if (!r_render.integer)
return;
- glViewport(vid.realx, vid.realy, vid.realwidth, vid.realheight);
+ qglViewport(vid.realx, vid.realy, vid.realwidth, vid.realheight);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, vid.conwidth, vid.conheight, 0, -99999, 99999);
+ qglMatrixMode(GL_PROJECTION);
+ qglLoadIdentity();
+ qglOrtho(0, vid.conwidth, vid.conheight, 0, -99999, 99999);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
+ qglMatrixMode(GL_MODELVIEW);
+ qglLoadIdentity();
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_CULL_FACE);
- glEnable(GL_BLEND);
- glEnable(GL_TEXTURE_2D);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ qglDisable(GL_DEPTH_TEST);
+ qglDisable(GL_CULL_FACE);
+ qglEnable(GL_BLEND);
+ qglEnable(GL_TEXTURE_2D);
+ qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
chartexnum = R_GetTexture(char_texture);
additive = false;
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
currentpic = "";
pic = NULL;
- glBindTexture(GL_TEXTURE_2D, 0);
+ qglBindTexture(GL_TEXTURE_2D, 0);
color = 0;
- glColor4ub(0,0,0,0);
+ qglColor4ub(0,0,0,0);
// LordHavoc: NEAREST mode on text if not scaling up
/*
if (vid.realwidth <= (int) vid.conwidth)
{
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
CHECKGLERROR
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
CHECKGLERROR
}
else
{
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
CHECKGLERROR
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
CHECKGLERROR
}
*/
if (batch)
{
batch = false;
- glEnd();
+ qglEnd();
}
additive = true;
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ qglBlendFunc(GL_SRC_ALPHA, GL_ONE);
}
}
else
if (batch)
{
batch = false;
- glEnd();
+ qglEnd();
}
additive = false;
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
}
if (color != dq->color)
{
color = dq->color;
- glColor4ub((qbyte)(((color >> 24) & 0xFF) >> overbright), (qbyte)(((color >> 16) & 0xFF) >> overbright), (qbyte)(((color >> 8) & 0xFF) >> overbright), (qbyte)(color & 0xFF));
+ qglColor4ub((qbyte)(((color >> 24) & 0xFF) >> overbright), (qbyte)(((color >> 16) & 0xFF) >> overbright), (qbyte)(((color >> 8) & 0xFF) >> overbright), (qbyte)(color & 0xFF));
}
if (batch && batchcount > 128)
{
batch = false;
- glEnd();
+ qglEnd();
}
x = dq->x;
y = dq->y;
if (batch)
{
batch = false;
- glEnd();
+ qglEnd();
}
currentpic = str;
pic = Draw_CachePic(str);
- glBindTexture(GL_TEXTURE_2D, R_GetTexture(pic->tex));
+ qglBindTexture(GL_TEXTURE_2D, R_GetTexture(pic->tex));
}
if (w == 0)
w = pic->width;
if (!batch)
{
batch = true;
- glBegin(GL_QUADS);
+ qglBegin(GL_QUADS);
batchcount = 0;
}
//DrawQuad(dq->x, dq->y, w, h, 0, 0, 1, 1);
- glTexCoord2f (0, 0);glVertex2f (x , y );
- glTexCoord2f (1, 0);glVertex2f (x+w, y );
- glTexCoord2f (1, 1);glVertex2f (x+w, y+h);
- glTexCoord2f (0, 1);glVertex2f (x , y+h);
+ qglTexCoord2f (0, 0);qglVertex2f (x , y );
+ qglTexCoord2f (1, 0);qglVertex2f (x+w, y );
+ qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h);
+ qglTexCoord2f (0, 1);qglVertex2f (x , y+h);
batchcount++;
}
else
if (batch)
{
batch = false;
- glEnd();
+ qglEnd();
}
currentpic = "";
- glBindTexture(GL_TEXTURE_2D, 0);
+ qglBindTexture(GL_TEXTURE_2D, 0);
}
if (!batch)
{
batch = true;
- glBegin(GL_QUADS);
+ qglBegin(GL_QUADS);
batchcount = 0;
}
//DrawQuad(dq->x, dq->y, dq->scalex, dq->scaley, 0, 0, 1, 1);
- glTexCoord2f (0, 0);glVertex2f (x , y );
- glTexCoord2f (1, 0);glVertex2f (x+w, y );
- glTexCoord2f (1, 1);glVertex2f (x+w, y+h);
