#ifdef WIN32
//typedef long fs_offset_t; // 32bit
-typedef __int64 fs_offset_t; // 64bit (lots of warnings, and read/write still don't take 64bit on win64)
+typedef __int64 fs_offset_t; ///< 64bit (lots of warnings, and read/write still don't take 64bit on win64)
#else
typedef long long fs_offset_t;
#endif
// ------ Main functions ------ //
// IMPORTANT: the file path is automatically prefixed by the current game directory for
-// each file created by FS_WriteFile, or opened in "write" or "append" mode by FS_Open
+// each file created by FS_WriteFile, or opened in "write" or "append" mode by FS_OpenRealFile
qboolean FS_AddPack(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs); // already_loaded may be NULL if caller does not care
const char *FS_WhichPack(const char *filename);
-qfile_t *FS_Open (const char* filepath, const char* mode, qboolean quiet, qboolean nonblocking);
+qfile_t* FS_OpenRealFile (const char* filepath, const char* mode, qboolean quiet);
+qfile_t* FS_OpenVirtualFile (const char* filepath, qboolean quiet);
+qfile_t* FS_FileFromData (const unsigned char *data, const size_t size, qboolean quiet);
int FS_Close (qfile_t* file);
fs_offset_t FS_Write (qfile_t* file, const void* data, size_t datasize);
fs_offset_t FS_Read (qfile_t* file, void* buffer, size_t buffersize);
const char *FS_FileWithoutPath (const char *in);
const char *FS_FileExtension (const char *in);
int FS_CheckNastyPath (const char *path, qboolean isgamedir);
-qboolean FS_CheckGameDir(const char *gamedir);
+
+extern const char *const fs_checkgamedir_missing; // "(missing)"
+const char *FS_CheckGameDir(const char *gamedir); // returns NULL if nasty, fs_checkgamedir_missing (exact pointer) if missing
+
+typedef struct
+{
+ char name[MAX_OSPATH];
+ char description[8192];
+}
+gamedir_t;
+extern gamedir_t *fs_all_gamedirs; // terminated by entry with empty name
+extern int fs_all_gamedirs_count;
+
qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean failmissing);
qboolean FS_IsRegisteredQuakePack(const char *name);
int FS_CRCFile(const char *filename, size_t *filesizepointer);
void FS_mkdir (const char *path);
+unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
+unsigned char *FS_Inflate(const unsigned char *data, size_t size, size_t *inflated_size, mempool_t *mempool);
+
+qboolean FS_HasZlib(void);
#endif