Boston, MA 02111-1307, USA
*/
-#ifdef __APPLE__
-// include SDL for IPHONEOS code
-# include <TargetConditionals.h>
-# if TARGET_OS_IPHONE
-# include <SDL.h>
-# endif
-#endif
-
#include <limits.h>
#include <fcntl.h>
# include <direct.h>
# include <io.h>
# include <shlobj.h>
+# include <sys/stat.h>
+# include <share.h>
#else
# include <pwd.h>
# include <sys/stat.h>
#include "quakedef.h"
+#if TARGET_OS_IPHONE
+// include SDL for IPHONEOS code
+# include <SDL.h>
+#endif
+
+#include "thread.h"
+
#include "fs.h"
#include "wad.h"
# define lseek _lseeki64
#endif
-#if _MSC_VER >= 1400
// suppress deprecated warnings
-# include <sys/stat.h>
-# include <share.h>
+#if _MSC_VER >= 1400
# define read _read
# define write _write
# define close _close
# define dup _dup
#endif
+#if USE_RWOPS
+# include <SDL.h>
+typedef SDL_RWops *filedesc_t;
+# define FILEDESC_INVALID NULL
+# define FILEDESC_ISVALID(fd) ((fd) != NULL)
+# define FILEDESC_READ(fd,buf,count) ((fs_offset_t)SDL_RWread(fd, buf, 1, count))
+# define FILEDESC_WRITE(fd,buf,count) ((fs_offset_t)SDL_RWwrite(fd, buf, 1, count))
+# define FILEDESC_CLOSE SDL_RWclose
+# define FILEDESC_SEEK SDL_RWseek
+static filedesc_t FILEDESC_DUP(const char *filename, filedesc_t fd) {
+ filedesc_t new_fd = SDL_RWFromFile(filename, "rb");
+ if (SDL_RWseek(new_fd, SDL_RWseek(fd, 0, RW_SEEK_CUR), RW_SEEK_SET) < 0) {
+ SDL_RWclose(new_fd);
+ return NULL;
+ }
+ return new_fd;
+}
+# define unlink(name) Con_DPrintf("Sorry, no unlink support when trying to unlink %s.\n", (name))
+#else
+typedef int filedesc_t;
+# define FILEDESC_INVALID -1
+# define FILEDESC_ISVALID(fd) ((fd) != -1)
+# define FILEDESC_READ read
+# define FILEDESC_WRITE write
+# define FILEDESC_CLOSE close
+# define FILEDESC_SEEK lseek
+static filedesc_t FILEDESC_DUP(const char *filename, filedesc_t fd) {
+ return dup(fd);
+}
+#endif
+
/** \page fs File System
All of Quake's data access is through a hierchal file system, but the contents
struct qfile_s
{
int flags;
- int handle; ///< file descriptor
+ filedesc_t handle; ///< file descriptor
fs_offset_t real_length; ///< uncompressed file size (for files opened in "read" mode)
fs_offset_t position; ///< current position in the file
fs_offset_t offset; ///< offset into the package (0 if external file)
{
char filename [MAX_OSPATH];
char shortname [MAX_QPATH];
- int handle;
+ filedesc_t handle;
int ignorecase; ///< PK3 ignores case
int numfiles;
qboolean vpack;
*/
mempool_t *fs_mempool;
+void *fs_mutex = NULL;
searchpath_t *fs_searchpaths = NULL;
const char *const fs_checkgamedir_missing = "missing";
Unload the Zlib DLL
====================
*/
-void PK3_CloseLibrary (void)
+static void PK3_CloseLibrary (void)
{
#ifndef LINK_TO_ZLIB
Sys_UnloadLibrary (&zlib_dll);
Try to load the Zlib DLL
====================
*/
-qboolean PK3_OpenLibrary (void)
+static qboolean PK3_OpenLibrary (void)
{
#ifdef LINK_TO_ZLIB
return true;
Extract the end of the central directory from a PK3 package
====================
*/
-qboolean PK3_GetEndOfCentralDir (const char *packfile, int packhandle, pk3_endOfCentralDir_t *eocd)
+static qboolean PK3_GetEndOfCentralDir (const char *packfile, filedesc_t packhandle, pk3_endOfCentralDir_t *eocd)
{
fs_offset_t filesize, maxsize;
unsigned char *buffer, *ptr;
int ind;
// Get the package size
- filesize = lseek (packhandle, 0, SEEK_END);
+ filesize = FILEDESC_SEEK (packhandle, 0, SEEK_END);
if (filesize < ZIP_END_CDIR_SIZE)
return false;
else
maxsize = ZIP_MAX_COMMENTS_SIZE + ZIP_END_CDIR_SIZE;
buffer = (unsigned char *)Mem_Alloc (tempmempool, maxsize);
- lseek (packhandle, filesize - maxsize, SEEK_SET);
- if (read (packhandle, buffer, maxsize) != (fs_offset_t) maxsize)
+ FILEDESC_SEEK (packhandle, filesize - maxsize, SEEK_SET);
+ if (FILEDESC_READ (packhandle, buffer, maxsize) != (fs_offset_t) maxsize)
{
Mem_Free (buffer);
return false;
Mem_Free (buffer);
+ if (
+ eocd->cdir_size > filesize ||
+ eocd->cdir_offset >= filesize ||
+ eocd->cdir_offset + eocd->cdir_size > filesize
+ )
+ {
+ // Obviously invalid central directory.
+ return false;
+ }
+
return true;
}
Extract the file list from a PK3 file
====================
*/
-int PK3_BuildFileList (pack_t *pack, const pk3_endOfCentralDir_t *eocd)
+static int PK3_BuildFileList (pack_t *pack, const pk3_endOfCentralDir_t *eocd)
{
unsigned char *central_dir, *ptr;
unsigned int ind;
// Load the central directory in memory
central_dir = (unsigned char *)Mem_Alloc (tempmempool, eocd->cdir_size);
- lseek (pack->handle, eocd->cdir_offset, SEEK_SET);
- if(read (pack->handle, central_dir, eocd->cdir_size) != (fs_offset_t) eocd->cdir_size)
+ if (FILEDESC_SEEK (pack->handle, eocd->cdir_offset, SEEK_SET) == -1)
+ {
+ Mem_Free (central_dir);
+ return -1;
+ }
+ if(FILEDESC_READ (pack->handle, central_dir, eocd->cdir_size) != (fs_offset_t) eocd->cdir_size)
{
Mem_Free (central_dir);
return -1;
if ((ptr[8] & 0x21) == 0 && (ptr[38] & 0x18) == 0)
{
// Still enough bytes for the name?
