Mem_ExpandableArray_NewArray(&gl_state.meshbufferarray, r_main_mempool, sizeof(r_meshbuffer_t), 128);
- Con_DPrintf("OpenGL backend started.\n");
+ Con_Printf("OpenGL backend started\n");
CHECKGLERROR
static void gl_backend_shutdown(void)
{
- Con_DPrint("OpenGL Backend shutting down\n");
+ Con_Print("OpenGL backend shutting down\n");
switch(vid.renderpath)
{