfx.wad lump \"%s\"\n", path + 4);
+
if (!strcmp(path, "gfx/conchars"))
{
// conchars is a raw image and with color 0 as transparent instead of 255
pic->height = 128;
// if no high quality replacement image was found, upload the original low quality texture
if (!pic->tex)
- pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, flags, palette_font);
+ pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_font);
}
else
{
pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
// if no high quality replacement image was found, upload the original low quality texture
if (!pic->tex)
- pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags, palette_transparent);
+ pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_transparent);
}
}
- // if it's not found on disk, check if it's one of the builtin images
+ // if it's not found on disk, generate an image
if (pic->tex == NULL)
{
- if (pic->tex == NULL && !strcmp(path, "gfx/conchars"))
- pic->tex = draw_generateconchars();
- if (pic->tex == NULL && !strcmp(path, "ui/mousepointer"))
- pic->tex = draw_generatemousepointer();
- if (pic->tex == NULL && !strcmp(path, "gfx/prydoncursor001"))
- pic->tex = draw_generatemousepointer();
- if (pic->tex == NULL && !strcmp(path, "gfx/crosshair1"))
- pic->tex = draw_generatecrosshair(0);
- if (pic->tex == NULL && !strcmp(path, "gfx/crosshair2"))
- pic->tex = draw_generatecrosshair(1);
- if (pic->tex == NULL && !strcmp(path, "gfx/crosshair3"))
- pic->tex = draw_generatecrosshair(2);
- if (pic->tex == NULL && !strcmp(path, "gfx/crosshair4"))
- pic->tex = draw_generatecrosshair(3);
- if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5"))
- pic->tex = draw_generatecrosshair(4);
- if (pic->tex == NULL && !strcmp(path, "gfx/crosshair6"))
- pic->tex = draw_generatecrosshair(5);
- if (pic->tex == NULL && !strcmp(path, "gfx/colorcontrol/ditherpattern"))
- pic->tex = draw_generateditherpattern();
- if (pic->tex == NULL)
- {
- // don't complain about missing gfx/crosshair images
- if (strncmp(path, "gfx/crosshair", 13))
- Con_Printf("Draw_CachePic: failed to load %s\n", path);
- pic->tex = r_texture_notexture;
- }
+ pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
pic->width = R_TextureWidth(pic->tex);
pic->height = R_TextureHeight(pic->tex);
}
return pic;
}
-cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels)
+cachepic_t *Draw_CachePic (const char *path)
+{
+ return Draw_CachePic_Flags (path, 0);
+}
+
+cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
{
int crc, hashkey;
cachepic_t *pic;
{
if (pic->tex && pic->width == width && pic->height == height)
{
- R_UpdateTexture(pic->tex, pixels, 0, 0, width, height);
+ R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, width, height);
return pic;
}
}
pic->height = height;
if (pic->tex)
R_FreeTexture(pic->tex);
- pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0, NULL);
+ pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, alpha ? TEXF_ALPHA : 0, NULL);
return pic;
}
}
}
+extern int con_linewidth; // to force rewrapping
+static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
+{
+ int i;
+ float maxwidth;
+ char widthfile[MAX_QPATH];
+ char *widthbuf;
+ fs_offset_t widthbufsize;
+
+ if(override || !fnt->texpath[0])
+ strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
+
+ if(drawtexturepool == NULL)
+ return; // before gl_draw_start, so will be loaded later
