alias sv_hook_gamestart_ft
alias sv_hook_gamestart_inv
alias sv_hook_gamestart_duel
+alias sv_hook_gamestart_mayhem
+alias sv_hook_gamestart_tmayhem
+alias sv_hook_gamestart_sv
// there is currently no hook for when the match is restarted
// see sv_hook_readyrestart for previous uses of this hook
//alias sv_hook_gamerestart
alias sv_vote_gametype_hook_rc
alias sv_vote_gametype_hook_tdm
alias sv_vote_gametype_hook_duel
+alias sv_vote_gametype_hook_mayhem
+alias sv_vote_gametype_hook_tmayhem
+alias sv_vote_gametype_hook_sv
// Example preset to allow 1v1ctf to be used for the gametype voting screen.
// Aliases can have max 31 chars so the gametype can have max 9 chars.
set g_duel_respawn_delay_max 0
set g_duel_respawn_waves 0
set g_duel_weapon_stay 0
+set g_mayhem_respawn_delay_small 0
+set g_mayhem_respawn_delay_small_count 0
+set g_mayhem_respawn_delay_large 0
+set g_mayhem_respawn_delay_large_count 0
+set g_mayhem_respawn_delay_max 0
+set g_mayhem_respawn_waves 0
+set g_mayhem_weapon_stay 0
+set g_tmayhem_respawn_delay_small 0
+set g_tmayhem_respawn_delay_small_count 0
+set g_tmayhem_respawn_delay_large 0
+set g_tmayhem_respawn_delay_large_count 0
+set g_tmayhem_respawn_delay_max 0
+set g_tmayhem_respawn_waves 0
+set g_tmayhem_weapon_stay 0
+set g_sv_respawn_delay_small 0
+set g_sv_respawn_delay_small_count 0
+set g_sv_respawn_delay_large 0
+set g_sv_respawn_delay_large_count 0
+set g_sv_respawn_delay_max 0
+set g_sv_respawn_waves 0
+set g_sv_weapon_stay 0
// =========
set g_ca_warmup 10 "time players get to run around before the round starts"
set g_ca_damage2score 100 "every this amount of damage done give players 1 point"
set g_ca_round_timelimit 180 "round time limit in seconds"
+set g_ca_round_stop 0 "freeze the game after round stops" // BaI mod
set g_ca_teams_override 0
set g_ca_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
set g_ca_teams 0
// freezetag
// ===========
set g_freezetag 0 "Freeze Tag: Freeze the opposing team(s) to win, unfreeze teammates by standing next to them"
-set g_freezetag_warmup 10 "time players get to run around before the round starts"
+// BaI mod changes this
+set g_freezetag_warmup 5 "time players get to run around before the round starts"
set g_freezetag_point_limit -1 "Freeze Tag point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
set g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate if g_freezetag_revive_time_to_score is off"
set g_freezetag_revive_nade_health 40 "Amount of health player has if they revived from their own nade explosion"
set g_freezetag_revive_time_to_score 1.5 "every this amount of seconds give players reviving a frozen teammate 1 point"
set g_freezetag_round_timelimit 360 "round time limit in seconds"
+set g_freezetag_round_stop 0 "freeze game when round ends" // BaI mod
+set g_freezetag_round_respawn 0 // BaI mod
set g_freezetag_revive_auto 1 "automatically revive frozen players after some time (g_freezetag_frozen_maxtime)"
set g_freezetag_revive_auto_progress 1 "start the automatic reviving progress as soon as the player gets frozen"
set g_freezetag_revive_auto_reducible 1 "reduce auto-revival time when frozen players are hit by enemies; set to -1 to reduce it even when they are hit by teammates"
set g_freezetag_revive_auto_reducible_forcefactor 0.01 "hit force to time reduction conversion factor"
set g_freezetag_revive_auto_reducible_maxforce 400 "max force considered at once"
+set g_freezetag_revive_respawn 1 "respawn when reviving" // BaI mod
set g_freezetag_revive_spawnshield 1 "apply spawnshield for this time in seconds after the player has been revived"
set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds"
set g_freezetag_teams_override 0
set g_freezetag_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
set g_freezetag_teams 0
-set g_freezetag_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena"
+// BaI mod changes this
+set g_freezetag_weaponarena "0" "starting weapons - takes the same options as g_weaponarena"
// ==========
//set g_duel_warmup 180 "Have a short warmup period before beginning the actual duel"
set g_duel_with_powerups 0 "Enable powerups to spawn in the duel gamemode"
set g_duel_not_dm_maps 0 "when this is set, DM maps will NOT be listed in duel"
+
+// ==============================
+// free for all and team mayhem
+// ==============================
+set g_mayhem 0 "Mayhem: Compete for the most damage dealt and frags in this chaotic mayhem!"
