This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
*/
-// draw.c -- this is the only file outside the refresh that touches the
-// vid buffer
-
#include "quakedef.h"
+#include "image.h"
+#include "wad.h"
+
+#include "cl_video.h"
+#include "cl_dyntexture.h"
+
+#include "ft2.h"
+#include "ft2_fontdefs.h"
+
+dp_font_t dp_fonts[MAX_FONTS] = {{0}};
-#define GL_COLOR_INDEX8_EXT 0x80E5
+cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
+cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
+cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
-extern unsigned char d_15to8table[65536];
+cvar_t r_font_postprocess_blur = {CVAR_SAVE, "r_font_postprocess_blur", "0", "font blur amount"};
+cvar_t r_font_postprocess_outline = {CVAR_SAVE, "r_font_postprocess_outline", "0", "font outline amount"};
+cvar_t r_font_postprocess_shadow_x = {CVAR_SAVE, "r_font_postprocess_shadow_x", "0", "font shadow X shift amount, applied during outlining"};
+cvar_t r_font_postprocess_shadow_y = {CVAR_SAVE, "r_font_postprocess_shadow_y", "0", "font shadow Y shift amount, applied during outlining"};
+cvar_t r_font_postprocess_shadow_z = {CVAR_SAVE, "r_font_postprocess_shadow_z", "0", "font shadow Z shift amount, applied during blurring"};
+cvar_t r_font_hinting = {CVAR_SAVE, "r_font_hinting", "3", "0 = no hinting, 1 = light autohinting, 2 = full autohinting, 3 = full hinting"};
+cvar_t r_font_antialias = {CVAR_SAVE, "r_font_antialias", "1", "0 = monochrome, 1 = grey" /* , 2 = rgb, 3 = bgr" */};
-cvar_t qsg_version = {"qsg_version", "1"};
-cvar_t gl_max_size = {"gl_max_size", "1024"};
-cvar_t gl_picmip = {"gl_picmip", "0"};
-cvar_t gl_conalpha = {"gl_conalpha", "1"};
-cvar_t gl_lerpimages = {"gl_lerpimages", "1"};
+extern cvar_t v_glslgamma;
-byte *draw_chars; // 8*8 graphic characters
-qpic_t *draw_disc;
+//=============================================================================
+/* Support Routines */
-int translate_texture;
-int char_texture;
+#define FONT_FILESIZE 13468
+static cachepic_t *cachepichash[CACHEPICHASHSIZE];
+static cachepic_t cachepics[MAX_CACHED_PICS];
+static int numcachepics;
-typedef struct
+static rtexturepool_t *drawtexturepool;
+
+static const unsigned char concharimage[FONT_FILESIZE] =
{
- int texnum;
- float sl, tl, sh, th;
-} glpic_t;
+#include "lhfont.h"
+};
-byte conback_buffer[sizeof(qpic_t) + sizeof(glpic_t)];
-qpic_t *conback = (qpic_t *)&conback_buffer;
+static rtexture_t *draw_generateconchars(void)
+{
+ int i;
+ unsigned char *data;
+ double random;
+ rtexture_t *tex;
-int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST;
-int gl_filter_max = GL_LINEAR;
+ data = LoadTGA_BGRA (concharimage, FONT_FILESIZE);
+// Gold numbers
+ for (i = 0;i < 8192;i++)
+ {
+ random = lhrandom (0.0,1.0);
+ data[i*4+3] = data[i*4+0];
+ data[i*4+2] = 83 + (unsigned char)(random * 64);
+ data[i*4+1] = 71 + (unsigned char)(random * 32);
+ data[i*4+0] = 23 + (unsigned char)(random * 16);
+ }
+// White chars
+ for (i = 8192;i < 32768;i++)
+ {
+ random = lhrandom (0.0,1.0);
+ data[i*4+3] = data[i*4+0];
+ data[i*4+2] = 95 + (unsigned char)(random * 64);
+ data[i*4+1] = 95 + (unsigned char)(random * 64);
+ data[i*4+0] = 95 + (unsigned char)(random * 64);
+ }
+// Gold numbers
+ for (i = 32768;i < 40960;i++)
+ {
+ random = lhrandom (0.0,1.0);
+ data[i*4+3] = data[i*4+0];
+ data[i*4+2] = 83 + (unsigned char)(random * 64);
+ data[i*4+1] = 71 + (unsigned char)(random * 32);
+ data[i*4+0] = 23 + (unsigned char)(random * 16);
+ }
+// Red chars
+ for (i = 40960;i < 65536;i++)
+ {
+ random = lhrandom (0.0,1.0);
+ data[i*4+3] = data[i*4+0];
+ data[i*4+2] = 96 + (unsigned char)(random * 64);
+ data[i*4+1] = 43 + (unsigned char)(random * 32);
+ data[i*4+0] = 27 + (unsigned char)(random * 32);
+ }
+#if 0
+ Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, data);
+#endif
-int texels;
+ tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA, NULL);
+ Mem_Free(data);
+ return tex;
+}
-typedef struct
+static rtexture_t *draw_generateditherpattern(void)
{
- int texnum;
- char identifier[64];
- int width, height;
- qboolean mipmap;
-// LordHavoc: 32bit textures
- int bytesperpixel;
-// LordHavoc: CRC to identify cache mismatchs
- int crc;
- int lerped; // whether this texture was uploaded with or without interpolation
-} gltexture_t;
-
-#define MAX_GLTEXTURES 4096
-gltexture_t gltextures[MAX_GLTEXTURES];
-int numgltextures;
+ int x, y;
+ unsigned char pixels[8][8];
+ for (y = 0;y < 8;y++)
+ for (x = 0;x < 8;x++)
+ pixels[y][x] = ((x^y) & 4) ? 254 : 0;
+ return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST, palette_bgra_transparent);
+}
-/*
-=============================================================================
+typedef struct embeddedpic_s
+{
+ const char *name;
+ int width;
+ int height;
+ const char *pixels;
+}
+embeddedpic_t;
- scrap allocation
+static const embeddedpic_t embeddedpics[] =
+{
+ {
+ "gfx/prydoncursor001", 16, 16,
+ "477777774......."
+ "77.....6........"
+ "7.....6........."
+ "7....6.........."
+ "7.....6........."
+ "7..6...6........"
+ "7.6.6...6......."
+ "76...6...6......"
+ "4.....6.6......."
+ ".......6........"
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ },
+ {
+ "ui/mousepointer", 16, 16,
+ "477777774......."
+ "77.....6........"
+ "7.....6........."
+ "7....6.........."
+ "7.....6........."
+ "7..6...6........"
+ "7.6.6...6......."
+ "76...6...6......"
+ "4.....6.6......."
+ ".......6........"
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ },
+ {
+ "gfx/crosshair1", 16, 16,
+ "................"
+ "................"
+ "................"
+ "...33......33..."
+ "...355....553..."
+ "....577..775...."
+ ".....77..77....."
+ "................"
+ "................"
+ ".....77..77....."
+ "....577..775...."
+ "...355....553..."
+ "...33......33..."
+ "................"
+ "................"
+ "................"
+ },
+ {
+ "gfx/crosshair2", 16, 16,
+ "................"
+ "................"
+ "................"
+ "...3........3..."
+ "....5......5...."
+ ".....7....7....."
+ "......7..7......"
+ "................"
+ "................"
+ "......7..7......"
+ ".....7....7....."
+ "....5......5...."
+ "...3........3..."
+ "................"
+ "................"
+ "................"
+ },
+ {
+ "gfx/crosshair3", 16, 16,
+ "................"
+ ".......77......."
+ ".......77......."
+ "................"
+ "................"
+ ".......44......."
+ ".......44......."
+ ".77..44..44..77."
+ ".77..44..44..77."
+ ".......44......."
+ ".......44......."
+ "................"
+ "................"
+ ".......77......."
+ ".......77......."
+ "................"
+ },
+ {
+ "gfx/crosshair4", 16, 16,
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ "........7777777."
+ "........752....."
+ "........72......"
+ "........7......."
+ "........7......."
+ "........7......."
+ "........7......."
+ "................"
+ },
+ {
+ "gfx/crosshair5", 8, 8,
+ "........"
+ "........"
+ "....7..."
+ "........"
+ "..7.7.7."
+ "........"
+ "....7..."
+ "........"
+ },
+ {
+ "gfx/crosshair6", 2, 2,
+ "77"
+ "77"
+ },
+ {
+ "gfx/crosshair7", 16, 16,
+ "................"
+ ".3............3."
+ "..5...2332...5.."
+ "...7.3....3.7..."
+ "....7......7...."
+ "...3.7....7.3..."
+ "..2...7..7...2.."
+ "..3..........3.."
+ "..3..........3.."
+ "..2...7..7...2.."
+ "...3.7....7.3..."
+ "....7......7...."
+ "...7.3....3.7..."
+ "..5...2332...5.."
+ ".3............3."
+ "................"
+ },
+ {NULL, 0, 0, NULL}
+};
- Allocate all the little status bar obejcts into a single texture
- to crutch up stupid hardware / drivers
+static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
+{
+ const embeddedpic_t *p;
+ for (p = embeddedpics;p->name;p++)
+ if (!strcmp(name, p->name))
+ return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA, palette_bgra_embeddedpic);
+ if (!strcmp(name, "gfx/conchars"))
+ return draw_generateconchars();
+ if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
+ return draw_generateditherpattern();
+ if (!quiet)
+ Con_DPrintf("Draw_CachePic: failed to load %s\n", name);
+ return r_texture_notexture;
+}
-=============================================================================
+
+/*
+================
+Draw_CachePic
+================
*/
+// FIXME: move this to client somehow
+cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
+{
+ int crc, hashkey;
+ unsigned char *pixels;
+ cachepic_t *pic;
+ fs_offset_t lmpsize;
+ unsigned char *lmpdata;
+ char lmpname[MAX_QPATH];
+
+ // check whether the picture has already been cached
+ crc = CRC_Block((unsigned char *)path, strlen(path));
+ hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
+ for (pic = cachepichash[hashkey];pic;pic = pic->chain)
+ if (!strcmp (path, pic->name))
+ return pic;
-#define MAX_SCRAPS 2
-#define BLOCK_WIDTH 256
-#define BLOCK_HEIGHT 256
+ if (numcachepics == MAX_CACHED_PICS)
+ {
+ Con_Printf ("Draw_CachePic: numcachepics == MAX_CACHED_PICS\n");
+ // FIXME: support NULL in callers?