+
+ fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
+ if(fnt->tex == r_texture_notexture)
+ {
+ fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex;
+ strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
+ }
+ else
+ dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath);
+
+ // unspecified width == 1 (base width)
+ for(i = 1; i < 256; ++i)
+ fnt->width_of[i] = 1;
+
+ // FIXME load "name.width", if it fails, fill all with 1
+ if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
+ {
+ float extraspacing = 0;
+ const char *p = widthbuf;
+ int ch = 0;
+
+ while(ch < 256)
+ {
+ if(!COM_ParseToken_Simple(&p, false, false))
+ return;
+
+ if(!strcmp(com_token, "extraspacing"))
+ {
+ if(!COM_ParseToken_Simple(&p, false, false))
+ return;
+ extraspacing = atof(com_token);
+ }
+ else
+ fnt->width_of[ch++] = atof(com_token) + extraspacing;
+ }
+
+ Mem_Free(widthbuf);
+ }
+
+ maxwidth = fnt->width_of[1];
+ for(i = 2; i < 256; ++i)
+ maxwidth = max(maxwidth, fnt->width_of[i]);
+ fnt->width_of[0] = maxwidth;
+
+ if(fnt == FONT_CONSOLE)
+ con_linewidth = -1; // rewrap console in next frame
+}
+
+static dp_font_t *FindFont(const char *title)
+{
+ int i;
+ for(i = 0; i < MAX_FONTS; ++i)
+ if(!strcmp(dp_fonts[i].title, title))
+ return &dp_fonts[i];
+ return NULL;
+}
+
+static void LoadFont_f(void)
+{
+ dp_font_t *f;
+ int i;
+ if(Cmd_Argc() < 2)
+ {
+ Con_Printf("Available font commands:\n");
+ for(i = 0; i < MAX_FONTS; ++i)
+ Con_Printf(" loadfont %s gfx/tgafile\n", dp_fonts[i].title);
+ return;
+ }
+ f = FindFont(Cmd_Argv(1));
+ if(f == NULL)
+ {
+ Con_Printf("font function not found\n");
+ return;
+ }
+ LoadFont(true, (Cmd_Argc() < 3) ? "gfx/conchars" : Cmd_Argv(2), f);
+}
+
/*
===============
Draw_Init
numcachepics = 0;
memset(cachepichash, 0, sizeof(cachepichash));
- char_texture = Draw_CachePic("gfx/conchars", true)->tex;
- for (i = 1;i <= NUMCROSSHAIRS;i++)
- r_crosshairs[i] = Draw_CachePic(va("gfx/crosshair%i", i), true);
+ for(i = 0; i < MAX_FONTS; ++i)
+ LoadFont(false, va("gfx/font_%s", dp_fonts[i].title), &dp_fonts[i]);
// draw the loading screen so people have something to see in the newly opened window
SCR_UpdateLoadingScreen(true);
void GL_Draw_Init (void)
{
+ int i, j;
Cvar_RegisterVariable(&r_textshadow);
+ Cvar_RegisterVariable(&r_textbrightness);
+ Cvar_RegisterVariable(&r_textcontrast);
+ Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
+
+ strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title));
+ strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
+ strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title));
+ strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title));
+ strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title));
+ strlcpy(FONT_CHAT->title, "chat", sizeof(FONT_CHAT->title));
+ strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title));
+ strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
+ strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
+ for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
+ if(!FONT_USER[i].title[0])
+ dpsnprintf(FONT_USER[i].title, sizeof(FONT_USER[i].title), "user%d", j++);
}
-static void _DrawQ_Setup(void)
+void _DrawQ_Setup(void)
{
if (r_refdef.draw2dstage)
return;
r_refdef.draw2dstage = true;
CHECKGLERROR
- qglViewport(r_view.x, vid.height - (r_view.y + r_view.height), r_view.width, r_view.height);CHECKGLERROR
