This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
*/
-// draw.c -- this is the only file outside the refresh that touches the
-// vid buffer
-
#include "quakedef.h"
+#include "image.h"
+#include "wad.h"
-#define GL_COLOR_INDEX8_EXT 0x80E5
-
-extern unsigned char d_15to8table[65536];
+#include "cl_video.h"
-cvar_t qsg_version = {"qsg_version", "1"};
-cvar_t gl_max_size = {"gl_max_size", "1024"};
-cvar_t gl_picmip = {"gl_picmip", "0"};
-cvar_t gl_conalpha = {"gl_conalpha", "1"};
-cvar_t gl_lerpimages = {"gl_lerpimages", "1"};
-byte *draw_chars; // 8*8 graphic characters
-qpic_t *draw_disc;
+static rtexture_t *char_texture;
-int translate_texture;
-int char_texture;
-
-typedef struct
-{
- int texnum;
- float sl, tl, sh, th;
-} glpic_t;
-
-byte conback_buffer[sizeof(qpic_t) + sizeof(glpic_t)];
-qpic_t *conback = (qpic_t *)&conback_buffer;
-
-int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST;
-int gl_filter_max = GL_LINEAR;
+//=============================================================================
+/* Support Routines */
+#define MAX_CACHED_PICS 256
+#define CACHEPICHASHSIZE 256
+static cachepic_t *cachepichash[CACHEPICHASHSIZE];
+static cachepic_t cachepics[MAX_CACHED_PICS];
+static int numcachepics;
-int texels;
+static rtexturepool_t *drawtexturepool;
-typedef struct
+static qbyte concharimage[13396] =
{
- int texnum;
- char identifier[64];
- int width, height;
- qboolean mipmap;
-// LordHavoc: 32bit textures
- int bytesperpixel;
-// LordHavoc: CRC to identify cache mismatchs
- int crc;
- int lerped; // whether this texture was uploaded with or without interpolation
-} gltexture_t;
-
-#define MAX_GLTEXTURES 4096
-gltexture_t gltextures[MAX_GLTEXTURES];
-int numgltextures;
-
-/*
-=============================================================================
-
- scrap allocation
-
- Allocate all the little status bar obejcts into a single texture
- to crutch up stupid hardware / drivers
-
-=============================================================================
-*/
-
-#define MAX_SCRAPS 2
-#define BLOCK_WIDTH 256
-#define BLOCK_HEIGHT 256
+#include "lhfont.h"
+};
-int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH];
-byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4];
-qboolean scrap_dirty;
-int scrap_texnum;
+extern qbyte *LoadTGA (qbyte *f, int matchwidth, int matchheight);
-// returns a texture number and the position inside it
-int Scrap_AllocBlock (int w, int h, int *x, int *y)
+static rtexture_t *draw_generateconchars(void)
{
- int i, j;
- int best, best2;
- int texnum;
+ int i;
+ qbyte buffer[65536][4], *data = NULL;
+ double random;
+
+ fs_filesize = 13396;
+ data = LoadTGA (concharimage, 256, 256);
+ fs_filesize = -1;
+// Gold numbers
+ for (i = 0;i < 8192;i++)
+ {
+ random = lhrandom (0.0,1.0);
+ buffer[i][0] = 83 + (qbyte)(random * 64);
+ buffer[i][1] = 71 + (qbyte)(random * 32);
+ buffer[i][2] = 23 + (qbyte)(random * 16);
+ buffer[i][3] = data[i*4+0];
+ }
+// White chars
+ for (i = 8192;i < 32768;i++)
+ {
+ random = lhrandom (0.0,1.0);
+ buffer[i][0] = 95 + (qbyte)(random * 64);
+ buffer[i][1] = 95 + (qbyte)(random * 64);
+ buffer[i][2] = 95 + (qbyte)(random * 64);
+ buffer[i][3] = data[i*4+0];
+ }
+// Gold numbers
+ for (i = 32768;i < 40960;i++)
+ {
+ random = lhrandom (0.0,1.0);
+ buffer[i][0] = 83 + (qbyte)(random * 64);
+ buffer[i][1] = 71 + (qbyte)(random * 32);
+ buffer[i][2] = 23 + (qbyte)(random * 16);
+ buffer[i][3] = data[i*4+0];
+ }
+// Red chars
+ for (i = 40960;i < 65536;i++)
+ {
+ random = lhrandom (0.0,1.0);
+ buffer[i][0] = 96 + (qbyte)(random * 64);
+ buffer[i][1] = 43 + (qbyte)(random * 32);
+ buffer[i][2] = 27 + (qbyte)(random * 32);
+ buffer[i][3] = data[i*4+0];
+ }
+
+ Mem_Free(data);
+ return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+}
+
+static qbyte pointerimage[256] =
+{
+ "333333332......."
+ "26777761........"
+ "2655541........."
+ "265541.........."
+ "2654561........."
+ "26414561........"
+ "251.14561......."
+ "21...14561......"
+ "1.....141......."
+ ".......1........"
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+};
- for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++)
+static rtexture_t *draw_generatemousepointer(void)
+{
+ int i;
+ qbyte buffer[256][4];
+ for (i = 0;i < 256;i++)
{
- best = BLOCK_HEIGHT;
-
- for (i=0 ; i<BLOCK_WIDTH-w ; i++)
+ if (pointerimage[i] == '.')
{
- best2 = 0;
-
- for (j=0 ; j<w ; j++)
- {
- if (scrap_allocated[texnum][i+j] >= best)
- break;
- if (scrap_allocated[texnum][i+j] > best2)
- best2 = scrap_allocated[texnum][i+j];
- }
- if (j == w)
- { // this is a valid spot
- *x = i;
- *y = best = best2;
- }
+ buffer[i][0] = 0;
+ buffer[i][1] = 0;
+ buffer[i][2] = 0;
+ buffer[i][3] = 0;
+ }
+ else
+ {
+ buffer[i][0] = (pointerimage[i] - '0') * 16;
+ buffer[i][1] = (pointerimage[i] - '0') * 16;
+ buffer[i][2] = (pointerimage[i] - '0') * 16;
+ buffer[i][3] = 255;
}
-
- if (best + h > BLOCK_HEIGHT)
- continue;
-
- for (i=0 ; i<w ; i++)
- scrap_allocated[texnum][*x + i] = best + h;
-
- return texnum;
}
+ return R_LoadTexture2D(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+}
+
+// must match NUMCROSSHAIRS in r_crosshairs.c
+#define NUMCROSSHAIRS 5
+
+static qbyte *crosshairtexdata[NUMCROSSHAIRS] =
+{
+ "................"
+ "................"
+ "................"
+ "...33......33..."
+ "...355....553..."
+ "....577..775...."
+ ".....77..77....."
+ "................"
+ "................"
+ ".....77..77....."
+ "....577..775...."
+ "...355....553..."
+ "...33......33..."
+ "................"
+ "................"
+ "................"
+ ,
+ "................"
+ "................"
+ "................"
+ "...3........3..."
+ "....5......5...."
+ ".....7....7....."
+ "......7..7......"
+ "................"
+ "................"
+ "......7..7......"
+ ".....7....7....."
+ "....5......5...."
+ "...3........3..."
+ "................"
+ "................"
+ "................"