+ return cachepics; // return the first one
+ }
+ pic = cachepics + (numcachepics++);
+ strlcpy (pic->name, path, sizeof(pic->name));
+ // link into list
+ pic->chain = cachepichash[hashkey];
+ cachepichash[hashkey] = pic;
+
+ // check whether it is an dynamic texture (if so, we can directly use its texture handler)
+ pic->tex = CL_GetDynTexture( path );
+ // if so, set the width/height, too
+ if( pic->tex ) {
+ pic->width = R_TextureWidth(pic->tex);
+ pic->height = R_TextureHeight(pic->tex);
+ // we're done now (early-out)
+ return pic;
+ }
-int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH];
-byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4];
-qboolean scrap_dirty;
-int scrap_texnum;
+ pic->texflags = TEXF_ALPHA;
+ if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
+ pic->texflags |= TEXF_CLAMP;
+ if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
+ pic->texflags |= TEXF_COMPRESS;
-// returns a texture number and the position inside it
-int Scrap_AllocBlock (int w, int h, int *x, int *y)
-{
- int i, j;
- int best, best2;
- int texnum;
+ pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
- for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++)
+ // load a high quality image from disk if possible
+ pixels = loadimagepixelsbgra(path, false, true, r_texture_convertsRGB_2d.integer);
+ if (pixels == NULL && !strncmp(path, "gfx/", 4))
+ pixels = loadimagepixelsbgra(path+4, false, true, r_texture_convertsRGB_2d.integer);
+ if (pixels)
+ {
+ pic->width = image_width;
+ pic->height = image_height;
+ if (!pic->autoload)
+ pic->tex = R_LoadTexture2D(drawtexturepool, path, image_width, image_height, pixels, TEXTYPE_BGRA, pic->texflags, NULL);
+ }
+ else
{
- best = BLOCK_HEIGHT;
+ pic->autoload = false;
+ // never compress the fallback images
+ pic->texflags &= ~TEXF_COMPRESS;
+ }
- for (i=0 ; i<BLOCK_WIDTH-w ; i++)
- {
- best2 = 0;
+ // now read the low quality version (wad or lmp file), and take the pic
+ // size from that even if we don't upload the texture, this way the pics
+ // show up the right size in the menu even if they were replaced with
+ // higher or lower resolution versions
+ dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path);
+ if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
+ {
+ if (developer_loading.integer)
+ Con_Printf("loading lump \"%s\"\n", path);
- for (j=0 ; j<w ; j++)
- {
- if (scrap_allocated[texnum][i+j] >= best)
- break;
- if (scrap_allocated[texnum][i+j] > best2)
- best2 = scrap_allocated[texnum][i+j];
- }
- if (j == w)
- { // this is a valid spot
- *x = i;
- *y = best = best2;
- }
+ if (lmpsize >= 9)
+ {
+ pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
+ pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
+ // if no high quality replacement image was found, upload the original low quality texture
+ if (!pixels)
+ pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
}
+ Mem_Free(lmpdata);
+ }
+ else if ((lmpdata = W_GetLumpName (path + 4)))
+ {
+ if (developer_loading.integer)
+ Con_Printf("loading gfx.wad lump \"%s\"\n", path + 4);
- if (best + h > BLOCK_HEIGHT)
- continue;
-
- for (i=0 ; i<w ; i++)
- scrap_allocated[texnum][*x + i] = best + h;
+ if (!strcmp(path, "gfx/conchars"))
+ {
+ // conchars is a raw image and with color 0 as transparent instead of 255
+ pic->width = 128;
+ pic->height = 128;
+ // if no high quality replacement image was found, upload the original low quality texture
+ if (!pixels)
+ pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, palette_bgra_font);
+ }
+ else
+ {
+ pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
+ pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
+ // if no high quality replacement image was found, upload the original low quality texture
+ if (!pixels)
+ pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
+ }
+ }
- return texnum;
+ if (pixels)
+ {
+ Mem_Free(pixels);
+ pixels = NULL;
+ }
+ else if (pic->tex == NULL)
+ {
+ // if it's not found on disk, generate an image
+ pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
+ pic->width = R_TextureWidth(pic->tex);
+ pic->height = R_TextureHeight(pic->tex);
}
- Sys_Error ("Scrap_AllocBlock: full");
+ return pic;
}
-int scrap_uploads;
-
-void Scrap_Upload (void)
+cachepic_t *Draw_CachePic (const char *path)
{
- int texnum;
+ return Draw_CachePic_Flags (path, 0);
+}
- scrap_uploads++;
+int draw_frame = 1;
- for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++)
+rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
+{
+ if (pic->autoload && !pic->tex)
{
- glBindTexture(GL_TEXTURE_2D, scrap_texnum + texnum);
- GL_Upload8 (scrap_texels[texnum], BLOCK_WIDTH, BLOCK_HEIGHT, false, true);
+ pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, r_texture_convertsRGB_2d.integer);
+ if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
+ pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, r_texture_convertsRGB_2d.integer);
+ if (pic->tex == NULL)
+ pic->tex = draw_generatepic(pic->name, true);
}
- scrap_dirty = false;
+ pic->lastusedframe = draw_frame;
+ return pic->tex;
}
-//=============================================================================
-/* Support Routines */
-
-typedef struct cachepic_s
+void Draw_Frame(void)
{
- char name[MAX_QPATH];
- qpic_t pic;
- byte padding[32]; // for appended glpic
-} cachepic_t;
-
-#define MAX_CACHED_PICS 128
-cachepic_t menu_cachepics[MAX_CACHED_PICS];
-int menu_numcachepics;
-
-byte menuplyr_pixels[4096];
-
-int pic_texels;
-int pic_count;
-
-int GL_LoadPicTexture (qpic_t *pic);
+ int i;
+ cachepic_t *pic;
+ static double nextpurgetime;
+ int purgeframe;
+ if (nextpurgetime > realtime)
+ return;
+ nextpurgetime = realtime + 0.05;
+ purgeframe = draw_frame - 1;
+ for (i = 0, pic = cachepics;i < numcachepics;i++, pic++)
+ {
+ if (pic->autoload && pic->tex && pic->lastusedframe < draw_frame)
+ {
+ R_FreeTexture(pic->tex);
+ pic->tex = NULL;
+ }
+ }
+ draw_frame++;
+}
-qpic_t *Draw_PicFromWad (char *name)
+cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
{
- qpic_t *p;
- glpic_t *gl;
+ int crc, hashkey;
+ cachepic_t *pic;
- p = W_GetLumpName (name);
- gl = (glpic_t *)p->data;
+ crc = CRC_Block((unsigned char *)picname, strlen(picname));
+ hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
+ for (pic = cachepichash[hashkey];pic;pic = pic->chain)
+ if (!strcmp (picname, pic->name))
+ break;
- // load little ones into the scrap
- if (p->width < 64 && p->height < 64)
+ if (pic)
{
- int x, y;
- int i, j, k;
- int texnum;
-
- texnum = Scrap_AllocBlock (p->width, p->height, &x, &y);
- scrap_dirty = true;
- k = 0;
- for (i=0 ; i<p->height ; i++)
- for (j=0 ; j<p->width ; j++, k++)
- scrap_texels[texnum][(y+i)*BLOCK_WIDTH + x + j] = p->data[k];
- texnum += scrap_texnum;
- gl->texnum = texnum;
- gl->sl = (x+0.01)/(float)BLOCK_WIDTH;
- gl->sh = (x+p->width-0.01)/(float)BLOCK_WIDTH;
- gl->tl = (y+0.01)/(float)BLOCK_WIDTH;
- gl->th = (y+p->height-0.01)/(float)BLOCK_WIDTH;
-
- pic_count++;
- pic_texels += p->width*p->height;
- // LordHavoc: LINEAR interpolation
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ if (pic->tex && pic->width == width && pic->height == height)
+ {
+ R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, width, height);
+ return pic;
+ }
}
else
{
- gl->texnum = GL_LoadPicTexture (p);
- gl->sl = 0;
- gl->sh = 1;
- gl->tl = 0;
- gl->th = 1;
- // LordHavoc: LINEAR interpolation
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //NEAREST);
+ if (pic == NULL)
+ {
+ if (numcachepics == MAX_CACHED_PICS)
+ {
+ Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS\n");
+ // FIXME: support NULL in callers?
+ return cachepics; // return the first one
+ }
+ pic = cachepics + (numcachepics++);
+ strlcpy (pic->name, picname, sizeof(pic->name));
+ // link into list
+ pic->chain = cachepichash[hashkey];
+ cachepichash[hashkey] = pic;
+ }
}
- return p;
-}
-
-
-/*
-================
-Draw_CachePic
-================
-*/
-qpic_t *Draw_CachePic (char *path)
-{
- cachepic_t *pic;
- int i;
- qpic_t *dat;
- glpic_t *gl;
- for (pic=menu_cachepics, i=0 ; i<menu_numcachepics ; pic++, i++)
- if (!strcmp (path, pic->name))
- return &pic->pic;
-
- if (menu_numcachepics == MAX_CACHED_PICS)
- Sys_Error ("menu_numcachepics == MAX_CACHED_PICS");
- menu_numcachepics++;
- strcpy (pic->name, path);
-
-//
-// load the pic from disk
-//
- dat = (qpic_t *)COM_LoadTempFile (path, false);
- if (!dat)
- Sys_Error ("Draw_CachePic: failed to load %s", path);
- SwapPic (dat);
-
- // HACK HACK HACK --- we need to keep the bytes for
- // the translatable player picture just for the menu
- // configuration dialog
- if (!strcmp (path, "gfx/menuplyr.lmp"))
- memcpy (menuplyr_pixels, dat->data, dat->width*dat->height);
-
- pic->pic.width = dat->width;
- pic->pic.height = dat->height;
-
- gl = (glpic_t *)pic->pic.data;
- gl->texnum = GL_LoadPicTexture (dat);
- gl->sl = 0;
- gl->sh = 1;
- gl->tl = 0;
- gl->th = 1;
-
- return &pic->pic;
+ pic->width = width;
+ pic->height = height;
+ if (pic->tex)
+ R_FreeTexture(pic->tex);
+ pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0) | TEXF_ALLOWUPDATES, NULL);
+ return pic;
