#define BACKENDACTIVECHECK if (!gl_state.active) Sys_Error("GL backend function called when backend is not active");
-void SCR_ScreenShot_f (void);
+void SCR_ScreenShot_f(cmd_state_t *cmd);
typedef struct gltextureunit_s
{
int quadelement3i[QUADELEMENTS_MAXQUADS*6];
unsigned short quadelement3s[QUADELEMENTS_MAXQUADS*6];
-static void GL_VBOStats_f(void)
+static void GL_VBOStats_f(cmd_state_t *cmd)
{
GL_Mesh_ListVBOs(true);
}
Cvar_RegisterVariable(&gl_paranoid);
Cvar_RegisterVariable(&gl_printcheckerror);
- Cmd_AddCommand("gl_vbostats", GL_VBOStats_f, "prints a list of all buffer objects (vertex data and triangle elements) and total video memory used by them");
+ Cmd_AddCommand(&cmd_client, "gl_vbostats", GL_VBOStats_f, "prints a list of all buffer objects (vertex data and triangle elements) and total video memory used by them");
R_RegisterModule("GL_Backend", gl_backend_start, gl_backend_shutdown, gl_backend_newmap, gl_backend_devicelost, gl_backend_devicerestored);
}