alias cl_hook_gamestart_cts
alias cl_hook_gamestart_ka
alias cl_hook_gamestart_ft
+alias cl_hook_gamestart_td
+alias cl_hook_gamestart_rts
alias cl_hook_gameend
alias cl_hook_activeweapon
alias sv_hook_gamestart_cts
alias sv_hook_gamestart_ka
alias sv_hook_gamestart_ft
+alias sv_hook_gamestart_td
+alias sv_hook_gamestart_rts
alias sv_hook_gamerestart
alias sv_hook_gameend
set g_ft_respawn_waves 0
set g_ft_respawn_delay 0
set g_ft_weapon_stay 0
+set g_td_respawn_waves 0
+set g_td_respawn_delay 0
+set g_td_weapon_stay 0
+set g_rts_respawn_waves 0
+set g_rts_respawn_delay 0
+set g_rts_weapon_stay 0
// =======
set g_race_qualifying_timelimit 0
set g_race_qualifying_timelimit_override -1
set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)"
+
+// ===============
+// tower defense
+// ===============
+set g_td 0 "Tower Defense: protect the generator/s from waves of monsters"
+set g_td_force_settings 0 "if enabled, don't use map settings (monster count, start wave etc.)"
+set g_td_start_wave 1
+set g_td_generator_health 700
+set g_td_generator_damaged_points 20 "player loses this many points if the generator was damaged during the wave"
+set g_td_current_monsters 10 "maximum monsters that can be spawned simultaneously"
+set g_td_monster_count 10
+set g_td_monster_count_increment 5
+set g_td_buildphase_time 20
+set g_td_generator_dontend 0 "don't change maps when a generator is destroyed (only if there is more than 1 generator)"
+set g_td_pvp 0
+set g_td_monsters_skill_start 1 "set to 0 to use g_monsters_skill instead"
+set g_td_monsters_skill_increment 0.1
+set g_td_monsters_spawnshield_time 2
+set g_td_monsters_ignore_turrets 0
+set g_td_max_waves 8
+set g_td_kill_points 5
+set g_td_turretkill_points 3
+set g_td_turret_max 4
+set g_td_turret_plasma_cost 50
+set g_td_turret_mlrs_cost 80
+set g_td_turret_walker_cost 100
+set g_td_turret_towerbuff_cost 70
+set g_td_turret_barricade_cost 20
+set g_td_turret_flac_cost 40
+set g_td_turret_upgrade_cost 100
+set g_td_turret_repair_cost 20
+set g_td_barricade_damage 10
+set g_td_monsters_speed_walk 75
+set g_td_monsters_speed_run 110
+set g_td_monsters_spawn_delay 3
+
+// ====================
+// real-time strategy
+// ====================
+set g_rts 0 "Real-Time Strategy: defend your generator & turrets by controlling monsters"