]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_backend.c
sound7(): properly support channel flags on client; reassign sound flags so FORCELOOP...
[xonotic/darkplaces.git] / gl_backend.c
index 8415c146e22d8d5895574f5ccb5c709d96ea6a27..981c9ec2f8dc0889484a79980c60af4e21cc6286 100644 (file)
@@ -235,6 +235,7 @@ typedef struct gl_state_s
        int lockrange_count;
        int vertexbufferobject;
        int elementbufferobject;
+       int uniformbufferobject;
        int framebufferobject;
        int defaultframebufferobject; // deal with platforms that use a non-zero default fbo
        qboolean pointer_color_enabled;
@@ -1247,6 +1248,16 @@ static void GL_BindEBO(int bufferobject)
        }
 }
 
+static void GL_BindUBO(int bufferobject)
+{
+       if (gl_state.uniformbufferobject != bufferobject)
+       {
+               gl_state.uniformbufferobject = bufferobject;
+               CHECKGLERROR
+               qglBindBufferARB(GL_UNIFORM_BUFFER, bufferobject);CHECKGLERROR
+       }
+}
+
 static const GLuint drawbuffers[4] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3};
 int R_Mesh_CreateFramebufferObject(rtexture_t *depthtexture, rtexture_t *colortexture, rtexture_t *colortexture2, rtexture_t *colortexture3, rtexture_t *colortexture4)
 {
@@ -2782,9 +2793,9 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtri
                if (!element3s_indexbuffer && gl_state.usevbo_dynamicindex)
                {
                        if (gl_state.draw_dynamicindexbuffer)
-                               R_Mesh_UpdateMeshBuffer(gl_state.draw_dynamicindexbuffer, (void *)element3s, numelements * sizeof(*element3s));
+                               R_Mesh_UpdateMeshBuffer(gl_state.draw_dynamicindexbuffer, (void *)element3s, numelements * sizeof(*element3s), false, 0);
                        else
-                               gl_state.draw_dynamicindexbuffer = R_Mesh_CreateMeshBuffer((void *)element3s, numelements * sizeof(*element3s), "temporary", true, true, true);
+                               gl_state.draw_dynamicindexbuffer = R_Mesh_CreateMeshBuffer((void *)element3s, numelements * sizeof(*element3s), "temporary", true, false, true, true);
                        element3s_indexbuffer = gl_state.draw_dynamicindexbuffer;
                        element3s_bufferoffset = 0;
                }
@@ -2794,9 +2805,9 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtri
                if (!element3i_indexbuffer && gl_state.usevbo_dynamicindex)
                {
                        if (gl_state.draw_dynamicindexbuffer)
-                               R_Mesh_UpdateMeshBuffer(gl_state.draw_dynamicindexbuffer, (void *)element3i, numelements * sizeof(*element3i));
+                               R_Mesh_UpdateMeshBuffer(gl_state.draw_dynamicindexbuffer, (void *)element3i, numelements * sizeof(*element3i), false, 0);
                        else
-                               gl_state.draw_dynamicindexbuffer = R_Mesh_CreateMeshBuffer((void *)element3i, numelements * sizeof(*element3i), "temporary", true, true, false);
+                               gl_state.draw_dynamicindexbuffer = R_Mesh_CreateMeshBuffer((void *)element3i, numelements * sizeof(*element3i), "temporary", true, false, true, false);
                        element3i_indexbuffer = gl_state.draw_dynamicindexbuffer;
                        element3i_bufferoffset = 0;
                }
@@ -2805,9 +2816,9 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtri
        bufferoffset3i = element3i_bufferoffset;
        bufferobject3s = element3s_indexbuffer ? element3s_indexbuffer->bufferobject : 0;
        bufferoffset3s = element3s_bufferoffset;
-       r_refdef.stats.draws++;
-       r_refdef.stats.draws_vertices += numvertices;
-       r_refdef.stats.draws_elements += numelements;
+       r_refdef.stats[r_stat_draws]++;
+       r_refdef.stats[r_stat_draws_vertices] += numvertices;
+       r_refdef.stats[r_stat_draws_elements] += numelements;
        if (gl_paranoid.integer)
