set g_ca_teams_override 0
set g_ca_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
set g_ca_teams 0
+set g_ca_prevent_stalemate 0 "when round time ends instead of instant stalemate give round win to the team with most survivors or with the most total health"
set g_ca_weaponarena "most" "starting weapons - takes the same options as g_weaponarena"
set g_cts_finish_kill_delay 2 "kill player this many seconds after stage completion to prevent cheating by starting out with more speed than otherwise possible; set it to 0 to not kill or to -1 to kill instantly"
set g_cts_send_rankings_cnt 15 "send this number of map records to clients"
set g_cts_removeprojectiles 0 "remove projectiles when the player dies, to prevent using weapons earlier in the stage than intended"
+set g_cts_drop_monster_items 0 "allow killed monsters to drop their items"
// ==========================