}
-
-void Draw_CharToConback (int num, byte *dest)
+void Draw_FreePic(const char *picname)
{
- int row, col;
- byte *source;
- int drawline;
- int x;
-
- row = num>>4;
- col = num&15;
- source = draw_chars + (row<<10) + (col<<3);
-
- drawline = 8;
-
- while (drawline--)
+ int crc;
+ int hashkey;
+ cachepic_t *pic;
+ // this doesn't really free the pic, but does free it's texture
+ crc = CRC_Block((unsigned char *)picname, strlen(picname));
+ hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
+ for (pic = cachepichash[hashkey];pic;pic = pic->chain)
{
- for (x=0 ; x<8 ; x++)
- if (source[x] != 255)
- dest[x] = 0x60 + source[x];
- source += 128;
- dest += 320;
+ if (!strcmp (picname, pic->name) && pic->tex)
+ {
+ R_FreeTexture(pic->tex);
+ pic->tex = NULL;
+ pic->width = 0;
+ pic->height = 0;
+ return;
+ }
}
-
}
-typedef struct
+static float snap_to_pixel_x(float x, float roundUpAt);
+extern int con_linewidth; // to force rewrapping
+static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
{
- char *name;
- int minimize, maximize;
-} glmode_t;
-
-glmode_t modes[] = {
- {"GL_NEAREST", GL_NEAREST, GL_NEAREST},
- {"GL_LINEAR", GL_LINEAR, GL_LINEAR},
- {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
- {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
- {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
- {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
-};
+ int i;
+ float maxwidth, scale;
+ char widthfile[MAX_QPATH];
+ char *widthbuf;
+ fs_offset_t widthbufsize;
-/*
-===============
-Draw_TextureMode_f
-===============
-*/
-void Draw_TextureMode_f (void)
-{
- int i;
- gltexture_t *glt;
+ if(override || !fnt->texpath[0])
+ {
+ strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
+
+ // load the cvars when the font is FIRST loaded
+ fnt->settings.antialias = r_font_antialias.integer;
+ fnt->settings.hinting = r_font_hinting.integer;
+ fnt->settings.outline = r_font_postprocess_outline.value;
+ fnt->settings.blur = r_font_postprocess_blur.value;
+ fnt->settings.shadowx = r_font_postprocess_shadow_x.value;
+ fnt->settings.shadowy = r_font_postprocess_shadow_y.value;
+ fnt->settings.shadowz = r_font_postprocess_shadow_z.value;
+ }
+
+ if(drawtexturepool == NULL)
+ return; // before gl_draw_start, so will be loaded later
- if (Cmd_Argc() == 1)
+ if(fnt->ft2)
{
- for (i=0 ; i< 6 ; i++)
- if (gl_filter_min == modes[i].minimize)
- {
- Con_Printf ("%s\n", modes[i].name);
- return;
- }
- Con_Printf ("current filter is unknown???\n");
- return;
+ // clear freetype font
+ Font_UnloadFont(fnt->ft2);
+ Mem_Free(fnt->ft2);
+ fnt->ft2 = NULL;
}
- for (i=0 ; i< 6 ; i++)
+ if(fnt->req_face != -1)
{
- if (!Q_strcasecmp (modes[i].name, Cmd_Argv(1) ) )
- break;
+ if(!Font_LoadFont(fnt->texpath, fnt))
+ Con_DPrintf("Failed to load font-file for '%s', it will not support as many characters.\n", fnt->texpath);
}
- if (i == 6)
+
+ fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
+ if(fnt->tex == r_texture_notexture)
{
- Con_Printf ("bad filter name\n");
- return;
+ for (i = 0; i < MAX_FONT_FALLBACKS; ++i)
+ {
+ if (!fnt->fallbacks[i][0])
+ break;
+ fnt->tex = Draw_CachePic_Flags(fnt->fallbacks[i], CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
+ if(fnt->tex != r_texture_notexture)
+ break;
+ }
+ if(fnt->tex == r_texture_notexture)
+ {
+ fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex;
+ strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
+ }
+ else
+ dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->fallbacks[i]);
}
+ else
+ dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath);
- gl_filter_min = modes[i].minimize;
- gl_filter_max = modes[i].maximize;
+ // unspecified width == 1 (base width)
+ for(i = 1; i < 256; ++i)
+ fnt->width_of[i] = 1;
+ scale = 1;
- // change all the existing mipmap texture objects
- for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
+ // FIXME load "name.width", if it fails, fill all with 1
+ if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
{
- if (glt->mipmap)
+ float extraspacing = 0;
+ const char *p = widthbuf;
+ int ch = 0;
+
+ while(ch < 256)
{
- glBindTexture(GL_TEXTURE_2D, glt->texnum);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
+ if(!COM_ParseToken_Simple(&p, false, false))
+ return;
+
+ switch(*com_token)
+ {
+ case '0':
+ case '1':
+ case '2':
+ case '3':
+ case '4':
+ case '5':
+ case '6':
+ case '7':
+ case '8':
+ case '9':
+ case '+':
+ case '-':
+ case '.':
+ fnt->width_of[ch] = atof(com_token) + extraspacing;
+ if (fnt->ft2)
+ {
+ for (i = 0; i < MAX_FONT_SIZES; ++i)
+ {
+ //Font_MapForIndex(fnt->ft2, i)->width_of[ch] = snap_to_pixel_x(fnt->width_of[ch] * fnt->req_sizes[i], 0.4);
+ ft2_font_map_t *map = Font_MapForIndex(fnt->ft2, i);
+ if (!map)
+ break;
+ map->width_of[ch] = Font_SnapTo(fnt->width_of[ch], 1/map->size);
+ }
+ }
+ ch++;
+ break;
+ default:
+ if(!strcmp(com_token, "extraspacing"))
+ {
+ if(!COM_ParseToken_Simple(&p, false, false))
+ return;
+ extraspacing = atof(com_token);
+ }
+ else if(!strcmp(com_token, "scale"))
+ {
+ if(!COM_ParseToken_Simple(&p, false, false))
+ return;
+ scale = atof(com_token);
+ }
+ else
+ {
+ Con_Printf("Warning: skipped unknown font property %s\n", com_token);
+ if(!COM_ParseToken_Simple(&p, false, false))
+ return;
+ }
+ break;
+ }
}
+
+ Mem_Free(widthbuf);
}
-}
-extern void LoadSky_f(void);
+ maxwidth = fnt->width_of[1];
+ for(i = 2; i < 256; ++i)
+ maxwidth = max(maxwidth, fnt->width_of[i]);
+ fnt->maxwidth = maxwidth;
-extern char *QSG_EXTENSIONS;
+ // fix up maxwidth for overlap
+ fnt->maxwidth *= scale;
+ fnt->scale = scale;
-/*
-===============
-Draw_Init
-===============
-*/
-void rmain_registercvars();
-void Draw_Init (void)
-{
- int i;
- qpic_t *cb;
- byte *dest;
- int x, y;
- char ver[40];
- glpic_t *gl;
- int start;
-
- Cvar_RegisterVariable (&qsg_version);
- Cvar_RegisterVariable (&gl_max_size);
- Cvar_RegisterVariable (&gl_picmip);
- Cvar_RegisterVariable (&gl_conalpha);
- Cvar_RegisterVariable (&gl_lerpimages);
-
- // 3dfx can only handle 256 wide textures
- if (!Q_strncasecmp ((char *)gl_renderer, "3dfx",4) ||
- strstr((char *)gl_renderer, "Glide"))
- Cvar_Set ("gl_max_size", "256");
-
- Cmd_AddCommand ("gl_texturemode", &Draw_TextureMode_f);
-
- Cmd_AddCommand ("loadsky", &LoadSky_f);
-
- // load the console background and the charset
- // by hand, because we need to write the version
- // string into the background before turning
- // it into a texture
- draw_chars = W_GetLumpName ("conchars");
- for (i=0 ; i<256*64 ; i++)
- if (draw_chars[i] == 0)
- draw_chars[i] = 255; // proper transparent color
-
- // now turn them into textures
- char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true, 1);
-
- start = Hunk_LowMark();
-
- cb = (qpic_t *)COM_LoadTempFile ("gfx/conback.lmp", false);
- if (!cb)
- Sys_Error ("Couldn't load gfx/conback.lmp");
- SwapPic (cb);
-
- // hack the version number directly into the pic
-#ifdef NEHAHRA
-#if defined(__linux__)
- sprintf (ver, "(DPNehahra %.2f, Linux %2.2f, gl %.2f) %.2f", (float) DP_VERSION, (float)LINUX_VERSION, (float)GLQUAKE_VERSION, (float)VERSION);
-#else
- sprintf (ver, "(DPNehahra %.2f, gl %.2f) %.2f", (float) DP_VERSION, (float)GLQUAKE_VERSION, (float)VERSION);
-#endif
-#else
-#if defined(__linux__)
- sprintf (ver, "(DarkPlaces %.2f, Linux %2.2f, gl %.2f) %.2f", (float) DP_VERSION, (float)LINUX_VERSION, (float)GLQUAKE_VERSION, (float)VERSION);
-#else
- sprintf (ver, "(DarkPlaces %.2f, gl %.2f) %.2f", (float) DP_VERSION, (float)GLQUAKE_VERSION, (float)VERSION);
-#endif
-#endif
- dest = cb->data + 320*186 + 320 - 11 - 8*strlen(ver);
- y = strlen(ver);
- for (x=0 ; x<y ; x++)
- Draw_CharToConback (ver[x], dest+(x<<3));
-
- gl = (glpic_t *)conback->data;
- gl->texnum = GL_LoadTexture ("conback", cb->width, cb->height, cb->data, false, false, 1);
- gl->sl = 0;
- gl->sh = 1;
- gl->tl = 0;
- gl->th = 1;
- conback->width = vid.width;
- conback->height = vid.height;
-
- // free loaded console
- Hunk_FreeToLowMark(start);
-
- // save a texture slot for translated picture
- translate_texture = texture_extension_number++;
-
- // save slots for scraps
- scrap_texnum = texture_extension_number;
- texture_extension_number += MAX_SCRAPS;
-
- //
- // get the other pics we need
- //
- draw_disc = Draw_PicFromWad ("disc");
-
- rmain_registercvars();
+ if(fnt == FONT_CONSOLE)
+ con_linewidth = -1; // rewrap console in next frame
}
+static dp_font_t *FindFont(const char *title)
+{
+ int i;
+ for(i = 0; i < MAX_FONTS; ++i)
+ if(!strcmp(dp_fonts[i].title, title))
+ return &dp_fonts[i];
+ return NULL;
+}
-/*
-================
-Draw_Character
+static float snap_to_pixel_x(float x, float roundUpAt)
+{
+ float pixelpos = x * vid.width / vid_conwidth.value;
+ int snap = (int) pixelpos;
+ if (pixelpos - snap >= roundUpAt) ++snap;
+ return ((float)snap * vid_conwidth.value / vid.width);
+ /*
+ x = (int)(x * vid.width / vid_conwidth.value);
+ x = (x * vid_conwidth.value / vid.width);
+ return x;
+ */
+}
-Draws one 8*8 graphics character with 0 being transparent.
-It can be clipped to the top of the screen to allow the console to be
-smoothly scrolled off.