        {
                unsigned int i;
@@ -3276,37 +3287,48 @@ void R_Mesh_Finish(void)
        R_Mesh_SetRenderTargets(0, NULL, NULL, NULL, NULL, NULL);
 }
 
-r_meshbuffer_t *R_Mesh_CreateMeshBuffer(const void *data, size_t size, const char *name, qboolean isindexbuffer, qboolean isdynamic, qboolean isindex16)
+r_meshbuffer_t *R_Mesh_CreateMeshBuffer(const void *data, size_t size, const char *name, qboolean isindexbuffer, qboolean isuniformbuffer, qboolean isdynamic, qboolean isindex16)
 {
        r_meshbuffer_t *buffer;
-       if (!(isdynamic ? (isindexbuffer ? gl_state.usevbo_dynamicindex : gl_state.usevbo_dynamicvertex) : (isindexbuffer ? gl_state.usevbo_staticindex : gl_state.usevbo_staticvertex)))
-               return NULL;
+       if (isuniformbuffer)
+       {
+               if (!vid.support.arb_uniform_buffer_object)
+                       return NULL;
+       }
+       else
+       {
+               if (!vid.support.arb_vertex_buffer_object)
+                       return NULL;
+               if (!isdynamic && !(isindexbuffer ? gl_state.usevbo_staticindex : gl_state.usevbo_staticvertex))
+                       return NULL;
+       }
        buffer = (r_meshbuffer_t *)Mem_ExpandableArray_AllocRecord(&gl_state.meshbufferarray);
        memset(buffer, 0, sizeof(*buffer));
        buffer->bufferobject = 0;
        buffer->devicebuffer = NULL;
        buffer->size = 0;
        buffer->isindexbuffer = isindexbuffer;
+       buffer->isuniformbuffer = isuniformbuffer;
        buffer->isdynamic = isdynamic;
        buffer->isindex16 = isindex16;
        strlcpy(buffer->name, name, sizeof(buffer->name));
-       R_Mesh_UpdateMeshBuffer(buffer, data, size);
+       R_Mesh_UpdateMeshBuffer(buffer, data, size, false, 0);
        return buffer;
 }
 
-void R_Mesh_UpdateMeshBuffer(r_meshbuffer_t *buffer, const void *data, size_t size)
+void R_Mesh_UpdateMeshBuffer(r_meshbuffer_t *buffer, const void *data, size_t size, qboolean subdata, size_t offset)
 {
        if (!buffer)
                return;
        if (buffer->isindexbuffer)
        {
-               r_refdef.stats.indexbufferuploadcount++;
-               r_refdef.stats.indexbufferuploadsize += size;
+               r_refdef.stats[r_stat_indexbufferuploadcount]++;
+               r_refdef.stats[r_stat_indexbufferuploadsize] += size;
        }
        else
        {
-               r_refdef.stats.vertexbufferuploadcount++;
-               r_refdef.stats.vertexbufferuploadsize += size;
+               r_refdef.stats[r_stat_vertexbufferuploadcount]++;
+               r_refdef.stats[r_stat_vertexbufferuploadsize] += size;
        }
        switch(vid.renderpath)
        {
@@ -3317,11 +3339,18 @@ void R_Mesh_UpdateMeshBuffer(r_meshbuffer_t *buffer, const void *data, size_t si
        case RENDERPATH_GLES2:
                if (!buffer->bufferobject)
                        qglGenBuffersARB(1, (GLuint *)&buffer->bufferobject);
-               if (buffer->isindexbuffer)
+               if (buffer->isuniformbuffer)
+                       GL_BindUBO(buffer->bufferobject);
+               else if (buffer->isindexbuffer)
                        GL_BindEBO(buffer->bufferobject);
                else
                        GL_BindVBO(buffer->bufferobject);
-               qglBufferDataARB(buffer->isindexbuffer ? GL_ELEMENT_ARRAY_BUFFER : GL_ARRAY_BUFFER, size, data, buffer->isdynamic ? GL_STREAM_DRAW : GL_STATIC_DRAW);
+               if (subdata)
+                       qglBufferSubDataARB(buffer->isuniformbuffer ? GL_UNIFORM_BUFFER : (buffer->isindexbuffer ? GL_ELEMENT_ARRAY_BUFFER : GL_ARRAY_BUFFER), offset, size, data);
+               else
+                       qglBufferDataARB(buffer->isuniformbuffer ? GL_UNIFORM_BUFFER : (buffer->isindexbuffer ? GL_ELEMENT_ARRAY_BUFFER : GL_ARRAY_BUFFER), size, data, buffer->isdynamic ? GL_STREAM_DRAW : GL_STATIC_DRAW);
+               if (buffer->isuniformbuffer)
+                       GL_BindUBO(0);
                break;