- if (remaining < namesize || namesize >= (int)sizeof (*pack->files))
+ if (namesize < 0 || remaining < namesize || namesize >= (int)sizeof (*pack->files))
{
Mem_Free (central_dir);
return -1;
Create a package entry associated with a PK3 file
====================
*/
-pack_t *FS_LoadPackPK3FromFD (const char *packfile, int packhandle, qboolean silent)
+static pack_t *FS_LoadPackPK3FromFD (const char *packfile, filedesc_t packhandle, qboolean silent)
{
pk3_endOfCentralDir_t eocd;
pack_t *pack;
{
if(!silent)
Con_Printf ("%s is not a PK3 file\n", packfile);
- close(packhandle);
+ FILEDESC_CLOSE(packhandle);
return NULL;
}
if (eocd.disknum != 0 || eocd.cdir_disknum != 0)
{
Con_Printf ("%s is a multi-volume ZIP archive\n", packfile);
- close(packhandle);
+ FILEDESC_CLOSE(packhandle);
return NULL;
}
if (eocd.nbentries > MAX_FILES_IN_PACK)
{
Con_Printf ("%s contains too many files (%hu)\n", packfile, eocd.nbentries);
- close(packhandle);
+ FILEDESC_CLOSE(packhandle);
return NULL;
}
#endif
if (real_nb_files < 0)
{
Con_Printf ("%s is not a valid PK3 file\n", packfile);
- close(pack->handle);
+ FILEDESC_CLOSE(pack->handle);
Mem_Free(pack);
return NULL;
}
Con_DPrintf("Added packfile %s (%i files)\n", packfile, real_nb_files);
return pack;
}
-pack_t *FS_LoadPackPK3 (const char *packfile)
+
+static filedesc_t FS_SysOpenFiledesc(const char *filepath, const char *mode, qboolean nonblocking);
+static pack_t *FS_LoadPackPK3 (const char *packfile)
{
- int packhandle;
-#if _MSC_VER >= 1400
- _sopen_s(&packhandle, packfile, O_RDONLY | O_BINARY, _SH_DENYNO, _S_IREAD | _S_IWRITE);
-#else
- packhandle = open (packfile, O_RDONLY | O_BINARY);
-#endif
- if (packhandle < 0)
+ filedesc_t packhandle;
+ packhandle = FS_SysOpenFiledesc (packfile, "rb", false);
+ if (!FILEDESC_ISVALID(packhandle))
return NULL;
return FS_LoadPackPK3FromFD(packfile, packhandle, false);
}
Find where the true file data offset is
====================
*/
-qboolean PK3_GetTrueFileOffset (packfile_t *pfile, pack_t *pack)
+static qboolean PK3_GetTrueFileOffset (packfile_t *pfile, pack_t *pack)
{
unsigned char buffer [ZIP_LOCAL_CHUNK_BASE_SIZE];
fs_offset_t count;
return true;
// Load the local file description
- lseek (pack->handle, pfile->offset, SEEK_SET);
- count = read (pack->handle, buffer, ZIP_LOCAL_CHUNK_BASE_SIZE);
+ if (FILEDESC_SEEK (pack->handle, pfile->offset, SEEK_SET) == -1)
+ {
+ Con_Printf ("Can't seek in package %s\n", pack->filename);
+ return false;
+ }
+ count = FILEDESC_READ (pack->handle, buffer, ZIP_LOCAL_CHUNK_BASE_SIZE);
if (count != ZIP_LOCAL_CHUNK_BASE_SIZE || BuffBigLong (buffer) != ZIP_DATA_HEADER)
{
Con_Printf ("Can't retrieve file %s in package %s\n", pfile->name, pack->filename);
}
+static void FS_mkdir (const char *path)
+{
+ if(COM_CheckParm("-readonly"))
+ return;
+
+#if WIN32
+ if (_mkdir (path) == -1)
+#else
+ if (mkdir (path, 0777) == -1)
+#endif
+ {
+ // No logging for this. The only caller is FS_CreatePath (which
+ // calls it in ways that will intentionally produce EEXIST),
+ // and its own callers always use the directory afterwards and
+ // thus will detect failure that way.
+ }
+}
+
+
/*
============
FS_CreatePath
============
*/
-void FS_Path_f (void)
+static void FS_Path_f (void)
{
searchpath_t *s;
*Loads the header and directory, adding the files at the beginning
*of the list so they override previous pack files.