+ ,
+ "................"
+ ".......77......."
+ ".......77......."
+ "................"
+ "................"
+ ".......44......."
+ ".......44......."
+ ".77..44..44..77."
+ ".77..44..44..77."
+ ".......44......."
+ ".......44......."
+ "................"
+ ".......77......."
+ ".......77......."
+ "................"
+ "................"
+ ,
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ "........7777777."
+ "........752....."
+ "........72......"
+ "........7......."
+ "........7......."
+ "........7......."
+ "................"
+ "................"
+ ,
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ "........7......."
+ "................"
+ "........4......."
+ ".....7.4.4.7...."
+ "........4......."
+ "................"
+ "........7......."
+ "................"
+ "................"
+ "................"
+ "................"
+};
- Sys_Error ("Scrap_AllocBlock: full");
- return 0;
-}
-
-int scrap_uploads;
-
-void Scrap_Upload (void)
+static rtexture_t *draw_generatecrosshair(int num)
{
- int texnum;
-
- scrap_uploads++;
-
- for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++)
+ int i;
+ char *in;
+ qbyte data[16*16][4];
+ in = crosshairtexdata[num];
+ for (i = 0;i < 16*16;i++)
{
- glBindTexture(GL_TEXTURE_2D, scrap_texnum + texnum);
- GL_Upload8 (scrap_texels[texnum], BLOCK_WIDTH, BLOCK_HEIGHT, false, true);
+ if (in[i] == '.')
+ {
+ data[i][0] = 255;
+ data[i][1] = 255;
+ data[i][2] = 255;
+ data[i][3] = 0;
+ }
+ else
+ {
+ data[i][0] = 255;
+ data[i][1] = 255;
+ data[i][2] = 255;
+ data[i][3] = (qbyte) ((int) (in[i] - '0') * 255 / 7);
+ }
}
- scrap_dirty = false;
+ return R_LoadTexture2D(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
}
-//=============================================================================
-/* Support Routines */
-
-typedef struct cachepic_s
+static rtexture_t *draw_generateditherpattern(void)
{
- char name[MAX_QPATH];
- qpic_t pic;
- byte padding[32]; // for appended glpic
-} cachepic_t;
-
-#define MAX_CACHED_PICS 128
-cachepic_t menu_cachepics[MAX_CACHED_PICS];
-int menu_numcachepics;
-
-byte menuplyr_pixels[4096];
-
-int pic_texels;
-int pic_count;
-
-int GL_LoadPicTexture (qpic_t *pic);
-
-qpic_t *Draw_PicFromWad (char *name)
-{
- qpic_t *p;
- glpic_t *gl;
-
- p = W_GetLumpName (name);
- gl = (glpic_t *)p->data;
-
- // load little ones into the scrap
- if (p->width < 64 && p->height < 64)
- {
- int x, y;
- int i, j, k;
- int texnum;
-
- texnum = Scrap_AllocBlock (p->width, p->height, &x, &y);
- scrap_dirty = true;
- k = 0;
- for (i=0 ; i<p->height ; i++)
- for (j=0 ; j<p->width ; j++, k++)
- scrap_texels[texnum][(y+i)*BLOCK_WIDTH + x + j] = p->data[k];
- texnum += scrap_texnum;
- gl->texnum = texnum;
- gl->sl = (x+0.01)/(float)BLOCK_WIDTH;
- gl->sh = (x+p->width-0.01)/(float)BLOCK_WIDTH;
- gl->tl = (y+0.01)/(float)BLOCK_WIDTH;
- gl->th = (y+p->height-0.01)/(float)BLOCK_WIDTH;
-
- pic_count++;
- pic_texels += p->width*p->height;
- // LordHavoc: LINEAR interpolation
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else
+#if 1
+ int x, y;
+ qbyte data[8*8*4];
+ for (y = 0;y < 8;y++)
{
- gl->texnum = GL_LoadPicTexture (p);
- gl->sl = 0;
- gl->sh = 1;
- gl->tl = 0;
- gl->th = 1;
- // LordHavoc: LINEAR interpolation
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //NEAREST);
+ for (x = 0;x < 8;x++)
+ {
+ data[(y*8+x)*4+0] = data[(y*8+x)*4+1] = data[(y*8+x)*4+2] = ((x^y) & 4) ? 255 : 0;
+ data[(y*8+x)*4+3] = 255;
+ }
}
- return p;
+ return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
+#else
+ qbyte data[16];
+ memset(data, 255, sizeof(data));
+ data[0] = data[1] = data[2] = data[12] = data[13] = data[14] = 0;
+ return R_LoadTexture2D(drawtexturepool, "ditherpattern", 2, 2, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
+#endif
}
-
/*
================
Draw_CachePic
================
*/
-qpic_t *Draw_CachePic (char *path)
-{
- cachepic_t *pic;
- int i;
- qpic_t *dat;
- glpic_t *gl;
-
- for (pic=menu_cachepics, i=0 ; i<menu_numcachepics ; pic++, i++)
- if (!strcmp (path, pic->name))
- return &pic->pic;
-
- if (menu_numcachepics == MAX_CACHED_PICS)
- Sys_Error ("menu_numcachepics == MAX_CACHED_PICS");
- menu_numcachepics++;
- strcpy (pic->name, path);
-
-//
-// load the pic from disk
-//
- dat = (qpic_t *)COM_LoadTempFile (path, false);
- if (!dat)
- Sys_Error ("Draw_CachePic: failed to load %s", path);
- SwapPic (dat);
-
- // HACK HACK HACK --- we need to keep the bytes for
- // the translatable player picture just for the menu
- // configuration dialog
- if (!strcmp (path, "gfx/menuplyr.lmp"))
- memcpy (menuplyr_pixels, dat->data, dat->width*dat->height);
-
- pic->pic.width = dat->width;
- pic->pic.height = dat->height;
-
- gl = (glpic_t *)pic->pic.data;
- gl->texnum = GL_LoadPicTexture (dat);
- gl->sl = 0;
- gl->sh = 1;
- gl->tl = 0;
- gl->th = 1;
-
- return &pic->pic;
-}
-
-
-void Draw_CharToConback (int num, byte *dest)
+// FIXME: move this to client somehow
+cachepic_t *Draw_CachePic (const char *path, qboolean persistent)
{
- int row, col;
- byte *source;
- int drawline;
- int x;
-
- row = num>>4;
- col = num&15;
- source = draw_chars + (row<<10) + (col<<3);
+ int i, crc, hashkey;
+ cachepic_t *pic;
+ qpic_t *p;
+ int flags;
- drawline = 8;
+ if (!strncmp(CLVIDEOPREFIX, path, sizeof(CLVIDEOPREFIX) - 1)) {
+ clvideo_t *video;
- while (drawline--)
- {
- for (x=0 ; x<8 ; x++)
- if (source[x] != 255)
- dest[x] = 0x60 + source[x];
- source += 128;
- dest += 320;
+ video = CL_GetVideo(path);
+ if( video )
+ return &video->cpif;
}
-}
-
-typedef struct
-{
- char *name;
- int minimize, maximize;
-} glmode_t;
-
-glmode_t modes[] = {
- {"GL_NEAREST", GL_NEAREST, GL_NEAREST},
- {"GL_LINEAR", GL_LINEAR, GL_LINEAR},
- {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
- {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
- {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
- {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
-};
-
-/*
-===============
-Draw_TextureMode_f
-===============
-*/
-void Draw_TextureMode_f (void)
-{
- int i;
- gltexture_t *glt;
-
- if (Cmd_Argc() == 1)
- {
- for (i=0 ; i< 6 ; i++)
- if (gl_filter_min == modes[i].minimize)
+ crc = CRC_Block(path, strlen(path));
+ hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
+ for (pic = cachepichash[hashkey];pic;pic = pic->chain)
+ if (!strcmp (path, pic->name))
+ return pic;
+
+ if (numcachepics == MAX_CACHED_PICS)
+ Sys_Error ("numcachepics == MAX_CACHED_PICS");
+ pic = cachepics + (numcachepics++);
+ strlcpy (pic->name, path, sizeof(pic->name));
+ // link into list
+ pic->chain = cachepichash[hashkey];
+ cachepichash[hashkey] = pic;
+
+ flags = TEXF_ALPHA;
+ if (persistent)
+ flags |= TEXF_PRECACHE;
+ if (!strcmp(path, "gfx/colorcontrol/ditherpattern.tga"))
+ flags |= TEXF_CLAMP;
+
+ // load the pic from disk
+ pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, flags);
+ if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
+ {
+ // compatibility with older versions
+ pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, flags);
+ // failed to find gfx/whatever.tga or similar, try the wad
+ if (pic->tex == NULL && (p = W_GetLumpName (path + 4)))
+ {
+ if (!strcmp(path, "gfx/conchars"))
{
- Con_Printf ("%s\n", modes[i].name);
- return;
+ qbyte *pix;
+ // conchars is a raw image and with the wrong transparent color
+ pix = (qbyte *)p;
+ for (i = 0;i < 128 * 128;i++)
+ if (pix[i] == 0)
+ pix[i] = 255;
+ pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, pix, TEXTYPE_PALETTE, flags, palette_complete);
}
- Con_Printf ("current filter is unknown???\n");
- return;
+ else
+ pic->tex = R_LoadTexture2D(drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_PALETTE, flags, palette_complete);
+ }
}
- for (i=0 ; i< 6 ; i++)
- {
- if (!Q_strcasecmp (modes[i].name, Cmd_Argv(1) ) )
+ if (pic->tex == NULL && !strcmp(path, "gfx/conchars"))
+ pic->tex = draw_generateconchars();
+ if (pic->tex == NULL && !strcmp(path, "ui/mousepointer.tga"))
+ pic->tex = draw_generatemousepointer();
+ if (pic->tex == NULL && !strcmp(path, "gfx/prydoncursor001.tga"))
+ pic->tex = draw_generatemousepointer();
+ if (pic->tex == NULL && !strcmp(path, "gfx/crosshair1.tga"))
+ pic->tex = draw_generatecrosshair(0);
+ if (pic->tex == NULL && !strcmp(path, "gfx/crosshair2.tga"))
+ pic->tex = draw_generatecrosshair(1);
+ if (pic->tex == NULL && !strcmp(path, "gfx/crosshair3.tga"))
+ pic->tex = draw_generatecrosshair(2);
+ if (pic->tex == NULL && !strcmp(path, "gfx/crosshair4.tga"))
+ pic->tex = draw_generatecrosshair(3);
+ if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5.tga"))
+ pic->tex = draw_generatecrosshair(4);
+ if (pic->tex == NULL && !strcmp(path, "gfx/colorcontrol/ditherpattern.tga"))
+ pic->tex = draw_generateditherpattern();
+ if (pic->tex == NULL)
+ {
+ Con_Printf("Draw_CachePic: failed to load %s\n", path);
+ pic->tex = r_texture_notexture;
+ }
+
+ pic->width = R_TextureWidth(pic->tex);
+ pic->height = R_TextureHeight(pic->tex);
+ return pic;
+}
+
+cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, qbyte *pixels)
+{
+ int crc, hashkey;
+ cachepic_t *pic;
+
+ crc = CRC_Block(picname, strlen(picname));
+ hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
+ for (pic = cachepichash[hashkey];pic;pic = pic->chain)
+ if (!strcmp (picname, pic->name))
break;
- }
- if (i == 6)
- {
- Con_Printf ("bad filter name\n");
- return;
- }
-
- gl_filter_min = modes[i].minimize;
- gl_filter_max = modes[i].maximize;
- // change all the existing mipmap texture objects
- for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
+ if (pic)
{
- if (glt->mipmap)
+ if (pic->tex && pic->width == width && pic->height == height)
{
- glBindTexture(GL_TEXTURE_2D, glt->texnum);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
+ R_UpdateTexture(pic->tex, pixels);
+ return pic;
}
}
-}
-
-extern void LoadSky_f(void);
-
-extern char *QSG_EXTENSIONS;
-
-/*
-===============
-Draw_Init
-===============
-*/
-void rmain_registercvars();
-void Draw_Init (void)
-{
- int i;
- qpic_t *cb;
- byte *dest;
- int x, y;
- char ver[40];
- glpic_t *gl;
- int start;
-
- Cvar_RegisterVariable (&qsg_version);
- Cvar_RegisterVariable (&gl_max_size);
- Cvar_RegisterVariable (&gl_picmip);
- Cvar_RegisterVariable (&gl_conalpha);
- Cvar_RegisterVariable (&gl_lerpimages);
-
- // 3dfx can only handle 256 wide textures
- if (!Q_strncasecmp ((char *)gl_renderer, "3dfx",4) ||
- strstr((char *)gl_renderer, "Glide"))
- Cvar_Set ("gl_max_size", "256");
-
- Cmd_AddCommand ("gl_texturemode", &Draw_TextureMode_f);
-
- Cmd_AddCommand ("loadsky", &LoadSky_f);
-
- // load the console background and the charset
- // by hand, because we need to write the version
- // string into the background before turning
- // it into a texture
- draw_chars = W_GetLumpName ("conchars");
- for (i=0 ; i<256*64 ; i++)
- if (draw_chars[i] == 0)
- draw_chars[i] = 255; // proper transparent color
-
- // now turn them into textures
- char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true, 1);
-
- start = Hunk_LowMark();
-
- cb = (qpic_t *)COM_LoadMallocFile ("gfx/conback.lmp", false);
- if (!cb)
- Sys_Error ("Couldn't load gfx/conback.lmp");
- SwapPic (cb);
-
- // hack the version number directly into the pic
-#ifdef NEHAHRA
-#if defined(__linux__)
- sprintf (ver, "DPNehahra Linux GL %.2f", (float) VERSION);
-#else
- sprintf (ver, "DPNehahra Windows GL %.2f", (float) VERSION);
-#endif
-#else
-#if defined(__linux__)
- sprintf (ver, "DarkPlaces Linux GL %.2f", (float)VERSION);
-#else
- sprintf (ver, "DarkPlaces Windows GL %.2f", (float)VERSION);
-#endif
-#endif
- dest = cb->data + 320*186 + 320 - 11 - 8*strlen(ver);
- y = strlen(ver);
- for (x=0 ; x<y ; x++)
- Draw_CharToConback (ver[x], dest+(x<<3));
-
- gl = (glpic_t *)conback->data;
- gl->texnum = GL_LoadTexture ("conback", cb->width, cb->height, cb->data, false, false, 1);
- gl->sl = 0;
- gl->sh = 1;
- gl->tl = 0;
- gl->th = 1;
- conback->width = vid.width;
- conback->height = vid.height;
-
- // free loaded console
- free(cb);
-
- // save a texture slot for translated picture
- translate_texture = texture_extension_number++;
-
- // save slots for scraps
- scrap_texnum = texture_extension_number;
- texture_extension_number += MAX_SCRAPS;
-
- //
- // get the other pics we need
- //
- draw_disc = Draw_PicFromWad ("disc");
-
- rmain_registercvars();
-}
-
-
-/*
-================
-Draw_Character
-
-Draws one 8*8 graphics character with 0 being transparent.
