void GL_ColorMask(int r, int g, int b, int a);
void GL_Color(float cr, float cg, float cb, float ca);
void GL_TransformToScreen(const vec4_t in, vec4_t out);
-//void GL_TransformToScreenTexCoords(int numverts, const float *in3f, float *out2f, float scalex, float scaley, float basex, float basey);
void GL_LockArrays(int first, int count);
void GL_ActiveTexture(unsigned int num);
void GL_ClientActiveTexture(unsigned int num);