*/
-pack_t *FS_LoadPackPAK (const char *packfile)
+static pack_t *FS_LoadPackPAK (const char *packfile)
{
dpackheader_t header;
int i, numpackfiles;
- int packhandle;
+ filedesc_t packhandle;
pack_t *pack;
dpackfile_t *info;
-#if _MSC_VER >= 1400
- _sopen_s(&packhandle, packfile, O_RDONLY | O_BINARY, _SH_DENYNO, _S_IREAD | _S_IWRITE);
-#else
- packhandle = open (packfile, O_RDONLY | O_BINARY);
-#endif
- if (packhandle < 0)
+ packhandle = FS_SysOpenFiledesc(packfile, "rb", false);
+ if (!FILEDESC_ISVALID(packhandle))
return NULL;
- if(read (packhandle, (void *)&header, sizeof(header)) != sizeof(header))
+ if(FILEDESC_READ (packhandle, (void *)&header, sizeof(header)) != sizeof(header))
{
Con_Printf ("%s is not a packfile\n", packfile);
- close(packhandle);
+ FILEDESC_CLOSE(packhandle);
return NULL;
}
if (memcmp(header.id, "PACK", 4))
{
Con_Printf ("%s is not a packfile\n", packfile);
- close(packhandle);
+ FILEDESC_CLOSE(packhandle);
return NULL;
}
header.dirofs = LittleLong (header.dirofs);
if (header.dirlen % sizeof(dpackfile_t))
{
Con_Printf ("%s has an invalid directory size\n", packfile);
- close(packhandle);
+ FILEDESC_CLOSE(packhandle);
return NULL;
}
numpackfiles = header.dirlen / sizeof(dpackfile_t);
- if (numpackfiles > MAX_FILES_IN_PACK)
+ if (numpackfiles < 0 || numpackfiles > MAX_FILES_IN_PACK)
{
Con_Printf ("%s has %i files\n", packfile, numpackfiles);
- close(packhandle);
+ FILEDESC_CLOSE(packhandle);
return NULL;
}
info = (dpackfile_t *)Mem_Alloc(tempmempool, sizeof(*info) * numpackfiles);
- lseek (packhandle, header.dirofs, SEEK_SET);
- if(header.dirlen != read (packhandle, (void *)info, header.dirlen))
+ FILEDESC_SEEK (packhandle, header.dirofs, SEEK_SET);
+ if(header.dirlen != FILEDESC_READ (packhandle, (void *)info, header.dirlen))
{
Con_Printf("%s is an incomplete PAK, not loading\n", packfile);
Mem_Free(info);
- close(packhandle);
+ FILEDESC_CLOSE(packhandle);
return NULL;
}
pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
- pack->ignorecase = false; // PAK is case sensitive
+ pack->ignorecase = true; // PAK is sensitive in Quake1 but insensitive in Quake2
strlcpy (pack->filename, packfile, sizeof (pack->filename));
pack->handle = packhandle;
pack->numfiles = 0;
fs_offset_t offset = (unsigned int)LittleLong (info[i].filepos);
fs_offset_t size = (unsigned int)LittleLong (info[i].filelen);
+ // Ensure a zero terminated file name (required by format).
+ info[i].name[sizeof(info[i].name) - 1] = 0;
+
FS_AddFileToPack (info[i].name, pack, offset, size, size, PACKFILE_FLAG_TRUEOFFS);
}
Create a package entry associated with a directory file
====================
*/
-pack_t *FS_LoadPackVirtual (const char *dirname)
+static pack_t *FS_LoadPackVirtual (const char *dirname)
{
pack_t *pack;
pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
pack->vpack = true;
pack->ignorecase = false;
strlcpy (pack->filename, dirname, sizeof(pack->filename));
- pack->handle = -1;
+ pack->handle = FILEDESC_INVALID;
pack->numfiles = -1;
pack->files = NULL;
Con_DPrintf("Added packfile %s (virtual pack)\n", dirname);
pak = FS_LoadPackPAK (pakfile);
else if(!strcasecmp(ext, "pk3"))
pak = FS_LoadPackPK3 (pakfile);
+ else if(!strcasecmp(ext, "obb")) // android apk expansion
+ pak = FS_LoadPackPK3 (pakfile);
else
Con_Printf("\"%s\" does not have a pack extension\n", pakfile);
then loads and adds pak1.pak pak2.pak ...
================
*/
-void FS_AddGameDirectory (const char *dir)
+static void FS_AddGameDirectory (const char *dir)
{
int i;
stringlist_t list;
stringlistinit(&list);
listdirectory(&list, "", dir);
- stringlistsort(&list);
+ stringlistsort(&list, false);
// add any PAK package in the directory
for (i = 0;i < list.numstrings;i++)
// add any PK3 package in the directory
for (i = 0;i < list.numstrings;i++)
{
- if (!strcasecmp(FS_FileExtension(list.strings[i]), "pk3") || !strcasecmp(FS_FileExtension(list.strings[i]), "pk3dir"))
+ if (!strcasecmp(FS_FileExtension(list.strings[i]), "pk3") || !strcasecmp(FS_FileExtension(list.strings[i]), "obb") || !strcasecmp(FS_FileExtension(list.strings[i]), "pk3dir"))
{
FS_AddPack_Fullpath(list.strings[i], list.strings[i] + strlen(dir), NULL, false);
}
FS_AddGameHierarchy
================
*/
-void FS_AddGameHierarchy (const char *dir)
+static void FS_AddGameHierarchy (const char *dir)
{
+ char vabuf[1024];
// Add the common game directory
- FS_AddGameDirectory (va("%s%s/", fs_basedir, dir));
+ FS_AddGameDirectory (va(vabuf, sizeof(vabuf), "%s%s/", fs_basedir, dir));
if (*fs_userdir)
- FS_AddGameDirectory(va("%s%s/", fs_userdir, dir));
+ FS_AddGameDirectory(va(vabuf, sizeof(vabuf), "%s%s/", fs_userdir, dir));
}
FS_ClearSearchPath
================
*/
-void FS_ClearSearchPath (void)
+static void FS_ClearSearchPath (void)
{
// unload all packs and directory information, close all pack files
// (if a qfile is still reading a pack it won't be harmed because it used
if(!search->pack->vpack)
{
// close the file
- close(search->pack->handle);
