// ------ Main functions ------ //
// IMPORTANT: the file path is automatically prefixed by the current game directory for
-// each file created by FS_WriteFile, or opened in "write" or "append" mode by FS_Open
+// each file created by FS_WriteFile, or opened in "write" or "append" mode by FS_OpenRealFile
qboolean FS_AddPack(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs); // already_loaded may be NULL if caller does not care
const char *FS_WhichPack(const char *filename);
-qfile_t *FS_Open (const char* filepath, const char* mode, qboolean quiet, qboolean nonblocking);
+qfile_t* FS_OpenRealFile (const char* filepath, const char* mode, qboolean quiet);
+qfile_t* FS_OpenVirtualFile (const char* filepath, qboolean quiet);
+qfile_t* FS_FileFromData (const unsigned char *data, const size_t size, qboolean quiet);
int FS_Close (qfile_t* file);
fs_offset_t FS_Write (qfile_t* file, const void* data, size_t datasize);
fs_offset_t FS_Read (qfile_t* file, void* buffer, size_t buffersize);
void FS_StripExtension (const char *in, char *out, size_t size_out);
void FS_DefaultExtension (char *path, const char *extension, size_t size_path);
+#define FS_FILETYPE_NONE 0
+#define FS_FILETYPE_FILE 1
+#define FS_FILETYPE_DIRECTORY 2
+int FS_FileType (const char *filename); // the file can be into a package
+int FS_SysFileType (const char *filename); // only look for files outside of packages
+
qboolean FS_FileExists (const char *filename); // the file can be into a package
qboolean FS_SysFileExists (const char *filename); // only look for files outside of packages
void FS_mkdir (const char *path);
+unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
+unsigned char *FS_Inflate(const unsigned char *data, size_t size, size_t *inflated_size, mempool_t *mempool);
+
+qboolean FS_HasZlib(void);
#endif