        case RENDERPATH_D3D9:
 #ifdef SUPPORTD3D
@@ -3331,17 +3360,17 @@ void R_Mesh_UpdateMeshBuffer(r_meshbuffer_t *buffer, const void *data, size_t si
                        if (buffer->isindexbuffer)
                        {
                                IDirect3DIndexBuffer9 *d3d9indexbuffer = (IDirect3DIndexBuffer9 *)buffer->devicebuffer;
-                               if (size > buffer->size || !buffer->devicebuffer)
+                               if (offset+size > buffer->size || !buffer->devicebuffer)
                                {
                                        if (buffer->devicebuffer)
                                                IDirect3DIndexBuffer9_Release((IDirect3DIndexBuffer9*)buffer->devicebuffer);
                                        buffer->devicebuffer = NULL;
-                                       if (FAILED(result = IDirect3DDevice9_CreateIndexBuffer(vid_d3d9dev, size, buffer->isdynamic ? D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC : 0, buffer->isindex16 ? D3DFMT_INDEX16 : D3DFMT_INDEX32, buffer->isdynamic ? D3DPOOL_DEFAULT : D3DPOOL_MANAGED, &d3d9indexbuffer, NULL)))
+                                       if (FAILED(result = IDirect3DDevice9_CreateIndexBuffer(vid_d3d9dev, offset+size, buffer->isdynamic ? D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC : 0, buffer->isindex16 ? D3DFMT_INDEX16 : D3DFMT_INDEX32, buffer->isdynamic ? D3DPOOL_DEFAULT : D3DPOOL_MANAGED, &d3d9indexbuffer, NULL)))
                                                Sys_Error("IDirect3DDevice9_CreateIndexBuffer(%p, %d, %x, %x, %x, %p, NULL) returned %x\n", vid_d3d9dev, (int)size, buffer->isdynamic ? (int)D3DUSAGE_DYNAMIC : 0, buffer->isindex16 ? (int)D3DFMT_INDEX16 : (int)D3DFMT_INDEX32, buffer->isdynamic ? (int)D3DPOOL_DEFAULT : (int)D3DPOOL_MANAGED, &d3d9indexbuffer, (int)result);
                                        buffer->devicebuffer = (void *)d3d9indexbuffer;
-                                       buffer->size = size;
+                                       buffer->size = offset+size;
                                }
-                               if (!FAILED(IDirect3DIndexBuffer9_Lock(d3d9indexbuffer, 0, 0, &datapointer, buffer->isdynamic ? D3DLOCK_DISCARD : 0)))
+                               if (!FAILED(IDirect3DIndexBuffer9_Lock(d3d9indexbuffer, (unsigned int)offset, (unsigned int)size, &datapointer, buffer->isdynamic ? D3DLOCK_DISCARD : 0)))
                                {
                                        if (data)
                                                memcpy(datapointer, data, size);
@@ -3353,17 +3382,17 @@ void R_Mesh_UpdateMeshBuffer(r_meshbuffer_t *buffer, const void *data, size_t si
                        else
                        {
                                IDirect3DVertexBuffer9 *d3d9vertexbuffer = (IDirect3DVertexBuffer9 *)buffer->devicebuffer;
-                               if (size > buffer->size || !buffer->devicebuffer)
+                               if (offset+size > buffer->size || !buffer->devicebuffer)
                                {
                                        if (buffer->devicebuffer)
                                                IDirect3DVertexBuffer9_Release((IDirect3DVertexBuffer9*)buffer->devicebuffer);
                                        buffer->devicebuffer = NULL;
-                                       if (FAILED(result = IDirect3DDevice9_CreateVertexBuffer(vid_d3d9dev, size, buffer->isdynamic ? D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC : 0, 0, buffer->isdynamic ? D3DPOOL_DEFAULT : D3DPOOL_MANAGED, &d3d9vertexbuffer, NULL)))
+                                       if (FAILED(result = IDirect3DDevice9_CreateVertexBuffer(vid_d3d9dev, offset+size, buffer->isdynamic ? D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC : 0, 0, buffer->isdynamic ? D3DPOOL_DEFAULT : D3DPOOL_MANAGED, &d3d9vertexbuffer, NULL)))