+ FILEDESC_CLOSE(search->pack->handle);
// free any memory associated with it
if (search->pack->files)
Mem_Free(search->pack->files);
qboolean fs_modified = false;
qboolean reset = false;
char gamedirbuf[MAX_INPUTLINE];
+ char vabuf[1024];
if (fs_searchpaths)
reset = true;
// update the com_modname (used server info)
strlcpy (com_modname, fs_gamedirs[i], sizeof (com_modname));
if(i)
- strlcat(gamedirbuf, va(" %s", fs_gamedirs[i]), sizeof(gamedirbuf));
+ strlcat(gamedirbuf, va(vabuf, sizeof(vabuf), " %s", fs_gamedirs[i]), sizeof(gamedirbuf));
else
strlcpy(gamedirbuf, fs_gamedirs[i], sizeof(gamedirbuf));
}
// If "-condebug" is in the command line, remove the previous log file
if (COM_CheckParm ("-condebug") != 0)
- unlink (va("%s/qconsole.log", fs_gamedir));
+ unlink (va(vabuf, sizeof(vabuf), "%s/qconsole.log", fs_gamedir));
// look for the pop.lmp file and set registered to true if it is found
if (FS_FileExists("gfx/pop.lmp"))
W_UnloadAll();
}
-void FS_Rescan_f(void)
+static void FS_Rescan_f(void)
{
FS_Rescan();
}
FS_ChangeGameDirs
================
*/
-extern void Host_SaveConfig (void);
-extern void Host_LoadConfig_f (void);
extern qboolean vid_opened;
-extern void VID_Stop(void);
qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean failmissing)
{
int i;
FS_GameDir_f
================
*/
-void FS_GameDir_f (void)
+static void FS_GameDir_f (void)
{
int i;
int numgamedirs;
FS_ChangeGameDirs(numgamedirs, gamedirs, true, true);
}
-static const char *FS_SysCheckGameDir(const char *gamedir)
+static const char *FS_SysCheckGameDir(const char *gamedir, char *buf, size_t buflength)
{
- static char buf[8192];
qboolean success;
qfile_t *f;
stringlist_t list;
fs_offset_t n;
+ char vabuf[1024];
stringlistinit(&list);
listdirectory(&list, gamedir, "");
if(success)
{
- f = FS_SysOpen(va("%smodinfo.txt", gamedir), "r", false);
+ f = FS_SysOpen(va(vabuf, sizeof(vabuf), "%smodinfo.txt", gamedir), "r", false);
if(f)
{
- n = FS_Read (f, buf, sizeof(buf) - 1);
+ n = FS_Read (f, buf, buflength - 1);
if(n >= 0)
buf[n] = 0;
else
const char *FS_CheckGameDir(const char *gamedir)
{
const char *ret;
+ static char buf[8192];
+ char vabuf[1024];
if (FS_CheckNastyPath(gamedir, true))
return NULL;
- ret = FS_SysCheckGameDir(va("%s%s/", fs_userdir, gamedir));
+ ret = FS_SysCheckGameDir(va(vabuf, sizeof(vabuf), "%s%s/", fs_userdir, gamedir), buf, sizeof(buf));
if(ret)
{
if(!*ret)
{
// get description from basedir
- ret = FS_SysCheckGameDir(va("%s%s/", fs_basedir, gamedir));
+ ret = FS_SysCheckGameDir(va(vabuf, sizeof(vabuf), "%s%s/", fs_basedir, gamedir), buf, sizeof(buf));
if(ret)
return ret;
return "";
return ret;
}
- ret = FS_SysCheckGameDir(va("%s%s/", fs_basedir, gamedir));
+ ret = FS_SysCheckGameDir(va(vabuf, sizeof(vabuf), "%s%s/", fs_basedir, gamedir), buf, sizeof(buf));
if(ret)
return ret;
static void FS_ListGameDirs(void)
{
stringlist_t list, list2;
- int i, j;
+ int i;
const char *info;
+ char vabuf[1024];
fs_all_gamedirs_count = 0;
if(fs_all_gamedirs)
Mem_Free(fs_all_gamedirs);
stringlistinit(&list);
- listdirectory(&list, va("%s/", fs_basedir), "");
- listdirectory(&list, va("%s/", fs_userdir), "");
- stringlistsort(&list);
+ listdirectory(&list, va(vabuf, sizeof(vabuf), "%s/", fs_basedir), "");
+ listdirectory(&list, va(vabuf, sizeof(vabuf), "%s/", fs_userdir), "");
+ stringlistsort(&list, false);
stringlistinit(&list2);
for(i = 0; i < list.numstrings; ++i)
continue;
if(!*info)
continue;
- strlcpy(fs_all_gamedirs[fs_all_gamedirs_count].name, list2.strings[i], sizeof(fs_all_gamedirs[j].name));
- strlcpy(fs_all_gamedirs[fs_all_gamedirs_count].description, info, sizeof(fs_all_gamedirs[j].description));
+ strlcpy(fs_all_gamedirs[fs_all_gamedirs_count].name, list2.strings[i], sizeof(fs_all_gamedirs[fs_all_gamedirs_count].name));
+ strlcpy(fs_all_gamedirs[fs_all_gamedirs_count].description, info, sizeof(fs_all_gamedirs[fs_all_gamedirs_count].description));
++fs_all_gamedirs_count;
}
}
#endif
*/
+static void COM_InsertFlags(const char *buf) {
+ const char *p;
+ char *q;
+ const char **new_argv;
+ int i = 0;
+ int args_left = 256;
+ new_argv = (const char **)Mem_Alloc(fs_mempool, sizeof(*com_argv) * (com_argc + args_left + 2));
+ if(com_argc == 0)
+ new_argv[0] = "dummy"; // Can't really happen.
+ else
+ new_argv[0] = com_argv[0];
+ ++i;
+ p = buf;
+ while(COM_ParseToken_Console(&p))
+ {
+ size_t sz = strlen(com_token) + 1; // shut up clang
+ if(i > args_left)
+ break;
+ q = (char *)Mem_Alloc(fs_mempool, sz);
+ strlcpy(q, com_token, sz);
+ new_argv[i] = q;
+ ++i;
+ }
+ // Now: i <= args_left + 1.
+ if (com_argc >= 1)
+ {
+ memcpy((char *)(&new_argv[i]), &com_argv[1], sizeof(*com_argv) * (com_argc - 1));
+ i += com_argc - 1;
+ }
+ // Now: i <= args_left + (com_argc || 1).
+ new_argv[i] = NULL;
+ com_argv = new_argv;
+ com_argc = i;
+}
+
/*
================
FS_Init_SelfPack
{
PK3_OpenLibrary ();
fs_mempool = Mem_AllocPool("file management", 0, NULL);
- if(com_selffd >= 0)
+
+ // Load darkplaces.opt from the FS.
