#include "quakedef.h"
#include "image.h"
+#include "wad.h"
-cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"};
static rtexture_t *char_texture;
static rtexturepool_t *drawtexturepool;
+static qbyte concharimage[11356] =
+{
+#include "lhfont.h"
+};
+
+extern qbyte *LoadTGA (qbyte *f, int matchwidth, int matchheight);
+
+static rtexture_t *draw_generateconchars(void)
+{
+ int i;
+ qbyte buffer[65536][4], *data = NULL;
+
+ fs_filesize = 11356;
+ data = LoadTGA (concharimage, 256, 256);
+ fs_filesize = -1;
+
+ for (i = 0;i < 32768;i++)
+ {
+ buffer[i][0] = 255;
+ buffer[i][1] = 255;
+ buffer[i][2] = 255;
+ buffer[i][3] = data[i*4+0];
+ }
+
+ for (i = 32768;i < 65536;i++)
+ {
+ buffer[i][0] = 255;
+ buffer[i][1] = 0;
+ buffer[i][2] = 0;
+ buffer[i][3] = data[i*4+0];
+ }
+ Mem_Free(data);
+ return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+}
+
static qbyte pointerimage[256] =
{
"333333332......."
static rtexture_t *draw_generateditherpattern(void)
{
+#if 1
+ int x, y;
+ qbyte data[8*8*4];
+ for (y = 0;y < 8;y++)
+ {
+ for (x = 0;x < 8;x++)
+ {
+ data[(y*8+x)*4+0] = data[(y*8+x)*4+1] = data[(y*8+x)*4+2] = ((x^y) & 4) ? 255 : 0;
+ data[(y*8+x)*4+3] = 255;
+ }
+ }
+ return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
+#else
qbyte data[16];
memset(data, 255, sizeof(data));
data[0] = data[1] = data[2] = data[12] = data[13] = data[14] = 0;
return R_LoadTexture2D(drawtexturepool, "ditherpattern", 2, 2, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
+#endif
}
/*
pic->tex = R_LoadTexture2D(drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_complete);
}
}
+
+ if (pic->tex == NULL && !strcmp(path, "gfx/conchars"))
+ pic->tex = draw_generateconchars();
if (pic->tex == NULL && !strcmp(path, "ui/mousepointer.tga"))
pic->tex = draw_generatemousepointer();
if (pic->tex == NULL && !strcmp(path, "gfx/crosshair1.tga"))
pic->tex = draw_generateditherpattern();
if (pic->tex == NULL)
{
- Con_Printf ("Draw_CachePic: failed to load %s\n", path);
+ Con_Printf("Draw_CachePic: failed to load %s\n", path);
pic->tex = r_notexture;
}
hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
for (pic = cachepichash[hashkey];pic;pic = pic->chain)
{
- if (!strcmp (picname, pic->name))
+ if (!strcmp (picname, pic->name) && pic->tex)
{
R_FreeTexture(pic->tex);
pic->width = 0;
void GL_Draw_Init (void)
{
- Cvar_RegisterVariable (&scr_conalpha);
-
numcachepics = 0;
memset(cachepichash, 0, sizeof(cachepichash));
int quadelements[768];
void R_DrawQueue(void)
{
- int pos, num, chartexnum, overbright, texnum, additive, batch;
+ int pos, num, chartexnum, texnum, batch;
float x, y, w, h, s, t, u, v, *av, *at, c[4];
cachepic_t *pic;
drawqueue_t *dq;
- char *str, *currentpic;
+ char *str;
int batchcount;
unsigned int color;
drawqueuemesh_t *mesh;
quadelements[pos++] = num + 3;
}
}
- GL_SetupView_ViewPort(vid.realx, vid.realy, vid.realwidth, vid.realheight);
+
+ r_view_width = bound(0, r_refdef.width, vid.realwidth);
+ r_view_height = bound(0, r_refdef.height, vid.realheight);
+ r_view_depth = 1;
+ r_view_x = bound(0, r_refdef.x, vid.realwidth - r_refdef.width);
+ r_view_y = bound(0, r_refdef.y, vid.realheight - r_refdef.height);
+ r_view_z = 0;
+ r_view_fov_x = bound(1, r_refdef.fov_x, 170);
+ r_view_fov_y = bound(1, r_refdef.fov_y, 170);
+ r_view_matrix = r_refdef.viewentitymatrix;
+ GL_ColorMask(r_refdef.colormask[0], r_refdef.colormask[1], r_refdef.colormask[2], 1);
+
+ qglViewport(r_view_x, vid.realheight - (r_view_y + r_view_height), r_view_width, r_view_height);
GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100);
qglDepthFunc(GL_LEQUAL);
- R_Mesh_Start();
R_Mesh_Matrix(&r_identitymatrix);
chartexnum = R_GetTexture(char_texture);
memset(&m, 0, sizeof(m));
- m.tex[0] = 0;
- R_Mesh_State_Texture(&m);
- currentpic = "";
pic = NULL;
texnum = 0;
color = 0;
+ GL_Color(1,1,1,1);
- overbright = v_overbrightbits.integer;
batch = false;
batchcount = 0;