-It can be clipped to the top of the screen to allow the console to be
-smoothly scrolled off.
-================
-*/
-void Draw_Character (int x, int y, int num)
-{
- int row, col;
- float frow, fcol, size;
-
- if (num == 32)
- return; // space
-
- num &= 255;
-
- if (y <= -8)
- return; // totally off screen
-
- row = num>>4;
- col = num&15;
-
- frow = row*0.0625;
- fcol = col*0.0625;
- size = 0.0625;
-
- glBindTexture(GL_TEXTURE_2D, char_texture);
- // LordHavoc: NEAREST mode on text if not scaling up
- if ((int) vid.width < glwidth)
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
-
- glColor3f(1,1,1);
- glBegin (GL_QUADS);
- glTexCoord2f (fcol, frow);
- glVertex2f (x, y);
- glTexCoord2f (fcol + size, frow);
- glVertex2f (x+8, y);
- glTexCoord2f (fcol + size, frow + size);
- glVertex2f (x+8, y+8);
- glTexCoord2f (fcol, frow + size);
- glVertex2f (x, y+8);
- glEnd ();
-
- // LordHavoc: revert to LINEAR mode
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-}
-
-/*
-================
-Draw_String
-================
-*/
-// LordHavoc: sped this up a lot, and added maxlen
-void Draw_String (int x, int y, char *str, int maxlen)
-{
- int num;
- float frow, fcol;
- if (y <= -8 || y >= (int) vid.height || x >= (int) vid.width || *str == 0) // completely offscreen or no text to print
- return;
- if (maxlen < 1)
- maxlen = strlen(str);
- else if (maxlen > (int) strlen(str))
- maxlen = strlen(str);
- glBindTexture(GL_TEXTURE_2D, char_texture);
-
- // LordHavoc: NEAREST mode on text if not scaling up
- if ((int) vid.width < glwidth)
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
-
- glColor3f(1,1,1);
- glBegin (GL_QUADS);
- while (maxlen-- && x < (int) vid.width) // stop rendering when out of characters or room
+ else
{
- if ((num = *str++) != 32) // skip spaces
+ if (pic == NULL)
{
- frow = (float) ((int) num >> 4)*0.0625;
- fcol = (float) ((int) num & 15)*0.0625;
- glTexCoord2f (fcol, frow);
- glVertex2f (x, y);
- glTexCoord2f (fcol + 0.0625, frow);
- glVertex2f (x+8, y);
- glTexCoord2f (fcol + 0.0625, frow + 0.0625);
- glVertex2f (x+8, y+8);
- glTexCoord2f (fcol, frow + 0.0625);
- glVertex2f (x, y+8);
+ if (numcachepics == MAX_CACHED_PICS)
+ Sys_Error ("numcachepics == MAX_CACHED_PICS");
+ pic = cachepics + (numcachepics++);
+ strcpy (pic->name, picname);
+ // link into list
+ pic->chain = cachepichash[hashkey];
+ cachepichash[hashkey] = pic;
}
- x += 8;
}
- glEnd ();
- // LordHavoc: revert to LINEAR mode
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ pic->width = width;
+ pic->height = height;
+ if (pic->tex)
+ R_FreeTexture(pic->tex);
+ pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0, NULL);
+ return pic;
}
-/*
-=============
-Draw_AlphaPic
-=============
-*/
-void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha)
+void Draw_FreePic(const char *picname)
{
- glpic_t *gl;
-
- if (scrap_dirty)
- Scrap_Upload ();
- gl = (glpic_t *)pic->data;
-// glDisable(GL_ALPHA_TEST);
-// glEnable (GL_BLEND);
-// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-// glCullFace(GL_FRONT);
- glColor4f(0.8,0.8,0.8,alpha);
- glBindTexture(GL_TEXTURE_2D, gl->texnum);
-// glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glBegin (GL_QUADS);
- glTexCoord2f (gl->sl, gl->tl);
- glVertex2f (x, y);
- glTexCoord2f (gl->sh, gl->tl);
- glVertex2f (x+pic->width, y);
- glTexCoord2f (gl->sh, gl->th);
- glVertex2f (x+pic->width, y+pic->height);
- glTexCoord2f (gl->sl, gl->th);
- glVertex2f (x, y+pic->height);
- glEnd ();
- glColor3f(1,1,1);
-// glEnable(GL_ALPHA_TEST);
-// glDisable (GL_BLEND);
-}
-
-
-/*
-=============
-Draw_Pic
-=============
-*/
-void Draw_Pic (int x, int y, qpic_t *pic)
-{
- glpic_t *gl;
-
- if (scrap_dirty)
- Scrap_Upload ();
- gl = (glpic_t *)pic->data;
- glColor3f(0.8,0.8,0.8);
- glBindTexture(GL_TEXTURE_2D, gl->texnum);
- glBegin (GL_QUADS);
- glTexCoord2f (gl->sl, gl->tl);
- glVertex2f (x, y);
- glTexCoord2f (gl->sh, gl->tl);
- glVertex2f (x+pic->width, y);
- glTexCoord2f (gl->sh, gl->th);
- glVertex2f (x+pic->width, y+pic->height);
- glTexCoord2f (gl->sl, gl->th);
- glVertex2f (x, y+pic->height);
- glEnd ();
-}
-
-
-/*
-=============
-Draw_TransPic
-=============
-*/
-void Draw_TransPic (int x, int y, qpic_t *pic)
-{
- if (x < 0 || (unsigned)(x + pic->width) > vid.width || y < 0 || (unsigned)(y + pic->height) > vid.height)
- Sys_Error ("Draw_TransPic: bad coordinates");
-
-// glEnable(GL_BLEND);
-// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-// glDisable(GL_ALPHA_TEST);
- Draw_Pic (x, y, pic);
-// glDisable(GL_BLEND);
-}
-
-
-/*
-=============
-Draw_TransPicTranslate
-
-Only used for the player color selection menu
-=============
-*/
-void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation)
-{
- int v, u, c;
- unsigned trans[64*64], *dest;
- byte *src;
- int p;
-
- glBindTexture(GL_TEXTURE_2D, translate_texture);
-
- c = pic->width * pic->height;
-
- dest = trans;
- for (v=0 ; v<64 ; v++, dest += 64)
+ int crc;
+ int hashkey;
+ cachepic_t *pic;
+ // this doesn't really free the pic, but does free it's texture
+ crc = CRC_Block(picname, strlen(picname));
+ hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
+ for (pic = cachepichash[hashkey];pic;pic = pic->chain)
{
- src = &menuplyr_pixels[ ((v*pic->height)>>6) *pic->width];
- for (u=0 ; u<64 ; u++)
+ if (!strcmp (picname, pic->name) && pic->tex)
{
- p = src[(u*pic->width)>>6];
- if (p == 255)
- dest[u] = p;
- else
- dest[u] = d_8to24table[translation[p]];
+ R_FreeTexture(pic->tex);
+ pic->width = 0;
+ pic->height = 0;
+ return;
}
}
-
- glTexImage2D (GL_TEXTURE_2D, 0, 4, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glColor3f(0.8,0.8,0.8);
- glBegin (GL_QUADS);
- glTexCoord2f (0, 0);
- glVertex2f (x, y);
- glTexCoord2f (1, 0);
