]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - fs.c
reworked the entire config loading system for the gamedir command
[xonotic/darkplaces.git] / fs.c
diff --git a/fs.c b/fs.c
index abe57f424c7c5a4d2fb5630caab0aa182199b4af..e18216eb20c0a7bab6e29df4fb30bb0a1feaabe6 100644 (file)
--- a/fs.c
+++ b/fs.c
                Boston, MA  02111-1307, USA
 */
 
+#ifdef __APPLE__
+// include SDL for IPHONEOS code
+# include <TargetConditionals.h>
+# if TARGET_OS_IPHONE
+#  include <SDL.h>
+# endif
+#endif
+
 #include <limits.h>
 #include <fcntl.h>
 
@@ -669,7 +677,7 @@ FS_LoadPackPK3
 Create a package entry associated with a PK3 file
 ====================
 */
-pack_t *FS_LoadPackPK3FromFD (const char *packfile, int packhandle)
+pack_t *FS_LoadPackPK3FromFD (const char *packfile, int packhandle, qboolean silent)
 {
        pk3_endOfCentralDir_t eocd;
        pack_t *pack;
@@ -677,7 +685,8 @@ pack_t *FS_LoadPackPK3FromFD (const char *packfile, int packhandle)
 
        if (! PK3_GetEndOfCentralDir (packfile, packhandle, &eocd))
        {
-               Con_Printf ("%s is not a PK3 file\n", packfile);
+               if(!silent)
+                       Con_Printf ("%s is not a PK3 file\n", packfile);
                close(packhandle);
                return NULL;
        }
@@ -731,7 +740,7 @@ pack_t *FS_LoadPackPK3 (const char *packfile)
 #endif
        if (packhandle < 0)
                return NULL;
-       return FS_LoadPackPK3FromFD(packfile, packhandle);
+       return FS_LoadPackPK3FromFD(packfile, packhandle, false);
 }
 
 
@@ -1300,10 +1309,17 @@ void FS_Rescan (void)
 {
        int i;
        qboolean fs_modified = false;
+       qboolean reset = false;
        char gamedirbuf[MAX_INPUTLINE];
 
+       if (fs_searchpaths)
+               reset = true;
        FS_ClearSearchPath();
 
+       // automatically activate gamemode for the gamedirs specified
+       if (reset)
+               COM_ChangeGameTypeForGameDirs();
+
        // add the game-specific paths
        // gamedirname1 (typically id1)
        FS_AddGameHierarchy (gamedirname1);
@@ -1397,6 +1413,8 @@ FS_ChangeGameDirs
 */
 extern void Host_SaveConfig (void);
 extern void Host_LoadConfig_f (void);
+extern qboolean vid_opened;
+extern void VID_Stop(void);
 qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean failmissing)
 {
        int i;
@@ -1445,14 +1463,21 @@ qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean
        // reinitialize filesystem to detect the new paks
        FS_Rescan();
 
-       // exec the new config
-       Host_LoadConfig_f();
+       if (cls.demoplayback)
+       {
+               CL_Disconnect_f();
+               cls.demonum = 0;
+       }
 
        // unload all sounds so they will be reloaded from the new files as needed
        S_UnloadAllSounds_f();
 
-       // reinitialize renderer (this reloads hud/console background/etc)
-       R_Modules_Restart();
+       // close down the video subsystem, it will start up again when the config finishes...
+       VID_Stop();
+       vid_opened = false;
+
+       // restart the video subsystem after the config is executed
+       Cbuf_InsertText("\nloadconfig\nvid_restart\n\n");
 
        return true;
 }
@@ -1626,7 +1651,7 @@ void FS_Init_SelfPack (void)
        fs_mempool = Mem_AllocPool("file management", 0, NULL);
        if(com_selffd >= 0)
        {
-               fs_selfpack = FS_LoadPackPK3FromFD(com_argv[0], com_selffd);
+               fs_selfpack = FS_LoadPackPK3FromFD(com_argv[0], com_selffd, true);
                if(fs_selfpack)
                {
                        char *buf, *q;
@@ -1682,7 +1707,9 @@ void FS_Init (void)
        size_t homedirlen;
 #endif
 #endif
+#ifndef __IPHONEOS__
        char *homedir;
+#endif
 
 #ifdef WIN32
        const char* dllnames [] =
@@ -1694,6 +1721,15 @@ void FS_Init (void)
        // don't care for the result; if it fails, %USERPROFILE% will be used instead
 #endif
 
+       *fs_basedir = 0;
+       *fs_userdir = 0;
+       *fs_gamedir = 0;
+
+#ifdef __IPHONEOS__
+       // fs_basedir is "" by default, to utilize this you can simply add your gamedir to the Resources in xcode
+       // fs_userdir stores configurations to the Documents folder of the app
+       strlcpy(fs_userdir, "../Documents/", sizeof(fs_userdir));
+#else
        // Add the personal game directory
        if((i = COM_CheckParm("-userdir")) && i < com_argc - 1)
        {
@@ -1780,6 +1816,7 @@ void FS_Init (void)
                fs_basedir[split - com_argv[0]] = 0;
        }
 #endif
+#endif
 #endif
 
        // -basedir <path>