for (pos = 0;pos < r_refdef.drawqueuesize;pos += ((drawqueue_t *)(r_refdef.drawqueue + pos))->size)
{
dq = (drawqueue_t *)(r_refdef.drawqueue + pos);
- additive = (dq->flags & DRAWFLAG_ADDITIVE) != 0;
color = dq->color;
- GL_BlendFunc(GL_SRC_ALPHA, additive ? GL_ONE : GL_ONE_MINUS_SRC_ALPHA);
+
+ if(dq->flags == DRAWFLAG_ADDITIVE)
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+ else if(dq->flags == DRAWFLAG_MODULATE)
+ GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
+ else if(dq->flags == DRAWFLAG_2XMODULATE)
+ GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
+ else
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
GL_DepthMask(true);
GL_DepthTest(false);
- c[0] = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
- c[1] = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
- c[2] = (float) ((color >> 8) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
+ c[0] = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f);
+ c[1] = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f);
+ c[2] = (float) ((color >> 8) & 0xFF) * (1.0f / 255.0f);
c[3] = (float) ( color & 0xFF) * (1.0f / 255.0f);
x = dq->x;
y = dq->y;
case DRAWQUEUE_STRING:
GL_Color(c[0], c[1], c[2], c[3]);
str = (char *)(dq + 1);
- if (strcmp("gfx/conchars", currentpic))
- {
- currentpic = "gfx/conchars";
- m.tex[0] = chartexnum;
- }
batchcount = 0;
- GL_VertexPointer(varray_vertex3f);
+ m.pointer_vertex = varray_vertex3f;
+ m.pointer_color = NULL;
m.pointer_texcoord[0] = varray_texcoord2f[0];
- R_Mesh_State_Texture(&m);
+ m.tex[0] = chartexnum;
+ R_Mesh_State(&m);
at = varray_texcoord2f[0];
av = varray_vertex3f;
while ((num = *str++) && x < vid.conwidth)
batchcount++;
if (batchcount >= 128)
{
+ GL_LockArrays(0, batchcount * 4);
R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements);
+ GL_LockArrays(0, 0);
batchcount = 0;
at = varray_texcoord2f[0];
av = varray_vertex3f;
x += w;
}
if (batchcount > 0)
+ {
+ GL_LockArrays(0, batchcount * 4);
R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements);
+ GL_LockArrays(0, 0);
+ }
break;
case DRAWQUEUE_MESH:
mesh = (void *)(dq + 1);
- GL_VertexPointer(mesh->vertex3f);
- GL_ColorPointer(mesh->color4f);
+ m.pointer_vertex = mesh->data_vertex3f;
+ m.pointer_color = mesh->data_color4f;
+ m.pointer_texcoord[0] = mesh->data_texcoord2f;
m.tex[0] = R_GetTexture(mesh->texture);
- m.pointer_texcoord[0] = mesh->texcoord2f;
- R_Mesh_State_Texture(&m);
- R_Mesh_Draw(mesh->numvertices, mesh->numtriangles, mesh->element3i);
- currentpic = "\0";
+ if (!m.tex[0])
+ m.pointer_texcoord[0] = NULL;
+ R_Mesh_State(&m);
+ GL_LockArrays(0, mesh->num_vertices);
+ R_Mesh_Draw(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i);
+ GL_LockArrays(0, 0);
+ break;
+ case DRAWQUEUE_SETCLIP:
+ {
+ // We have to convert the con coords into real coords
+ int x , y, width, height;
+ x = dq->x * ((float)vid.realwidth / vid.conwidth);
+ // OGL uses top to bottom
+ y = dq->y * ((float) vid.realheight / vid.conheight);
+ width = dq->scalex * ((float)vid.realwidth / vid.conwidth);
+ height = dq->scaley * ((float)vid.realheight / vid.conheight);
+
+ GL_Scissor(x, y, width, height);
+
+ GL_ScissorTest(true);
+ }
break;
+ case DRAWQUEUE_RESETCLIP:
+ GL_ScissorTest(false);
+ break;
}
}
{
// all the blends ignore depth
memset(&m, 0, sizeof(m));
- R_Mesh_State_Texture(&m);
+ m.pointer_vertex = blendvertex3f;
+ R_Mesh_State(&m);
GL_DepthMask(true);
GL_DepthTest(false);
if (v_color_enable.integer)
}
else
c[0] = c[1] = c[2] = v_contrast.value;
- VectorScale(c, (float) (1 << v_overbrightbits.integer), c);
if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
{
GL_BlendFunc(GL_DST_COLOR, GL_ONE);
- GL_VertexPointer(blendvertex3f);
while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
{
GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
{
GL_BlendFunc(GL_ONE, GL_ONE);
- GL_VertexPointer(blendvertex3f);
GL_Color(c[0], c[1], c[2], 1);
R_Mesh_Draw(3, 1, polygonelements);
}
}
- R_Mesh_Finish();
}