+ if (!COM_CheckParm("-noopt"))
+ {
+ char *buf = (char *) FS_SysLoadFile("darkplaces.opt", tempmempool, true, NULL);
+ if(buf)
+ COM_InsertFlags(buf);
+ Mem_Free(buf);
+ }
+
+#ifndef USE_RWOPS
+ // Provide the SelfPack.
+ if (!COM_CheckParm("-noselfpack"))
{
- fs_selfpack = FS_LoadPackPK3FromFD(com_argv[0], com_selffd, true);
- if(fs_selfpack)
+ if (com_selffd >= 0)
{
- char *buf, *q;
- const char *p;
- FS_AddSelfPack();
- buf = (char *) FS_LoadFile("darkplaces.opt", tempmempool, true, NULL);
- if(buf)
+ fs_selfpack = FS_LoadPackPK3FromFD(com_argv[0], com_selffd, true);
+ if(fs_selfpack)
{
- const char **new_argv;
- int i = 0;
- int args_left = 256;
- new_argv = (const char **)Mem_Alloc(fs_mempool, sizeof(*com_argv) * (com_argc + args_left + 2));
- if(com_argc == 0)
+ FS_AddSelfPack();
+ if (!COM_CheckParm("-noopt"))
{
- new_argv[0] = "dummy";
- com_argc = 1;
+ char *buf = (char *) FS_LoadFile("darkplaces.opt", tempmempool, true, NULL);
+ if(buf)
+ COM_InsertFlags(buf);
+ Mem_Free(buf);
}
- else
- {
- memcpy((char *)(&new_argv[0]), &com_argv[0], sizeof(*com_argv) * com_argc);
- }
- p = buf;
- while(COM_ParseToken_Console(&p))
- {
- if(i >= args_left)
- break;
- q = (char *)Mem_Alloc(fs_mempool, strlen(com_token) + 1);
- strlcpy(q, com_token, strlen(com_token) + 1);
- new_argv[com_argc + i] = q;
- ++i;
- }
- new_argv[i+com_argc] = NULL;
- com_argv = new_argv;
- com_argc = com_argc + i;
}
- Mem_Free(buf);
}
}
+#endif
}
-int FS_ChooseUserDir(userdirmode_t userdirmode, char *userdir, size_t userdirsize)
+static int FS_ChooseUserDir(userdirmode_t userdirmode, char *userdir, size_t userdirsize)
{
#if defined(__IPHONEOS__)
if (userdirmode == USERDIRMODE_HOME)
{
// fs_basedir is "" by default, to utilize this you can simply add your gamedir to the Resources in xcode
// fs_userdir stores configurations to the Documents folder of the app
- strlcpy(userdir, maxlength, "../Documents/");
+ strlcpy(userdir, "../Documents/", MAX_OSPATH);
return 1;
}
return -1;
wchar_t *savedgamesdirw;
char savedgamesdir[MAX_OSPATH];
int fd;
-
+ char vabuf[1024];
+
userdir[0] = 0;
switch(userdirmode)
{
#else
int fd;
char *homedir;
+ char vabuf[1024];
userdir[0] = 0;
switch(userdirmode)
{
#endif
+#if !defined(__IPHONEOS__)
+
#ifdef WIN32
// historical behavior...
if (userdirmode == USERDIRMODE_NOHOME && strcmp(gamedirname1, "id1"))
return 0; // don't bother checking if the basedir folder is writable, it's annoying... unless it is Quake on Windows where NOHOME is the default preferred and we have to check for an error case
#endif
+
// see if we can write to this path (note: won't create path)
-#if _MSC_VER >= 1400
- _sopen_s(&fd, va("%s%s/config.cfg", userdir, gamedirname1), O_WRONLY | O_CREAT, _SH_DENYNO, _S_IREAD | _S_IWRITE); // note: no O_TRUNC here!
+#ifdef WIN32
+ // no access() here, we must try to open the file for appending
+ fd = FS_SysOpenFiledesc(va(vabuf, sizeof(vabuf), "%s%s/config.cfg", userdir, gamedirname1), "a", false);
+ if(fd >= 0)
+ FILEDESC_CLOSE(fd);
#else
- fd = open (va("%s%s/config.cfg", userdir, gamedirname1), O_WRONLY | O_CREAT, 0666); // note: no O_TRUNC here!
+ // on Unix, we don't need to ACTUALLY attempt to open the file
+ if(access(va(vabuf, sizeof(vabuf), "%s%s/", userdir, gamedirname1), W_OK | X_OK) >= 0)
+ fd = 1;
+ else
+ fd = -1;
#endif
if(fd >= 0)
{
- close(fd);
return 1; // good choice - the path exists and is writable
}
else
- return 0; // probably good - failed to write but maybe we need to create path
+ {
+ if (userdirmode == USERDIRMODE_NOHOME)
+ return -1; // path usually already exists, we lack permissions
+ else
+ return 0; // probably good - failed to write but maybe we need to create path
+ }
+#endif
}
/*
// If the base directory is explicitly defined by the compilation process
#ifdef DP_FS_BASEDIR
strlcpy(fs_basedir, DP_FS_BASEDIR, sizeof(fs_basedir));
+#elif defined(__ANDROID__)
+ dpsnprintf(fs_basedir, sizeof(fs_basedir), "/sdcard/%s/", gameuserdirname);
#elif defined(MACOSX)
// FIXME: is there a better way to find the directory outside the .app, without using Objective-C?
if (strstr(com_argv[0], ".app/"))
if (split)
{
struct stat statresult;
+ char vabuf[1024];
// truncate to just after the .app/
split[5] = 0;
// see if gamedir exists in Resources
- if (stat(va("%s/Contents/Resources/%s", fs_basedir, gamedirname1), &statresult) == 0)
+ if (stat(va(vabuf, sizeof(vabuf), "%s/Contents/Resources/%s", fs_basedir, gamedirname1), &statresult) == 0)
{
// found gamedir inside Resources, use it
strlcat(fs_basedir, "Contents/Resources/", sizeof(fs_basedir));
*fs_userdir = 0; // user wants roaming installation, no userdir
else
{
+#ifdef DP_FS_USERDIR
+ strlcpy(fs_userdir, DP_FS_USERDIR, sizeof(fs_userdir));
+#else
int dirmode;
int highestuserdirmode = USERDIRMODE_COUNT - 1;
int preferreduserdirmode = USERDIRMODE_COUNT - 1;
int userdirstatus[USERDIRMODE_COUNT];
-#ifdef WIN32
+# ifdef WIN32
// historical behavior...
if (!strcmp(gamedirname1, "id1"))
preferreduserdirmode = USERDIRMODE_NOHOME;
-#endif
+# endif
// check what limitations the user wants to impose
if (COM_CheckParm("-home")) preferreduserdirmode = USERDIRMODE_HOME;
if (COM_CheckParm("-mygames")) preferreduserdirmode = USERDIRMODE_MYGAMES;
// and finally, we picked one...