- GL_ColorMask(r_view.colormask[0], r_view.colormask[1], r_view.colormask[2], 1);
+ qglViewport(r_refdef.view.x, vid.height - (r_refdef.view.y + r_refdef.view.height), r_refdef.view.width, r_refdef.view.height);CHECKGLERROR
+ GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100);
qglDepthFunc(GL_LEQUAL);CHECKGLERROR
qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
GL_DepthMask(true);
GL_DepthRange(0, 1);
+ GL_PolygonOffset(0, 0);
GL_DepthTest(false);
GL_Color(1,1,1,1);
GL_AlphaTest(false);
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- if (gl_support_fragment_shader)
- {
- qglUseProgramObjectARB(0);CHECKGLERROR
- }
+ R_SetupGenericShader(true);
}
static void _DrawQ_ProcessDrawFlag(int flags)
R_Mesh_VertexPointer(floats, 0, 0);
R_Mesh_ColorPointer(NULL, 0, 0);
R_Mesh_ResetTextureState();
+ R_SetupGenericShader(pic != NULL);
if (pic)
{
if (width == 0)
height = pic->height;
R_Mesh_TexBind(0, R_GetTexture(pic->tex));
R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
- floats[12] = 0;floats[13] = 0;
- floats[14] = 1;floats[15] = 0;
- floats[16] = 1;floats[17] = 1;
- floats[18] = 0;floats[19] = 1;
+
+#if 1
+ floats[12] = 0.0f;floats[13] = 0.0f;
+ floats[14] = 1.0f;floats[15] = 0.0f;
+ floats[16] = 1.0f;floats[17] = 1.0f;
+ floats[18] = 0.0f;floats[19] = 1.0f;
+#else
+ // AK07: lets be texel correct on the corners
+ {
+ float horz_offset = 0.5f / pic->width;
+ float vert_offset = 0.5f / pic->height;
+
+ floats[12] = 0.0f + horz_offset;floats[13] = 0.0f + vert_offset;
+ floats[14] = 1.0f - horz_offset;floats[15] = 0.0f + vert_offset;
+ floats[16] = 1.0f - horz_offset;floats[17] = 1.0f - vert_offset;
+ floats[18] = 0.0f + horz_offset;floats[19] = 1.0f - vert_offset;
+ }
+#endif
}
floats[2] = floats[5] = floats[8] = floats[11] = 0;
floats[3] = floats[6] = x + width;
floats[7] = floats[10] = y + height;
- R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+ R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
}
void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
R_Mesh_VertexPointer(floats, 0, 0);
R_Mesh_ColorPointer(NULL, 0, 0);
R_Mesh_ResetTextureState();
+ R_SetupGenericShader(false);
floats[2] = floats[5] = floats[8] = floats[11] = 0;
floats[0] = floats[9] = x;
floats[3] = floats[6] = x + width;
floats[7] = floats[10] = y + height;
- R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+ R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
}
// color tag printing
-static vec4_t string_colors[] =
+static const vec4_t string_colors[] =
{
// Quake3 colors
// LordHavoc: why on earth is cyan before magenta in Quake3?
static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow)
{
+ float C = r_textcontrast.value;
+ float B = r_textbrightness.value;
Vector4Copy(string_colors[colorindex], color);
- Vector4Set(color, color[0] * r, color[1] * g, color[2] * b, color[3] * a);
+ Vector4Set(color, (color[0] * C + B) * r, (color[1] * C + B) * g, (color[2] * C + B) * b, color[3] * a);
if (shadow)
{
float shadowalpha = color[0]+color[1]+color[2] * 0.8;
}
}
-float DrawQ_String(float startx, float starty, const char *text, int maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes)
+float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxlen, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
{
- int i, num, shadow, colorindex;