- glVertex2f (x+pic->width, y);
- glTexCoord2f (1, 1);
- glVertex2f (x+pic->width, y+pic->height);
- glTexCoord2f (0, 1);
- glVertex2f (x, y+pic->height);
- glEnd ();
-}
-
-
-/*
-================
-Draw_ConsoleBackground
-
-================
-*/
-void Draw_ConsoleBackground (int lines)
-{
- // LordHavoc: changed alpha
- //int y = (vid.height >> 1);
-
- if (lines >= (int) vid.height)
- Draw_Pic(0, lines - vid.height, conback);
- else
- Draw_AlphaPic (0, lines - vid.height, conback, gl_conalpha.value*lines/vid.height);
- // Draw_AlphaPic (0, lines - vid.height, conback, (float)(1.2 * lines)/y);
}
/*
-=============
-Draw_Fill
-
-Fills a box of pixels with a single color
-=============
-*/
-void Draw_Fill (int x, int y, int w, int h, int c)
-{
- glDisable (GL_TEXTURE_2D);
- glColor3f (host_basepal[c*3]/255.0, host_basepal[c*3+1]/255.0, host_basepal[c*3+2]/255.0);
-
- glBegin (GL_QUADS);
-
- glVertex2f (x,y);
- glVertex2f (x+w, y);
- glVertex2f (x+w, y+h);
- glVertex2f (x, y+h);
-
- glEnd ();
- glColor3f(1,1,1);
- glEnable (GL_TEXTURE_2D);
-}
-//=============================================================================
-
-//=============================================================================
-
-/*
-================
-GL_Set2D
-
-Setup as if the screen was 320*200
-================
+===============
+Draw_Init
+===============
*/
-void GL_Set2D (void)
+static void gl_draw_start(void)
{
- glViewport (glx, gly, glwidth, glheight);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity ();
- glOrtho (0, vid.width, vid.height, 0, -99999, 99999);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity ();
+ drawtexturepool = R_AllocTexturePool();
- glDisable (GL_DEPTH_TEST);
- glDisable (GL_CULL_FACE);
- glEnable (GL_BLEND); // was Disable
-// glEnable (GL_ALPHA_TEST);
- glDisable (GL_ALPHA_TEST);
- glEnable(GL_TEXTURE_2D);
+ numcachepics = 0;
+ memset(cachepichash, 0, sizeof(cachepichash));
- // LordHavoc: added this
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- glColor3f(1,1,1);
+ char_texture = Draw_CachePic("gfx/conchars", true)->tex;
}
-// LordHavoc: SHOWLMP stuff
-#define SHOWLMP_MAXLABELS 256
-typedef struct showlmp_s
+static void gl_draw_shutdown(void)
{
- qboolean isactive;
- float x;
- float y;
- char label[32];
- char pic[128];
-} showlmp_t;
-
-showlmp_t showlmp[SHOWLMP_MAXLABELS];
+ R_FreeTexturePool(&drawtexturepool);
-void SHOWLMP_decodehide()
-{
- int i;
- byte *lmplabel;
- lmplabel = MSG_ReadString();
- for (i = 0;i < SHOWLMP_MAXLABELS;i++)
- if (showlmp[i].isactive && strcmp(showlmp[i].label, lmplabel) == 0)
- {
- showlmp[i].isactive = false;
- return;
- }
+ numcachepics = 0;
+ memset(cachepichash, 0, sizeof(cachepichash));
}
-void SHOWLMP_decodeshow()
+static void gl_draw_newmap(void)
{
- int i, k;
- byte lmplabel[256], picname[256];
- float x, y;
- strcpy(lmplabel,MSG_ReadString());
- strcpy(picname, MSG_ReadString());
- x = MSG_ReadByte();
- y = MSG_ReadByte();
- k = -1;
- for (i = 0;i < SHOWLMP_MAXLABELS;i++)
- if (showlmp[i].isactive)
- {
- if (strcmp(showlmp[i].label, lmplabel) == 0)
- {
- k = i;
- break; // drop out to replace it
- }
- }
- else if (k < 0) // find first empty one to replace
- k = i;
- if (k < 0)
- return; // none found to replace
- // change existing one
- showlmp[k].isactive = true;
- strcpy(showlmp[k].label, lmplabel);
- strcpy(showlmp[k].pic, picname);
- showlmp[k].x = x;
- showlmp[k].y = y;
}
-void SHOWLMP_drawall()
+void GL_Draw_Init (void)
{
- int i;
- for (i = 0;i < SHOWLMP_MAXLABELS;i++)
- if (showlmp[i].isactive)
- Draw_TransPic(showlmp[i].x, showlmp[i].y, Draw_CachePic(showlmp[i].pic));
-}
+ numcachepics = 0;
+ memset(cachepichash, 0, sizeof(cachepichash));
-void SHOWLMP_clear()
-{
- int i;
- for (i = 0;i < SHOWLMP_MAXLABELS;i++)
- showlmp[i].isactive = false;
+ R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
}
-//====================================================================
+float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
-/*
-================
-GL_FindTexture
-================
-*/
-int GL_FindTexture (char *identifier)
+int quadelements[768];
+void R_DrawQueue(void)
{
- int i;
- gltexture_t *glt;
+ int pos, num, chartexnum, texnum, batch;
+ float x, y, w, h, s, t, u, v, *av, *at, c[4];
+ cachepic_t *pic;
+ drawqueue_t *dq;
+ char *str;
+ int batchcount;
+ unsigned int color;
+ drawqueuemesh_t *mesh;
+ rmeshstate_t m;
- for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
- {
- if (!strcmp (identifier, glt->identifier))
- return gltextures[i].texnum;
- }
-
- return -1;
-}
-
-extern byte qgamma[];
+ if (!r_render.integer)
+ return;
-// LordHavoc: gamma correction and improved resampling
-void GL_ResampleTextureLerpLine (byte *in, byte *out, int inwidth, int outwidth)
-{
- int j, xi, oldx = 0;
- float f, fstep, l1, l2;
- fstep = (float) inwidth/outwidth;
- for (j = 0,f = 0;j < outwidth;j++, f += fstep)
+ if (!quadelements[1])
{
- xi = (int) f;
- if (xi != oldx)
- {
- in += (xi - oldx) * 4;
- oldx = xi;
- }
- if (xi < (inwidth-1))
+ // elements for rendering a series of quads as triangles
+ for (batch = 0, pos = 0, num = 0;batch < 128;batch++, num += 4)
{
- l2 = f - xi;
- l1 = 1 - l2;
- *out++ = qgamma[(byte) (in[0] * l1 + in[4] * l2)];
- *out++ = qgamma[(byte) (in[1] * l1 + in[5] * l2)];
- *out++ = qgamma[(byte) (in[2] * l1 + in[6] * l2)];
- *out++ = (byte) (in[3] * l1 + in[7] * l2) ;
- }
- else // last pixel of the line has no pixel to lerp to
- {
- *out++ = qgamma[in[0]];
- *out++ = qgamma[in[1]];
- *out++ = qgamma[in[2]];
- *out++ = in[3] ;
+ quadelements[pos++] = num;
+ quadelements[pos++] = num + 1;
+ quadelements[pos++] = num + 2;
+ quadelements[pos++] = num;
+ quadelements[pos++] = num + 2;
+ quadelements[pos++] = num + 3;
}
}
-}
-/*
-================