FS_ChooseUserDir((userdirmode_t)dirmode, fs_userdir, sizeof(fs_userdir));
Con_DPrintf("userdir %i is the winner\n", dirmode);
+#endif
}
// if userdir equal to basedir, clear it to avoid confusion later
// generate the searchpath
FS_Rescan();
+
+ if (Thread_HasThreads())
+ fs_mutex = Thread_CreateMutex();
}
void FS_Init_Commands(void)
// by the OS anyway)
FS_ClearSearchPath();
Mem_FreePool (&fs_mempool);
+ PK3_CloseLibrary ();
#ifdef WIN32
Sys_UnloadLibrary (&shfolder_dll);
Sys_UnloadLibrary (&shell32_dll);
Sys_UnloadLibrary (&ole32_dll);
#endif
+
+ if (fs_mutex)
+ Thread_DestroyMutex(fs_mutex);
}
-int FS_SysOpenFD(const char *filepath, const char *mode, qboolean nonblocking)
+static filedesc_t FS_SysOpenFiledesc(const char *filepath, const char *mode, qboolean nonblocking)
{
- int handle;
+ filedesc_t handle = FILEDESC_INVALID;
int mod, opt;
unsigned int ind;
+ qboolean dolock = false;
// Parse the mode string
switch (mode[0])
break;
default:
Con_Printf ("FS_SysOpen(%s, %s): invalid mode\n", filepath, mode);
- return -1;
+ return FILEDESC_INVALID;
}
for (ind = 1; mode[ind] != '\0'; ind++)
{
case 'b':
opt |= O_BINARY;
break;
+ case 'l':
+ dolock = true;
+ break;
default:
Con_Printf ("FS_SysOpen(%s, %s): unknown character in mode (%c)\n",
filepath, mode, mode[ind]);
if (nonblocking)
opt |= O_NONBLOCK;
-#if _MSC_VER >= 1400
- _sopen_s(&handle, filepath, mod | opt, _SH_DENYNO, _S_IREAD | _S_IWRITE);
+ if(COM_CheckParm("-readonly") && mod != O_RDONLY)
+ return FILEDESC_INVALID;
+
+#if USE_RWOPS
+ if (dolock)
+ return FILEDESC_INVALID;
+ handle = SDL_RWFromFile(filepath, mode);
#else
+# ifdef WIN32
+# if _MSC_VER >= 1400
+ _sopen_s(&handle, filepath, mod | opt, (dolock ? ((mod == O_RDONLY) ? _SH_DENYRD : _SH_DENYRW) : _SH_DENYNO), _S_IREAD | _S_IWRITE);
+# else
+ handle = _sopen (filepath, mod | opt, (dolock ? ((mod == O_RDONLY) ? _SH_DENYRD : _SH_DENYRW) : _SH_DENYNO), _S_IREAD | _S_IWRITE);
+# endif
+# else
handle = open (filepath, mod | opt, 0666);
+ if(handle >= 0 && dolock)
+ {
+ struct flock l;
+ l.l_type = ((mod == O_RDONLY) ? F_RDLCK : F_WRLCK);
+ l.l_whence = SEEK_SET;
+ l.l_start = 0;
+ l.l_len = 0;
+ if(fcntl(handle, F_SETLK, &l) == -1)
+ {
+ FILEDESC_CLOSE(handle);
+ handle = -1;
+ }
+ }
+# endif
#endif
+
return handle;
}
+int FS_SysOpenFD(const char *filepath, const char *mode, qboolean nonblocking)
+{
+#ifdef USE_RWOPS
+ return -1;
+#else
+ return FS_SysOpenFiledesc(filepath, mode, nonblocking);
+#endif
+}
+
/*
====================
FS_SysOpen
file = (qfile_t *)Mem_Alloc (fs_mempool, sizeof (*file));
file->ungetc = EOF;
- file->handle = FS_SysOpenFD(filepath, mode, nonblocking);
- if (file->handle < 0)
+ file->handle = FS_SysOpenFiledesc(filepath, mode, nonblocking);
+ if (!FILEDESC_ISVALID(file->handle))
{
Mem_Free (file);
return NULL;
file->filename = Mem_strdup(fs_mempool, filepath);
- file->real_length = lseek (file->handle, 0, SEEK_END);
+ file->real_length = FILEDESC_SEEK (file->handle, 0, SEEK_END);
// For files opened in append mode, we start at the end of the file
if (mode[0] == 'a')
file->position = file->real_length;
else
- lseek (file->handle, 0, SEEK_SET);
+ FILEDESC_SEEK (file->handle, 0, SEEK_SET);
return file;
}
Open a packed file using its package file descriptor
===========
*/
-qfile_t *FS_OpenPackedFile (pack_t* pack, int pack_ind)
+static qfile_t *FS_OpenPackedFile (pack_t* pack, int pack_ind)
{
packfile_t *pfile;
- int dup_handle;
+ filedesc_t dup_handle;
qfile_t* file;
pfile = &pack->files[pack_ind];
}
#endif
- // LordHavoc: lseek affects all duplicates of a handle so we do it before
+ // LordHavoc: FILEDESC_SEEK affects all duplicates of a handle so we do it before
// the dup() call to avoid having to close the dup_handle on error here
- if (lseek (pack->handle, pfile->offset, SEEK_SET) == -1)
+ if (FILEDESC_SEEK (pack->handle, pfile->offset, SEEK_SET) == -1)
{
Con_Printf ("FS_OpenPackedFile: can't lseek to %s in %s (offset: %08x%08x)\n",
pfile->name, pack->filename, (unsigned int)(pfile->offset >> 32), (unsigned int)(pfile->offset));
return NULL;
}
- dup_handle = dup (pack->handle);
- if (dup_handle < 0)
+ dup_handle = FILEDESC_DUP (pack->filename, pack->handle);
+ if (!FILEDESC_ISVALID(dup_handle))
{
Con_Printf ("FS_OpenPackedFile: can't dup package's handle (pack: %s)\n", pack->filename);
return NULL;
if (qz_inflateInit2 (&ztk->zstream, -MAX_WBITS) != Z_OK)
{
Con_Printf ("FS_OpenPackedFile: inflate init error (file: %s)\n", pfile->name);
- close(dup_handle);
+ FILEDESC_CLOSE(dup_handle);
Mem_Free(file);
return NULL;
}
if (path[0] == '/')
return 2; // attempt to go outside the game directory
- // all: don't allow . characters before the last slash (it should only be used in filenames, not path elements), this catches all imaginable cases of ./, ../, .../, etc
- if (strchr(path, '.'))