- glTexCoord2f (0, 1);glVertex2f (x , y+h);
+ qglTexCoord2f (0, 0);qglVertex2f (x , y );
+ qglTexCoord2f (1, 0);qglVertex2f (x+w, y );
+ qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h);
+ qglTexCoord2f (0, 1);qglVertex2f (x , y+h);
batchcount++;
}
break;
if (batch)
{
batch = false;
- glEnd();
+ qglEnd();
}
currentpic = "conchars";
- glBindTexture(GL_TEXTURE_2D, chartexnum);
+ qglBindTexture(GL_TEXTURE_2D, chartexnum);
}
if (!batch)
{
batch = true;
- glBegin(GL_QUADS);
+ qglBegin(GL_QUADS);
batchcount = 0;
}
while ((num = *str++) && x < vid.conwidth)
u = 0.0625f - (1.0f / 256.0f);
v = 0.0625f - (1.0f / 256.0f);
//DrawQuad(x, y, w, h, (num & 15)*0.0625f + (0.5f / 256.0f), (num >> 4)*0.0625f + (0.5f / 256.0f), 0.0625f - (1.0f / 256.0f), 0.0625f - (1.0f / 256.0f));
- glTexCoord2f (s , t );glVertex2f (x , y );
- glTexCoord2f (s+u, t );glVertex2f (x+w, y );
- glTexCoord2f (s+u, t+v);glVertex2f (x+w, y+h);
- glTexCoord2f (s , t+v);glVertex2f (x , y+h);
+ qglTexCoord2f (s , t );qglVertex2f (x , y );
+ qglTexCoord2f (s+u, t );qglVertex2f (x+w, y );
+ qglTexCoord2f (s+u, t+v);qglVertex2f (x+w, y+h);
+ qglTexCoord2f (s , t+v);qglVertex2f (x , y+h);
batchcount++;
}
x += w;
}
}
if (batch)
- glEnd();
+ qglEnd();
CHECKGLERROR
if (!v_hwgamma.integer)
{
- glDisable(GL_TEXTURE_2D);
+ qglDisable(GL_TEXTURE_2D);
CHECKGLERROR
t = v_contrast.value * (float) (1 << v_overbrightbits.integer);
if (t >= 1.01f)
{
- glBlendFunc (GL_DST_COLOR, GL_ONE);
+ qglBlendFunc (GL_DST_COLOR, GL_ONE);
CHECKGLERROR
- glBegin (GL_TRIANGLES);
+ qglBegin (GL_TRIANGLES);
while (t >= 1.01f)
{
num = (int) ((t - 1.0f) * 255.0f);
if (num > 255)
num = 255;
- glColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
- glVertex2f (-5000, -5000);
- glVertex2f (10000, -5000);
- glVertex2f (-5000, 10000);
+ qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
+ qglVertex2f (-5000, -5000);
+ qglVertex2f (10000, -5000);
+ qglVertex2f (-5000, 10000);
t *= 0.5;
}
- glEnd ();
+ qglEnd ();
CHECKGLERROR
}
else if (t <= 0.99f)
{
- glBlendFunc(GL_ZERO, GL_SRC_COLOR);
+ qglBlendFunc(GL_ZERO, GL_SRC_COLOR);
CHECKGLERROR
- glBegin(GL_TRIANGLES);
+ qglBegin(GL_TRIANGLES);
num = (int) (t * 255.0f);
- glColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
- glVertex2f (-5000, -5000);
- glVertex2f (10000, -5000);
- glVertex2f (-5000, 10000);
- glEnd();
+ qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
+ qglVertex2f (-5000, -5000);
+ qglVertex2f (10000, -5000);
+ qglVertex2f (-5000, 10000);
+ qglEnd();
CHECKGLERROR
}
if (v_brightness.value >= 0.01f)
{
- glBlendFunc (GL_ONE, GL_ONE);
+ qglBlendFunc (GL_ONE, GL_ONE);
CHECKGLERROR
num = (int) (v_brightness.value * 255.0f);
- glColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
+ qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
CHECKGLERROR
- glBegin (GL_TRIANGLES);
- glVertex2f (-5000, -5000);
- glVertex2f (10000, -5000);
- glVertex2f (-5000, 10000);
- glEnd ();
+ qglBegin (GL_TRIANGLES);
+ qglVertex2f (-5000, -5000);
+ qglVertex2f (10000, -5000);
+ qglVertex2f (-5000, 10000);
+ qglEnd ();
CHECKGLERROR
}
- glEnable(GL_TEXTURE_2D);
+ qglEnable(GL_TEXTURE_2D);
CHECKGLERROR
}
- glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
CHECKGLERROR
- glEnable (GL_CULL_FACE);
+ qglEnable (GL_CULL_FACE);
CHECKGLERROR
- glEnable (GL_DEPTH_TEST);
+ qglEnable (GL_DEPTH_TEST);
CHECKGLERROR
- glDisable (GL_BLEND);
+ qglDisable (GL_BLEND);
CHECKGLERROR
- glColor4ub (255, 255, 255, 255);
+ qglColor4ub (255, 255, 255, 255);
CHECKGLERROR
}