-================
-*/
-void Draw_Character (int x, int y, int num)
+static float snap_to_pixel_y(float y, float roundUpAt)
{
- int row, col;
- float frow, fcol, size;
+ float pixelpos = y * vid.height / vid_conheight.value;
+ int snap = (int) pixelpos;
+ if (pixelpos - snap > roundUpAt) ++snap;
+ return ((float)snap * vid_conheight.value / vid.height);
+ /*
+ y = (int)(y * vid.height / vid_conheight.value);
+ y = (y * vid_conheight.value / vid.height);
+ return y;
+ */
+}
- if (num == 32)
- return; // space
+static void LoadFont_f(void)
+{
+ dp_font_t *f;
+ int i;
+ const char *filelist, *c, *cm;
+ float sz;
+ char mainfont[MAX_QPATH];
- num &= 255;
-
- if (y <= -8)
- return; // totally off screen
+ if(Cmd_Argc() < 2)
+ {
+ Con_Printf("Available font commands:\n");
+ for(i = 0; i < MAX_FONTS; ++i)
+ Con_Printf(" loadfont %s gfx/tgafile[...] [sizes...]\n", dp_fonts[i].title);
+ Con_Printf("A font can simply be gfx/tgafile, or alternatively you\n"
+ "can specify multiple fonts and faces\n"
+ "Like this: gfx/vera-sans:2,gfx/fallback:1\n"
+ "to load face 2 of the font gfx/vera-sans and use face 1\n"
+ "of gfx/fallback as fallback font.\n"
+ "You can also specify a list of font sizes to load, like this:\n"
+ "loadfont console gfx/conchars,gfx/fallback 8 12 16 24 32\n"
+ "In many cases, 8 12 16 24 32 should be a good choice.\n"
+ );
+ return;
+ }
+ f = FindFont(Cmd_Argv(1));
+ if(f == NULL)
+ {
+ Con_Printf("font function not found\n");
+ return;
+ }
- row = num>>4;
- col = num&15;
+ if(Cmd_Argc() < 3)
+ filelist = "gfx/conchars";
+ else
+ filelist = Cmd_Argv(2);
- frow = row*0.0625;
- fcol = col*0.0625;
- size = 0.0625;
+ memset(f->fallbacks, 0, sizeof(f->fallbacks));
+ memset(f->fallback_faces, 0, sizeof(f->fallback_faces));
- glBindTexture(GL_TEXTURE_2D, char_texture);
- // LordHavoc: NEAREST mode on text if not scaling up
- if ((int) vid.width < glwidth)
+ // first font is handled "normally"
+ c = strchr(filelist, ':');
+ cm = strchr(filelist, ',');
+ if(c && (!cm || c < cm))
+ f->req_face = atoi(c+1);
+ else
{
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ f->req_face = 0;
+ c = cm;
}
- glColor3f(1,1,1);
- glBegin (GL_QUADS);
- glTexCoord2f (fcol, frow);
- glVertex2f (x, y);
- glTexCoord2f (fcol + size, frow);
- glVertex2f (x+8, y);
- glTexCoord2f (fcol + size, frow + size);
- glVertex2f (x+8, y+8);
- glTexCoord2f (fcol, frow + size);
- glVertex2f (x, y+8);
- glEnd ();
-
- // LordHavoc: revert to LINEAR mode
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-}
-
-/*
-================
-Draw_String
-================
-*/
-// LordHavoc: sped this up a lot, and added maxlen
-void Draw_String (int x, int y, char *str, int maxlen)
-{
- int num;
- float frow, fcol;
- if (y <= -8 || y >= (int) vid.height || x >= (int) vid.width || *str == 0) // completely offscreen or no text to print
- return;
- if (maxlen < 1)
- maxlen = strlen(str);
- else if (maxlen > (int) strlen(str))
- maxlen = strlen(str);
- glBindTexture(GL_TEXTURE_2D, char_texture);
+ if(!c || (c - filelist) > MAX_QPATH)
+ strlcpy(mainfont, filelist, sizeof(mainfont));
+ else
+ {
+ memcpy(mainfont, filelist, c - filelist);
+ mainfont[c - filelist] = 0;
+ }
- // LordHavoc: NEAREST mode on text if not scaling up
- if ((int) vid.width < glwidth)
+ for(i = 0; i < MAX_FONT_FALLBACKS; ++i)
{
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ c = strchr(filelist, ',');
+ if(!c)
+ break;
+ filelist = c + 1;
+ if(!*filelist)
+ break;
+ c = strchr(filelist, ':');
+ cm = strchr(filelist, ',');
+ if(c && (!cm || c < cm))
+ f->fallback_faces[i] = atoi(c+1);
+ else
+ {
+ f->fallback_faces[i] = 0; // f->req_face; could make it stick to the default-font's face index
+ c = cm;
+ }
+ if(!c || (c-filelist) > MAX_QPATH)
+ {
+ strlcpy(f->fallbacks[i], filelist, sizeof(mainfont));
+ }
+ else
+ {
+ memcpy(f->fallbacks[i], filelist, c - filelist);
+ f->fallbacks[i][c - filelist] = 0;
+ }
}
- glColor3f(1,1,1);
- glBegin (GL_QUADS);
- while (maxlen-- && x < (int) vid.width) // stop rendering when out of characters or room
+ // for now: by default load only one size: the default size
+ f->req_sizes[0] = 0;
+ for(i = 1; i < MAX_FONT_SIZES; ++i)
+ f->req_sizes[i] = -1;
+
+ if(Cmd_Argc() >= 3)
{
- if ((num = *str++) != 32) // skip spaces
+ for(i = 0; i < Cmd_Argc()-3; ++i)
{
- frow = (float) ((int) num >> 4)*0.0625;
- fcol = (float) ((int) num & 15)*0.0625;
- glTexCoord2f (fcol, frow);
- glVertex2f (x, y);
- glTexCoord2f (fcol + 0.0625, frow);
- glVertex2f (x+8, y);
- glTexCoord2f (fcol + 0.0625, frow + 0.0625);
- glVertex2f (x+8, y+8);
- glTexCoord2f (fcol, frow + 0.0625);
- glVertex2f (x, y+8);
+ sz = atof(Cmd_Argv(i+3));
+ if (sz > 0.001f && sz < 1000.0f) // do not use crap sizes
+ f->req_sizes[i] = sz;
}
- x += 8;
}
- glEnd ();
- // LordHavoc: revert to LINEAR mode
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ LoadFont(true, mainfont, f);
}
/*
-=============
-Draw_AlphaPic
-=============
+===============
+Draw_Init
+===============
*/
-void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha)
+static void gl_draw_start(void)
{
- glpic_t *gl;
-
- if (scrap_dirty)
- Scrap_Upload ();
- gl = (glpic_t *)pic->data;
-// glDisable(GL_ALPHA_TEST);
-// glEnable (GL_BLEND);
-// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-// glCullFace(GL_FRONT);
- glColor4f(0.8,0.8,0.8,alpha);
- glBindTexture(GL_TEXTURE_2D, gl->texnum);
-// glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glBegin (GL_QUADS);
- glTexCoord2f (gl->sl, gl->tl);
- glVertex2f (x, y);
- glTexCoord2f (gl->sh, gl->tl);
- glVertex2f (x+pic->width, y);
- glTexCoord2f (gl->sh, gl->th);
- glVertex2f (x+pic->width, y+pic->height);
- glTexCoord2f (gl->sl, gl->th);
- glVertex2f (x, y+pic->height);
- glEnd ();
- glColor3f(1,1,1);
-// glEnable(GL_ALPHA_TEST);
-// glDisable (GL_BLEND);
-}
+ int i;
+ drawtexturepool = R_AllocTexturePool();
+ numcachepics = 0;
+ memset(cachepichash, 0, sizeof(cachepichash));
-/*
-=============
-Draw_Pic
-=============
-*/
-void Draw_Pic (int x, int y, qpic_t *pic)
-{
- glpic_t *gl;
-
- if (scrap_dirty)
- Scrap_Upload ();
- gl = (glpic_t *)pic->data;
- glColor3f(0.8,0.8,0.8);
- glBindTexture(GL_TEXTURE_2D, gl->texnum);
- glBegin (GL_QUADS);
- glTexCoord2f (gl->sl, gl->tl);
- glVertex2f (x, y);
- glTexCoord2f (gl->sh, gl->tl);
- glVertex2f (x+pic->width, y);
- glTexCoord2f (gl->sh, gl->th);
- glVertex2f (x+pic->width, y+pic->height);
- glTexCoord2f (gl->sl, gl->th);
- glVertex2f (x, y+pic->height);
- glEnd ();
+ font_start();
+
+ for(i = 0; i < MAX_FONTS; ++i)
+ LoadFont(false, va("gfx/font_%s", dp_fonts[i].title), &dp_fonts[i]);
+
+ // draw the loading screen so people have something to see in the newly opened window
+ SCR_UpdateLoadingScreen(true);
}
+static void gl_draw_shutdown(void)
+{
+ font_shutdown();
-/*
-=============
-Draw_TransPic
-=============
-*/
-void Draw_TransPic (int x, int y, qpic_t *pic)
+ R_FreeTexturePool(&drawtexturepool);
+
+ numcachepics = 0;
+ memset(cachepichash, 0, sizeof(cachepichash));
+}
+
+static void gl_draw_newmap(void)
{
- if (x < 0 || (unsigned)(x + pic->width) > vid.width || y < 0 || (unsigned)(y + pic->height) > vid.height)
- Sys_Error ("Draw_TransPic: bad coordinates");
-
-// glEnable(GL_BLEND);
-// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-// glDisable(GL_ALPHA_TEST);
- Draw_Pic (x, y, pic);
-// glDisable(GL_BLEND);
+ font_newmap();
}
+void GL_Draw_Init (void)
+{
+ int i, j;
+ Cvar_RegisterVariable(&r_font_postprocess_blur);
+ Cvar_RegisterVariable(&r_font_postprocess_outline);
+ Cvar_RegisterVariable(&r_font_postprocess_shadow_x);
+ Cvar_RegisterVariable(&r_font_postprocess_shadow_y);
+ Cvar_RegisterVariable(&r_font_postprocess_shadow_z);
+ Cvar_RegisterVariable(&r_font_hinting);
+ Cvar_RegisterVariable(&r_font_antialias);
+ Cvar_RegisterVariable(&r_textshadow);
+ Cvar_RegisterVariable(&r_textbrightness);
+ Cvar_RegisterVariable(&r_textcontrast);
+ Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
+ R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
+
+ strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title));
+ strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
+ strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title));
+ strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title));
+ strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title));
+ strlcpy(FONT_CHAT->title, "chat", sizeof(FONT_CHAT->title));
+ strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title));
+ strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
+ strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
+ for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
+ if(!FONT_USER[i].title[0])
+ dpsnprintf(FONT_USER[i].title, sizeof(FONT_USER[i].title), "user%d", j++);
+}
-/*
-=============
-Draw_TransPicTranslate
+void _DrawQ_Setup(void)
+{
+ r_viewport_t viewport;
+ if (r_refdef.draw2dstage)
+ return;
+ r_refdef.draw2dstage = true;
+ CHECKGLERROR
+ R_Viewport_InitOrtho(&viewport, &identitymatrix, r_refdef.view.x, vid.height - r_refdef.view.y - r_refdef.view.height, r_refdef.view.width, r_refdef.view.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
+ R_SetViewport(&viewport);
+ GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
+ qglDepthFunc(GL_LEQUAL);CHECKGLERROR
+ qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
+ GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
+ R_EntityMatrix(&identitymatrix);
+
+ GL_DepthMask(true);
+ GL_DepthRange(0, 1);
+ GL_PolygonOffset(0, 0);
+ GL_DepthTest(false);
+ GL_Color(1,1,1,1);
+ GL_AlphaTest(false);
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+}
-Only used for the player color selection menu
-=============
-*/
-void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation)
+static void _DrawQ_ProcessDrawFlag(int flags)
{
- int v, u, c;
- unsigned trans[64*64], *dest;
- byte *src;
- int p;
+ _DrawQ_Setup();
+ CHECKGLERROR
+ if(flags == DRAWFLAG_ADDITIVE)
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+ else if(flags == DRAWFLAG_MODULATE)
+ GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
+ else if(flags == DRAWFLAG_2XMODULATE)
+ GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
+ else if(flags == DRAWFLAG_SCREEN)
+ GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
+ else
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+}
- glBindTexture(GL_TEXTURE_2D, translate_texture);
+void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
+{
+ float floats[20];
- c = pic->width * pic->height;
+ _DrawQ_ProcessDrawFlag(flags);
+ GL_Color(red, green, blue, alpha);
- dest = trans;
- for (v=0 ; v<64 ; v++, dest += 64)
+ R_Mesh_VertexPointer(floats, 0, 0);
+ R_Mesh_ColorPointer(NULL, 0, 0);
+ R_Mesh_ResetTextureState();
+ if (pic)
{
- src = &menuplyr_pixels[ ((v*pic->height)>>6) *pic->width];
- for (u=0 ; u<64 ; u++)
- {
- p = src[(u*pic->width)>>6];
- if (p == 255)
- dest[u] = p;
- else
- dest[u] = d_8to24table[translation[p]];
- }
+ if (width == 0)
+ width = pic->width;
+ if (height == 0)
+ height = pic->height;
+ R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
+ R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
+
+#if 1
+ floats[12] = 0.0f;floats[13] = 0.0f;
+ floats[14] = 1.0f;floats[15] = 0.0f;
+ floats[16] = 1.0f;floats[17] = 1.0f;
+ floats[18] = 0.0f;floats[19] = 1.0f;
+#else
+ // AK07: lets be texel correct on the corners
+ {
+ float horz_offset = 0.5f / pic->width;
+ float vert_offset = 0.5f / pic->height;
+
+ floats[12] = 0.0f + horz_offset;floats[13] = 0.0f + vert_offset;
+ floats[14] = 1.0f - horz_offset;floats[15] = 0.0f + vert_offset;
+ floats[16] = 1.0f - horz_offset;floats[17] = 1.0f - vert_offset;
+ floats[18] = 0.0f + horz_offset;floats[19] = 1.0f - vert_offset;
+ }
+#endif
}
+ else
+ R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