- {
- if (isgamedir)
- {
- // gamedir is entirely path elements, so simply forbid . entirely
- return 2;
- }
- if (strchr(path, '.') < strrchr(path, '/'))
- return 2; // possible attempt to go outside the game directory
- }
+ // all: don't allow . character immediately before a slash, this catches all imaginable cases of ./, ../, .../, etc
+ if (strstr(path, "./"))
+ return 2; // possible attempt to go outside the game directory
// all: forbid trailing slash on gamedir
if (isgamedir && path[strlen(path)-1] == '/')
Look for a file in the search paths and open it in read-only mode
===========
*/
-qfile_t *FS_OpenReadFile (const char *filename, qboolean quiet, qboolean nonblocking, int symlinkLevels)
+static qfile_t *FS_OpenReadFile (const char *filename, qboolean quiet, qboolean nonblocking, int symlinkLevels)
{
searchpath_t *search;
int pack_ind;
*/
qfile_t* FS_OpenVirtualFile (const char* filepath, qboolean quiet)
{
+ qfile_t *result = NULL;
if (FS_CheckNastyPath(filepath, false))
{
Con_Printf("FS_OpenVirtualFile(\"%s\", %s): nasty filename rejected\n", filepath, quiet ? "true" : "false");
return NULL;
}
- return FS_OpenReadFile (filepath, quiet, false, 16);
+ if (fs_mutex) Thread_LockMutex(fs_mutex);
+ result = FS_OpenReadFile (filepath, quiet, false, 16);
+ if (fs_mutex) Thread_UnlockMutex(fs_mutex);
+ return result;
}
return 0;
}
- if (close (file->handle))
+ if (FILEDESC_CLOSE (file->handle))
return EOF;
if (file->filename)
{
if (file->flags & QFILE_FLAG_REMOVE)
- remove(file->filename);
+ {
+ if (remove(file->filename) == -1)
+ {
+ // No need to report this. If removing a just
+ // written file failed, this most likely means
+ // someone else deleted it first - which we
+ // like.
+ }
+ }
Mem_Free((void *) file->filename);
}
*/
fs_offset_t FS_Write (qfile_t* file, const void* data, size_t datasize)
{
- fs_offset_t result;
+ fs_offset_t written = 0;
// If necessary, seek to the exact file position we're supposed to be
if (file->buff_ind != file->buff_len)
- lseek (file->handle, file->buff_ind - file->buff_len, SEEK_CUR);
+ {
+ if (FILEDESC_SEEK (file->handle, file->buff_ind - file->buff_len, SEEK_CUR) == -1)
+ {
+ Con_Printf("WARNING: could not seek in %s.\n", file->filename);
+ }
+ }
// Purge cached data
FS_Purge (file);
// Write the buffer and update the position
- result = write (file->handle, data, (fs_offset_t)datasize);
- file->position = lseek (file->handle, 0, SEEK_CUR);
+ // LordHavoc: to hush a warning about passing size_t to an unsigned int parameter on Win64 we do this as multiple writes if the size would be too big for an integer (we never write that big in one go, but it's a theory)
+ while (written < (fs_offset_t)datasize)
+ {
+ // figure out how much to write in one chunk
+ fs_offset_t maxchunk = 1<<30; // 1 GiB
+ int chunk = (int)min((fs_offset_t)datasize - written, maxchunk);
+ int result = (int)FILEDESC_WRITE (file->handle, (const unsigned char *)data + written, chunk);
+ // if at least some was written, add it to our accumulator
+ if (result > 0)
+ written += result;
+ // if the result is not what we expected, consider the write to be incomplete
+ if (result != chunk)
+ break;
+ }
+ file->position = FILEDESC_SEEK (file->handle, 0, SEEK_CUR);
if (file->real_length < file->position)
file->real_length = file->position;
- if (result < 0)
- return 0;
-
- return result;
+ // note that this will never be less than 0 even if the write failed
+ return written;
}
{
if (count > (fs_offset_t)buffersize)
count = (fs_offset_t)buffersize;
- lseek (file->handle, file->offset + file->position, SEEK_SET);
- nb = read (file->handle, &((unsigned char*)buffer)[done], count);
+ if (FILEDESC_SEEK (file->handle, file->offset + file->position, SEEK_SET) == -1)
+ {
+ // Seek failed. When reading from a pipe, and
+ // the caller never called FS_Seek, this still
+ // works fine. So no reporting this error.