+set g_tmayhem 0 "Team Mayhem: Compete with your team for the most damage dealt and frags in this chaotic mayhem!"
+
+set g_mayhem_scoringmethod 1 "1: By default 25% of the score is based on kills and 75% of it is based on damage. 2: 100% frags. 3: 100% damage."
+set g_tmayhem_scoringmethod 1 "1: By default 25% of the score is based on kills and 75% of it is based on damage. 2: 100% frags. 3: 100% damage."
+set g_mayhem_scoringmethod_1_damage_weight 0.75 "for the first scoring method how much is damage equal to player's spawning health worth in score"
+set g_tmayhem_scoringmethod_1_damage_weight 0.75 "for the first scoring method how much is damage equal to player's spawning health worth in score"
+set g_mayhem_scoringmethod_1_disable_selfdamage2score 0 "disable reducing score with self damage at the cost of full penalty for suicides regardless of how much health was lost suiciding"
+set g_tmayhem_scoringmethod_1_disable_selfdamage2score 0 "disable reducing score with self damage at the cost of full penalty for suicides regardless of how much health was lost suiciding"
+set g_mayhem_scoringmethod_1_frag_weight 0.25 "for the first scoring method how much is a frag worth in score"
+set g_tmayhem_scoringmethod_1_frag_weight 0.25 "for the first scoring method how much is a frag worth in score"
+
+set g_mayhem_fraglimit 30 "Team Mayhem basis for how many frags until the match ends, edit this over point_limit preferably"
+set g_tmayhem_fraglimit 50 "Team Mayhem basis for how many frags until the match ends, edit this over point_limit preferably"
+
+set g_mayhem_visual_score_limit 1000 "Mayhem visual score limit overriding the mapinfo specified one"
+set g_tmayhem_visual_score_limit 1000 "Team Mayhem visual score limit overriding the mapinfo specified one"
+
+set g_tmayhem_score_leadlimit -1 "Team Mayhem score lead limit(based on tmayhem_visual_score_limit, not tmayhem_fraglimit) overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+
+set g_mayhem_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena"
+set g_tmayhem_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena"
+
+set g_mayhem_powerups 1 "Allow powerups in mayhem. Only checked if g_powerups is -1 therefore this will be overridden by g_powerups 1 or 0"
+set g_tmayhem_powerups 1 "Allow powerups in team mayhem. Only checked if g_powerups is -1 therefore this will be overridden by g_powerups 1 or 0"
+set g_mayhem_pickup_items 0 "spawn pickup items in mayhem"
+set g_tmayhem_pickup_items 0 "spawn pickup items in team mayhem"
+set g_mayhem_pickup_items_remove_weapons_and_ammo 1 "when pickup items are enabled in mayhem still remove weapons and ammo pickups"
+set g_tmayhem_pickup_items_remove_weapons_and_ammo 1 "when pickup items are enabled in team mayhem still remove weapons and ammo pickups"
+
+set g_mayhem_selfdamage 0 "0 = disable selfdamage in mayhem, 1 = enable selfdamage in mayhem"
+set g_tmayhem_selfdamage 0 "0 = disable selfdamage in tmayhem, 1 = enable selfdamage in tmayhem"
+
+set g_mayhem_regenerate 0 "health and/or armor regeneration, according to g_balance_health_regen and g_balance_armor_regen"
+set g_tmayhem_regenerate 0 "health and/or armor regeneration, according to g_balance_health_regen and g_balance_armor_regen"
+set g_mayhem_rot 0 "health and/or armor rotting, according to g_balance_health_rot and g_balance_armor_rot"
+set g_tmayhem_rot 0 "health and/or armor rotting, according to g_balance_health_rot and g_balance_armor_rot"
+
+set g_tmayhem_teams 2 "how many teams are in team mayhem (set by mapinfo)"
+set g_tmayhem_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
+set g_tmayhem_teams_override 0 "how many teams are in team mayhem"
+
+// ==========
+// survival
+// ==========
+set g_survival 0 "Survival: identify and eliminate all the hunters before all your allies are gone"
+set g_survival_not_lms_maps 0 "when this is set, LMS maps will NOT be listed in survival"
+set g_survival_hunter_count 0.25 "number of players who will become hunters, set between 0 and 0.9 to use a multiplier of the current players, or 1 and above to specify an exact number of players"
+set g_survival_punish_teamkill 1 "kill the player when they kill an ally"
+set g_survival_reward_survival 1 "give a point to all surviving players if the round timelimit is reached, in addition to the points given for kills"
+set g_survival_warmup 10 "how long the players will have time to run around the map before the round starts"
+set g_survival_round_timelimit 180 "round time limit in seconds"