- glTexImage2D (GL_TEXTURE_2D, 0, 4, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glColor3f(0.8,0.8,0.8);
- glBegin (GL_QUADS);
- glTexCoord2f (0, 0);
- glVertex2f (x, y);
- glTexCoord2f (1, 0);
- glVertex2f (x+pic->width, y);
- glTexCoord2f (1, 1);
- glVertex2f (x+pic->width, y+pic->height);
- glTexCoord2f (0, 1);
- glVertex2f (x, y+pic->height);
- glEnd ();
-}
-
+ floats[2] = floats[5] = floats[8] = floats[11] = 0;
+ floats[0] = floats[9] = x;
+ floats[1] = floats[4] = y;
+ floats[3] = floats[6] = x + width;
+ floats[7] = floats[10] = y + height;
-/*
-================
-Draw_ConsoleBackground
+ R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
+}
-================
-*/
-void Draw_ConsoleBackground (int lines)
+void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags)
{
- // LordHavoc: changed alpha
- //int y = (vid.height >> 1);
-
- if (lines >= (int) vid.height)
- Draw_Pic(0, lines - vid.height, conback);
+ float floats[20];
+ float af = DEG2RAD(-angle); // forward
+ float ar = DEG2RAD(-angle + 90); // right
+ float sinaf = sin(af);
+ float cosaf = cos(af);
+ float sinar = sin(ar);
+ float cosar = cos(ar);
+
+ _DrawQ_ProcessDrawFlag(flags);
+ GL_Color(red, green, blue, alpha);
+
+ R_Mesh_VertexPointer(floats, 0, 0);
+ R_Mesh_ColorPointer(NULL, 0, 0);
+ R_Mesh_ResetTextureState();
+ if (pic)
+ {
+ if (width == 0)
+ width = pic->width;
+ if (height == 0)
+ height = pic->height;
+ R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
+ R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
+
+ floats[12] = 0.0f;floats[13] = 0.0f;
+ floats[14] = 1.0f;floats[15] = 0.0f;
+ floats[16] = 1.0f;floats[17] = 1.0f;
+ floats[18] = 0.0f;floats[19] = 1.0f;
+ }
else
- Draw_AlphaPic (0, lines - vid.height, conback, gl_conalpha.value*lines/vid.height);
- // Draw_AlphaPic (0, lines - vid.height, conback, (float)(1.2 * lines)/y);
-}
+ R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
-/*
-=============
-Draw_Fill
+ floats[2] = floats[5] = floats[8] = floats[11] = 0;
-Fills a box of pixels with a single color
-=============
-*/
-void Draw_Fill (int x, int y, int w, int h, int c)
-{
- glDisable (GL_TEXTURE_2D);
- glColor3f (host_basepal[c*3]/255.0, host_basepal[c*3+1]/255.0, host_basepal[c*3+2]/255.0);
+// top left
+ floats[0] = x - cosaf*org_x - cosar*org_y;
+ floats[1] = y - sinaf*org_x - sinar*org_y;
- glBegin (GL_QUADS);
+// top right
+ floats[3] = x + cosaf*(width-org_x) - cosar*org_y;
+ floats[4] = y + sinaf*(width-org_x) - sinar*org_y;
- glVertex2f (x,y);
- glVertex2f (x+w, y);
- glVertex2f (x+w, y+h);
- glVertex2f (x, y+h);
-
- glEnd ();
- glColor3f(1,1,1);
- glEnable (GL_TEXTURE_2D);
-}
-//=============================================================================
+// bottom right
+ floats[6] = x + cosaf*(width-org_x) + cosar*(height-org_y);
+ floats[7] = y + sinaf*(width-org_x) + sinar*(height-org_y);
-//=============================================================================
+// bottom left
+ floats[9] = x - cosaf*org_x + cosar*(height-org_y);
+ floats[10] = y - sinaf*org_x + sinar*(height-org_y);
-/*
-================
-GL_Set2D
+ R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
+}
-Setup as if the screen was 320*200
-================
-*/
-void GL_Set2D (void)
+void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
{
- glViewport (glx, gly, glwidth, glheight);
+ float floats[12];
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity ();
- glOrtho (0, vid.width, vid.height, 0, -99999, 99999);
+ _DrawQ_ProcessDrawFlag(flags);
+ GL_Color(red, green, blue, alpha);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity ();
+ R_Mesh_VertexPointer(floats, 0, 0);
+ R_Mesh_ColorPointer(NULL, 0, 0);
+ R_Mesh_ResetTextureState();
+ R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
- glDisable (GL_DEPTH_TEST);
- glDisable (GL_CULL_FACE);
- glEnable (GL_BLEND); // was Disable
-// glEnable (GL_ALPHA_TEST);
- glDisable (GL_ALPHA_TEST);
- glEnable(GL_TEXTURE_2D);
+ floats[2] = floats[5] = floats[8] = floats[11] = 0;
+ floats[0] = floats[9] = x;
+ floats[1] = floats[4] = y;
+ floats[3] = floats[6] = x + width;
+ floats[7] = floats[10] = y + height;
- // LordHavoc: added this
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- glColor3f(1,1,1);
+ R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
}
-// LordHavoc: SHOWLMP stuff
-#define SHOWLMP_MAXLABELS 256
-typedef struct showlmp_s
+/// color tag printing
+static const vec4_t string_colors[] =
{
- qboolean isactive;
- float x;
- float y;
- char label[32];
- char pic[128];
-} showlmp_t;
+ // Quake3 colors
+ // LordHavoc: why on earth is cyan before magenta in Quake3?
+ // LordHavoc: note: Doom3 uses white for [0] and [7]
+ {0.0, 0.0, 0.0, 1.0}, // black
+ {1.0, 0.0, 0.0, 1.0}, // red
+ {0.0, 1.0, 0.0, 1.0}, // green
+ {1.0, 1.0, 0.0, 1.0}, // yellow
+ {0.0, 0.0, 1.0, 1.0}, // blue
+ {0.0, 1.0, 1.0, 1.0}, // cyan
+ {1.0, 0.0, 1.0, 1.0}, // magenta
+ {1.0, 1.0, 1.0, 1.0}, // white
+ // [515]'s BX_COLOREDTEXT extension
+ {1.0, 1.0, 1.0, 0.5}, // half transparent
+ {0.5, 0.5, 0.5, 1.0} // half brightness
+ // Black's color table
+ //{1.0, 1.0, 1.0, 1.0},
+ //{1.0, 0.0, 0.0, 1.0},
+ //{0.0, 1.0, 0.0, 1.0},
+ //{0.0, 0.0, 1.0, 1.0},
+ //{1.0, 1.0, 0.0, 1.0},
+ //{0.0, 1.0, 1.0, 1.0},
+ //{1.0, 0.0, 1.0, 1.0},
+ //{0.1, 0.1, 0.1, 1.0}
+};
-showlmp_t showlmp[SHOWLMP_MAXLABELS];
+#define STRING_COLORS_COUNT (sizeof(string_colors) / sizeof(vec4_t))
-void SHOWLMP_decodehide()
+static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow)
{
- int i;
- byte *lmplabel;
- lmplabel = MSG_ReadString();
- for (i = 0;i < SHOWLMP_MAXLABELS;i++)
- if (showlmp[i].isactive && strcmp(showlmp[i].label, lmplabel) == 0)
- {
- showlmp[i].isactive = false;
- return;
- }
+ float C = r_textcontrast.value;
+ float B = r_textbrightness.value;
+ if (colorindex & 0x10000) // that bit means RGB color
+ {
+ color[0] = ((colorindex >> 12) & 0xf) / 15.0;
+ color[1] = ((colorindex >> 8) & 0xf) / 15.0;
+ color[2] = ((colorindex >> 4) & 0xf) / 15.0;
+ color[3] = (colorindex & 0xf) / 15.0;
+ }
+ else
+ Vector4Copy(string_colors[colorindex], color);
+ Vector4Set(color, color[0] * r * C + B, color[1] * g * C + B, color[2] * b * C + B, color[3] * a);
+ if (shadow)
+ {
+ float shadowalpha = (color[0]+color[1]+color[2]) * 0.8;
+ Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1));
+ }
}
-void SHOWLMP_decodeshow()
+// NOTE: this function always draws exactly one character if maxwidth <= 0
+float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *maxlen, float w, float h, float sw, float sh, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
{
- int i, k;
- byte lmplabel[256], picname[256];
- float x, y;
- strcpy(lmplabel,MSG_ReadString());
- strcpy(picname, MSG_ReadString());
- x = MSG_ReadByte();
- y = MSG_ReadByte();
- k = -1;
- for (i = 0;i < SHOWLMP_MAXLABELS;i++)
- if (showlmp[i].isactive)
- {
- if (strcmp(showlmp[i].label, lmplabel) == 0)
- {
- k = i;
- break; // drop out to replace it
- }
- }
- else if (k < 0) // find first empty one to replace
- k = i;
- if (k < 0)
- return; // none found to replace
- // change existing one
- showlmp[k].isactive = true;
- strcpy(showlmp[k].label, lmplabel);
- strcpy(showlmp[k].pic, picname);
- showlmp[k].x = x;
- showlmp[k].y = y;
-}
+ const char *text_start = text;
+ int colorindex = STRING_COLOR_DEFAULT;
+ size_t i;
+ float x = 0;
+ Uchar ch, mapch, nextch;
+ Uchar prevch = 0; // used for kerning
+ int tempcolorindex;
+ float kx;
+ int map_index = 0;
+ size_t bytes_left;
+ ft2_font_map_t *fontmap = NULL;
+ ft2_font_map_t *map = NULL;
+ ft2_font_map_t *prevmap = NULL;
+ ft2_font_t *ft2 = fnt->ft2;
+ // float ftbase_x;
+ qboolean snap = true;
+ qboolean least_one = false;
+ float dw, dh; // display w/h
+ const float *width_of;
+
+ if (!h) h = w;
+ if (!h) {
+ w = h = 1;
+ snap = false;
+ }
+ // do this in the end
+ w *= fnt->scale;
+ h *= fnt->scale;
-void SHOWLMP_drawall()
-{
- int i;
- for (i = 0;i < SHOWLMP_MAXLABELS;i++)
- if (showlmp[i].isactive)
- Draw_TransPic(showlmp[i].x, showlmp[i].y, Draw_CachePic(showlmp[i].pic));
-}
+ // find the most fitting size:
+ if (ft2 != NULL)
+ {
+ if (snap)
+ map_index = Font_IndexForSize(ft2, h, &w, &h);
+ else
+ map_index = Font_IndexForSize(ft2, h, NULL, NULL);
+ fontmap = Font_MapForIndex(ft2, map_index);
+ }
-void SHOWLMP_clear()
-{
- int i;
- for (i = 0;i < SHOWLMP_MAXLABELS;i++)
- showlmp[i].isactive = false;
-}
+ dw = w * sw;
+ dh = h * sh;
-//====================================================================
+ if (*maxlen < 1)
+ *maxlen = 1<<30;
-/*
-================
-GL_FindTexture
-================
-*/
-int GL_FindTexture (char *identifier)
-{
- int i;
- gltexture_t *glt;
+ if (!outcolor || *outcolor == -1)
+ colorindex = STRING_COLOR_DEFAULT;
+ else
+ colorindex = *outcolor;
- for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
+ // maxwidth /= fnt->scale; // w and h are multiplied by it already
+ // ftbase_x = snap_to_pixel_x(0);
+
+ if(maxwidth <= 0)
{
- if (!strcmp (identifier, glt->identifier))
- return gltextures[i].texnum;
+ least_one = true;
+ maxwidth = -maxwidth;
}
- return -1;
-}
+ //if (snap)
+ // x = snap_to_pixel_x(x, 0.4); // haha, it's 0 anyway
-extern byte gamma[];
+ if (fontmap)
+ width_of = fontmap->width_of;
+ else
+ width_of = fnt->width_of;
-// LordHavoc: gamma correction and improved resampling
-void GL_ResampleTextureLerpLine (byte *in, byte *out, int inwidth, int outwidth)
-{
- int j, xi, oldx = 0;
- float f, fstep, l1, l2;
- fstep = (float) inwidth/outwidth;
- for (j = 0,f = 0;j < outwidth;j++, f += fstep)
+ for (i = 0;((bytes_left = *maxlen - (text - text_start)) > 0) && *text;)
{
- xi = (int) f;
- if (xi != oldx)
- {
- in += (xi - oldx) * 4;
- oldx = xi;
- }
- if (xi < (inwidth-1))
- {
- l2 = f - xi;
- l1 = 1 - l2;
- *out++ = gamma[(byte) (in[0] * l1 + in[4] * l2)];
- *out++ = gamma[(byte) (in[1] * l1 + in[5] * l2)];
- *out++ = gamma[(byte) (in[2] * l1 + in[6] * l2)];
- *out++ = (byte) (in[3] * l1 + in[7] * l2) ;
- }
- else // last pixel of the line has no pixel to lerp to
+ size_t i0 = i;
+ nextch = ch = u8_getnchar(text, &text, bytes_left);
+ i = text - text_start;
+ if (!ch)
+ break;
+ if (ch == ' ' && !fontmap)
{
- *out++ = gamma[in[0]];
- *out++ = gamma[in[1]];
- *out++ = gamma[in[2]];
- *out++ = in[3] ;
+ if(!least_one || i0) // never skip the first character
+ if(x + width_of[(int) ' '] * dw > maxwidth)
+ {
+ i = i0;
+ break; // oops, can't draw this
+ }
+ x += width_of[(int) ' '] * dw;
+ continue;
}
- }
-}
-
-/*
-================
-GL_ResampleTexture
-================
-*/
-void GL_ResampleTexture (void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight)
-{
- // LordHavoc: gamma correction and greatly improved resampling
- if (gl_lerpimages.value)
- {
- int i, j, yi, oldy;
- byte *inrow, *out, *row1, *row2;
- float f, fstep, l1, l2;
- out = outdata;
- fstep = (float) inheight/outheight;
-
- row1 = malloc(outwidth*4);
- row2 = malloc(outwidth*4);
- inrow = indata;
- oldy = 0;
- GL_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth);
- GL_ResampleTextureLerpLine (inrow + inwidth*4, row2, inwidth, outwidth);
- for (i = 0, f = 0;i < outheight;i++,f += fstep)
+ // i points to the char after ^
+ if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < *maxlen)
{
- yi = (int) f;
- if (yi != oldy)
+ ch = *text; // colors are ascii, so no u8_ needed
+ if (ch <= '9' && ch >= '0') // ^[0-9] found
{
- inrow = (byte *)((int)indata + inwidth*4*yi);
- if (yi == oldy+1)
- memcpy(row1, row2, outwidth*4);
- else
- GL_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth);
- if (yi < (inheight-1))
- GL_ResampleTextureLerpLine (inrow + inwidth*4, row2, inwidth, outwidth);
- else
- memcpy(row2, row1, outwidth*4);
- oldy = yi;
+ colorindex = ch - '0';
+ ++text;
+ ++i;
+ continue;
}
- if (yi < (inheight-1))
+ // i points to the char after ^...