-GL_ResampleTexture
-================
-*/
-void GL_ResampleTexture (void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight)
-{
- // LordHavoc: gamma correction and greatly improved resampling
- if (gl_lerpimages.value)
- {
- int i, j, yi, oldy;
- byte *inrow, *out, *row1, *row2;
- float f, fstep, l1, l2;
- out = outdata;
- fstep = (float) inheight/outheight;
-
- row1 = malloc(outwidth*4);
- row2 = malloc(outwidth*4);
- inrow = indata;
- oldy = 0;
- GL_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth);
- GL_ResampleTextureLerpLine (inrow + inwidth*4, row2, inwidth, outwidth);
- for (i = 0, f = 0;i < outheight;i++,f += fstep)
+ r_view_width = bound(0, r_refdef.width, vid.width);
+ r_view_height = bound(0, r_refdef.height, vid.height);
+ r_view_depth = 1;
+ r_view_x = bound(0, r_refdef.x, vid.width - r_refdef.width);
+ r_view_y = bound(0, r_refdef.y, vid.height - r_refdef.height);
+ r_view_z = 0;
+ r_view_fov_x = bound(0.1, r_refdef.fov_x, 170);
+ r_view_fov_y = bound(0.1, r_refdef.fov_y, 170);
+ r_view_matrix = r_refdef.viewentitymatrix;
+ GL_ColorMask(r_refdef.colormask[0], r_refdef.colormask[1], r_refdef.colormask[2], 1);
+
+ qglViewport(r_view_x, vid.height - (r_view_y + r_view_height), r_view_width, r_view_height);
+ GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100);
+ qglDepthFunc(GL_LEQUAL);
+ R_Mesh_Matrix(&r_identitymatrix);
+
+ chartexnum = R_GetTexture(char_texture);
+
+ memset(&m, 0, sizeof(m));
+
+ pic = NULL;
+ texnum = 0;
+ color = 0;
+ GL_Color(1,1,1,1);
+
+ batch = false;
+ batchcount = 0;
+ for (pos = 0;pos < r_refdef.drawqueuesize;pos += ((drawqueue_t *)(r_refdef.drawqueue + pos))->size)
+ {
+ dq = (drawqueue_t *)(r_refdef.drawqueue + pos);
+ color = dq->color;
+
+ if(dq->flags == DRAWFLAG_ADDITIVE)
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+ else if(dq->flags == DRAWFLAG_MODULATE)
+ GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
+ else if(dq->flags == DRAWFLAG_2XMODULATE)
+ GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
+ else
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ GL_DepthMask(true);
+ GL_DepthTest(false);
+
+ c[0] = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f);
+ c[1] = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f);
+ c[2] = (float) ((color >> 8) & 0xFF) * (1.0f / 255.0f);
+ c[3] = (float) ( color & 0xFF) * (1.0f / 255.0f);
+ x = dq->x;
+ y = dq->y;
+ w = dq->scalex;
+ h = dq->scaley;
+
+ switch(dq->command)
{
- yi = (int) f;
- if (yi != oldy)
+ case DRAWQUEUE_STRING:
+ GL_Color(c[0], c[1], c[2], c[3]);
+ str = (char *)(dq + 1);
+ batchcount = 0;
+ m.pointer_vertex = varray_vertex3f;
+ m.pointer_color = NULL;
+ m.pointer_texcoord[0] = varray_texcoord2f[0];
+ m.tex[0] = chartexnum;
+ R_Mesh_State(&m);
+ at = varray_texcoord2f[0];
+ av = varray_vertex3f;
+ while ((num = *str++) && x < vid_conwidth.integer)
{
- inrow = (byte *)((int)indata + inwidth*4*yi);
- if (yi == oldy+1)
- memcpy(row1, row2, outwidth*4);
- else
- GL_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth);
- if (yi < (inheight-1))
- GL_ResampleTextureLerpLine (inrow + inwidth*4, row2, inwidth, outwidth);
- else
- memcpy(row2, row1, outwidth*4);
- oldy = yi;
- }
- if (yi < (inheight-1))
- {
- l2 = f - yi;
- l1 = 1 - l2;
- for (j = 0;j < outwidth;j++)
+ if (num != ' ')
{
- *out++ = (byte) (*row1++ * l1 + *row2++ * l2);
- *out++ = (byte) (*row1++ * l1 + *row2++ * l2);
- *out++ = (byte) (*row1++ * l1 + *row2++ * l2);
- *out++ = (byte) (*row1++ * l1 + *row2++ * l2);
+ s = (num & 15)*0.0625f + (0.5f / 256.0f);
+ t = (num >> 4)*0.0625f + (0.5f / 256.0f);
+ u = 0.0625f - (1.0f / 256.0f);
+ v = 0.0625f - (1.0f / 256.0f);
+ at[ 0] = s ;at[ 1] = t ;
+ at[ 2] = s+u;at[ 3] = t ;
+ at[ 4] = s+u;at[ 5] = t+v;
+ at[ 6] = s ;at[ 7] = t+v;
+ av[ 0] = x ;av[ 1] = y ;av[ 2] = 10;
+ av[ 3] = x+w;av[ 4] = y ;av[ 5] = 10;
+ av[ 6] = x+w;av[ 7] = y+h;av[ 8] = 10;
+ av[ 9] = x ;av[10] = y+h;av[11] = 10;
+ at += 8;
+ av += 12;
+ batchcount++;
+ if (batchcount >= 128)
+ {
+ GL_LockArrays(0, batchcount * 4);
+ R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements);
+ GL_LockArrays(0, 0);
+ batchcount = 0;
+ at = varray_texcoord2f[0];
+ av = varray_vertex3f;
+ }
}
- row1 -= outwidth*4;
- row2 -= outwidth*4;
+ x += w;
}
- else // last line has no pixels to lerp to
+ if (batchcount > 0)
{
- for (j = 0;j < outwidth;j++)
- {
- *out++ = *row1++;
- *out++ = *row1++;
- *out++ = *row1++;
- *out++ = *row1++;
- }
- row1 -= outwidth*4;
+ GL_LockArrays(0, batchcount * 4);
+ R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements);
+ GL_LockArrays(0, 0);
}
- }
- free(row1);
- free(row2);
- }
- else
- {
- int i, j;
- unsigned frac, fracstep;
- byte *inrow, *out, *inpix;
- out = outdata;
-
- fracstep = inwidth*0x10000/outwidth;
- for (i=0 ; i<outheight ; i++)
- {
- inrow = (byte *)indata + inwidth*(i*inheight/outheight)*4;
- frac = fracstep >> 1;
- for (j=0 ; j<outwidth ; j+=4)
+ break;
+ case DRAWQUEUE_MESH:
+ mesh = (void *)(dq + 1);
+ m.pointer_vertex = mesh->data_vertex3f;
+ m.pointer_color = mesh->data_color4f;
+ m.pointer_texcoord[0] = mesh->data_texcoord2f;
+ m.tex[0] = R_GetTexture(mesh->texture);
+ if (!m.tex[0])
+ m.pointer_texcoord[0] = NULL;
+ R_Mesh_State(&m);
+ GL_LockArrays(0, mesh->num_vertices);
+ R_Mesh_Draw(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i);
+ GL_LockArrays(0, 0);
+ break;
+ case DRAWQUEUE_SETCLIP:
{
- inpix = inrow + ((frac >> 14) & ~3);*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = *inpix++ ;frac += fracstep;
- inpix = inrow + ((frac >> 14) & ~3);*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = *inpix++ ;frac += fracstep;
- inpix = inrow + ((frac >> 14) & ~3);*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = *inpix++ ;frac += fracstep;
