#define MAX_TEXTUREUNITS 8
-extern int c_meshtris, c_meshs, c_transtris, c_transmeshs;
-
-typedef struct
-{
- int transparent;
- int depthwrite; // force depth writing enabled even if polygon is not opaque
- int depthdisable; // disable depth read/write entirely
- int blendfunc1;
- int blendfunc2;
- int numtriangles;
- int *index;
- int numverts;
- float *vertex;
- int vertexstep;
- float *color;
- int colorstep;
- float cr, cg, cb, ca; // if color is NULL, these are used for all vertices
- int tex[MAX_TEXTUREUNITS];
- float *texcoords[MAX_TEXTUREUNITS];
- int texcoordstep[MAX_TEXTUREUNITS];
- int texrgbscale[MAX_TEXTUREUNITS]; // used only if COMBINE is present
-}
-rmeshinfo_t;
+extern int c_meshtris, c_meshs;
typedef struct
{
//input to R_Mesh_Draw_GetBuffer
- int transparent;
int depthwrite; // force depth writing enabled even if polygon is not opaque
int depthdisable; // disable depth read/write entirely
int blendfunc1;
int blendfunc2;
- int numtriangles;
- int numverts;
+ int wantoverbright;
int tex[MAX_TEXTUREUNITS];
int texrgbscale[MAX_TEXTUREUNITS]; // used only if COMBINE is present
-
- // output
- int *index;
- float *vertex;
- float *color;
- float colorscale;
- float *texcoords[MAX_TEXTUREUNITS];
}
-rmeshbufferinfo_t;
+rmeshstate_t;
+
+// overbright rendering scale for the current state
+extern float mesh_colorscale;
+extern int *varray_element;
+extern float *varray_vertex;
+extern float *varray_color;
+extern float *varray_texcoord[MAX_TEXTUREUNITS];
+extern int mesh_maxverts;
+extern int mesh_maxtris;
// adds console variables and registers the render module (only call from GL_Init)
void gl_backend_init(void);
// starts mesh rendering for the frame
-void R_Mesh_Start(void);
+void R_Mesh_Start(float farclip);
// ends mesh rendering for the frame
// (only valid after R_Mesh_Start)
// (only valid between R_Mesh_Start and R_Mesh_Finish)
void R_Mesh_ClearDepth(void);
-// renders current batch of meshs
-// (only valid between R_Mesh_Start and R_Mesh_Finish)
-void R_Mesh_Render(void);
+// sets up the requested transform matrix
+void R_Mesh_Matrix(const matrix4x4_t *matrix);
-// queues a mesh to be rendered (invokes Render if queue is full)
-// (only valid between R_Mesh_Start and R_Mesh_Finish)
-void R_Mesh_Draw(const rmeshinfo_t *m);
+// sets up the requested state
+void R_Mesh_State(const rmeshstate_t *m);
-// renders the queued transparent meshs
-// (only valid between R_Mesh_Start and R_Mesh_Finish)
-void R_Mesh_AddTransparent(void);
-
-// ease-of-use frontend to R_Mesh_Draw, set up meshinfo, except for index and numtriangles and numverts, then call this
-// (only valid between R_Mesh_Start and R_Mesh_Finish)
-void R_Mesh_DrawPolygon(rmeshinfo_t *m, int numverts);
+// enlarges geometry buffers if they are too small
+#define R_Mesh_ResizeCheck(numverts, numtriangles) if ((numverts) > mesh_maxverts || (numtriangles) > mesh_maxtris) _R_Mesh_ResizeCheck(numverts, numtriangles);
+void _R_Mesh_ResizeCheck(int numverts, int numtriangles);
-// allocates space in geometry buffers, and fills in pointers to the buffers in passsed struct
-// (this is used for very high speed rendering, no copying)
-// (only valid between R_Mesh_Start and R_Mesh_Finish)
-int R_Mesh_Draw_GetBuffer(rmeshbufferinfo_t *m);
+// renders the mesh in the varray_* buffers
+void R_Mesh_Draw(int numverts, int numtriangles);
// saves a section of the rendered frame to a .tga file
qboolean SCR_ScreenShot(char *filename, int x, int y, int width, int height);