- float x = startx, y, s, t, u, v;
+ int num, colorindex = STRING_COLOR_DEFAULT;
+ size_t i;
+ float x = 0;
+
+ if (*maxlen < 1)
+ *maxlen = 1<<30;
+
+ if (!outcolor || *outcolor == -1)
+ colorindex = STRING_COLOR_DEFAULT;
+ else
+ colorindex = *outcolor;
+
+ for (i = 0;i < *maxlen && text[i];i++)
+ {
+ if (text[i] == ' ')
+ {
+ if(x + fnt->width_of[' '] > maxwidth)
+ break; // oops, can't draw this
+ x += fnt->width_of[' '];
+ continue;
+ }
+ if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < *maxlen)
+ {
+ if (text[i+1] == STRING_COLOR_TAG)
+ {
+ i++;
+ }
+ else if (text[i+1] >= '0' && text[i+1] <= '9')
+ {
+ colorindex = text[i+1] - '0';
+ i++;
+ continue;
+ }
+ }
+ num = (unsigned char) text[i];
+ if(x + fnt->width_of[num] > maxwidth)
+ break; // oops, can't draw this
+ x += fnt->width_of[num];
+ }
+
+ *maxlen = i;
+
+ if (outcolor)
+ *outcolor = colorindex;
+
+ return x;
+}
+
+float DrawQ_String_Font(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
+{
+ int num, shadow, colorindex = STRING_COLOR_DEFAULT;
+ size_t i;
+ float x = startx, y, s, t, u, v, thisw;
float *av, *at, *ac;
float color[4];
int batchcount;
float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
float color4f[QUADELEMENTS_MAXQUADS*4*4];
+ int tw, th;
+ tw = R_TextureWidth(fnt->tex);
+ th = R_TextureHeight(fnt->tex);
+
if (maxlen < 1)
maxlen = 1<<30;
R_Mesh_ColorPointer(color4f, 0, 0);
R_Mesh_ResetTextureState();
- R_Mesh_TexBind(0, R_GetTexture(char_texture));
+ R_Mesh_TexBind(0, R_GetTexture(fnt->tex));
R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
R_Mesh_VertexPointer(vertex3f, 0, 0);
+ R_SetupGenericShader(true);
ac = color4f;
at = texcoord2f;
av = vertex3f;
batchcount = 0;
- for (shadow = r_textshadow.value != 0;shadow >= 0;shadow--)
+ for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
{
if (!outcolor || *outcolor == -1)
colorindex = STRING_COLOR_DEFAULT;
x += r_textshadow.value;
y += r_textshadow.value;
}
- // because this loop increments x before it draws, we must bias x first
- x -= w;
- for (i = 0;i < maxlen && text[i];i++, x += w)
+ for (i = 0;i < maxlen && text[i];i++)
{
if (text[i] == ' ')
+ {
+ x += fnt->width_of[' '] * w;
continue;
+ }
if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < maxlen)
{
if (text[i+1] == STRING_COLOR_TAG)
{
i++;
- if (text[i] == ' ')
- continue;
}
else if (text[i+1] >= '0' && text[i+1] <= '9')
{
colorindex = text[i+1] - '0';
DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
i++;
- x -= w;
continue;
}
}
- num = text[i];
- s = (num & 15)*0.0625f + (0.5f / 256.0f);
- t = (num >> 4)*0.0625f + (0.5f / 256.0f);
- u = 0.0625f - (1.0f / 256.0f);
- v = 0.0625f - (1.0f / 256.0f);
+ num = (unsigned char) text[i];
+ thisw = fnt->width_of[num];
+ // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
+ s = (num & 15)*0.0625f + (0.5f / tw);
+ t = (num >> 4)*0.0625f + (0.5f / th);
+ u = 0.0625f * thisw - (1.0f / tw);
+ v = 0.0625f - (1.0f / th);
ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
at[ 4] = s+u;at[ 5] = t+v;
at[ 6] = s ;at[ 7] = t+v;
av[ 0] = x ;av[ 1] = y ;av[ 2] = 10;
- av[ 3] = x+w;av[ 4] = y ;av[ 5] = 10;
- av[ 6] = x+w;av[ 7] = y+h;av[ 8] = 10;
+ av[ 3] = x+w*thisw;av[ 4] = y ;av[ 5] = 10;
+ av[ 6] = x+w*thisw;av[ 7] = y+h;av[ 8] = 10;
av[ 9] = x ;av[10] = y+h;av[11] = 10;
ac += 16;
at += 8;
batchcount++;
if (batchcount >= QUADELEMENTS_MAXQUADS)