- inpix = inrow + ((frac >> 14) & ~3);*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = *inpix++ ;frac += fracstep;
- }
- }
- }
-}
-
-/*
-================
-GL_Resample8BitTexture -- JACK
-================
-*/
-void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight)
-{
- int i, j;
- unsigned char *inrow;
- unsigned frac, fracstep;
-
- fracstep = inwidth*0x10000/outwidth;
- for (i=0 ; i<outheight ; i++, out += outwidth)
- {
- inrow = in + inwidth*(i*inheight/outheight);
- frac = fracstep >> 1;
- for (j=0 ; j<outwidth ; j+=4)
- {
- out[j] = inrow[frac>>16];
- frac += fracstep;
- out[j+1] = inrow[frac>>16];
- frac += fracstep;
- out[j+2] = inrow[frac>>16];
- frac += fracstep;
- out[j+3] = inrow[frac>>16];
- frac += fracstep;
- }
- }
-}
-
-
-/*
-================
-GL_MipMap
-
-Operates in place, quartering the size of the texture
-================
-*/
-void GL_MipMap (byte *in, int width, int height)
-{
- int i, j;
- byte *out;
-
- width <<=2;
- height >>= 1;
- out = in;
- for (i=0 ; i<height ; i++, in+=width)
- {
- for (j=0 ; j<width ; j+=8, out+=4, in+=8)
- {
- out[0] = (in[0] + in[4] + in[width+0] + in[width+4])>>2;
- out[1] = (in[1] + in[5] + in[width+1] + in[width+5])>>2;
- out[2] = (in[2] + in[6] + in[width+2] + in[width+6])>>2;
- out[3] = (in[3] + in[7] + in[width+3] + in[width+7])>>2;
- }
- }
-}
-
-/*
-================
-GL_MipMap8Bit
-
-Mipping for 8 bit textures
-================
-*/
-void GL_MipMap8Bit (byte *in, int width, int height)
-{
- int i, j;
- unsigned short r,g,b;
- byte *out, *at1, *at2, *at3, *at4;
-
- height >>= 1;
- out = in;
- for (i=0 ; i<height ; i++, in+=width)
- {
- for (j=0 ; j<width ; j+=2, out+=1, in+=2)
- {
- at1 = (byte *) (d_8to24table + in[0]);
- at2 = (byte *) (d_8to24table + in[1]);
- at3 = (byte *) (d_8to24table + in[width+0]);
- at4 = (byte *) (d_8to24table + in[width+1]);
-
- r = (at1[0]+at2[0]+at3[0]+at4[0]); r>>=5;
- g = (at1[1]+at2[1]+at3[1]+at4[1]); g>>=5;
- b = (at1[2]+at2[2]+at3[2]+at4[2]); b>>=5;
-
- out[0] = d_15to8table[(r<<0) + (g<<5) + (b<<10)];
- }
- }
-}
-
-/*
-===============
-GL_Upload32
-===============
-*/
-void GL_Upload32 (void *data, int width, int height, qboolean mipmap, qboolean alpha)
-{
- int samples, scaled_width, scaled_height, i;
- byte *in, *out, *scaled;
-
- for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
- ;
- for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
- ;
+ // We have to convert the con coords into real coords
+ int x , y, width, height;
+ x = dq->x * ((float)vid.width / vid_conwidth.integer);
+ // OGL uses top to bottom
+ y = dq->y * ((float) vid.height / vid_conheight.integer);
+ width = dq->scalex * ((float)vid.width / vid_conwidth.integer);
+ height = dq->scaley * ((float)vid.height / vid_conheight.integer);
- scaled_width >>= (int)gl_picmip.value;
- scaled_height >>= (int)gl_picmip.value;
+ GL_Scissor(x, y, width, height);
- if (scaled_width > gl_max_size.value)
- scaled_width = gl_max_size.value;
- if (scaled_height > gl_max_size.value)
- scaled_height = gl_max_size.value;
-
- if (alpha)
- {
- alpha = false;
- in = data;
- for (i = 3;i < width*height*4;i += 4)
- if (in[i] != 255)
- {
- alpha = true;
- break;
+ GL_ScissorTest(true);
}
- }
-
- samples = alpha ? gl_alpha_format : gl_solid_format;
-
-#if 0
- if (mipmap)
- gluBuild2DMipmaps (GL_TEXTURE_2D, samples, width, height, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
- else if (scaled_width == width && scaled_height == height)
- glTexImage2D (GL_TEXTURE_2D, 0, samples, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
- else
- {
- gluScaleImage (GL_RGBA, width, height, GL_UNSIGNED_BYTE, scaled, scaled_width, scaled_height, GL_UNSIGNED_BYTE, scaled);
- glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
- }
-#else
-texels += scaled_width * scaled_height;
-
- scaled = malloc(scaled_width*scaled_height*4);
- if (scaled_width == width && scaled_height == height)
- {
- // LordHavoc: gamma correct while copying
- in = (byte *)data;
- out = (byte *)scaled;
- for (i = 0;i < width*height;i++)
- {
- *out++ = qgamma[*in++];
- *out++ = qgamma[*in++];
- *out++ = qgamma[*in++];
- *out++ = *in++;
+ break;
+ case DRAWQUEUE_RESETCLIP:
+ GL_ScissorTest(false);
+ break;
}
}
- else
- GL_ResampleTexture (data, width, height, scaled, scaled_width, scaled_height);
- glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
- if (mipmap)
+ if (!vid_usinghwgamma)
{
- int miplevel;
-
- miplevel = 0;
- while (scaled_width > 1 || scaled_height > 1)
+ // all the blends ignore depth
+ memset(&m, 0, sizeof(m));
+ m.pointer_vertex = blendvertex3f;
+ R_Mesh_State(&m);
+ GL_DepthMask(true);
+ GL_DepthTest(false);
+ if (v_color_enable.integer)
{
- GL_MipMap ((byte *)scaled, scaled_width, scaled_height);
- scaled_width >>= 1;
- scaled_height >>= 1;
- if (scaled_width < 1)
- scaled_width = 1;
- if (scaled_height < 1)
- scaled_height = 1;
- miplevel++;
- glTexImage2D (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
+ c[0] = v_color_white_r.value;
+ c[1] = v_color_white_g.value;
+ c[2] = v_color_white_b.value;
}
- }
-#endif
-
-
- if (mipmap)
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
- else
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
- free(scaled);
-}
-
-void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap)
-{
- int scaled_width, scaled_height;
- byte *scaled = NULL;
-
- for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
- ;
- for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
- ;
-
- scaled_width >>= (int)gl_picmip.value;
- scaled_height >>= (int)gl_picmip.value;
-
- if (scaled_width > gl_max_size.value)
- scaled_width = gl_max_size.value;
- if (scaled_height > gl_max_size.value)
- scaled_height = gl_max_size.value;
-
- texels += scaled_width * scaled_height;