+ }
+ nb = FILEDESC_READ (file->handle, &((unsigned char*)buffer)[done], count);
if (nb > 0)
{
done += nb;
{
if (count > (fs_offset_t)sizeof (file->buff))
count = (fs_offset_t)sizeof (file->buff);
- lseek (file->handle, file->offset + file->position, SEEK_SET);
- nb = read (file->handle, file->buff, count);
+ if (FILEDESC_SEEK (file->handle, file->offset + file->position, SEEK_SET) == -1)
+ {
+ // Seek failed. When reading from a pipe, and
+ // the caller never called FS_Seek, this still
+ // works fine. So no reporting this error.
+ }
+ nb = FILEDESC_READ (file->handle, file->buff, count);
if (nb > 0)
{
file->buff_len = nb;
count = (fs_offset_t)(ztk->comp_length - ztk->in_position);
if (count > (fs_offset_t)sizeof (ztk->input))
count = (fs_offset_t)sizeof (ztk->input);
- lseek (file->handle, file->offset + (fs_offset_t)ztk->in_position, SEEK_SET);
- if (read (file->handle, ztk->input, count) != count)
+ FILEDESC_SEEK (file->handle, file->offset + (fs_offset_t)ztk->in_position, SEEK_SET);
+ if (FILEDESC_READ (file->handle, ztk->input, count) != count)
{
Con_Printf ("FS_Read: unexpected end of file\n");
break;
buff_size *= 2;
}
- len = write (file->handle, tempbuff, len);
+ len = FILEDESC_WRITE (file->handle, tempbuff, len);
Mem_Free (tempbuff);
return len;
// Unpacked or uncompressed files can seek directly
if (! (file->flags & QFILE_FLAG_DEFLATED))
{
- if (lseek (file->handle, file->offset + offset, SEEK_SET) == -1)
+ if (FILEDESC_SEEK (file->handle, file->offset + offset, SEEK_SET) == -1)
return -1;
file->position = offset;
return 0;
ztk->in_len = 0;
ztk->in_position = 0;
file->position = 0;
- lseek (file->handle, file->offset, SEEK_SET);
+ if (FILEDESC_SEEK (file->handle, file->offset, SEEK_SET) == -1)
+ Con_Printf("IMPOSSIBLE: couldn't seek in already opened pk3 file.\n");
// Reset the Zlib stream
ztk->zstream.next_in = ztk->input;
/*
============
-FS_LoadFile
+FS_LoadAndCloseQFile
-Filename are relative to the quake directory.
+Loads full content of a qfile_t and closes it.
Always appends a 0 byte.
============
*/
-unsigned char *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer)
+static unsigned char *FS_LoadAndCloseQFile (qfile_t *file, const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer)
{
- qfile_t *file;
unsigned char *buf = NULL;
fs_offset_t filesize = 0;
- file = FS_OpenVirtualFile(path, quiet);
if (file)
{
filesize = file->real_length;
}
+/*
+============
+FS_LoadFile
+
+Filename are relative to the quake directory.
+Always appends a 0 byte.
+============
+*/
+unsigned char *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer)
+{
+ qfile_t *file = FS_OpenVirtualFile(path, quiet);
+ return FS_LoadAndCloseQFile(file, path, pool, quiet, filesizepointer);
+}
+
+
+/*
+============
+FS_SysLoadFile
+
+Filename are OS paths.
+Always appends a 0 byte.
+============
+*/
+unsigned char *FS_SysLoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer)
+{
+ qfile_t *file = FS_SysOpen(path, "rb", false);
+ return FS_LoadAndCloseQFile(file, path, pool, quiet, filesizepointer);
+}
+
+
/*
============
FS_WriteFile
// if path doesn't have a .EXT, append extension
// (extension should include the .)
- src = path + strlen(path) - 1;
+ src = path + strlen(path);
while (*src != '/' && src != path)
{
return FS_SysFileType (path) != FS_FILETYPE_NONE;
}
-void FS_mkdir (const char *path)
-{
-#if WIN32
- _mkdir (path);
-#else
- mkdir (path, 0777);
-#endif
-}
-
/*
===========
FS_Search
if (resultlist.numstrings)
{
- stringlistsort(&resultlist);
+ stringlistsort(&resultlist, true);
numfiles = resultlist.numstrings;
numchars = 0;
for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
}
extern int con_linewidth;
-int FS_ListDirectory(const char *pattern, int oneperline)
+static int FS_ListDirectory(const char *pattern, int oneperline)
{
int numfiles;
int numcolumns;
static void FS_ListDirectoryCmd (const char* cmdname, int oneperline)
{
const char *pattern;
- if (Cmd_Argc() > 3)
+ if (Cmd_Argc() >= 3)
{
Con_Printf("usage:\n%s [path/pattern]\n", cmdname);
return;
searchpath_t *sp = FS_FindFile(filename, &index, true);
if(sp && sp->pack)
return sp->pack->shortname;
+ else if(sp)
+ return "";
else
return 0;
}
int diff;
middle = (left + right) / 2;
- diff = !strcmp_funct (pak->files[middle].name, "gfx/pop.lmp");
+ diff = strcmp_funct (pak->files[middle].name, "gfx/pop.lmp");
// Found it
if (!diff)
}
strm.next_in = (unsigned char*)data;
- strm.avail_in = size;
+ strm.avail_in = (unsigned int)size;
tmp = (unsigned char *) Mem_Alloc(tempmempool, size);
if(!tmp)
}
strm.next_out = tmp;
- strm.avail_out = size;
+ strm.avail_out = (unsigned int)size;
if(qz_deflate(&strm, Z_FINISH) != Z_STREAM_END)
{
return NULL;
}
- if(deflated_size)
- *deflated_size = (size_t)strm.total_out;
+ *deflated_size = (size_t)strm.total_out;
memcpy(out, tmp, strm.total_out);
Mem_Free(tmp);
}
strm.next_in = (unsigned char*)data;
- strm.avail_in = size;
+ strm.avail_in = (unsigned int)size;
do
{
memcpy(out, outbuf.data, outbuf.cursize);
Mem_Free(outbuf.data);
- if(inflated_size)
- *inflated_size = (size_t)outbuf.cursize;
+ *inflated_size = (size_t)outbuf.cursize;
return out;
}