+ // i+3 points to 3 in ^x123
+ // i+3 == *maxlen would mean that char is missing
+ else if (ch == STRING_COLOR_RGB_TAG_CHAR && i + 3 < *maxlen ) // ^x found
{
- l2 = f - yi;
- l1 = 1 - l2;
- for (j = 0;j < outwidth;j++)
+ // building colorindex...
+ ch = tolower(text[1]);
+ tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
+ if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
+ else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
+ else tempcolorindex = 0;
+ if (tempcolorindex)
{
- *out++ = (byte) (*row1++ * l1 + *row2++ * l2);
- *out++ = (byte) (*row1++ * l1 + *row2++ * l2);
- *out++ = (byte) (*row1++ * l1 + *row2++ * l2);
- *out++ = (byte) (*row1++ * l1 + *row2++ * l2);
+ ch = tolower(text[2]);
+ if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
+ else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
+ else tempcolorindex = 0;
+ if (tempcolorindex)
+ {
+ ch = tolower(text[3]);
+ if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
+ else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
+ else tempcolorindex = 0;
+ if (tempcolorindex)
+ {
+ colorindex = tempcolorindex | 0xf;
+ // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
+ i+=4;
+ text += 4;
+ continue;
+ }
+ }
}
- row1 -= outwidth*4;
- row2 -= outwidth*4;
}
- else // last line has no pixels to lerp to
+ else if (ch == STRING_COLOR_TAG) // ^^ found, ignore the first ^ and go to print the second
{
- for (j = 0;j < outwidth;j++)
- {
- *out++ = *row1++;
- *out++ = *row1++;
- *out++ = *row1++;
- *out++ = *row1++;
- }
- row1 -= outwidth*4;
+ i++;
+ text++;
}
+ i--;
}
- free(row1);
- free(row2);
- }
- else
- {
- int i, j;
- unsigned frac, fracstep;
- byte *inrow, *out, *inpix;
- out = outdata;
+ ch = nextch;
- fracstep = inwidth*0x10000/outwidth;
- for (i=0 ; i<outheight ; i++)
+ if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
{
- inrow = (byte *)indata + inwidth*(i*inheight/outheight)*4;
- frac = fracstep >> 1;
- for (j=0 ; j<outwidth ; j+=4)
+ if (ch > 0xE000)
+ ch -= 0xE000;
+ if (ch > 0xFF)
+ continue;
+ if (fontmap)
+ map = ft2_oldstyle_map;
+ prevch = 0;
+ if(!least_one || i0) // never skip the first character
+ if(x + width_of[ch] * dw > maxwidth)
+ {
+ i = i0;
+ break; // oops, can't draw this
+ }
+ x += width_of[ch] * dw;
+ } else {
+ if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
{
- inpix = inrow + ((frac >> 14) & ~3);*out++ = gamma[*inpix++];*out++ = gamma[*inpix++];*out++ = gamma[*inpix++];*out++ = *inpix++ ;frac += fracstep;
- inpix = inrow + ((frac >> 14) & ~3);*out++ = gamma[*inpix++];*out++ = gamma[*inpix++];*out++ = gamma[*inpix++];*out++ = *inpix++ ;frac += fracstep;
- inpix = inrow + ((frac >> 14) & ~3);*out++ = gamma[*inpix++];*out++ = gamma[*inpix++];*out++ = gamma[*inpix++];*out++ = *inpix++ ;frac += fracstep;
- inpix = inrow + ((frac >> 14) & ~3);*out++ = gamma[*inpix++];*out++ = gamma[*inpix++];*out++ = gamma[*inpix++];*out++ = *inpix++ ;frac += fracstep;
+ map = FontMap_FindForChar(fontmap, ch);
+ if (!map)
+ {
+ if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
+ break;
+ if (!map)
+ break;
+ }
}
+ mapch = ch - map->start;
+ if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, NULL))
+ x += kx * dw;
+ x += map->glyphs[mapch].advance_x * dw;
+ prevmap = map;
+ prevch = ch;
}
}
-}
-/*
-================
-GL_Resample8BitTexture -- JACK
-================
-*/
-void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight)
-{
- int i, j;
- unsigned char *inrow;
- unsigned frac, fracstep;
-
- fracstep = inwidth*0x10000/outwidth;
- for (i=0 ; i<outheight ; i++, out += outwidth)
- {
- inrow = in + inwidth*(i*inheight/outheight);
- frac = fracstep >> 1;
- for (j=0 ; j<outwidth ; j+=4)
- {
- out[j] = inrow[frac>>16];
- frac += fracstep;
- out[j+1] = inrow[frac>>16];
- frac += fracstep;
- out[j+2] = inrow[frac>>16];
- frac += fracstep;
- out[j+3] = inrow[frac>>16];
- frac += fracstep;
- }
- }
-}
+ *maxlen = i;
+ if (outcolor)
+ *outcolor = colorindex;
-/*
-================
-GL_MipMap
+ return x;
+}
-Operates in place, quartering the size of the texture
-================
-*/
-void GL_MipMap (byte *in, int width, int height)
+float DrawQ_String_Scale(float startx, float starty, const char *text, size_t maxlen, float w, float h, float sw, float sh, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
{
- int i, j;
- byte *out;
-
- width <<=2;
- height >>= 1;
- out = in;
- for (i=0 ; i<height ; i++, in+=width)
- {
- for (j=0 ; j<width ; j+=8, out+=4, in+=8)
- {
- out[0] = (in[0] + in[4] + in[width+0] + in[width+4])>>2;
- out[1] = (in[1] + in[5] + in[width+1] + in[width+5])>>2;
- out[2] = (in[2] + in[6] + in[width+2] + in[width+6])>>2;
- out[3] = (in[3] + in[7] + in[width+3] + in[width+7])>>2;
- }
+ int shadow, colorindex = STRING_COLOR_DEFAULT;
+ size_t i;
+ float x = startx, y, s, t, u, v, thisw;
+ float *av, *at, *ac;
+ float color[4];
+ int batchcount;
+ static float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
+ static float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
+ static float color4f[QUADELEMENTS_MAXQUADS*4*4];
+ Uchar ch, mapch, nextch;
+ Uchar prevch = 0; // used for kerning
+ int tempcolorindex;
+ int map_index = 0;
+ ft2_font_map_t *prevmap = NULL; // the previous map
+ ft2_font_map_t *map = NULL; // the currently used map
+ ft2_font_map_t *fontmap = NULL; // the font map for the size
+ float ftbase_y;
+ const char *text_start = text;
+ float kx, ky;
+ ft2_font_t *ft2 = fnt->ft2;
+ qboolean snap = true;
+ float pix_x, pix_y;
+ size_t bytes_left;
+ float dw, dh;
+ const float *width_of;
+
+ int tw, th;
+ tw = R_TextureWidth(fnt->tex);
+ th = R_TextureHeight(fnt->tex);
+
+ if (!h) h = w;
+ if (!h) {
+ h = w = 1;
+ snap = false;
}
-}
-
-/*
-================
-GL_MipMap8Bit
-Mipping for 8 bit textures
-================
-*/
-void GL_MipMap8Bit (byte *in, int width, int height)
-{
- int i, j;
- unsigned short r,g,b;
- byte *out, *at1, *at2, *at3, *at4;
+ starty -= (fnt->scale - 1) * h * 0.5; // center
+ w *= fnt->scale;
+ h *= fnt->scale;
- height >>= 1;
- out = in;
- for (i=0 ; i<height ; i++, in+=width)
+ if (ft2 != NULL)
{
- for (j=0 ; j<width ; j+=2, out+=1, in+=2)
- {
- at1 = (byte *) (d_8to24table + in[0]);
- at2 = (byte *) (d_8to24table + in[1]);
- at3 = (byte *) (d_8to24table + in[width+0]);
- at4 = (byte *) (d_8to24table + in[width+1]);
+ if (snap)
+ map_index = Font_IndexForSize(ft2, h, &w, &h);
+ else
+ map_index = Font_IndexForSize(ft2, h, NULL, NULL);
+ fontmap = Font_MapForIndex(ft2, map_index);
+ }
- r = (at1[0]+at2[0]+at3[0]+at4[0]); r>>=5;
- g = (at1[1]+at2[1]+at3[1]+at4[1]); g>>=5;
- b = (at1[2]+at2[2]+at3[2]+at4[2]); b>>=5;
+ dw = w * sw;
+ dh = h * sh;
- out[0] = d_15to8table[(r<<0) + (g<<5) + (b<<10)];
- }
- }
-}
+ // draw the font at its baseline when using freetype
+ //ftbase_x = 0;
+ ftbase_y = dh * (4.5/6.0);
-/*
-===============
-GL_Upload32
-===============
-*/
-void GL_Upload32 (void *data, int width, int height, qboolean mipmap, qboolean alpha)
-{
- int samples, scaled_width, scaled_height, i;
- byte *in, *out, *scaled;
+ if (maxlen < 1)
+ maxlen = 1<<30;
- for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
- ;
- for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
- ;
+ _DrawQ_ProcessDrawFlag(flags);
- scaled_width >>= (int)gl_picmip.value;
- scaled_height >>= (int)gl_picmip.value;
+ R_Mesh_ColorPointer(color4f, 0, 0);
+ R_Mesh_ResetTextureState();
+ if (!fontmap)
+ R_Mesh_TexBind(0, fnt->tex);
+ R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
+ R_Mesh_VertexPointer(vertex3f, 0, 0);
+ R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
- if (scaled_width > gl_max_size.value)
- scaled_width = gl_max_size.value;
- if (scaled_height > gl_max_size.value)
- scaled_height = gl_max_size.value;
+ ac = color4f;
+ at = texcoord2f;
+ av = vertex3f;
+ batchcount = 0;
- if (alpha)
+ //ftbase_x = snap_to_pixel_x(ftbase_x);
+ if(snap)
{
- alpha = false;
- in = data;
- for (i = 3;i < width*height*4;i += 4)
- if (in[i] != 255)
- {
- alpha = true;
- break;
- }
+ startx = snap_to_pixel_x(startx, 0.4);
+ starty = snap_to_pixel_y(starty, 0.4);
+ ftbase_y = snap_to_pixel_y(ftbase_y, 0.3);
}
- samples = alpha ? gl_alpha_format : gl_solid_format;
+ pix_x = vid.width / vid_conwidth.value;
+ pix_y = vid.height / vid_conheight.value;
-#if 0
- if (mipmap)
- gluBuild2DMipmaps (GL_TEXTURE_2D, samples, width, height, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
- else if (scaled_width == width && scaled_height == height)
- glTexImage2D (GL_TEXTURE_2D, 0, samples, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
+ if (fontmap)
+ width_of = fontmap->width_of;
else
- {
- gluScaleImage (GL_RGBA, width, height, GL_UNSIGNED_BYTE, scaled, scaled_width, scaled_height, GL_UNSIGNED_BYTE, scaled);
- glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
- }
-#else
-texels += scaled_width * scaled_height;
+ width_of = fnt->width_of;
- scaled = malloc(scaled_width*scaled_height*4);
- if (scaled_width == width && scaled_height == height)
+ for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
{
- // LordHavoc: gamma correct while copying
- in = (byte *)data;
- out = (byte *)scaled;
- for (i = 0;i < width*height;i++)
+ prevch = 0;
+ text = text_start;
+
+ if (!outcolor || *outcolor == -1)
+ colorindex = STRING_COLOR_DEFAULT;
+ else
+ colorindex = *outcolor;
+
+ DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
+
+ x = startx;
+ y = starty;
+ /*
