R_Mesh_SetRenderTargets(0, NULL, NULL, NULL, NULL, NULL);
if (gl_printcheckerror.integer && !gl_paranoid.integer)
{
- Con_Printf("WARNING: gl_printcheckerror is on but gl_paranoid is off, turning it on...\n");
+ Con_Warnf("WARNING: gl_printcheckerror is on but gl_paranoid is off, turning it on...\n");
Cvar_SetValueQuick(&gl_paranoid, 1);
}
}