-
- if (scaled_width == width && scaled_height == height)
- {
- if (!mipmap)
+ else
+ c[0] = c[1] = c[2] = v_contrast.value;
+ if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
{
- glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX , GL_UNSIGNED_BYTE, data);
- goto done;
- }
- scaled = malloc(scaled_width*scaled_height*4);
- memcpy (scaled, data, width*height);
- }
- else
- {
- scaled = malloc(scaled_width*scaled_height*4);
- GL_Resample8BitTexture (data, width, height, (void*) scaled, scaled_width, scaled_height);
- }
-
- glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
- if (mipmap)
- {
- int miplevel;
-
- miplevel = 0;
- while (scaled_width > 1 || scaled_height > 1)
- {
- GL_MipMap8Bit ((byte *)scaled, scaled_width, scaled_height);
- scaled_width >>= 1;
- scaled_height >>= 1;
- if (scaled_width < 1)
- scaled_width = 1;
- if (scaled_height < 1)
- scaled_height = 1;
- miplevel++;
- glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
- }
- }
-done: ;
-
-
- if (mipmap)
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
- else
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
- free(scaled);
-}
-
-qboolean VID_Is8bit();
-
-/*
-===============
-GL_Upload8
-===============
-*/
-void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha)
-{
- static unsigned *trans;
- int i, s;
- qboolean noalpha;
- int p;
- byte *indata;
- int *outdata;
-
- s = width*height;
- trans = malloc(s*4);
- // if there are no transparent pixels, make it a 3 component
- // texture even if it was specified as otherwise
- if (alpha)
- {
- noalpha = true;
- for (i=0 ; i<s ; i++)
- {
- p = data[i];
- if (p != 255)
- trans[i] = d_8to24table[p];
- else
+ GL_BlendFunc(GL_DST_COLOR, GL_ONE);
+ while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
{
- trans[i] = 0; // force to black
- noalpha = false;
+ GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
+ R_Mesh_Draw(0, 3, 1, polygonelements);
+ VectorScale(c, 0.5, c);
}
}
-
- if (noalpha)
+ if (v_color_enable.integer)
{
- if (VID_Is8bit() && (data!=scrap_texels[0]))
- {
- GL_Upload8_EXT (data, width, height, mipmap);
- free(trans);
- return;
- }
- alpha = false;
+ c[0] = v_color_black_r.value;
+ c[1] = v_color_black_g.value;
+ c[2] = v_color_black_b.value;
}
- }
- else
- {
- // LordHavoc: dodge the copy if it will be uploaded as 8bit
- if (VID_Is8bit() && (data!=scrap_texels[0]))
- {
- GL_Upload8_EXT (data, width, height, mipmap);
- free(trans);
- return;
- }
- //if (s&3)
- // Sys_Error ("GL_Upload8: s&3");
- indata = data;
- outdata = trans;
- if (s&1)
- *outdata++ = d_8to24table[*indata++];
- if (s&2)
- {
- *outdata++ = d_8to24table[*indata++];
- *outdata++ = d_8to24table[*indata++];
- }
- for (i = 0;i < s;i+=4)
- {
- *outdata++ = d_8to24table[*indata++];
- *outdata++ = d_8to24table[*indata++];
- *outdata++ = d_8to24table[*indata++];
- *outdata++ = d_8to24table[*indata++];
- }
- }
-
- GL_Upload32 (trans, width, height, mipmap, alpha);
- free(trans);
-}
-
-/*
-================
-GL_LoadTexture
-================
-*/
-int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel)
-{
- unsigned short crc;
- int i;
- gltexture_t *glt;
-
- if (isDedicated)
- return 1;
-
- // LordHavoc: do a CRC to confirm the data really is the same as previous occurances.
- crc = CRC_Block(data, width*height*bytesperpixel);
- // see if the texture is already present
- if (identifier[0])
- {
- for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
+ else
+ c[0] = c[1] = c[2] = v_brightness.value;
+ if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
{
- if (!strcmp (identifier, glt->identifier))
- {
- // LordHavoc: everyone hates cache mismatchs, so I fixed it
- if (crc != glt->crc || width != glt->width || height != glt->height)
- {
- Con_DPrintf("GL_LoadTexture: cache mismatch, replacing old texture\n");
- goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace
- //Sys_Error ("GL_LoadTexture: cache mismatch");
- }
- if ((gl_lerpimages.value != 0) != glt->lerped)
- goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace
- return glt->texnum;
- }
+ GL_BlendFunc(GL_ONE, GL_ONE);
+ GL_Color(c[0], c[1], c[2], 1);
+ R_Mesh_Draw(0, 3, 1, polygonelements);
}
}
- // LordHavoc: although this could be an else condition as it was in the original id code,
- // it is more clear this way
- // LordHavoc: check if there are still slots available
- if (numgltextures >= MAX_GLTEXTURES)
- Sys_Error ("GL_LoadTexture: ran out of texture slots (%d)\n", MAX_GLTEXTURES);
- glt = &gltextures[numgltextures++];
-
- strcpy (glt->identifier, identifier);
- glt->texnum = texture_extension_number;
- texture_extension_number++;
-// LordHavoc: label to drop out of the loop into the setup code
-GL_LoadTexture_setup:
- glt->crc = crc; // LordHavoc: used to verify textures are identical
- glt->width = width;
- glt->height = height;
- glt->mipmap = mipmap;
- glt->bytesperpixel = bytesperpixel;
- glt->lerped = gl_lerpimages.value != 0;
-
- glBindTexture(GL_TEXTURE_2D, glt->texnum);
-
- if (bytesperpixel == 1) // 8bit
- GL_Upload8 (data, width, height, mipmap, alpha);
- else // 32bit
- GL_Upload32 (data, width, height, mipmap, true);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- return glt->texnum;
}
-/*
-================
-GL_LoadPicTexture
-================
-*/
-int GL_LoadPicTexture (qpic_t *pic)
-{
- return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true, 1);
-}
-
-int GL_GetTextureSlots (int count)
-{
- gltexture_t *glt, *first;
-
- first = glt = &gltextures[numgltextures];
- while (count--)
- {
- glt->identifier[0] = 0;
- glt->texnum = texture_extension_number++;
- glt->crc = 0;
- glt->width = 0;
- glt->height = 0;
- glt->bytesperpixel = 0;
- glt++;
- numgltextures++;
- }
- return first->texnum;
-}