+ if (shadow)
{
- *out++ = gamma[*in++];
- *out++ = gamma[*in++];
- *out++ = gamma[*in++];
- *out++ = *in++;
+ x += r_textshadow.value * vid.width / vid_conwidth.value;
+ y += r_textshadow.value * vid.height / vid_conheight.value;
}
- }
- else
- GL_ResampleTexture (data, width, height, scaled, scaled_width, scaled_height);
+ */
+ for (i = 0;((bytes_left = maxlen - (text - text_start)) > 0) && *text;)
+ {
+ nextch = ch = u8_getnchar(text, &text, bytes_left);
+ i = text - text_start;
+ if (!ch)
+ break;
+ if (ch == ' ' && !fontmap)
+ {
+ x += width_of[(int) ' '] * dw;
+ continue;
+ }
+ if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < maxlen)
+ {
+ ch = *text; // colors are ascii, so no u8_ needed
+ if (ch <= '9' && ch >= '0') // ^[0-9] found
+ {
+ colorindex = ch - '0';
+ DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
+ ++text;
+ ++i;
+ continue;
+ }
+ else if (ch == STRING_COLOR_RGB_TAG_CHAR && i+3 < maxlen ) // ^x found
+ {
+ // building colorindex...
+ ch = tolower(text[1]);
+ tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
+ if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
+ else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
+ else tempcolorindex = 0;
+ if (tempcolorindex)
+ {
+ ch = tolower(text[2]);
+ if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
+ else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
+ else tempcolorindex = 0;
+ if (tempcolorindex)
+ {
+ ch = tolower(text[3]);
+ if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
+ else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
+ else tempcolorindex = 0;
+ if (tempcolorindex)
+ {
+ colorindex = tempcolorindex | 0xf;
+ // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
+ //Con_Printf("^1colorindex:^7 %x\n", colorindex);
+ DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
+ i+=4;
+ text+=4;
+ continue;
+ }
+ }
+ }
+ }
+ else if (ch == STRING_COLOR_TAG)
+ {
+ i++;
+ text++;
+ }
+ i--;
+ }
+ // get the backup
+ ch = nextch;
+ // using a value of -1 for the oldstyle map because NULL means uninitialized...
+ // this way we don't need to rebind fnt->tex for every old-style character
+ // E000..E0FF: emulate old-font characters (to still have smileys and such available)
+ if (shadow)
+ {
+ x += 1.0/pix_x * r_textshadow.value;
+ y += 1.0/pix_y * r_textshadow.value;
+ }
+ if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
+ {
+ if (ch > 0xE000)
+ ch -= 0xE000;
+ if (ch > 0xFF)
+ continue;
+ if (fontmap)
+ {
+ if (map != ft2_oldstyle_map)
+ {
+ if (batchcount)
+ {
+ // switching from freetype to non-freetype rendering
+ R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
+ batchcount = 0;
+ ac = color4f;
+ at = texcoord2f;
+ av = vertex3f;
+ }
+ R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
+ map = ft2_oldstyle_map;
+ }
+ }
+ prevch = 0;
+ //num = (unsigned char) text[i];
+ //thisw = fnt->width_of[num];
+ thisw = fnt->width_of[ch];
+ // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
+ s = (ch & 15)*0.0625f + (0.5f / tw);
+ t = (ch >> 4)*0.0625f + (0.5f / th);
+ u = 0.0625f * thisw - (1.0f / tw);
+ v = 0.0625f - (1.0f / th);
+ ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
+ ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
+ ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
+ ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
+ at[ 0] = s ; at[ 1] = t ;
+ at[ 2] = s+u ; at[ 3] = t ;
+ at[ 4] = s+u ; at[ 5] = t+v ;
+ at[ 6] = s ; at[ 7] = t+v ;
+ av[ 0] = x ; av[ 1] = y ; av[ 2] = 10;
+ av[ 3] = x+dw*thisw ; av[ 4] = y ; av[ 5] = 10;
+ av[ 6] = x+dw*thisw ; av[ 7] = y+dh ; av[ 8] = 10;
+ av[ 9] = x ; av[10] = y+dh ; av[11] = 10;
+ ac += 16;
+ at += 8;
+ av += 12;
+ batchcount++;
+ if (batchcount >= QUADELEMENTS_MAXQUADS)
+ {
+ R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
+ batchcount = 0;
+ ac = color4f;
+ at = texcoord2f;
+ av = vertex3f;
+ }
+ x += width_of[ch] * dw;
+ } else {
+ if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
+ {
+ // new charmap - need to render
+ if (batchcount)
+ {
+ // we need a different character map, render what we currently have:
+ R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
+ batchcount = 0;
+ ac = color4f;
+ at = texcoord2f;
+ av = vertex3f;
+ }
+ // find the new map
+ map = FontMap_FindForChar(fontmap, ch);
+ if (!map)
+ {
+ if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
+ {
+ shadow = -1;
+ break;
+ }
+ if (!map)
+ {
+ // this shouldn't happen
+ shadow = -1;
+ break;
+ }
+ }
+ R_SetupShader_Generic(map->texture, NULL, GL_MODULATE, 1);
+ }
- glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
- if (mipmap)
- {
- int miplevel;
+ mapch = ch - map->start;
+ thisw = map->glyphs[mapch].advance_x;
- miplevel = 0;
- while (scaled_width > 1 || scaled_height > 1)
- {
- GL_MipMap ((byte *)scaled, scaled_width, scaled_height);
- scaled_width >>= 1;
- scaled_height >>= 1;
- if (scaled_width < 1)
- scaled_width = 1;
- if (scaled_height < 1)
- scaled_height = 1;
- miplevel++;
- glTexImage2D (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
+ //x += ftbase_x;
+ y += ftbase_y;
+ if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, &ky))
+ {
+ x += kx * dw;
+ y += ky * dh;
+ }
+ else
+ kx = ky = 0;
+ ac[ 0] = color[0]; ac[ 1] = color[1]; ac[ 2] = color[2]; ac[ 3] = color[3];
+ ac[ 4] = color[0]; ac[ 5] = color[1]; ac[ 6] = color[2]; ac[ 7] = color[3];
+ ac[ 8] = color[0]; ac[ 9] = color[1]; ac[10] = color[2]; ac[11] = color[3];
+ ac[12] = color[0]; ac[13] = color[1]; ac[14] = color[2]; ac[15] = color[3];
+ at[0] = map->glyphs[mapch].txmin; at[1] = map->glyphs[mapch].tymin;
+ at[2] = map->glyphs[mapch].txmax; at[3] = map->glyphs[mapch].tymin;
+ at[4] = map->glyphs[mapch].txmax; at[5] = map->glyphs[mapch].tymax;
+ at[6] = map->glyphs[mapch].txmin; at[7] = map->glyphs[mapch].tymax;
+ av[ 0] = x + dw * map->glyphs[mapch].vxmin; av[ 1] = y + dh * map->glyphs[mapch].vymin; av[ 2] = 10;
+ av[ 3] = x + dw * map->glyphs[mapch].vxmax; av[ 4] = y + dh * map->glyphs[mapch].vymin; av[ 5] = 10;
+ av[ 6] = x + dw * map->glyphs[mapch].vxmax; av[ 7] = y + dh * map->glyphs[mapch].vymax; av[ 8] = 10;
+ av[ 9] = x + dw * map->glyphs[mapch].vxmin; av[10] = y + dh * map->glyphs[mapch].vymax; av[11] = 10;
+ //x -= ftbase_x;
+ y -= ftbase_y;
+
+ x += thisw * dw;
+ ac += 16;
+ at += 8;
+ av += 12;
+ batchcount++;
+ if (batchcount >= QUADELEMENTS_MAXQUADS)
+ {
+ R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
+ batchcount = 0;
+ ac = color4f;
+ at = texcoord2f;
+ av = vertex3f;
+ }
+
+ prevmap = map;
+ prevch = ch;
+ }
+ if (shadow)
+ {
+ x -= 1.0/pix_x * r_textshadow.value;
+ y -= 1.0/pix_y * r_textshadow.value;
+ }
}
}
-#endif
+ if (batchcount > 0)
+ R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
+ if (outcolor)
+ *outcolor = colorindex;
- if (mipmap)
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
- else
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
- free(scaled);
+ // note: this relies on the proper text (not shadow) being drawn last
+ return x;
}
-void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap)
+float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
{
- int scaled_width, scaled_height;
- byte *scaled;
-
- for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
- ;
- for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
- ;
+ return DrawQ_String_Scale(startx, starty, text, maxlen, w, h, 1, 1, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, fnt);
+}
- scaled_width >>= (int)gl_picmip.value;
- scaled_height >>= (int)gl_picmip.value;
+float DrawQ_TextWidth_UntilWidth_TrackColors(const char *text, size_t *maxlen, float w, float h, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
+{
+ return DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, maxlen, w, h, 1, 1, outcolor, ignorecolorcodes, fnt, maxwidth);
+}
- if (scaled_width > gl_max_size.value)
- scaled_width = gl_max_size.value;
- if (scaled_height > gl_max_size.value)
- scaled_height = gl_max_size.value;
+float DrawQ_TextWidth(const char *text, size_t maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt)
+{
+ return DrawQ_TextWidth_UntilWidth(text, &maxlen, w, h, ignorecolorcodes, fnt, 1000000000);
+}
- texels += scaled_width * scaled_height;
+float DrawQ_TextWidth_UntilWidth(const char *text, size_t *maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
+{
+ return DrawQ_TextWidth_UntilWidth_TrackColors(text, maxlen, w, h, NULL, ignorecolorcodes, fnt, maxWidth);
+}
- if (scaled_width == width && scaled_height == height)
- {
- if (!mipmap)
- {
- glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX , GL_UNSIGNED_BYTE, data);
- goto done;
- }
- scaled = malloc(scaled_width*scaled_height*4);
- memcpy (scaled, data, width*height);
- }
+#if 0
+// not used
+// no ^xrgb management
+static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor)
+{
+ int color, numchars = 0;
+ char *outputend2c = output2c + maxoutchars - 2;
+ if (!outcolor || *outcolor == -1)
+ color = STRING_COLOR_DEFAULT;
else
+ color = *outcolor;
+ if (!maxreadchars)
+ maxreadchars = 1<<30;
+ textend = text + maxreadchars;
+ while (text != textend && *text)
{
- scaled = malloc(scaled_width*scaled_height*4);
- GL_Resample8BitTexture (data, width, height, (void*) &scaled, scaled_width, scaled_height);
- }
-
- glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
- if (mipmap)
- {
- int miplevel;
-
- miplevel = 0;
- while (scaled_width > 1 || scaled_height > 1)