{
- if (basealpha >= (1.0f / 255.0f))
- {
- GL_LockArrays(0, batchcount * 4);
- R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements, 0, 0);
- GL_LockArrays(0, 0);
- }
+ GL_LockArrays(0, batchcount * 4);
+ R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, NULL, quadelements, 0, 0);
+ GL_LockArrays(0, 0);
batchcount = 0;
ac = color4f;
at = texcoord2f;
av = vertex3f;
}
+ x += thisw * w;
}
}
if (batchcount > 0)
{
- if (basealpha >= (1.0f / 255.0f))
- {
- GL_LockArrays(0, batchcount * 4);
- R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements, 0, 0);
- GL_LockArrays(0, 0);
- }
+ GL_LockArrays(0, batchcount * 4);
+ R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, NULL, quadelements, 0, 0);
+ GL_LockArrays(0, 0);
}
+
+ if (outcolor)
+ *outcolor = colorindex;
+
// note: this relies on the proper text (not shadow) being drawn last
return x;
}
+float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes)
+{
+ return DrawQ_String_Font(startx, starty, text, maxlen, w, h, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, &dp_fonts[0]);
+}
+
+float DrawQ_TextWidth_Font_UntilWidth(const char *text, size_t *maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
+{
+ return DrawQ_TextWidth_Font_UntilWidth_TrackColors(text, maxlen, NULL, ignorecolorcodes, fnt, maxWidth);
+}
+
+float DrawQ_TextWidth_Font(const char *text, size_t maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt)
+{
+ return DrawQ_TextWidth_Font_UntilWidth(text, &maxlen, ignorecolorcodes, fnt, 1000000000);
+}
+
#if 0
// not used
static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor)
R_Mesh_VertexPointer(floats, 0, 0);
R_Mesh_ColorPointer(floats + 20, 0, 0);
R_Mesh_ResetTextureState();
+ R_SetupGenericShader(pic != NULL);
if (pic)
{
if (width == 0)
floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
- R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+ R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
}
void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
R_Mesh_ResetTextureState();
R_Mesh_TexBind(0, R_GetTexture(mesh->texture));
R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
+ R_SetupGenericShader(mesh->texture != NULL);
GL_LockArrays(0, mesh->num_vertices);
- R_Mesh_Draw(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, 0, 0);
+ R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, NULL, mesh->data_element3s, 0, 0);
GL_LockArrays(0, 0);
}
{
_DrawQ_ProcessDrawFlag(flags);
+ R_SetupGenericShader(false);
+
CHECKGLERROR
qglLineWidth(width);CHECKGLERROR
void R_DrawGamma(void)
{
float c[4];
- if (!vid_usinghwgamma)
+ if (!vid_usinghwgamma && !(r_glsl.integer && v_glslgamma.integer))
{
// all the blends ignore depth
R_Mesh_VertexPointer(blendvertex3f, 0, 0);
R_Mesh_ColorPointer(NULL, 0, 0);
R_Mesh_ResetTextureState();
+ R_SetupGenericShader(false);
GL_DepthMask(true);
GL_DepthRange(0, 1);
+ GL_PolygonOffset(0, 0);
GL_DepthTest(false);
if (v_color_enable.integer)
{
while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
{
GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
- R_Mesh_Draw(0, 3, 1, polygonelements, 0, 0);
+ R_Mesh_Draw(0, 3, 0, 1, NULL, polygonelements, 0, 0);
VectorScale(c, 0.5, c);
}
}
{
GL_BlendFunc(GL_ONE, GL_ONE);
GL_Color(c[0], c[1], c[2], 1);
- R_Mesh_Draw(0, 3, 1, polygonelements, 0, 0);
+ R_Mesh_Draw(0, 3, 0, 1, NULL, polygonelements, 0, 0);
}
}
}