                                                Sys_Error("IDirect3DDevice9_CreateVertexBuffer(%p, %d, %x, %x, %x, %p, NULL) returned %x\n", vid_d3d9dev, (int)size, buffer->isdynamic ? (int)D3DUSAGE_DYNAMIC : 0, 0, buffer->isdynamic ? (int)D3DPOOL_DEFAULT : (int)D3DPOOL_MANAGED, &d3d9vertexbuffer, (int)result);
                                        buffer->devicebuffer = (void *)d3d9vertexbuffer;
-                                       buffer->size = size;
+                                       buffer->size = offset+size;
                                }
-                               if (!FAILED(IDirect3DVertexBuffer9_Lock(d3d9vertexbuffer, 0, 0, &datapointer, buffer->isdynamic ? D3DLOCK_DISCARD : 0)))
+                               if (!FAILED(IDirect3DVertexBuffer9_Lock(d3d9vertexbuffer, (unsigned int)offset, (unsigned int)size, &datapointer, buffer->isdynamic ? D3DLOCK_DISCARD : 0)))
                                {
                                        if (data)
                                                memcpy(datapointer, data, size);
@@ -4204,9 +4233,9 @@ void R_Mesh_PrepareVertices_Vertex3f(int numvertices, const float *vertex3f, con
        if (!vertexbuffer && gl_state.usevbo_dynamicvertex)
        {
                if (gl_state.preparevertices_dynamicvertexbuffer)
-                       R_Mesh_UpdateMeshBuffer(gl_state.preparevertices_dynamicvertexbuffer, vertex3f, numvertices * sizeof(float[3]));
+                       R_Mesh_UpdateMeshBuffer(gl_state.preparevertices_dynamicvertexbuffer, vertex3f, numvertices * sizeof(float[3]), false, 0);
                else
-                       gl_state.preparevertices_dynamicvertexbuffer = R_Mesh_CreateMeshBuffer(vertex3f, numvertices * sizeof(float[3]), "temporary", false, true, false);
+                       gl_state.preparevertices_dynamicvertexbuffer = R_Mesh_CreateMeshBuffer(vertex3f, numvertices * sizeof(float[3]), "temporary", false, false, true, false);
                vertexbuffer = gl_state.preparevertices_dynamicvertexbuffer;
        }
        switch(vid.renderpath)
@@ -4407,9 +4436,9 @@ void R_Mesh_PrepareVertices_Generic(int numvertices, const r_vertexgeneric_t *ve
        if (!vertexbuffer && gl_state.usevbo_dynamicvertex)
        {
                if (gl_state.preparevertices_dynamicvertexbuffer)
-                       R_Mesh_UpdateMeshBuffer(gl_state.preparevertices_dynamicvertexbuffer, vertex, numvertices * sizeof(*vertex));
+                       R_Mesh_UpdateMeshBuffer(gl_state.preparevertices_dynamicvertexbuffer, vertex, numvertices * sizeof(*vertex), false, 0);
                else
-                       gl_state.preparevertices_dynamicvertexbuffer = R_Mesh_CreateMeshBuffer(vertex, numvertices * sizeof(*vertex), "temporary", false, true, false);
+                       gl_state.preparevertices_dynamicvertexbuffer = R_Mesh_CreateMeshBuffer(vertex, numvertices * sizeof(*vertex), "temporary", false, false, true, false);
                vertexbuffer = gl_state.preparevertices_dynamicvertexbuffer;
        }
        switch(vid.renderpath)
@@ -4621,9 +4650,9 @@ void R_Mesh_PrepareVertices_Mesh(int numvertices, const r_vertexmesh_t *vertex,
        if (!vertexbuffer && gl_state.usevbo_dynamicvertex)
        {
                if (gl_state.preparevertices_dynamicvertexbuffer)
-                       R_Mesh_UpdateMeshBuffer(gl_state.preparevertices_dynamicvertexbuffer, vertex, numvertices * sizeof(*vertex));
+                       R_Mesh_UpdateMeshBuffer(gl_state.preparevertices_dynamicvertexbuffer, vertex, numvertices * sizeof(*vertex), false, 0);
                else
-                       gl_state.preparevertices_dynamicvertexbuffer = R_Mesh_CreateMeshBuffer(vertex, numvertices * sizeof(*vertex), "temporary", false, true, false);
+                       gl_state.preparevertices_dynamicvertexbuffer = R_Mesh_CreateMeshBuffer(vertex, numvertices * sizeof(*vertex), "temporary", false, false, true, false);
                vertexbuffer = gl_state.preparevertices_dynamicvertexbuffer;
        }
        switch(vid.renderpath)