+ if (*text == STRING_COLOR_TAG && !ignorecolorcodes && text + 1 != textend)
{
- GL_MipMap8Bit ((byte *)scaled, scaled_width, scaled_height);
- scaled_width >>= 1;
- scaled_height >>= 1;
- if (scaled_width < 1)
- scaled_width = 1;
- if (scaled_height < 1)
- scaled_height = 1;
- miplevel++;
- glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
+ if (text[1] == STRING_COLOR_TAG)
+ text++;
+ else if (text[1] >= '0' && text[1] <= '9')
+ {
+ color = text[1] - '0';
+ text += 2;
+ continue;
+ }
}
+ if (output2c >= outputend2c)
+ break;
+ *output2c++ = *text++;
+ *output2c++ = color;
+ numchars++;
}
-done: ;
+ output2c[0] = output2c[1] = 0;
+ if (outcolor)
+ *outcolor = color;
+ return numchars;
+}
+#endif
+void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
+{
+ float floats[36];
+
+ _DrawQ_ProcessDrawFlag(flags);
- if (mipmap)
+ R_Mesh_VertexPointer(floats, 0, 0);
+ R_Mesh_ColorPointer(floats + 20, 0, 0);
+ R_Mesh_ResetTextureState();
+ if (pic)
{
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
+ if (width == 0)
+ width = pic->width;
+ if (height == 0)
+ height = pic->height;
+ R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
+ R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
+ floats[12] = s1;floats[13] = t1;
+ floats[14] = s2;floats[15] = t2;
+ floats[16] = s4;floats[17] = t4;
+ floats[18] = s3;floats[19] = t3;
}
else
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
- free(scaled);
+ R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
+
+ floats[2] = floats[5] = floats[8] = floats[11] = 0;
+ floats[0] = floats[9] = x;
+ floats[1] = floats[4] = y;
+ floats[3] = floats[6] = x + width;
+ floats[7] = floats[10] = y + height;
+ floats[20] = r1;floats[21] = g1;floats[22] = b1;floats[23] = a1;
+ floats[24] = r2;floats[25] = g2;floats[26] = b2;floats[27] = a2;
+ floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
+ floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
+
+ R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
}
-qboolean VID_Is8bit();
-
-/*
-===============
-GL_Upload8
-===============
-*/
-void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha)
+void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
{
- static unsigned *trans;
- int i, s;
- qboolean noalpha;
- int p;
- byte *indata;
- int *outdata;
-
- s = width*height;
- trans = malloc(s*4);
- // if there are no transparent pixels, make it a 3 component
- // texture even if it was specified as otherwise
- if (alpha)
- {
- noalpha = true;
- for (i=0 ; i<s ; i++)
- {
- p = data[i];
- if (p != 255)
- trans[i] = d_8to24table[p];
- else
- {
- trans[i] = 0; // force to black
- noalpha = false;
- }
- }
+ _DrawQ_ProcessDrawFlag(flags);
- if (noalpha)
- {
- if (VID_Is8bit() && (data!=scrap_texels[0]))
- {
- GL_Upload8_EXT (data, width, height, mipmap);
- free(trans);
- return;
- }
- alpha = false;
- }
- }
- else
- {
- // LordHavoc: dodge the copy if it will be uploaded as 8bit
- if (VID_Is8bit() && (data!=scrap_texels[0]))
- {
- GL_Upload8_EXT (data, width, height, mipmap);
- free(trans);
- return;
- }
- //if (s&3)
- // Sys_Error ("GL_Upload8: s&3");
- indata = data;
- outdata = trans;
- if (s&1)
- *outdata++ = d_8to24table[*indata++];
- if (s&2)
- {
- *outdata++ = d_8to24table[*indata++];
- *outdata++ = d_8to24table[*indata++];
- }
- for (i = 0;i < s;i+=4)
- {
- *outdata++ = d_8to24table[*indata++];
- *outdata++ = d_8to24table[*indata++];
- *outdata++ = d_8to24table[*indata++];
- *outdata++ = d_8to24table[*indata++];
- }
- }
+ R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0);
+ R_Mesh_ColorPointer(mesh->data_color4f, 0, 0);
+ R_Mesh_ResetTextureState();
+ R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
+ R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1);
- GL_Upload32 (trans, width, height, mipmap, alpha);
- free(trans);
+ R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, mesh->data_element3s, 0, 0);
}
-/*
-================
-GL_LoadTexture
-================
-*/
-int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel)
+void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
{
- unsigned short crc;
- int i;
- gltexture_t *glt;
+ int num;
- if (isDedicated)
- return 1;
+ _DrawQ_ProcessDrawFlag(flags);
- // LordHavoc: do a CRC to confirm the data really is the same as previous occurances.
- crc = CRC_Block(data, width*height*bytesperpixel);
- // see if the texture is already present
- if (identifier[0])
+ GL_Color(1,1,1,1);
+ CHECKGLERROR
+ qglBegin(GL_LINE_LOOP);
+ for (num = 0;num < mesh->num_vertices;num++)
{
- for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
- {
- if (!strcmp (identifier, glt->identifier))
- {
- // LordHavoc: everyone hates cache mismatchs, so I fixed it
- if (crc != glt->crc || width != glt->width || height != glt->height)
- {
- Con_DPrintf("GL_LoadTexture: cache mismatch, replacing old texture\n");
- goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace
- //Sys_Error ("GL_LoadTexture: cache mismatch");
- }
- if ((gl_lerpimages.value != 0) != glt->lerped)
- goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace
- return glt->texnum;
- }
- }
+ if (mesh->data_color4f)
+ GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
+ qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
}
- // LordHavoc: although this could be an else condition as it was in the original id code,
- // it is more clear this way
- // LordHavoc: check if there are still slots available
- if (numgltextures >= MAX_GLTEXTURES)
- Sys_Error ("GL_LoadTexture: ran out of texture slots (%d)\n", MAX_GLTEXTURES);
- glt = &gltextures[numgltextures++];
-
- strcpy (glt->identifier, identifier);
- glt->texnum = texture_extension_number;
- texture_extension_number++;
-// LordHavoc: label to drop out of the loop into the setup code
-GL_LoadTexture_setup:
- glt->crc = crc; // LordHavoc: used to verify textures are identical
- glt->width = width;
- glt->height = height;
- glt->mipmap = mipmap;
- glt->bytesperpixel = bytesperpixel;
- glt->lerped = gl_lerpimages.value != 0;
-
- glBindTexture(GL_TEXTURE_2D, glt->texnum);
-
- if (bytesperpixel == 1) // 8bit
- GL_Upload8 (data, width, height, mipmap, alpha);
- else // 32bit
- GL_Upload32 (data, width, height, mipmap, true);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- return glt->texnum;
+ qglEnd();
+ CHECKGLERROR
}
-/*
-================
-GL_LoadPicTexture
-================
-*/
-int GL_LoadPicTexture (qpic_t *pic)
+//[515]: this is old, delete
+void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
+{
+ _DrawQ_ProcessDrawFlag(flags);
+
+ R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
+
+ CHECKGLERROR
+ //qglLineWidth(width);CHECKGLERROR
+
+ GL_Color(r,g,b,alpha);
+ CHECKGLERROR
+ qglBegin(GL_LINES);
+ qglVertex2f(x1, y1);
+ qglVertex2f(x2, y2);
+ qglEnd();
+ CHECKGLERROR
+}
+
+void DrawQ_SetClipArea(float x, float y, float width, float height)
+{
+ int ix, iy, iw, ih;
+ _DrawQ_Setup();
+
+ // We have to convert the con coords into real coords
+ // OGL uses top to bottom
+ ix = (int)(0.5 + x * ((float)vid.width / vid_conwidth.integer));
+ iy = (int)(0.5 + y * ((float) vid.height / vid_conheight.integer));
+ iw = (int)(width * ((float)vid.width / vid_conwidth.integer));
+ ih = (int)(height * ((float)vid.height / vid_conheight.integer));
+ GL_Scissor(ix, vid.height - iy - ih, iw, ih);
+
+ GL_ScissorTest(true);
+}
+
+void DrawQ_ResetClipArea(void)
{
- return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true, 1);
+ _DrawQ_Setup();
+ GL_ScissorTest(false);
}
-int GL_GetTextureSlots (int count)
+void DrawQ_Finish(void)
{
- gltexture_t *glt, *first;
+ r_refdef.draw2dstage = false;
+}
- first = glt = &gltextures[numgltextures];
- while (count--)
+static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
+void R_DrawGamma(void)
+{
+ float c[4];
+ switch(vid.renderpath)
{
- glt->identifier[0] = 0;
- glt->texnum = texture_extension_number++;
- glt->crc = 0;
- glt->width = 0;
- glt->height = 0;
- glt->bytesperpixel = 0;
- glt++;
- numgltextures++;
+ case RENDERPATH_GL20:
+ case RENDERPATH_CGGL:
+ if (vid_usinghwgamma || v_glslgamma.integer)
+ return;
+ break;
+ case RENDERPATH_GL13:
+ case RENDERPATH_GL11:
+ if (vid_usinghwgamma)
+ return;
+ break;
+ }
+ // all the blends ignore depth
+ R_Mesh_VertexPointer(blendvertex3f, 0, 0);
+ R_Mesh_ColorPointer(NULL, 0, 0);
+ R_Mesh_ResetTextureState();
+ R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
+ GL_DepthMask(true);
+ GL_DepthRange(0, 1);
+ GL_PolygonOffset(0, 0);
+ GL_DepthTest(false);
+ if (v_color_enable.integer)
+ {
+ c[0] = v_color_white_r.value;
+ c[1] = v_color_white_g.value;
+ c[2] = v_color_white_b.value;
+ }
+ else
+ c[0] = c[1] = c[2] = v_contrast.value;
+ if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
+ {
+ GL_BlendFunc(GL_DST_COLOR, GL_ONE);
+ while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
+ {
+ GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
+ R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);
+ VectorScale(c, 0.5, c);
+ }
+ }
+ if (v_color_enable.integer)
+ {
+ c[0] = v_color_black_r.value;
+ c[1] = v_color_black_g.value;
+ c[2] = v_color_black_b.value;
+ }
+ else
+ c[0] = c[1] = c[2] = v_brightness.value;
+ if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
+ {
+ GL_BlendFunc(GL_ONE, GL_ONE);
+ GL_Color(c[0], c[1], c[2], 1);
+ R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);
}
- return first->texnum;
}
+